58 lines
3.7 KiB
Markdown
58 lines
3.7 KiB
Markdown
# 2D Tilemap Extras
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The 2D Tilemap Extras package contains reusable 2D and Tilemap editor scripts which you can use for your own Projects,
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and as the basis for your own custom Brushes and Tiles. You can freely customize the behavior of the scripts to create
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new Brushes that suit different uses or scenarios. To find these additional Brushes, open the Tile Palette window (menu:
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__Window > 2D > Tile Palette__) and open the Brush drop-down menu near the bottom of the editor. Select from the
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available Brush options for different effects.
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The source code for these scripts can be found in the
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repository [2d-extras](https://github.com/Unity-Technologies/2d-extras "2d-extras: Extras for 2d features"), and
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examples of the implemented scripts can be found in the sister
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repository [2d-techdemos](https://github.com/Unity-Technologies/2d-techdemos "2d-techdemos: Examples for 2d features").
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## Scriptable Brushes
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- [GameObject](GameObjectBrush.md): This Brush instances, places and manipulates GameObjects onto the Scene. Use this as
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an example to create Brushes which targets GameObjects, other than Tiles, for instancing and manipulation.
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- [Group](GroupBrush.md): This Brush picks groups of Tiles based on their positions relative to each other. Adjust the
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size of groups the Brush picks by setting the Gap and Limit properties. Use this Brush as an example to create Brushes
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that pick Tiles based on specific criteria.
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- [Line](LineBrush.md): This Brush draws a line of Tiles between two points onto a Tilemap. Use this as an example to
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modify Brush painting behavior to make painting more efficient.
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- [Random](RandomBrush.md): This Brush places random Tiles onto a Tilemap. Use this as an example to create Brushes
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which store specific data per Brush and to make Brushes which randomize behavior.
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## Scriptable Tiles
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The following are the [Scriptable Tiles](Tiles.md) included in this package. You can create (menu: __Create > Tiles__ )
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the following additional Tile types that are included with this package.
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- [Animated](AnimatedTile.md): This Tile runs through and displays a list of Sprites in sequence to create a
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frame-by-frame animation.
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- [Rule Tile](RuleTile.md): This is a generic visual Tile that accepts rules you create with the __Tiling Rules__ editor
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to create different Tilesets. Rule Tiles are the basis of the Terrain, Pipeline, Random or Animated Tiles. There are
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different types of Rule Tiles for each of the [Tilemap grid types](https://docs.unity3d.com/Manual/class-Grid.html).
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The default Rule Tile is only used with the Rectangle Grid type Tilemap, while the Hexagonal and Isometric Rule Tiles
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are used with their respective Grid types.
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- __Hexagonal Rule Tile__: A Rule Tile
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for [Hexagonal Grids](https://docs.unity3d.com/Documentation/Manual/Tilemap-Hexagonal.html). Enable the **Flat Top**
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property for a Flat Top Hexagonal Grid, or clear it for a Pointed Top Hexagonal Grid.
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- __Isometric Rule Tile__: A Rule Tile for use
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with [Isometric Grids](https://docs.unity3d.com/Documentation/Manual/Tilemap-Isometric-CreateIso.html).
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- [Rule Override Tile](RuleOverrideTile.md): This Tile can override Sprites and GameObjects for a
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given [Rule Tile](RuleTile.md) to provide different behaviour without changing the original Rules.
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- [Advanced Rule Override Tile](AdvancedRuleOverrideTile.md): This Tile can override a subset of Rules for a
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given [Rule Tile](RuleTile.md) to provide specialized behavior, while keeping the rest of the original Rules intact.
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## Other
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- [GridInformation](GridInformation.md): A simple MonoBehavior that stores and provides information based on Grid
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positions and keywords.
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- [Custom Rules for RuleTile](CustomRulesForRuleTile.md): This helps to create new custom Rules for the Rule Tile with
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more options. |