Additional Fixes and Improvements (#596)

- Windows now exits with the proper exit codes. This mirrors Ubuntu behavior properly now and means we do not need the error parsing logic to handle error conditions which means we should be back to v2 behavior.
- Allow customizing image registry/image version
- Only create the licensing directory on Mac if it doesn't already exist. Don't delete the folder on build complete. This means builds nominally shouldn't need sudo permissions, very useful for self-hosted runners.
- Pick correct architecture when installing macos editor to support both x86 and arm-based systems (Credit @dcvz)
This commit is contained in:
Andrew Kahr 2023-11-15 06:17:55 -08:00 committed by GitHub
parent caa0a81b47
commit 2afd9cd86f
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 101 additions and 33 deletions

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@ -124,6 +124,14 @@ inputs:
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
applicable on Windows'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
allowDirtyBuild:
required: false
default: ''

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@ -4,8 +4,13 @@
# Create directories for license activation
#
sudo mkdir /Library/Application\ Support/Unity
sudo chmod -R 777 /Library/Application\ Support/Unity
UNITY_LICENSE_PATH="/Library/Application Support/Unity"
if [ ! -d "$UNITY_LICENSE_PATH" ]; then
echo "Creating Unity License Directory"
sudo mkdir -p "$UNITY_LICENSE_PATH"
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
fi;
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
@ -21,7 +26,6 @@ source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
# Remove license activation directory
#
sudo rm -r /Library/Application\ Support/Unity
rm -r "$ACTIVATE_LICENSE_PATH"
#

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@ -156,26 +156,29 @@ $unityArgs = @(
# Remove null items as that will fail the Start-Process call
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
$process = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Unity.exe" `
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Unity.exe" `
-ArgumentList $unityArgs `
-PassThru `
-NoNewWindow
while (!$process.HasExited) {
if ($process.HasExited) {
Start-Sleep -Seconds 5
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $unityProcess.Handle
while ($true) {
if ($unityProcess.HasExited) {
Start-Sleep -Seconds 3
Get-Process
Start-Sleep -Seconds 10
Get-Process
$BUILD_EXIT_CODE = $unityProcess.ExitCode
# Display results
if ($process.ExitCode -eq 0)
if ($BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!!"
} else
{
Write-Output "$('Build failed, with exit code ')$($process.ExitCode)$('"')"
Write-Output "Build failed, with exit code $BUILD_EXIT_CODE"
}
Write-Output ""
@ -187,8 +190,8 @@ while (!$process.HasExited) {
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""
exit $process.ExitCode
break
}
Start-Sleep -Seconds 5
Start-Sleep -Seconds 3
}

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@ -12,16 +12,18 @@ regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
# Setup Git Credentials
& "c:\steps\set_gitcredential.ps1"
. "c:\steps\set_gitcredential.ps1"
# Activate Unity
& "c:\steps\activate.ps1"
. "c:\steps\activate.ps1"
# Build the project
& "c:\steps\build.ps1"
. "c:\steps\build.ps1"
# Free the seat for the activated license
& "c:\steps\return_license.ps1"
. "c:\steps\return_license.ps1"
Start-Sleep -Seconds 3
Get-Process
exit $BUILD_EXIT_CODE

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@ -44,6 +44,8 @@ class BuildParameters {
public dockerCpuLimit!: string;
public dockerMemoryLimit!: string;
public dockerIsolationMode!: string;
public containerRegistryRepository!: string;
public containerRegistryImageVersion!: string;
public customParameters!: string;
public sshAgent!: string;
@ -170,6 +172,8 @@ class BuildParameters {
dockerCpuLimit: Input.dockerCpuLimit,
dockerMemoryLimit: Input.dockerMemoryLimit,
dockerIsolationMode: Input.dockerIsolationMode,
containerRegistryRepository: Input.containerRegistryRepository,
containerRegistryImageVersion: Input.containerRegistryImageVersion,
providerStrategy: CloudRunnerOptions.providerStrategy,
buildPlatform: CloudRunnerOptions.buildPlatform,
kubeConfig: CloudRunnerOptions.kubeConfig,

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@ -15,7 +15,7 @@ class Docker {
// eslint-disable-next-line unicorn/no-useless-undefined
options: ExecOptions | undefined = undefined,
entrypointBash: boolean = false,
errorWhenMissingUnityBuildResults: boolean = true,
errorWhenMissingUnityBuildResults: boolean = false,
) {
let runCommand = '';
switch (process.platform) {

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@ -1,10 +1,10 @@
import { getExecOutput, ExecOptions } from '@actions/exec';
import { ExecOptions, getExecOutput } from '@actions/exec';
export async function execWithErrorCheck(
commandLine: string,
arguments_?: string[],
options?: ExecOptions,
errorWhenMissingUnityBuildResults: boolean = true,
errorWhenMissingUnityBuildResults: boolean = false,
): Promise<number> {
const result = await getExecOutput(commandLine, arguments_, options);

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@ -5,11 +5,11 @@ describe('ImageTag', () => {
editorVersion: '2099.9.f9f9',
targetPlatform: 'Test',
builderPlatform: '',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
};
const defaults = {
repository: 'unityci',
name: 'editor',
image: 'unityci/editor',
};
@ -21,8 +21,7 @@ describe('ImageTag', () => {
it('accepts parameters and sets the right properties', () => {
const image = new ImageTag(testImageParameters);
expect(image.repository).toStrictEqual('unityci');
expect(image.name).toStrictEqual('editor');
expect(image.repository).toStrictEqual('unityci/editor');
expect(image.editorVersion).toStrictEqual(testImageParameters.editorVersion);
expect(image.targetPlatform).toStrictEqual(testImageParameters.targetPlatform);
expect(image.builderPlatform).toStrictEqual(testImageParameters.builderPlatform);
@ -53,6 +52,8 @@ describe('ImageTag', () => {
const image = new ImageTag({
editorVersion: '2099.1.1111',
targetPlatform: testImageParameters.targetPlatform,
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
switch (process.platform) {
case 'win32':
@ -68,6 +69,8 @@ describe('ImageTag', () => {
editorVersion: '2099.1.1111',
targetPlatform: testImageParameters.targetPlatform,
customImage: `${defaults.image}:2099.1.1111@347598437689743986`,
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
expect(image.toString()).toStrictEqual(image.customImage);
@ -77,6 +80,8 @@ describe('ImageTag', () => {
const image = new ImageTag({
editorVersion: '2019.2.11f1',
targetPlatform: 'WebGL',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
switch (process.platform) {
@ -93,6 +98,8 @@ describe('ImageTag', () => {
const image = new ImageTag({
editorVersion: '2019.2.11f1',
targetPlatform: 'NoTarget',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
switch (process.platform) {

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@ -2,7 +2,6 @@ import Platform from './platform';
class ImageTag {
public repository: string;
public name: string;
public cloudRunnerBuilderPlatform!: string;
public editorVersion: string;
public targetPlatform: string;
@ -12,7 +11,14 @@ class ImageTag {
public imagePlatformPrefix: string;
constructor(imageProperties: { [key: string]: string }) {
const { editorVersion, targetPlatform, customImage, cloudRunnerBuilderPlatform } = imageProperties;
const {
editorVersion,
targetPlatform,
customImage,
cloudRunnerBuilderPlatform,
containerRegistryRepository,
containerRegistryImageVersion,
} = imageProperties;
if (!ImageTag.versionPattern.test(editorVersion)) {
throw new Error(`Invalid version "${editorVersion}".`);
@ -23,8 +29,7 @@ class ImageTag {
this.customImage = customImage;
// Or
this.repository = 'unityci';
this.name = 'editor';
this.repository = containerRegistryRepository;
this.editorVersion = editorVersion;
this.targetPlatform = targetPlatform;
this.cloudRunnerBuilderPlatform = cloudRunnerBuilderPlatform;
@ -33,7 +38,7 @@ class ImageTag {
this.imagePlatformPrefix = ImageTag.getImagePlatformPrefixes(
isCloudRunnerLocal ? process.platform : cloudRunnerBuilderPlatform,
);
this.imageRollingVersion = 3; // Will automatically roll to the latest non-breaking version.
this.imageRollingVersion = Number(containerRegistryImageVersion); // Will automatically roll to the latest non-breaking version.
}
static get versionPattern(): RegExp {
@ -156,7 +161,7 @@ class ImageTag {
}
get image(): string {
return `${this.repository}/${this.name}`.replace(/^\/+/, '');
return `${this.repository}`.replace(/^\/+/, '');
}
toString(): string {

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@ -256,6 +256,14 @@ class Input {
return Input.getInput('dockerIsolationMode') || 'default';
}
static get containerRegistryRepository(): string {
return Input.getInput('containerRegistryRepository')!;
}
static get containerRegistryImageVersion(): string {
return Input.getInput('containerRegistryImageVersion')!;
}
public static ToEnvVarFormat(input: string) {
if (input.toUpperCase() === input) {
return input;

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@ -47,7 +47,10 @@ class SetupMac {
// Ignoring return code because the log seems to overflow the internal buffer which triggers
// a false error
const errorCode = await exec(command, undefined, { silent, ignoreReturnCode: true });
const errorCode = await exec(command, undefined, {
silent,
ignoreReturnCode: true,
});
if (errorCode) {
throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
}
@ -64,7 +67,9 @@ class SetupMac {
private static async getLatestUnityHubVersion(): Promise<string> {
// Need to check if the latest version available is the same as the one we have cached
const hubVersionCommand = `/bin/bash -c "brew info unity-hub | grep -o '[0-9]\\+\\.[0-9]\\+\\.[0-9]\\+'"`;
const result = await getExecOutput(hubVersionCommand, undefined, { silent: true });
const result = await getExecOutput(hubVersionCommand, undefined, {
silent: true,
});
if (result.exitCode === 0 && result.stdout !== '') {
return result.stdout;
}
@ -72,6 +77,23 @@ class SetupMac {
return '';
}
private static getArchitectureParameters(): string[] {
const architectureArgument = [];
switch (process.arch) {
case 'x64':
architectureArgument.push('--architecture', 'x86_64');
break;
case 'arm64':
architectureArgument.push('--architecture', 'arm64');
break;
default:
throw new Error(`Unsupported architecture: ${process.arch}.`);
}
return architectureArgument;
}
private static getModuleParametersForTargetPlatform(targetPlatform: string): string[] {
const moduleArgument = [];
switch (targetPlatform) {
@ -111,6 +133,7 @@ class SetupMac {
const unityChangeset = await getUnityChangeset(buildParameters.editorVersion);
const moduleArguments = SetupMac.getModuleParametersForTargetPlatform(buildParameters.targetPlatform);
const architectureArguments = SetupMac.getArchitectureParameters();
const execArguments: string[] = [
'--',
@ -119,12 +142,16 @@ class SetupMac {
...['--version', buildParameters.editorVersion],
...['--changeset', unityChangeset.changeset],
...moduleArguments,
...architectureArguments,
'--childModules',
];
// Ignoring return code because the log seems to overflow the internal buffer which triggers
// a false error
const errorCode = await exec(this.unityHubExecPath, execArguments, { silent, ignoreReturnCode: true });
const errorCode = await exec(this.unityHubExecPath, execArguments, {
silent,
ignoreReturnCode: true,
});
if (errorCode) {
throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
}