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README now mentions allowed targetPlatform values
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@ -94,6 +94,8 @@ _**default:** `2019.2.1f11`_
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Platform that the build should target.
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Must be one of the [allowed values](https://docs.unity3d.com/ScriptReference/BuildTarget.html) listed in the Unity scripting manual.
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_**required:** `true`_
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#### buildName
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@ -44,7 +44,7 @@ export default class ImageTag {
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static get targetPlatformToBuilderPlatformMap() {
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const { generic, webgl, mac, windows, android, ios } = ImageTag.builderPlatforms;
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// @see: https://github.com/Unity-Technologies/UnityCsReference/blob/9034442437e6b5efe28c51d02e978a96a3ce5439/Editor/Mono/BuildTarget.cs
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
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return {
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Test: generic,
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WebGL: webgl,
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