- Windows now exits with the proper exit codes. This mirrors Ubuntu behavior properly now and means we do not need the error parsing logic to handle error conditions which means we should be back to v2 behavior.
- Allow customizing image registry/image version
- Only create the licensing directory on Mac if it doesn't already exist. Don't delete the folder on build complete. This means builds nominally shouldn't need sudo permissions, very useful for self-hosted runners.
- Pick correct architecture when installing macos editor to support both x86 and arm-based systems (Credit @dcvz)
- Allow updating container memory and cpu limits for Windows. Previously, they defaulted to 1cpu and 1gb ram which was far too low and it seems docker wouldn't allocate all available resources. Now it will use all available cores and 80% of system memory.
- Allow setting docker isolation mode for windows. Defaults to default to ensure behavior doesn't change from prior versions but now you can do stuff like force process mode on non-server versions which grants a performance uplift during runs
- Added logic to allow building Android on Windows. Android doesn't support burst when built on Linux, only on Windows and macOS. Thus we need to allow building Android on WIndows due to the major performance benefits of Burst.
- Support Windows 2022 and VS2022 by mounting the x64 Visual Studio path in addition to the x86 path to maintain compatibility with VS2019 and older
- Attempted fixes for windows builds hanging by killing the regsvr32 process after registering VS dll and using a different method to launch Unity. Unsure if this is a definite fix so I am leaving in several debug calls to print out running processes so we have more data to work with on chasing down this bug. I suspect there's a process that's hanging around that isn't cleaning itself up or is getting into some kind of deadlock situation and needs to be killed. But the changes I've made have seen no hangs on building during docker test workflows when previously there would be at least 3-5 hanging builds.
- Add missing unityLicenseServer input (Fix#480)
- Use HEAD when calculating semantic version number. This is a riskier change as this has always used `github.sha` on the runner. However, when pulling in other repos and running the action, it may not be referencing the correct commit on the repo. After testing, though, nothing appears to be broken so this in theory should work fine. (Fix#417)
- Setup private token rewrites on Windows images (Fix#428)
- Allow setting a custom workspace path within docker container with `dockerWorkspacePath`. (Fix#433)
- [Breaking Change] Remove `androidAppBundle` parameter in favor of `androidExportType`.
* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.
* Add missing newline character
* Add build-tests for windows and a unity project configured to output il2cpp
* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based
* Update dist/platforms/windows/steps/return_license.ps1
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Fix outdated repository and homepage links in dockerfiles
* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements
* Remove redundant comment
* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.
* Fix action.test.ts to accept windows as a base platform
* Fix camelcase for wsaPlayer
* Switch from add to copy in windows dockerfile
* Change slash direction
* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile
* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD
* Further improve missing email and password error. Remove temppaths being mounted to docker image
* Add debug statement. TODO: Remove these
* Add more debug
* Explicitly pass in unity email to docker run
* Remove debug and fix environment variables for activation/deactivation scripts
* Prevent Unity serial from leaking to console
* Debug folder listings
* More debug print dirs
* fix debug print path
* fix reg export command
* Remove debug directory listings and try setSecret to mask serial
* Update src/model/action.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/image-tag.ts
Co-authored-by: David Finol <davidmfinol@gmail.com>
* Update .github/workflows/build-tests.yml
Co-authored-by: David Finol <davidmfinol@gmail.com>
* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command
* Fix test failure due to missing license
* Fix camelCase and duplicate variables
* Fix lint issues and make paths more understandable
* Fix typo in build-tests.yml
* Fix move command in build-tests.yml
* Different method to force move file
* Fix missing quote and backslash
* Pass unity email and password to builder action for windows build tests
* Push serial to windows test builds
* Make windows build tests only run on push to main
Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>