mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-04 12:25:19 -04:00
Parity Fixes with Test Runner (QOL Changes) (#607)
* Fix missed directory change that isn't used anymore * Fixes, improvements, and cleanup while reconciling test runner scripts * Additional cleanup * Fix possible hang * Don't mislead with activation server on windows * Update node version
This commit is contained in:
parent
9406bce875
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3
.github/pull_request_template.md
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3
.github/pull_request_template.md
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@ -12,6 +12,9 @@
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#### Successful Workflow Run Link
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#### Successful Workflow Run Link
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PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
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repo.
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- ...
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- ...
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#### Checklist
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#### Checklist
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@ -270,5 +270,5 @@ branding:
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icon: 'box'
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icon: 'box'
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color: 'gray-dark'
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color: 'gray-dark'
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runs:
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runs:
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using: 'node16'
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using: 'node20'
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main: 'dist/index.js'
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main: 'dist/index.js'
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BIN
dist/BlankProject/Packages/.DS_Store
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dist/index.js
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dist/platforms/ubuntu/steps/activate.sh
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dist/platforms/ubuntu/steps/activate.sh
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@ -75,11 +75,12 @@ else
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#
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#
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echo "License activation strategy could not be determined."
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echo "License activation strategy could not be determined."
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echo ""
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echo ""
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echo "Visit https://game.ci/docs/github/getting-started for more"
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echo "Visit https://game.ci/docs/github/activation for more"
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echo "details on how to set up one of the possible activation strategies."
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echo "details on how to set up one of the possible activation strategies."
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echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
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echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
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or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER."
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or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
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# Immediately exit as no UNITY_EXIT_CODE can be derived.
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# Immediately exit as no UNITY_EXIT_CODE can be derived.
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exit 1;
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exit 1;
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@ -98,6 +99,3 @@ else
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echo "::error ::There was an error while trying to activate the Unity license."
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echo "::error ::There was an error while trying to activate the Unity license."
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exit $UNITY_EXIT_CODE
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exit $UNITY_EXIT_CODE
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fi
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fi
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# Return to previous working directory
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popd
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dist/platforms/ubuntu/steps/return_license.sh
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dist/platforms/ubuntu/steps/return_license.sh
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@ -1,11 +1,6 @@
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#!/usr/bin/env bash
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#!/usr/bin/env bash
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# Run in ACTIVATE_LICENSE_PATH directory
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if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
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pushd "$ACTIVATE_LICENSE_PATH"
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if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
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#
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#
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# Return any floating license used.
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# Return any floating license used.
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#
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#
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@ -25,6 +20,3 @@ elif [[ -n "$UNITY_SERIAL" ]]; then
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-password "$UNITY_PASSWORD" \
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-password "$UNITY_PASSWORD" \
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-projectPath "/BlankProject"
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-projectPath "/BlankProject"
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fi
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fi
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# Return to previous working directory
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popd
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67
dist/platforms/windows/activate.ps1
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dist/platforms/windows/activate.ps1
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@ -6,11 +6,64 @@ Write-Output "# Activating #"
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Write-Output "###########################"
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Write-Output "###########################"
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Write-Output ""
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Write-Output ""
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& "$Env:UNITY_PATH/Editor/Unity.exe" -batchmode -quit -nographics `
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if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
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-username $Env:UNITY_EMAIL `
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{
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-password $Env:UNITY_PASSWORD `
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#
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-serial $Env:UNITY_SERIAL `
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# SERIAL LICENSE MODE
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-projectPath "c:/BlankProject" `
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#
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-logfile - | Out-Host
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# This will activate unity, using the serial activation process.
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#
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Write-Output "Requesting activation"
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$ACTIVATION_EXIT_CODE = $LASTEXITCODE
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$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
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-NoNewWindow `
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-PassThru `
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-ArgumentList "-batchmode `
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-quit `
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-nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-serial $Env:UNITY_SERIAL `
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-projectPath c:/BlankProject `
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-logfile -"
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# Cache the handle so exit code works properly
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# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
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$unityHandle = $ACTIVATION_OUTPUT.Handle
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while ($true) {
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if ($ACTIVATION_OUTPUT.HasExited) {
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$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
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# Display results
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if ($ACTIVATION_EXIT_CODE -eq 0)
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{
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Write-Output "Activation Succeeded"
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} else
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{
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Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
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}
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break
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}
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Start-Sleep -Seconds 3
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}
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}
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else
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{
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#
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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#
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# This will exit since no activation strategies could be matched.
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#
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Write-Output "License activation strategy could not be determined."
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Write-Output ""
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Write-Output "Visit https://game.ci/docs/github/activation for more"
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Write-Output "details on how to set up one of the possible activation strategies."
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Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
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or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
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$ACTIVATION_EXIT_CODE = 1;
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}
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8
dist/platforms/windows/build.ps1
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dist/platforms/windows/build.ps1
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@ -156,10 +156,10 @@ $unityArgs = @(
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# Remove null items as that will fail the Start-Process call
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# Remove null items as that will fail the Start-Process call
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$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
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$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
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$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Unity.exe" `
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$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
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-ArgumentList $unityArgs `
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-ArgumentList $unityArgs `
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-PassThru `
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-PassThru `
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-NoNewWindow
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-NoNewWindow
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# Cache the handle so exit code works properly
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# Cache the handle so exit code works properly
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# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
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# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
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dist/platforms/windows/return_license.ps1
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dist/platforms/windows/return_license.ps1
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@ -6,9 +6,47 @@ Write-Output "# Return License #"
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Write-Output "###########################"
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Write-Output "###########################"
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Write-Output ""
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Write-Output ""
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& "$Env:UNITY_PATH\Editor\Unity.exe" -batchmode -quit -nographics `
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if (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
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-username $Env:UNITY_EMAIL `
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{
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-password $Env:UNITY_PASSWORD `
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#
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-returnlicense `
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# SERIAL LICENSE MODE
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-projectPath "c:/BlankProject" `
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#
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-logfile - | Out-Host
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# This will return the license that is currently in use.
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#
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$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
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-NoNewWindow `
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-PassThru `
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-ArgumentList "-batchmode `
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-quit `
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-nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-returnlicense `
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-projectPath c:/BlankProject `
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-logfile -"
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# Cache the handle so exit code works properly
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# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
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$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
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while ($true) {
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if ($RETURN_LICENSE_OUTPUT.HasExited) {
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$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
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# Display results
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if ($RETURN_LICENSE_EXIT_CODE -eq 0)
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{
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Write-Output "License Return Succeeded"
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} else
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{
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Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
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Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
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free the seat in your Unity admin panel or you might run out of seats to activate with."
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}
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break
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}
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Start-Sleep -Seconds 3
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}
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}
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2
dist/platforms/windows/set_gitcredential.ps1
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dist/platforms/windows/set_gitcredential.ps1
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@ -1,4 +1,4 @@
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if ([string]::IsNullOrEmpty($env:GIT_PRIVATE_TOKEN)) {
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if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
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Write-Host "GIT_PRIVATE_TOKEN unset skipping"
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Write-Host "GIT_PRIVATE_TOKEN unset skipping"
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}
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}
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else {
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else {
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@ -21,6 +21,9 @@ class Docker {
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break;
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break;
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case 'win32':
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case 'win32':
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runCommand = this.getWindowsCommand(image, parameters);
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runCommand = this.getWindowsCommand(image, parameters);
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break;
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default:
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throw new Error(`Operation system, ${process.platform}, is not supported yet.`);
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}
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}
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options.silent = silent;
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options.silent = silent;
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if (customImage) return customImage;
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if (customImage) return customImage;
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return `${image}:${tag}`; // '0' here represents the docker repo version
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return `${image}:${tag}`;
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}
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}
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}
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}
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