unity-builder/dist/platforms/windows/activate.ps1
Andrew Kahr caa0a81b47
License Activation fixes and Github Annotations (#590)
* Ensure serial is prioritized

* Add compile listener to create github annotations

* Update node modules

* Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch

* Update activation to use blank project

* Ensure exceptions get annotated as well

* More robust console printing

* Update test project

* Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android

* Improve license checks

* Mask partially redacted serial in addition to full serial

* Add retry logic to ubuntu builds

* Allow dirty build on retry

* Bump unity version
2023-11-12 05:47:03 -08:00

20 lines
745 B
PowerShell

# Activates Unity
Write-Output ""
Write-Output "###########################"
Write-Output "# Activating #"
Write-Output "###########################"
Write-Output ""
& "$Env:UNITY_PATH/Editor/Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath "c:/BlankProject" `
-logfile - | Out-Host
if(-not(Test-path "C:/ProgramData/Unity/Unity_lic.ulf" -PathType leaf))
{
Write-Output "::error ::There was an error while trying to activate the Unity license."
}