* Add skipActivation functionality
* Update packages and fix lint/test issues
* Use nullish coalescing operator
* Ensure there is enough space for Android test builds
- Added `runAsHostUser` to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners.
- Perform android sdk setup during entrypoint.sh to ensure it has root permissions if the user switches to a non-root user
- Automatically detect android sdk target version if parameters are not already provided to configure the sdk
- Generate a new uuid for machineID to ensure separate containers are unique to reduce license activation errors
- Add exponential retry strategy for Ubuntu license activations
- Windows now exits with the proper exit codes. This mirrors Ubuntu behavior properly now and means we do not need the error parsing logic to handle error conditions which means we should be back to v2 behavior.
- Allow customizing image registry/image version
- Only create the licensing directory on Mac if it doesn't already exist. Don't delete the folder on build complete. This means builds nominally shouldn't need sudo permissions, very useful for self-hosted runners.
- Pick correct architecture when installing macos editor to support both x86 and arm-based systems (Credit @dcvz)
* Ensure serial is prioritized
* Add compile listener to create github annotations
* Update node modules
* Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch
* Update activation to use blank project
* Ensure exceptions get annotated as well
* More robust console printing
* Update test project
* Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android
* Improve license checks
* Mask partially redacted serial in addition to full serial
* Add retry logic to ubuntu builds
* Allow dirty build on retry
* Bump unity version
- Allow updating container memory and cpu limits for Windows. Previously, they defaulted to 1cpu and 1gb ram which was far too low and it seems docker wouldn't allocate all available resources. Now it will use all available cores and 80% of system memory.
- Allow setting docker isolation mode for windows. Defaults to default to ensure behavior doesn't change from prior versions but now you can do stuff like force process mode on non-server versions which grants a performance uplift during runs
- Added logic to allow building Android on Windows. Android doesn't support burst when built on Linux, only on Windows and macOS. Thus we need to allow building Android on WIndows due to the major performance benefits of Burst.
- Support Windows 2022 and VS2022 by mounting the x64 Visual Studio path in addition to the x86 path to maintain compatibility with VS2019 and older
- Attempted fixes for windows builds hanging by killing the regsvr32 process after registering VS dll and using a different method to launch Unity. Unsure if this is a definite fix so I am leaving in several debug calls to print out running processes so we have more data to work with on chasing down this bug. I suspect there's a process that's hanging around that isn't cleaning itself up or is getting into some kind of deadlock situation and needs to be killed. But the changes I've made have seen no hangs on building during docker test workflows when previously there would be at least 3-5 hanging builds.
* add sshPublicKeysDirectoryPath and GIT_CONFIG_EXTENSIONS parameters that adds git configs and mounts .ssh/config and public keys to the container, in order to allow multiple sh deploy key trick by webplatform@ssh-agent
* remove sshPublicKeysDirectoryPath and GIT_CONFIG_EXTENSIONS from windows runner for now
- Add missing unityLicenseServer input (Fix#480)
- Use HEAD when calculating semantic version number. This is a riskier change as this has always used `github.sha` on the runner. However, when pulling in other repos and running the action, it may not be referencing the correct commit on the repo. After testing, though, nothing appears to be broken so this in theory should work fine. (Fix#417)
- Setup private token rewrites on Windows images (Fix#428)
- Allow setting a custom workspace path within docker container with `dockerWorkspacePath`. (Fix#433)
- [Breaking Change] Remove `androidAppBundle` parameter in favor of `androidExportType`.
* Enable noImplicitAny
Add types to all implicit any variables
Bump target to ES2020 for recent language features (optional chaining)
Code cleanup
Add debug configuration for vscode
Remove autorun flag from jest to remove warning
Bump packages to fix dependency version mismatch warning
Changed @arkweid/lefthook to @evilmartians/lefthook as @arkweid/lefthook has been deprecated in favor of @evilmartians/lefthook
Added concurrency groups to integrity check and build workflows. New commits to branches will cancel superseded runs on the same branch/pr
Update imports to not use require syntax
Use node packages (ie node:fs rather than fs)
AndroidVersionCode is now a string rather than a number as it gets converted to a string when passed out of the system
Reduce timeout for windows builds
Remove 2020.1.17f1 from windows builds due to repeated license activation errors
Update naming scheme of workflows for consistency
Update build names so target platform and unity version aren't cut off by github actions UI
* Add exclude to test matrix for 2022.2 on android until Unity bug is fixed
---------
Co-authored-by: AndrewKahr <AndrewKahr@users.noreply.github.com>
* Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output.
* Update pr template links
* Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation
* Switch to androidExportType instead of exportGoogleAndroidProject
* Enforce minimum node version
* Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities.
* Improve deprecation warning
* Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests.
* Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions.
* Remove 2018.1 from tests
* Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3.
* Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it
* Add missing reflection using
* Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject
* Fix android bundle id
* Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start
* Add timeout and continue on error
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters
* Test to figure out what the working directory is of current bash script
* Outputting current directory and using $ACTION_FOLDER
* Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server
* use awk instead of sed due to http characters breaking syntax
* mkdir for unity config
* Add -p flag to mkdir so parents are also created if missing
* Initial work on returning floating license when using licensing server
* Checking licensing server first for now, since serial is always set
* Parse and save acquired floating license for use for returning after build
* Clean up duplicate commands in activate.sh
* Fixed running string as command, use it as input instead
* Fixed cloud runner tests failing when using a ssh remote.
* Clean up of test files and unnecessary logging
* Moved process of generating services-config.json file from platform specific activate scripts to typescript
* Fixed path
* Correct aws logs link
* Correct aws logs link
* better aws cli commands and better cleanup for aws
* better aws cli commands and better cleanup for aws
* improved garbage collection cli options
* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup
* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup
* fix issue #393
* Extract follow log stream service
* consolidate into one pipeline file
* consolidate into one pipeline file
* Update cloud-runner-aws-pipeline.yml
* Update cloud-runner-k8s-pipeline.yml
* yarn build
* yarn build
* correct branch ref
* correct branch ref passed to target repo
* Create k8s-tests.yml
* Delete k8s-tests.yml
* correct branch ref passed to target repo
* correct branch ref passed to target repo
* Always describe AWS tasks for now, because unstable error handling
* Remove unused tree commands
* Use lfs guid sum
* Simple override cache push
* Simple override cache push and pull override to allow pure cloud storage driven caching
* Removal of early branch (breaks lfs caching)
* Remove unused tree commands
* Update action.yml
* Update action.yml
* Support cache and input override commands as input + full support custom hooks
* Increase k8s timeout
* replace filename being appended for unknclear reason
* cache key should not contain whitespaces
* Always try and deploy rook for k8s
* Apply k8s files for rook
* Update action.yml
* Apply k8s files for rook
* Apply k8s files for rook
* cache test and action description for kuber storage class
* Correct test and implement dependency health check and start
* GCP-secret run, cache key
* lfs smudge set explicit and undo explicit
* Run using external secret provider to speed up input
* Update cloud-runner-aws-pipeline.yml
* Add nodejs as build step dependency
* Add nodejs as build step dependency
* Cloud Runner Tests must be specified to capture logs from cloud runner for tests
* Cloud Runner Tests must be specified to capture logs from cloud runner for tests
* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs
* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs
* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs
* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs
* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs
* better defaults for new inputs
* better defaults
* merge latest
* force build update
* use npm n to update node in unity builder
* use npm n to update node in unity builder
* use npm n to update node in unity builder
* correct new line
* quiet zipping
* quiet zipping
* default secrets for unity username and password
* default secrets for unity username and password
* ls active directory before lfs install
* Get cloud runner secrets from
* Get cloud runner secrets from
* Cleanup setup of default secrets
* Various fixes
* Cleanup setup of default secrets
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* AWS secrets manager support
* less caching logs
* default k8s storage class to pd-standard
* more readable build commands
* Capture aws exit code 1 reliably
* Always replace /head from branch
* k8s default storage class to standard-rwo
* cleanup
* further cleanup input
* further cleanup input
* further cleanup input
* further cleanup input
* further cleanup input
* folder sizes to inspect caching
* dir command for local cloud runner test
* k8s wait for pending because pvc will not create earlier
* prefer k8s standard storage
* handle empty string as cloud runner cluster input
* local-system is now used for cloud runner test implementation AND correctly unset test CLI input
* local-system is now used for cloud runner test implementation AND correctly unset test CLI input
* fix unterminated quote
* fix unterminated quote
* do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name
* remove head and heads from branch prefix
* fix reversed caching direction of cache-push
* fixes
* fixes
* fixes
* cachePull cli
* fixes
* fixes
* fixes
* fixes
* fixes
* order cache test to be first
* order cache test to be first
* fixes
* populate cache key instead of using branch
* cleanup cli
* garbage-collect-aws cli can iterate over aws resources and cli scans all ts files
* import cli methods
* import cli files explicitly
* import cli files explicitly
* import cli files explicitly
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* log parameters in cloud runner parameter test
* log parameters in cloud runner parameter test
* log parameters in cloud runner parameter test
* Cloud runner param test before caching because we have a fast local cache test now
* Using custom build path relative to repo root rather than project root
* aws-garbage-collect at end of pipeline
* aws-garbage-collect do not actually delete anything for now - just list
* remove some legacy du commands
* Update cloud-runner-aws-pipeline.yml
* log contents after cache pull and fix some scenarios with duplicate secrets
* log contents after cache pull and fix some scenarios with duplicate secrets
* log contents after cache pull and fix some scenarios with duplicate secrets
* PR comments
* Replace guid with uuid package
* use fileExists lambda instead of stat to check file exists in caching
* build failed results in core error message
* Delete sample.txt
* fix: misalignments in dev lifecycle
* fix: dist no longer added to staged
* fix: misalignments in dev lifecycle
* chore: multi-platform hooks and tests
* chore: multi-platform hooks and tests
* chore: add intention for colors
* chore: update lint-staged to fix color
* chore: update dist files
* feat: move to lefthook (remove husky and lint-staged)
* feat: move to lefthook (remove husky and lint-staged)
* fix: test aftereach
* fix: test aftereach
* fix: early restore call
* feat: jest fails if something gets logged to console
* chore: add todos of misplaced code
* chore: update dist files
* chore: move jest file
* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.
* Add missing newline character
* Add build-tests for windows and a unity project configured to output il2cpp
* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based
* Update dist/platforms/windows/steps/return_license.ps1
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Fix outdated repository and homepage links in dockerfiles
* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements
* Remove redundant comment
* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.
* Fix action.test.ts to accept windows as a base platform
* Fix camelcase for wsaPlayer
* Switch from add to copy in windows dockerfile
* Change slash direction
* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile
* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD
* Further improve missing email and password error. Remove temppaths being mounted to docker image
* Add debug statement. TODO: Remove these
* Add more debug
* Explicitly pass in unity email to docker run
* Remove debug and fix environment variables for activation/deactivation scripts
* Prevent Unity serial from leaking to console
* Debug folder listings
* More debug print dirs
* fix debug print path
* fix reg export command
* Remove debug directory listings and try setSecret to mask serial
* Update src/model/action.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/image-tag.ts
Co-authored-by: David Finol <davidmfinol@gmail.com>
* Update .github/workflows/build-tests.yml
Co-authored-by: David Finol <davidmfinol@gmail.com>
* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command
* Fix test failure due to missing license
* Fix camelCase and duplicate variables
* Fix lint issues and make paths more understandable
* Fix typo in build-tests.yml
* Fix move command in build-tests.yml
* Different method to force move file
* Fix missing quote and backslash
* Pass unity email and password to builder action for windows build tests
* Push serial to windows test builds
* Make windows build tests only run on push to main
Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
* adding option to pass git credential
* trigger change
* trigger change
* build dist/index
* prettier
* adding set git credentials with more config
* correct docker.ts input
* change default of git credential
* try using git command line to set token
* remove git config cat
* adding api: to git config
* change to token
* change input name to reflect the type github private token
Co-authored-by: Alexander Brandstedt <alexander@infralium.com>
Co-authored-by: Alexander Brandstedt <mad01@users.noreply.github.com>
* using SSH_AUTH_SOCK (ssh agent forwarding) to pull upm private repos
* sshAgent as input parameter
* yarn run prettier --write "src/**/*.{js,ts}"
* yarn run lint --fix && yarn build
* fixed compilation after rebase
* removed RUN apt-get update && apt-get install -y openssh-client. This change needs to be done upstream. See game-ci/docker#117
* Chown files to a custom user after building
* Better describe `chownFilesTo` input
As suggested by @webbertakken: https://github.com/game-ci/unity-builder/pull/250#discussion_r624575666
Co-authored-by: Webber Takken <webber@takken.io>
* Simplify chown step in `build.sh`
Co-authored-by: Webber Takken <webber@takken.io>
Co-authored-by: Webber Takken <webber@takken.io>