* Subtarget support for Unity 2021.2+
Allows passing the -standaloneBuildSubtarget parameter via customParameters in order to facilitate dedicated server builds. Since Unity introduced the subtarget option in 2021.2, this parameter only takes effect in supported Unity versions.
* Fix build subtarget compatibility
Certain versions of Unity do not have a value for `NoSubtarget`. Using `default` will be more robust against churn in this area of Unity's API.
- Add missing unityLicenseServer input (Fix#480)
- Use HEAD when calculating semantic version number. This is a riskier change as this has always used `github.sha` on the runner. However, when pulling in other repos and running the action, it may not be referencing the correct commit on the repo. After testing, though, nothing appears to be broken so this in theory should work fine. (Fix#417)
- Setup private token rewrites on Windows images (Fix#428)
- Allow setting a custom workspace path within docker container with `dockerWorkspacePath`. (Fix#433)
- [Breaking Change] Remove `androidAppBundle` parameter in favor of `androidExportType`.
* Enable noImplicitAny
Add types to all implicit any variables
Bump target to ES2020 for recent language features (optional chaining)
Code cleanup
Add debug configuration for vscode
Remove autorun flag from jest to remove warning
Bump packages to fix dependency version mismatch warning
Changed @arkweid/lefthook to @evilmartians/lefthook as @arkweid/lefthook has been deprecated in favor of @evilmartians/lefthook
Added concurrency groups to integrity check and build workflows. New commits to branches will cancel superseded runs on the same branch/pr
Update imports to not use require syntax
Use node packages (ie node:fs rather than fs)
AndroidVersionCode is now a string rather than a number as it gets converted to a string when passed out of the system
Reduce timeout for windows builds
Remove 2020.1.17f1 from windows builds due to repeated license activation errors
Update naming scheme of workflows for consistency
Update build names so target platform and unity version aren't cut off by github actions UI
* Add exclude to test matrix for 2022.2 on android until Unity bug is fixed
---------
Co-authored-by: AndrewKahr <AndrewKahr@users.noreply.github.com>
* Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output.
* Update pr template links
* Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation
* Switch to androidExportType instead of exportGoogleAndroidProject
* Enforce minimum node version
* Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities.
* Improve deprecation warning
* Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests.
* Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions.
* Remove 2018.1 from tests
* Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3.
* Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it
* Add missing reflection using
* Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject
* Fix android bundle id
* Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start
* Add timeout and continue on error
* fix: k8s error handling
(cherry picked from commit f633a3efb42432a6d2492712aead865a950c8dca)
* include main in main cloud-runner pipeline
(cherry picked from commit a40fbe941bba1ba4593c83c754b37363a969bfe5)
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters
* Test to figure out what the working directory is of current bash script
* Outputting current directory and using $ACTION_FOLDER
* Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server
* use awk instead of sed due to http characters breaking syntax
* mkdir for unity config
* Add -p flag to mkdir so parents are also created if missing
* Initial work on returning floating license when using licensing server
* Checking licensing server first for now, since serial is always set
* Parse and save acquired floating license for use for returning after build
* Clean up duplicate commands in activate.sh
* Fixed running string as command, use it as input instead
* Fixed cloud runner tests failing when using a ssh remote.
* Clean up of test files and unnecessary logging
* Moved process of generating services-config.json file from platform specific activate scripts to typescript
* Fixed path
* update actions core to 1.10.0
The current version of actions/core produces a lot of warning about deprecated set-output command, like this:
```
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
```
the new version of actions/core uses the environment files instead, so this version bump should fix the warning
* reran yarn
* Fix androidTargetSdkVersion
Fix for newer versions of Android API levels that do not get correctly parsed.
* Update dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs
* Correct aws logs link
* Correct aws logs link
* better aws cli commands and better cleanup for aws
* better aws cli commands and better cleanup for aws
* improved garbage collection cli options
* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup
* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup
* fix issue #393
* Extract follow log stream service
* consolidate into one pipeline file
* consolidate into one pipeline file
* Update cloud-runner-aws-pipeline.yml
* Update cloud-runner-k8s-pipeline.yml
* yarn build
* yarn build
* correct branch ref
* correct branch ref passed to target repo
* Create k8s-tests.yml
* Delete k8s-tests.yml
* correct branch ref passed to target repo
* correct branch ref passed to target repo
* Always describe AWS tasks for now, because unstable error handling
* Remove unused tree commands
* Use lfs guid sum
* Simple override cache push
* Simple override cache push and pull override to allow pure cloud storage driven caching
* Removal of early branch (breaks lfs caching)
* Remove unused tree commands
* Update action.yml
* Update action.yml
* Support cache and input override commands as input + full support custom hooks
* Increase k8s timeout
* replace filename being appended for unknclear reason
* cache key should not contain whitespaces
* Always try and deploy rook for k8s
* Apply k8s files for rook
* Update action.yml
* Apply k8s files for rook
* Apply k8s files for rook
* cache test and action description for kuber storage class
* Correct test and implement dependency health check and start
* GCP-secret run, cache key
* lfs smudge set explicit and undo explicit
* Run using external secret provider to speed up input
* Update cloud-runner-aws-pipeline.yml
* Add nodejs as build step dependency
* Add nodejs as build step dependency
* Cloud Runner Tests must be specified to capture logs from cloud runner for tests
* Cloud Runner Tests must be specified to capture logs from cloud runner for tests
* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs
* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs
* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs
* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs
* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs
* better defaults for new inputs
* better defaults
* merge latest
* force build update
* use npm n to update node in unity builder
* use npm n to update node in unity builder
* use npm n to update node in unity builder
* correct new line
* quiet zipping
* quiet zipping
* default secrets for unity username and password
* default secrets for unity username and password
* ls active directory before lfs install
* Get cloud runner secrets from
* Get cloud runner secrets from
* Cleanup setup of default secrets
* Various fixes
* Cleanup setup of default secrets
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* Various fixes
* AWS secrets manager support
* less caching logs
* default k8s storage class to pd-standard
* more readable build commands
* Capture aws exit code 1 reliably
* Always replace /head from branch
* k8s default storage class to standard-rwo
* cleanup
* further cleanup input
* further cleanup input
* further cleanup input
* further cleanup input
* further cleanup input
* folder sizes to inspect caching
* dir command for local cloud runner test
* k8s wait for pending because pvc will not create earlier
* prefer k8s standard storage
* handle empty string as cloud runner cluster input
* local-system is now used for cloud runner test implementation AND correctly unset test CLI input
* local-system is now used for cloud runner test implementation AND correctly unset test CLI input
* fix unterminated quote
* fix unterminated quote
* do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name
* remove head and heads from branch prefix
* fix reversed caching direction of cache-push
* fixes
* fixes
* fixes
* cachePull cli
* fixes
* fixes
* fixes
* fixes
* fixes
* order cache test to be first
* order cache test to be first
* fixes
* populate cache key instead of using branch
* cleanup cli
* garbage-collect-aws cli can iterate over aws resources and cli scans all ts files
* import cli methods
* import cli files explicitly
* import cli files explicitly
* import cli files explicitly
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* import cli methods
* log parameters in cloud runner parameter test
* log parameters in cloud runner parameter test
* log parameters in cloud runner parameter test
* Cloud runner param test before caching because we have a fast local cache test now
* Using custom build path relative to repo root rather than project root
* aws-garbage-collect at end of pipeline
* aws-garbage-collect do not actually delete anything for now - just list
* remove some legacy du commands
* Update cloud-runner-aws-pipeline.yml
* log contents after cache pull and fix some scenarios with duplicate secrets
* log contents after cache pull and fix some scenarios with duplicate secrets
* log contents after cache pull and fix some scenarios with duplicate secrets
* PR comments
* Replace guid with uuid package
* use fileExists lambda instead of stat to check file exists in caching
* build failed results in core error message
* Delete sample.txt
* cloud-runner-system prefix changed to cloud-runner
* Update cloud-runner-aws-pipeline.yml
* remove du from caching, should run manually if interested in size, adds too much runtime to job to include by default
* github ephemeral pipeline support
* github ephemeral pipeline support
* Merge remote-tracking branch 'origin/main' into cloud-runner-develop
# Conflicts:
# dist/index.js.map
# src/model/cloud-runner/providers/aws/aws-task-runner.ts
# src/model/cloud-runner/providers/aws/index.ts
* garbage collection
* garbage collection
* self hosted runner pipeline
* self hosted runner pipeline
* self hosted runner pipeline
* self hosted runner pipeline
* self hosted runner pipeline
* self hosted runner pipeline
* self hosted runner pipeline
* self hosted runner pipeline
* self hosted runner pipeline
* self hosted runner pipeline
* ephemeral runner pipeline
* ephemeral runner pipeline
* ephemeral runner pipeline
* download runner each time
* download runner each time
* download runner each time
* garbage collect all older than 1d as part of cleanup
* download runner each time
* number container cpu and memory for aws
* per provider container defaults
* per provider container defaults
* per provider container defaults
* per provider container defaults
* Skip printing size unless cloudRunnerIntegrationTests is true
* transition zip usage in cache to uncompressed tar for speed
* transition zip usage in cache to uncompressed tar for speed
* transition zip usage in cache to uncompressed tar for speed
* transition zip usage in cache to uncompressed tar for speed
* per provider container defaults
* per provider container defaults
* per provider container defaults
* per provider container defaults
* per provider container defaults
* per provider container defaults
* per provider container defaults
* per provider container defaults
* baked in cloud formation template
* baked in cloud formation template
* baked in cloud formation template
* baked in cloud formation template
* baked in cloud formation template
* baked in cloud formation template
* baked in cloud formation template
* baked in cloud formation template
* better aws commands
* better aws commands
* parse number for cloud formation template
* remove container resource defaults from actions yaml
* remove container resource defaults from actions yaml
* skip all input readers when cloud runner is local
* prefer fs/promises
* actually set aws cloud runner step as failure if unity build fails
* default to 3gb of ram - webgl fails on 2