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- Windows now exits with the proper exit codes. This mirrors Ubuntu behavior properly now and means we do not need the error parsing logic to handle error conditions which means we should be back to v2 behavior. - Allow customizing image registry/image version - Only create the licensing directory on Mac if it doesn't already exist. Don't delete the folder on build complete. This means builds nominally shouldn't need sudo permissions, very useful for self-hosted runners. - Pick correct architecture when installing macos editor to support both x86 and arm-based systems (Credit @dcvz)
30 lines
818 B
PowerShell
30 lines
818 B
PowerShell
Get-Process
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Start-Sleep -Seconds 3
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# Import any necessary registry keys, ie: location of windows 10 sdk
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# No guarantee that there will be any necessary registry keys, ie: tvOS
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Get-ChildItem -Path c:\regkeys -File | ForEach-Object {reg import $_.fullname}
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# Register the Visual Studio installation so Unity can find it
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regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
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# Kill the regsvr process
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Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
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# Setup Git Credentials
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. "c:\steps\set_gitcredential.ps1"
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# Activate Unity
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. "c:\steps\activate.ps1"
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# Build the project
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. "c:\steps\build.ps1"
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# Free the seat for the activated license
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. "c:\steps\return_license.ps1"
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Start-Sleep -Seconds 3
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Get-Process
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exit $BUILD_EXIT_CODE
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