24 lines
1.3 KiB
Markdown
24 lines
1.3 KiB
Markdown
# Custom Render Texture Self Node
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## Description
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Provides the texture that contains the result of the previous update of the **Custom Render Texture**. Use the output that corresponds to the type of **Custom Render Texture** used.
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For more information on Custom Render Textures, refer to the [Unity Manual](https://docs.unity3d.com/Manual/class-CustomRenderTexture.html).
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------------|:-------------|:----------|:---|:-----------------------------------------------------------------------------------|
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| Self Texture 2D | Output | Texture2D | None | 2D Texture object that contains the update result of the previous **Custom Render Texture**. |
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| Self Texture Cube | Output | Cubemap | None | Cubemap object that contains the update result of the previous **Custom Render Texture**. |
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| Self Texture 3D | Output | Texture3D | None | 3D Texture object that contains the update result of the previous **Custom Render Texture**. |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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UnityBuildTexture2DStructNoScale(_SelfTexture2D)
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```
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