Commit Graph

4 Commits

Author SHA1 Message Date
AndrewKahr
0efa1855a3
Misc QOL Updates and bug fixes (#505)
* Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output.

* Update pr template links

* Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation

* Switch to androidExportType instead of exportGoogleAndroidProject

* Enforce minimum node version

* Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities.

* Improve deprecation warning

* Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests.

* Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions.

* Remove 2018.1 from tests

* Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3.

* Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it

* Add missing reflection using

* Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject

* Fix android bundle id

* Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start

* Add timeout and continue on error
2023-02-13 23:07:10 -06:00
Eric Roy
96555a0945
Fix powershell quotation issue, when CUSTOM_PARAMETERS contains spaces (#470) 2022-10-31 11:12:56 +01:00
Shane Engelman
1adfabf512
Pass Android parameters for Windows builds, fixes #434 (#436)
https://github.com/game-ci/unity-builder/issues/434 will show that no Windows builds are currently capable of sending `androidVersionCode` or any other Android parameters. This can be fixed very simply by adjusting the build script to pass these parameters. Compare the following two files:

- cdee7d1d9a/dist/platforms/windows/build.ps1 (L112)
- cdee7d1d9a/dist/platforms/ubuntu/steps/build.sh (L138)

It's clear that the current Windows build script is omitting certain parameters. This will resolve that issue (linked in commit message header).
2022-09-16 15:12:28 -05:00
Paul Pacheco
d98a0ed32d
fix: windows build (#368) 2022-03-31 21:28:40 +02:00