minesweeper_game/Library/PackageCache/com.unity.render-pipelines.core@e13fb214c240/Documentation~/settings.md
2025-03-15 14:30:26 -04:00

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Custom graphics settings

Add, store, and manage custom settings that control rendering features and behaviours in a Scriptable Render Pipeline. For example, quality or shader settings.

Page Description
Adding properties in the menu Add properties in the Core Render Pipeline settings section.
Add a settings group To add custom graphics settings to a Scriptable Render Pipeline, implement the IRenderPipelineGraphicsSettings interface.
Add a setting Add a simple property or a reference property to a custom graphics settings group.
Customize the UI of a setting Customize how a setting displays in the graphics settings window, or add items to the More (⋮) menu of a settings group.
Get custom graphics settings Get a custom graphics setting and read its value, or detect when a setting changes.
Include or exclude a setting in your build Choose whether Unity includes or strips a graphics setting in your build, and check if a build includes a setting.

Additional resources