unity-builder/README.md
2019-12-01 02:22:40 +01:00

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# Unity - Builder
[![Actions status](https://github.com/webbertakken/unity-builder/workflows/Actions%20%F0%9F%98%8E/badge.svg)](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+workflow%3A%22Actions+%F0%9F%98%8E%22)
[Github Action](https://github.com/features/actions)
to build Unity projects for different platforms.
It is recommended to run the
[Test](https://github.com/webbertakken/unity-actions#test)
action from the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
## Documentation
See the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection repository for workflow documentation and reference implementation.
## Usage
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
```yaml
name: Build project
on: [push]
jobs:
buildForWebGL:
name: Build for WebGL 🕸
runs-on: ubuntu-latest
steps:
```
Configure the builder as follows:
```yaml
# Configure builder
- name: Build project
id: buildStep
uses: webbertakken/unity-builder@v0.1 # WIP (only webgl for now)
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# Optional: Path to your project, leave blank for "./"
UNITY_PROJECT_PATH: path/to/your/project
# Name for your build
BUILD_NAME: TestBuild
# Optional: Builds path, leave blank for "build"
BUILDS_PATH: build
# Target platform for your build
BUILD_TARGET: WebGL
# Optional: <StaticBuildClass.StaticMethod>, defaults to Builder.BuildProject
BUILD_COMMAND: ""
```
You use the id to **upload your built files** like so:
```yaml
# Upload distributables
- name: Upload Build
uses: actions/upload-artifact@v1
with:
name: Build
path: ${{ steps.buildStep.outputs.allBuildsPath }}
```
Commit and push your workflow definition.
## More actions
Visit
[Unity Actions](https://github.com/webbertakken/unity-actions)
to find related actions for Unity.