* fix: resolution errors and vulnerability
* feat: bump (major) docker image rolling tag
* chore: bump major version
* fix: up workflow node to lts
* fix: conventions
* Subtarget support for Unity 2021.2+
Allows passing the -standaloneBuildSubtarget parameter via customParameters in order to facilitate dedicated server builds. Since Unity introduced the subtarget option in 2021.2, this parameter only takes effect in supported Unity versions.
* Fix build subtarget compatibility
Certain versions of Unity do not have a value for `NoSubtarget`. Using `default` will be more robust against churn in this area of Unity's API.
- Add missing unityLicenseServer input (Fix#480)
- Use HEAD when calculating semantic version number. This is a riskier change as this has always used `github.sha` on the runner. However, when pulling in other repos and running the action, it may not be referencing the correct commit on the repo. After testing, though, nothing appears to be broken so this in theory should work fine. (Fix#417)
- Setup private token rewrites on Windows images (Fix#428)
- Allow setting a custom workspace path within docker container with `dockerWorkspacePath`. (Fix#433)
- [Breaking Change] Remove `androidAppBundle` parameter in favor of `androidExportType`.
* Enable noImplicitAny
Add types to all implicit any variables
Bump target to ES2020 for recent language features (optional chaining)
Code cleanup
Add debug configuration for vscode
Remove autorun flag from jest to remove warning
Bump packages to fix dependency version mismatch warning
Changed @arkweid/lefthook to @evilmartians/lefthook as @arkweid/lefthook has been deprecated in favor of @evilmartians/lefthook
Added concurrency groups to integrity check and build workflows. New commits to branches will cancel superseded runs on the same branch/pr
Update imports to not use require syntax
Use node packages (ie node:fs rather than fs)
AndroidVersionCode is now a string rather than a number as it gets converted to a string when passed out of the system
Reduce timeout for windows builds
Remove 2020.1.17f1 from windows builds due to repeated license activation errors
Update naming scheme of workflows for consistency
Update build names so target platform and unity version aren't cut off by github actions UI
* Add exclude to test matrix for 2022.2 on android until Unity bug is fixed
---------
Co-authored-by: AndrewKahr <AndrewKahr@users.noreply.github.com>
* Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output.
* Update pr template links
* Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation
* Switch to androidExportType instead of exportGoogleAndroidProject
* Enforce minimum node version
* Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities.
* Improve deprecation warning
* Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests.
* Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions.
* Remove 2018.1 from tests
* Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3.
* Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it
* Add missing reflection using
* Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject
* Fix android bundle id
* Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start
* Add timeout and continue on error
* fix: k8s error handling
(cherry picked from commit f633a3efb42432a6d2492712aead865a950c8dca)
* include main in main cloud-runner pipeline
(cherry picked from commit a40fbe941bba1ba4593c83c754b37363a969bfe5)
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters
* Test to figure out what the working directory is of current bash script
* Outputting current directory and using $ACTION_FOLDER
* Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server
* use awk instead of sed due to http characters breaking syntax
* mkdir for unity config
* Add -p flag to mkdir so parents are also created if missing
* Initial work on returning floating license when using licensing server
* Checking licensing server first for now, since serial is always set
* Parse and save acquired floating license for use for returning after build
* Clean up duplicate commands in activate.sh
* Fixed running string as command, use it as input instead
* Fixed cloud runner tests failing when using a ssh remote.
* Clean up of test files and unnecessary logging
* Moved process of generating services-config.json file from platform specific activate scripts to typescript
* Fixed path
* update actions core to 1.10.0
The current version of actions/core produces a lot of warning about deprecated set-output command, like this:
```
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
```
the new version of actions/core uses the environment files instead, so this version bump should fix the warning
* reran yarn
* Fix androidTargetSdkVersion
Fix for newer versions of Android API levels that do not get correctly parsed.
* Update dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs