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Build Unity projects for different platforms
![]() if there is both a unity package and a test-project in one github repo, then the token generation process is created Library folder and then the build of the test project breaks. Requires a tilde to ignore Library folder in _activate-license. Or need set the path ACTIVATE_LICENSE_PATH from the global ENV in runtime-action Co-authored-by: Maxim Vorobyev <dolphinikk@gmail.com> |
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.github | ||
.husky | ||
.vscode | ||
dist | ||
media | ||
scripts | ||
src | ||
test-project | ||
.dockerignore | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.json | ||
.gitattributes | ||
.gitignore | ||
.prettierignore | ||
.prettierrc.json | ||
.yarnrc | ||
action.yml | ||
cloud-runner-logs | ||
CODE_OF_CONDUCT.md | ||
codecov.yml | ||
CONTRIBUTING.md | ||
jest.config.js | ||
LICENSE | ||
package.json | ||
README.md | ||
tsconfig.json | ||
yarn.lock |
Unity - Builder
(Not affiliated with Unity Technologies)
GitHub Action to build Unity projects for different platforms.
Part of the GameCI open source project.
How to use
Find the docs on the GameCI documentation website.
Related actions
Visit the GameCI Unity Actions status repository for related Actions.
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Contributing
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Licence
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This includes all contributions from the community.