README now mentions allowed targetPlatform values

This commit is contained in:
Dan Vicarel 2020-01-07 00:09:18 -05:00 committed by Webber Takken
parent c55fc4eecd
commit af62defecc
2 changed files with 3 additions and 1 deletions

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@ -94,6 +94,8 @@ _**default:** `2019.2.1f11`_
Platform that the build should target. Platform that the build should target.
Must be one of the [allowed values](https://docs.unity3d.com/ScriptReference/BuildTarget.html) listed in the Unity scripting manual.
_**required:** `true`_ _**required:** `true`_
#### buildName #### buildName

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@ -44,7 +44,7 @@ export default class ImageTag {
static get targetPlatformToBuilderPlatformMap() { static get targetPlatformToBuilderPlatformMap() {
const { generic, webgl, mac, windows, android, ios } = ImageTag.builderPlatforms; const { generic, webgl, mac, windows, android, ios } = ImageTag.builderPlatforms;
// @see: https://github.com/Unity-Technologies/UnityCsReference/blob/9034442437e6b5efe28c51d02e978a96a3ce5439/Editor/Mono/BuildTarget.cs // @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
return { return {
Test: generic, Test: generic,
WebGL: webgl, WebGL: webgl,