minesweeper_game/Library/PackageCache/com.unity.2d.tilemap@91afae292a4e/Editor/UI/TilePaletteClipboardViewElement.cs
2025-03-15 14:30:26 -04:00

43 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Tilemaps
{
[UxmlElement]
public partial class TilePaletteClipboardViewElement : VisualElement
{
private static readonly string ussClassName = "unity-tilepalette-clipboard-view-element";
private static readonly string k_Name = L10n.Tr("Tile Palette Clipboard View Element");
public TilePaletteClipboardViewElement()
{
AddToClassList(ussClassName);
name = k_Name;
TilePaletteOverlayUtility.SetStyleSheet(this);
}
private void OnAttachedToPanel(AttachToPanelEvent evt)
{
GridPaintingState.beforePaletteChanged += BeforePaletteChanged;
GridPaintingState.paletteChanged += PaletteChanged;
}
private void OnDetachFromPanel(DetachFromPanelEvent evt)
{
GridPaintingState.beforePaletteChanged -= BeforePaletteChanged;
GridPaintingState.paletteChanged -= PaletteChanged;
}
private void BeforePaletteChanged()
{
}
private void PaletteChanged(GameObject palette)
{
}
}
}