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https://github.com/game-ci/unity-builder/issues/434 will show that no Windows builds are currently capable of sending `androidVersionCode` or any other Android parameters. This can be fixed very simply by adjusting the build script to pass these parameters. Compare the following two files: -cdee7d1d9a/dist/platforms/windows/build.ps1 (L112)
-cdee7d1d9a/dist/platforms/ubuntu/steps/build.sh (L138)
It's clear that the current Windows build script is omitting certain parameters. This will resolve that issue (linked in commit message header).
154 lines
5.1 KiB
PowerShell
154 lines
5.1 KiB
PowerShell
#
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# Set project path
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#
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$Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH"
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Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')"
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#
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# Display the name for the build, doubles as the output name
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#
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Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
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#
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# Display the build's target platform;
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#
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Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
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#
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# Display build path and file
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#
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Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')"
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$Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH"
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$Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
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#
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# Set the build method, must reference one of:
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#
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# - <NamespaceName.ClassName.MethodName>
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# - <ClassName.MethodName>
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#
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# For example: `BuildCommand.PerformBuild`
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#
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# The method must be declared static and placed in project/Assets/Editor
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#
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if ($Env:BUILD_METHOD)
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{
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# User has provided their own build method.
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# Assume they also bring their own script.
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Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
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}
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else
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{
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# User has not provided their own build command.
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#
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# Use the script from this action which builds the scenes that are enabled in
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# the project.
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#
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Write-Output "Using built-in build method."
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# Create Editor directory if it does not exist
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if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
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{
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# We use -Force to suppress output, doesn't overwrite anything
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New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
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}
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# Copy the build script of Unity Builder action
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Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
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# Set the Build method to that of UnityBuilder Action
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$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
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# Verify recursive paths
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Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
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}
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#
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# Pre-build debug information
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#
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Custom parameters #"
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Write-Output "###########################"
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Write-Output ""
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Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')"
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Current build dir #"
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Write-Output "###########################"
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Write-Output ""
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Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
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if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
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{
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mkdir "$Env:BUILD_PATH_FULL"
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}
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Get-ChildItem $Env:BUILD_PATH_FULL
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Project directory #"
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Write-Output "###########################"
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Write-Output ""
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Get-ChildItem $Env:UNITY_PROJECT_PATH
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#
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# Build
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#
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Building project #"
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Write-Output "###########################"
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Write-Output ""
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& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
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-projectPath $Env:UNITY_PROJECT_PATH `
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-executeMethod $Env:BUILD_METHOD `
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-buildTarget $Env:BUILD_TARGET `
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-customBuildTarget $Env:BUILD_TARGET `
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-customBuildPath $Env:CUSTOM_BUILD_PATH `
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-buildVersion $Env:VERSION `
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-androidVersionCode $Env:ANDROID_VERSION_CODE `
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-androidKeystoreName $Env:ANDROID_KEYSTORE_NAME `
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-androidKeystorePass $Env:ANDROID_KEYSTORE_PASS `
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-androidKeyaliasName $Env:ANDROID_KEYALIAS_NAME `
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-androidKeyaliasPass $Env:ANDROID_KEYALIAS_PASS `
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-androidTargetSdkVersion $Env:ANDROID_TARGET_SDK_VERSION `
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$Env:CUSTOM_PARAMETERS `
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-logfile | Out-Host
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# Catch exit code
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$Env:BUILD_EXIT_CODE=$?
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# Display results
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if ($Env:BUILD_EXIT_CODE -eq 0)
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{
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Write-Output "Build Succeeded!"
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} else
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{
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Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
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}
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# TODO: Determine if we need to set permissions on any files
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#
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# Results
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#
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Build output #"
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Write-Output "###########################"
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Write-Output ""
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Get-ChildItem $Env:BUILD_PATH_FULL
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Write-Output ""
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