untangle-puzzlegame/Library/PackageCache/com.unity.2d.aseprite@1f731787b516/CHANGELOG.md
2025-04-17 17:33:08 -04:00

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Changelog

[1.1.8] - 2025-01-07

Fixed

  • Fixed an issue where the importer inspector would throw an exception if an animation clip was empty of data. (DANB-788)
  • Fixed an issue where the Z-Index would not be taken into account when the import mode is set to "Merge Frame". (DANB-787)

[1.1.7] - 2024-11-12

Fixed

  • Fixed an issue where adding Sprite Bones would cause the Sprites to become corrupt in the importation. (DANB-779)
  • Fixed an issue where the position rect would not get updated after being set in the Sprite Editor.
  • Fixed an issue where the references to sprites would be lost when adding new layers to an Aseprite file. (DANB-782)
  • Fixed an issue where the default compression would be set to "Normal Quality" instead of the expected "Uncompressed".

[1.1.6] - 2024-08-30

Fixed

  • Fixed an issue where SpriteRenderers would lose their reference if an Aseprite file's name was changed. (DANB-692)

[1.1.5] - 2024-06-19

Fixed

  • Reduced the font size slightly in the importer headers to match other inspector headers in Unity. (DANB-644)
  • Fixed an issue where the Sort Order would not be reset in Animation Clips when making use of the Z-index in Aseprite.

[1.1.4] - 2024-05-02

Fixed

  • Fixed an issue where Sprite Renderers would be hidden after transitioning from one Animation Clip to another.
  • Fixed an issue where generated AnimationClips would be 0.01 seconds too long.

[1.1.3] - 2024-03-25

Fixed

  • Fixed an issue where the importer would not parse palette data from the "old palette" chunks.
  • Fixed an issue where the Physics Shapes would not take the Sprite Rects into account, causing the outline to be wrongly offset.
  • Fixed an issue where .ase/.aseprite files containing z-index data would fail to import. (DANB-608)

[1.1.2] - 2024-03-10

Fixed

  • Fixed an issue where the Mosaic padding did not show up in Sprite Sheet import mode.
  • Fixed an issue where using Sprite Padding with individual import mode would misalign the GameObjects in the generated model prefab.
  • Fixed an issue where the Aseprite package would contest with the XR subsystem package over the InternalAPIEditorBridge.005. (UUM-49338)

[1.1.1] - 2024-01-03

Fixed

  • Fixed an issue where the Sprite Editor could be opened even though there was no valid texture to open it with.
  • Fixed an issue where the importer would not generate a square power-of-two texture for compressions which needs it (pvrtc).
  • Fixed an issue where changes to linked cells would not be taken into account when reimporting.

[1.1.0] - 2023-11-24

Added

  • Added a mosaic padding option to the importer editor.
  • Added "Generate Physics Shape" option to the importer editor.

Changed

  • Fixed an issue where the background importer would act on files that were not Aseprite files.

[1.0.0] - 2023-05-17

Added

  • Added a new event to the Aseprite Importer which is fired at the last import process step.
  • Made the Aseprite file property publicly available.
  • Made the Aseprite file parsing API publicly available.

Fixed

  • Fixed an issue where the Animation Window would no longer detect Animation Clips on a prefab. (DANB-458)

[1.0.0-pre.4] - 2023-04-16

Added

  • Added a property to set the padding within each generated SpriteRect.
  • Added an option to select import mode for the file, either Animated Sprite or Sprite Sheet.

Fixed

  • Fixed an issue where the platform settings could not be modified. (DANB-445)
  • Fixed an issue where the Animation Events would be generated with the wrong time stamp.

[1.0.0-pre.3] - 2023-03-23

Added

  • Burst compiled the texture generation tasks to speed up importation of Aseprite files. (Note: Only for Unity 2022.2 and newer).
  • Layer blend modes are now supported with Import Mode: Merge Frames.
  • Added ability to generate Animation Events from Cell user data.
  • Added ability to export Animator Controller and/or Animation Clips.
  • Added canvasSize to the Aseprite Importer's public API.

Fixed

  • Fixed an issue where the last frame in a generated Animation Clip would receive an incorrect length. (DANB-434)
  • Improved the background importer, so that it only imports modified Aseprite files in the background.

[1.0.0-pre.2] - 2023-02-27

Added

  • Added support for individual frame timings in animation clips.
  • Added support for layer groups.
  • Added support for Layer & Cel opacity.
  • Added support for repeating/non-repeating tags/clips.

Changed

  • The importer UI is now re-written in UI Toolkit.
  • If a Model Prefab only contains one SpriteRenderer, all components will be placed on the root GameObject, rather than generating a single GameObject to house them.
  • A Sorting Group component is added by default to Model Prefabs with more than one Sprite Renderer.

Fixed

  • Fixed an issue where renaming an Aseprite file in Unity would throw a null reference exception. (DANB-384)
  • Fixed an issue where the background importer would import assets even when Unity Editor has focus.
  • Fixed an issue where the Pixels Per Unit value could be set to invalid values.

[1.0.0-pre.1] - 2023-01-06

Added

  • First release of this package.