16 lines
633 B
Markdown
16 lines
633 B
Markdown
# Scriptable Brushes
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You can script Brushes to paint items based on the position and conditions of the cell it targets on the Grid Layout.
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Brush paint behavior can be further modified by the selected editing Tool, such as __Erase__ or __Floodfill__.
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Here are some implementations of **Scriptable Brushes** which can help save time when designing your Tilemap:
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- [GameObject Brush](GameObjectBrush.md)
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- [Random Brush](RandomBrush.md)
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- [Line Brush](LineBrush.md)
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- [Group Brush](GroupBrush.md)
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Refer to the [Scriptable Brushes](https://docs.unity3d.com/Manual/Tilemap-ScriptableBrushes.html) documentation for more
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information.
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