mirror of
https://github.com/game-ci/unity-builder.git
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* Refactor to typescript (config part) * Refactor to typescript (convert extensions, minor fixes) * Refactor to typescript (move from `action` to `dist`) * Re-enable integrity-check for dist index.js * Fix all tests and lints * fix parsing major versions * Test patch level to be digits only * debug * debug * uncache * manual compile * debug * debug * Debug * Build lib - doh * remove diff check * Make kubernetes workflow manual * Properly generate 3 digit for simple major tags * Remove ts-ignore * re-enable cache
21 lines
913 B
Plaintext
21 lines
913 B
Plaintext
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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