Net-Game/Library/PackageCache/com.unity.rendering.light-transport@307bc27a498f/Runtime/UnifiedRayTracing/Compute/RadeonRays
2025-03-28 08:33:16 -04:00
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kernels first commit 2025-03-28 08:33:16 -04:00
BvhCheck.cs first commit 2025-03-28 08:33:16 -04:00
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Common.cs first commit 2025-03-28 08:33:16 -04:00
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HlbvhBuilder.cs first commit 2025-03-28 08:33:16 -04:00
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HlbvhTopLevelBuilder.cs first commit 2025-03-28 08:33:16 -04:00
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kernels.meta first commit 2025-03-28 08:33:16 -04:00
RadeonRaysAPI.cs first commit 2025-03-28 08:33:16 -04:00
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RestructureBvh.cs first commit 2025-03-28 08:33:16 -04:00
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This code has been ported from C++ to C# from the RadeonRays library. Version used: 4.1 release (https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK)

The files follow the same structure and naming as their original counterpart in https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK/tree/master/src/core/src/dx.
- Modifications have been done to the HLSL shaders to work around bugs found in the old FXC compiler.
- See comments in HlbvhBuilder.cs for modifications done to code responsible for the BVH build.