minesweeper_game/Library/PackageCache/com.unity.ai.navigation@c74b2724ed42/Documentation~/NavigationOverview.md
2025-03-15 14:30:26 -04:00

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# Navigation Overview
This section provides details on how to build NavMeshes for your [**Scene**][1] or prefabs, and create [**NavMesh**][2] agents, NavMesh obstacles and NavMesh links.
| **Topic** | **Description** |
|:-----------|:-------------------------------|
| [Create a NavMesh](./CreateNavMesh.md)| Define the area(s) of your scene where a character can navigate intelligently. |
| [Create a NavMesh agent](./CreateNavMeshAgent.md)| Create a character to navigate your scene. |
| [Create a NavMesh obstacle](./CreateNavMeshObstacle.md) | Create obstacles for the agents to avoid as they navigate your scene. |
| [Create a NavMesh link](./CreateNavMeshLink.md) | Create navigation shortcuts that cannot be represented by a walkable surface. |
| [Using NavMesh Agent with other components](./MixingComponents.md) | Best practices when using navigation components along with other Unity components.|
| [Advanced navigation how-tos](./NavHowTos.md)| Advanced techniques to implement common tasks in navigation. |
[1]: ./Glossary.md#scene "A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces."
[2]: ./Glossary.md#navmesh "A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation."