Compare commits

...

72 Commits
v2 ... main

Author SHA1 Message Date
David Finol
9e91ca9749
Update unity version for macOS (#712)
* Update Unity version

* Test updating unity version for mac
2025-06-10 09:03:26 -04:00
Eric_Lian
9cd9f7e0e7
fix: androidCreateSymbols has been deprecated (#701) 2025-06-08 21:21:32 -05:00
David Finol
0b822c28fb
Update Unity version (#711) 2025-06-08 11:00:16 -04:00
Daniel Lupiañez Casares
65607f9ebb
Adds support for .upmconfig.toml in Windows Docker images (#705)
* Supports github_home in windows-latest

* Attempt at copying from specific volume

* Adding some more logging

* Fix and compiles index.js

* Debugging and some other approach

* Another attempt at debugging

* Testing two more approaches

* Try only copying the file

* Cleanup

* Updates index.js, index.js.map and licenses.txt

After `yarn` + `npm run build`

* Update index.js.map
2025-06-07 16:11:18 -05:00
Daniel Lupiañez Casares
a1ebdb7abd
Adds support for VisionOS in UnityHub in macos (#710)
* Adds support for VisionOS in UnityHub in macos

* Adds support for VisionOS in UnityHub in macos

* Syncs index.js.map
2025-06-07 20:20:18 +02:00
Daniel Lupiañez Casares
3b26780ddf
Adds build support for tvOS in macos-latest (#709)
* Removes limit for tvOS only in Windows

* Fix UnityHub argument for tvOS

* Allows macos as a build platform for tvOS
2025-06-07 18:08:47 +02:00
Kirill Artemov
819c2511e0
Added install_llvmpipe script to replace -nographics in Windows builds (#706)
* Added install_llvmpipe script

* Replace ternary with a regular condition

* Revert files I haven't changed

* Pin llvmpipe version, expand test matrix with a single enableGPU target

* Fixed parameter name

* EnableGPU false by default

* Fixed nitpick

* Fixed scripts

* Pass enableGpu into tests properly

* Fixed script

* Append With GPU to build name

* Fix expression
2025-05-17 19:17:08 +02:00
Matheus Costa
81ed299e10
Feat/migrate aws sdk v3 (#698)
* chore(cloud-runner): migrate/replace deps aws-sdk v2 to v3

* chore(aws): refactor aws services to support SDK v3

* chore(aws): refactor aws runner to support SDK v3

* chore(aws): update dist

* fix(aws): error handling wrap try/catch to avoid unhandled promise rejections.

* fix(aws): keeping the syntax simpler for arrays
2025-04-10 22:48:14 +02:00
Michael Buhler
9d6bdcbdc5
feat: add buildProfile parameter (#685)
* feat: add `buildProfile` parameter

add new `buildProfile` action param, which will be passed into
Unity as the `-activeBuildProfile ...` CLI param.

closes https://github.com/game-ci/unity-builder/issues/674

* ci: add tests for Unity 6 and build profiles
2025-02-17 11:41:38 -06:00
Egorrko
3ae9ec8536
Update @actions/cache and @actions/core to support actions/upload-artifact: v4 dependency (#688)
* Bump versions of @actions/cache, @actions/core to support actions/upload-artifact: v4 dependency. Bump version actions/upload-artifact in repo actions.

* Add UNITY_LICENSE secret to CI workflows.
2025-02-08 17:14:07 +01:00
zdickinsonfugro
83c85328dd
Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633)
Co-authored-by: Zac <zac@dickinson.xyz>
Co-authored-by: Andrew Kahr <22359829+AndrewKahr@users.noreply.github.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
2024-10-10 09:02:39 -05:00
Boris Proshin
b11b6a6f2c
Fix getVersionDescription() to prioritize version tags over non-version tags (#673)
* Fix getVersionDescription() to prioritize version tags over non-version tags

This fix modifies the getVersionDescription() method to ensure it only considers valid version tags when describing the current version. It retrieves all tags merged into the current branch, filters them based on a version-compatible regex, and uses the most recent valid version tag for description. If no valid tags are found, it falls back to the default description behavior. This resolves the issue of incorrect tags being used when multiple tags are present.

* Update versioning.ts

Rewrote getting the description for the last valid tag using `rev-list` and `rev-parse`

* Fix formatting

* Revert "dist"

This reverts commit bd58cbedf7.

* Revert "dist"

This reverts commit bd58cbedf7.
2024-10-08 00:06:50 +02:00
Filip Kajzer
461ecf7cea
fix(windows): replacing of urls if gitPrivateToken is set (#648) 2024-05-17 10:21:33 -05:00
Pierre Lataillade
f2250e958e
Enable unity licensing server for Windows (#638)
* Enable unity licensing server for windows

* Clarify validating logic with explicit variables
2024-03-26 20:11:33 +01:00
Andrew Kahr
dd427466ce
Hotfix: Fix version checking in image-tag (#640)
* Update version check regex and fix tests
2024-03-17 13:33:23 -07:00
Andrew Kahr
0c16aab353
Use capture group to find Unity version to support new 6000 versions (#639) 2024-03-16 21:31:46 -07:00
Szymon Sirocki
fc0a52b805
Add 'enableGpu' param, allowing running Unity w/o -nographics (#636) 2024-03-07 16:50:30 +01:00
Andrew Kahr
e820c9ce7b
Fix test workflows (#632)
* Only build mono for windows/mac on linux test builds. Add dedicated server build tests

* Fix typo

* Fix build matrix and upload name

* Remove unsupported unity version
2024-02-19 08:55:24 -05:00
Andrew Kahr
f4d2cceeb5
Hotfixes for 4.2.0 (#630)
* Fix mac env variables not getting skip activation

* Fix image tag for linux il2cpp. Force tests to use il2cpp

* Scripting backend is always il2cpp
2024-02-18 19:44:25 -08:00
Andrew Kahr
4ae184ca89
Allow Skipping Activation (#629)
* Add skipActivation functionality

* Update packages and fix lint/test issues

* Use nullish coalescing operator

* Ensure there is enough space for Android test builds
2024-02-18 17:39:26 -08:00
Frostebite
082ea39498
Update cloud-runner-ci-pipeline.yml (#626) 2024-02-07 13:25:49 +00:00
Frostebite
e73b48fb38
Cloud runner develop - Stabilizes kubernetes provider (#531)
* fixes

* fixes

* fixes

* fixes

* fixes

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* Update cloud-runner-ci-pipeline.yml

* Update cloud-runner-ci-pipeline.yml

* no storage class specified

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* updates

* log file path

* latest develop

* log file path

* log file path

* Update package.json

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* update pipeline to use k3s

* version: 'latest'

* fixes

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* hashed logs

* hashed logs

* hashed logs

* hashed logs

* hashed logs

* hashed logs

* no wait, just repeat logs

* no wait, just repeat logs

* remove typo - double await

* test fix - kubernetes - name typo in github yaml

* test fix - kubernetes - name typo in github yaml

* check missing log file

* check missing log file

* Push to steam test

* Push to steam test

* Fix path

* k8s reliable log hashing

* k8s reliable log hashing

* k8s reliable log hashing

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Fix exit flow for k8s job

* hash comparison logging for log complete in k8s flow

* Interrupt k8s logs when logs found

* cleanup async parameter

* cleanup async parameter

* cleanup async parameter

* fixes

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix
2024-02-06 23:46:31 +00:00
Andrew Kahr
2800d14403
Fix Windows Arguments Passed to Unity (#623)
* Add missing parameter, add quotes around variables, bump action versions

* Wrap quotes

* Fix upload artifact naming conflict
2024-01-21 02:45:33 -08:00
Paul FIGIEL
5ba81971e2
Fixed manualExit option on Mac machines (#619) 2024-01-12 23:41:19 -08:00
Andrew Kahr
ff23166e30
Parity Fixes with Test Runner (QOL Changes) (#607)
* Fix missed directory change that isn't used anymore

* Fixes, improvements, and cleanup while reconciling test runner scripts

* Additional cleanup

* Fix possible hang

* Don't mislead with activation server on windows

* Update node version
2023-12-12 22:10:57 -08:00
Andrew Kahr
9406bce875
Search legacy path for android sdkmanager. Add 2023.2 to tests (#606) 2023-12-07 22:13:03 -08:00
Andrew Kahr
bbd713b05a
Fix pro activation (#602)
- Only randomize uuid for personal licenses
- Add warning annotation for license activation retries
- add `engineExitCode` output
- repo/code cleanup
2023-11-27 23:24:58 -08:00
Webber Takken
96cfb845ae
Update CONTRIBUTING.md (#601) 2023-11-25 19:33:36 +01:00
Andrew Kahr
8ca1282c9e
Allow Running Container as Runner Host User (#600)
- Added `runAsHostUser` to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners.
- Perform android sdk setup during entrypoint.sh to ensure it has root permissions if the user switches to a non-root user
- Automatically detect android sdk target version if parameters are not already provided to configure the sdk
- Generate a new uuid for machineID to ensure separate containers are unique to reduce license activation errors
- Add exponential retry strategy for Ubuntu license activations
2023-11-24 23:24:16 -08:00
Andrew Kahr
8da77ace98
Ensure blank project files can be deleted by github runner (#599) 2023-11-16 07:36:39 -08:00
Andrew Kahr
2afd9cd86f
Additional Fixes and Improvements (#596)
- Windows now exits with the proper exit codes. This mirrors Ubuntu behavior properly now and means we do not need the error parsing logic to handle error conditions which means we should be back to v2 behavior.
- Allow customizing image registry/image version
- Only create the licensing directory on Mac if it doesn't already exist. Don't delete the folder on build complete. This means builds nominally shouldn't need sudo permissions, very useful for self-hosted runners.
- Pick correct architecture when installing macos editor to support both x86 and arm-based systems (Credit @dcvz)
2023-11-15 06:17:55 -08:00
Andrew Kahr
caa0a81b47
License Activation fixes and Github Annotations (#590)
* Ensure serial is prioritized

* Add compile listener to create github annotations

* Update node modules

* Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch

* Update activation to use blank project

* Ensure exceptions get annotated as well

* More robust console printing

* Update test project

* Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android

* Improve license checks

* Mask partially redacted serial in addition to full serial

* Add retry logic to ubuntu builds

* Allow dirty build on retry

* Bump unity version
2023-11-12 05:47:03 -08:00
Andrew Kahr
7afabe74da
Additional Windows Image Updates (#589)
* Update workflows, bump image version for docker

* Fix Unity pathing and cleanup scripts

* Fix Unity pathing

* Fix activation scripts
2023-10-30 23:55:39 -07:00
Andrew Kahr
4c4611c021
Feature/windows upgrades (#588)
- Allow updating container memory and cpu limits for Windows. Previously, they defaulted to 1cpu and 1gb ram which was far too low and it seems docker wouldn't allocate all available resources. Now it will use all available cores and 80% of system memory.
- Allow setting docker isolation mode for windows. Defaults to default to ensure behavior doesn't change from prior versions but now you can do stuff like force process mode on non-server versions which grants a performance uplift during runs
- Added logic to allow building Android on Windows. Android doesn't support burst when built on Linux, only on Windows and macOS. Thus we need to allow building Android on WIndows due to the major performance benefits of Burst.
- Support Windows 2022 and VS2022 by mounting the x64 Visual Studio path in addition to the x86 path to maintain compatibility with VS2019 and older
- Attempted fixes for windows builds hanging by killing the regsvr32 process after registering VS dll and using a different method to launch Unity. Unsure if this is a definite fix so I am leaving in several debug calls to print out running processes so we have more data to work with on chasing down this bug. I suspect there's a process that's hanging around that isn't cleaning itself up or is getting into some kind of deadlock situation and needs to be killed. But the changes I've made have seen no hangs on building during docker test workflows when previously there would be at least 3-5 hanging builds.
2023-10-28 12:21:10 -07:00
Ely Ronnen
6419c8742b
fix android sdkmanager invocation (#582)
Fix "java.lang.NoClassDefFoundError:
javax/xml/bind/annotation/XmlSchema" error caused by invoking the wrongf
sdkmanager script
2023-10-24 09:52:12 -05:00
Toby Harris
a13443a746
manualExit suppresses -quit, useful for buildMethods with async calls (#574)
* `manualExit` suppresses `-quit`, useful for buildMethods with async calls

* Use boolean
2023-09-20 23:41:17 +02:00
Ely Ronnen
2190fd5667
Support multiple GitHub SSH deploy keys (#568)
* add sshPublicKeysDirectoryPath and GIT_CONFIG_EXTENSIONS parameters that adds git configs and mounts .ssh/config and public keys to the container, in order to allow multiple sh deploy key trick by webplatform@ssh-agent

* remove sshPublicKeysDirectoryPath and GIT_CONFIG_EXTENSIONS from windows runner for now
2023-09-06 23:35:24 +02:00
Webber Takken
a073719c29
BREAKING (potentially) - Bump docker version (Ubuntu 22.04 LTS) (#556)
* fix: resolution errors and vulnerability

* feat: bump (major) docker image rolling tag

* chore: bump major version

* fix: up workflow node to lts

* fix: conventions
2023-08-22 10:03:32 +02:00
Elias
ff551fe06d
Fix versions (#559)
* Fix versions

* Downgraded 2023.1.9f1 to 2023.1.8f1
2023-08-21 17:21:54 +02:00
Elias
43e128087c
Removed checks for old unity versions (#558) 2023-08-20 22:46:53 +02:00
dependabot[bot]
5f7828371a
Bump word-wrap from 1.2.3 to 1.2.4 (#548)
Bumps [word-wrap](https://github.com/jonschlinkert/word-wrap) from 1.2.3 to 1.2.4.
- [Release notes](https://github.com/jonschlinkert/word-wrap/releases)
- [Commits](https://github.com/jonschlinkert/word-wrap/compare/1.2.3...1.2.4)

---
updated-dependencies:
- dependency-name: word-wrap
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-08-15 23:58:07 +02:00
dependabot[bot]
b567eb9057
Bump semver from 7.3.5 to 7.5.2 (#544)
Bumps [semver](https://github.com/npm/node-semver) from 7.3.5 to 7.5.2.
- [Release notes](https://github.com/npm/node-semver/releases)
- [Changelog](https://github.com/npm/node-semver/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-semver/compare/v7.3.5...v7.5.2)

---
updated-dependencies:
- dependency-name: semver
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-07-27 23:27:28 +02:00
VioletXF
f43335663c
Fix unity path (#552)
* Fix unity path

* Add quotes back
2023-07-27 22:15:13 +02:00
VioletXF
21da302529
Fix base path so that existsSync works as intended (#551) 2023-07-27 20:26:48 +02:00
Daniel
857a41e877
Build subtarget support for Unity 2021.2+ (#532)
* Subtarget support for Unity 2021.2+

Allows passing the -standaloneBuildSubtarget parameter via customParameters in order to facilitate dedicated server builds. Since Unity introduced the subtarget option in 2021.2, this parameter only takes effect in supported Unity versions.

* Fix build subtarget compatibility

Certain versions of Unity do not have a value for `NoSubtarget`. Using `default` will be more robust against churn in this area of Unity's API.
2023-04-15 12:23:51 -05:00
AndrewKahr
3032a4ab97
V3 Updates (#529)
- Add missing unityLicenseServer input (Fix #480)
- Use HEAD when calculating semantic version number. This is a riskier change as this has always used `github.sha` on the runner. However, when pulling in other repos and running the action, it may not be referencing the correct commit on the repo. After testing, though, nothing appears to be broken so this in theory should work fine. (Fix #417)
- Setup private token rewrites on Windows images (Fix #428)
- Allow setting a custom workspace path within docker container with `dockerWorkspacePath`. (Fix #433)
- [Breaking Change] Remove `androidAppBundle` parameter in favor of `androidExportType`.
2023-03-28 01:05:31 -07:00
Frostebite
7abb3a409d
Cloud runner develop - latest fixes (#524)
Cloud runner develop - latest fixes (#524)
2023-03-27 12:14:23 +01:00
David Finol
309d668d63
Fix Builds Status Badge (#520)
* Fix Builds Status Badge

* Add Windows and Mac builds
2023-03-04 15:39:31 -06:00
AndrewKahr
ef38f5a88a
Code cleanup (#511)
* Enable noImplicitAny
Add types to all implicit any variables
Bump target to ES2020 for recent language features (optional chaining)
Code cleanup
Add debug configuration for vscode
Remove autorun flag from jest to remove warning
Bump packages to fix dependency version mismatch warning
Changed @arkweid/lefthook to @evilmartians/lefthook as @arkweid/lefthook has been deprecated in favor of @evilmartians/lefthook
Added concurrency groups to integrity check and build workflows. New commits to branches will cancel superseded runs on the same branch/pr
Update imports to not use require syntax
Use node packages (ie node:fs rather than fs)
AndroidVersionCode is now a string rather than a number as it gets converted to a string when passed out of the system
Reduce timeout for windows builds
Remove 2020.1.17f1 from windows builds due to repeated license activation errors
Update naming scheme of workflows for consistency
Update build names so target platform and unity version aren't cut off by github actions UI

* Add exclude to test matrix for 2022.2 on android until Unity bug is fixed

---------

Co-authored-by: AndrewKahr <AndrewKahr@users.noreply.github.com>
2023-03-03 16:25:40 -08:00
AndrewKahr
3de97ed24a
Revert android symbol to none (#514) 2023-02-20 19:52:57 -06:00
AndrewKahr
c7a5c0640a
Fix reflection code for setting buildAppBundle. Mark AndroidSettings class as static (#512) 2023-02-20 12:25:03 -06:00
AndrewKahr
7f2782d3ed
Fix defaults (#510)
* Fix defaults

* Use '' as default for androidExportType
2023-02-19 22:23:37 -06:00
David Finol
f58ac29d5b
Add default value for androidExportType (#506) 2023-02-14 01:25:33 -06:00
AndrewKahr
0efa1855a3
Misc QOL Updates and bug fixes (#505)
* Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output.

* Update pr template links

* Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation

* Switch to androidExportType instead of exportGoogleAndroidProject

* Enforce minimum node version

* Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities.

* Improve deprecation warning

* Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests.

* Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions.

* Remove 2018.1 from tests

* Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3.

* Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it

* Add missing reflection using

* Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject

* Fix android bundle id

* Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start

* Add timeout and continue on error
2023-02-13 23:07:10 -06:00
AndrewKahr
8c9dcf076d
Fix action deprecation warnings (#502)
Co-authored-by: David Finol <davidmfinol@gmail.com>
2023-02-10 08:43:05 -06:00
Pyeongseok Oh
f35829a9d4
Fix incorrect environment variables on macos runner (#499)
* Set proper environment variables for android sdk on macos runner

* Always accept all SDK licenses
2023-02-10 08:04:05 -06:00
AndrewKahr
fb5b03c3b8
Improve mac unity setup steps (#501)
* Improve mac unity setup steps

* Remove silent flag on hub install

---------

Co-authored-by: David Finol <davidmfinol@gmail.com>
2023-02-09 12:24:15 -06:00
dependabot[bot]
584c0366c6
Bump http-cache-semantics from 4.1.0 to 4.1.1 (#498)
Bumps [http-cache-semantics](https://github.com/kornelski/http-cache-semantics) from 4.1.0 to 4.1.1.
- [Release notes](https://github.com/kornelski/http-cache-semantics/releases)
- [Commits](https://github.com/kornelski/http-cache-semantics/compare/v4.1.0...v4.1.1)

---
updated-dependencies:
- dependency-name: http-cache-semantics
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-09 10:08:25 -06:00
Frostebite
28147e5e1b Revert "triggerWorkflowOnComplete param for cloud runner"
This reverts commit 00c5685d03.
2023-02-05 00:22:32 +00:00
Frostebite
00c5685d03 triggerWorkflowOnComplete param for cloud runner 2023-02-05 00:16:42 +00:00
Frostebite
e334dc785a
Cloud runner develop - better parameterization of s3 usage, improved async workflow and GC, github checks early integration (#479)
* custom steps may leave value undefined, will be pulled from env vars

* custom steps may leave value undefined, will be pulled from env vars

* custom steps may leave value undefined, will be pulled from env vars

* add 3 new premade steps, steam-deploy-client, steam-deploy-project, aws-s3-pull-build

* fix

* fix

* fix

* continue building async-workflow support

* test checks

* test checks

* test checks

* move github checks within build workflow

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test

* async workflow test for aws only

* async workflow test for aws only

* async workflow test for aws only

* async workflow test for aws only

* cleanup logging

* disable lz4 compression by default

* disable lz4 compression by default

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* AWS BASE STACK for tests

* disable lz4 compression by default

* disable lz4 compression by default

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* Update github check with aws log

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* kinesis and subscription filter for logs creation skipped when watchToEnd false

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* cleanup local pipeline, log aws formation

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* async pipeline

* workflow

* workflow

* workflow

* workflow

* workflow

* workflow

* workflow

* workflow

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3

* parameterize s3
2023-01-20 17:40:57 +00:00
Frostebite
a45155c578
Enable workflow dispatch (for checks workflow) by adding simple workflow to main (#492)
* workflow

* workflow
2023-01-19 00:12:22 +00:00
dependabot[bot]
f68f14ff9f
Bump json5 from 1.0.1 to 1.0.2 (#487)
Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v1.0.1...v1.0.2)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-07 21:01:05 +01:00
AndrewKahr
9329b7369c
Install mac modules based on target platform for greater flexibility (#481) 2022-12-14 10:27:36 +01:00
AndrewKahr
5bd589e19f
feat: Android updates for Windows and androidVersionCode output (#478)
* Create android keystore on windows, output android version code

* Add androidVersionCode output test

* Move android keystore decode logic to TS
2022-11-23 10:06:58 +01:00
AndrewKahr
f03bee03f6
Remove GITHUB_WORKSPACE from image-environment-factory.ts and fix windows workdir path in docker run command (#477) 2022-11-22 13:54:54 +01:00
Frostebite
2a32a9d870
Fix: retained workspaces must fetch before resetting to needed commit (#476) 2022-11-18 20:43:52 +00:00
Frostebite
d6ac850da1
Fix "large package handling" to redirect to shared folder (#473) 2022-11-17 18:59:33 +00:00
Frostebite
f300dd27bb
Add Cloud Runner Pipeline to Main (#472)
* fix: k8s error handling

(cherry picked from commit f633a3efb42432a6d2492712aead865a950c8dca)

* include main in main cloud-runner pipeline

(cherry picked from commit a40fbe941bba1ba4593c83c754b37363a969bfe5)
2022-11-08 09:37:16 +00:00
Frostebite
4cca069ebb
Cloud Runner Develop - 1.0 R.C 1 (#437)
Release Candidate changeset 1 - For 1.0 Cloud Runner
2022-11-07 20:41:00 +00:00
Eric Roy
96555a0945
Fix powershell quotation issue, when CUSTOM_PARAMETERS contains spaces (#470) 2022-10-31 11:12:56 +01:00
simensan
4cb3e593f5
Feature/support for unity licensing server linux (#468)
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters

* Test to figure out what the working directory is of current bash script

* Outputting current directory and using $ACTION_FOLDER

* Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server

* use awk instead of sed due to http characters breaking syntax

* mkdir for unity config

* Add -p flag to mkdir so parents are also created if missing

* Initial work on returning floating license when using licensing server

* Checking licensing server first for now, since serial is always set

* Parse and save acquired floating license for use for returning after build

* Clean up duplicate commands in activate.sh

* Fixed running string as command, use it as input instead

* Fixed cloud runner tests failing when using a ssh remote.

* Clean up of test files and unnecessary logging

* Moved process of generating services-config.json file from platform specific activate scripts to typescript

* Fixed path
2022-10-22 18:55:58 +02:00
219 changed files with 14327 additions and 6364 deletions

View File

@ -38,9 +38,21 @@
// Mandatory spacing
"padding-line-between-statements": [
"error",
{ "blankLine": "always", "prev": "*", "next": "return" },
{ "blankLine": "always", "prev": "directive", "next": "*" },
{ "blankLine": "any", "prev": "directive", "next": "directive" }
{
"blankLine": "always",
"prev": "*",
"next": "return"
},
{
"blankLine": "always",
"prev": "directive",
"next": "*"
},
{
"blankLine": "any",
"prev": "directive",
"next": "directive"
}
],
// Enforce camelCase
"camelcase": "error",
@ -53,8 +65,17 @@
// Unused vars are useful to keep method signatures consistent and documented
"@typescript-eslint/no-unused-vars": "off",
// For this project only use kebab-case
"unicorn/filename-case": ["error", { "cases": { "kebabCase": true } }],
"unicorn/filename-case": [
"error",
{
"cases": {
"kebabCase": true
}
}
],
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
"unicorn/prefer-spread": "off"
"unicorn/prefer-spread": "off",
// Temp disable to prevent mixing changes with other PRs
"i18n-text/no-en": "off"
}
}

View File

@ -2,10 +2,28 @@
- ...
#### Related Issues
- ...
#### Related PRs
- ...
#### Successful Workflow Run Link
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
repo.
- ...
#### Checklist
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
in the [documentation repo](https://github.com/game-ci/documentation))
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

View File

@ -13,7 +13,7 @@ jobs:
id: requestActivationFile
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
- name: Upload activation file
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: ${{ steps.requestActivationFile.outputs.filePath }}
path: ${{ steps.requestActivationFile.outputs.filePath }}

79
.github/workflows/build-tests-mac.yml vendored Normal file
View File

@ -0,0 +1,79 @@
name: Builds - MacOS
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsMacOS:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.45f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
- iOS # Build an iOS executable
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})
path: build
retention-days: 14

206
.github/workflows/build-tests-ubuntu.yml vendored Normal file
View File

@ -0,0 +1,206 @@
name: Builds - Ubuntu
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
env:
UNITY_LICENSE:
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
Value=\"62\"/>\n </Features>\n <DeveloperData
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsUbuntu:
name:
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
# - local-docker
- local
projectPath:
- test-project
unityVersion:
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
- iOS # Build an iOS project.
- Android # Build an Android .apk.
- WebGL # WebGL.
buildWithIl2cpp:
- false
- true
additionalParameters:
- -param value
- -standaloneBuildSubtarget Server
# Skipping configurations that are not supported
exclude:
# No il2cpp support on Linux Host
- targetPlatform: StandaloneOSX
buildWithIl2cpp: true
- targetPlatform: StandaloneWindows64
buildWithIl2cpp: true
# Only builds with Il2cpp
- targetPlatform: iOS
buildWithIl2cpp: false
- targetPlatform: Android
buildWithIl2cpp: false
- targetPlatform: WebGL
buildWithIl2cpp: false
# No dedicated server support
- targetPlatform: WebGL
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: Android
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: iOS
additionalParameters: -standaloneBuildSubtarget Server
# No dedicated server support on Linux Host
- targetPlatform: StandaloneOSX
additionalParameters: -standaloneBuildSubtarget Server
# No il2cpp dedicated server support on Linux Host
- targetPlatform: StandaloneWindows64
additionalParameters: -standaloneBuildSubtarget Server
buildWithIl2cpp: true
include:
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
steps:
- name: Clear Space for Android Build
if: matrix.targetPlatform == 'Android'
uses: jlumbroso/free-disk-space@v1.3.1
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
if: matrix.buildWithIl2cpp == true
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- name: Build
uses: ./
id: build-1
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
sleep 60
- name: Build (Retry 1)
uses: ./
id: build-2
if: ${{ steps.build-1.outcome == 'failure' }}
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-2.outcome == 'failure' }}
run: |
sleep 240
- name: Build (Retry 2)
uses: ./
id: build-3
if: ${{ steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name:
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
path: build
retention-days: 14

View File

@ -0,0 +1,145 @@
name: Builds - Windows
on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsWindows:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- Android # Build an Android apk.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
enableGpu:
- false
include:
# Additionally test enableGpu build for a standalone windows target
- projectPath: test-project
unityVersion: 2023.2.2f1
targetPlatform: StandaloneWindows64
enableGpu: true
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- name: Build
uses: ./
id: build-1
continue-on-error: true
timeout-minutes: 30
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
Start-Sleep -s 120
- name: Build Retry 1
uses: ./
id: build-2
continue-on-error: true
timeout-minutes: 30
if: steps.build-1.outcome == 'failure'
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
run: |
Start-Sleep -s 240
- name: Build Retry 2
uses: ./
id: build-3
timeout-minutes: 30
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v4
with:
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}
path: build
retention-days: 14

View File

@ -1,73 +0,0 @@
name: Builds
on:
push: { branches: [main] }
pull_request:
paths-ignore:
- '.github/**'
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsUbuntu:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Build #
###########################
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build Ubuntu (${{ matrix.unityVersion }})
path: build
retention-days: 14

View File

@ -15,13 +15,13 @@ jobs:
cleanupCloudRunner:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- uses: actions/setup-node@v2
- uses: actions/setup-node@v4
with:
node-version: 12.x
node-version: '18'
- run: yarn
- run: yarn run cli --help
env:
@ -29,7 +29,7 @@ jobs:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
- run: yarn run cli -m aws-list-all
- run: yarn run cli -m list-resources
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}

View File

@ -0,0 +1,59 @@
name: Async Checks API
on:
workflow_dispatch:
inputs:
checksObject:
description: ''
required: false
default: ''
permissions:
checks: write
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_DEBUG: true
CLOUD_RUNNER_DEBUG_TREE: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
jobs:
asyncChecks:
name: Async Checks
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
steps:
- timeout-minutes: 180
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: test-project
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: local-docker
AWS_STACK_NAME: game-ci-github-pipelines
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
run: |
git clone -b cloud-runner-develop https://github.com/game-ci/unity-builder
cd unity-builder
yarn
ls
yarn run cli -m checks-update

View File

@ -0,0 +1,209 @@
name: Cloud Runner CI Pipeline
on:
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
workflow_dispatch:
permissions:
checks: write
contents: read
actions: write
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_DEFAULT_REGION: eu-west-2
AWS_STACK_NAME: game-ci-team-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
DEBUG: true
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
USE_GKE_GCLOUD_AUTH_PLUGIN: true
jobs:
tests:
name: Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
test:
- 'cloud-runner-end2end-locking'
- 'cloud-runner-end2end-caching'
- 'cloud-runner-end2end-retaining'
- 'cloud-runner-caching'
- 'cloud-runner-environment'
- 'cloud-runner-image'
- 'cloud-runner-hooks'
- 'cloud-runner-local-persistence'
- 'cloud-runner-locking-core'
- 'cloud-runner-locking-get-locked'
steps:
- name: Checkout (default)
uses: actions/checkout@v4
with:
lfs: false
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- run: yarn
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 60
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
KUBE_STORAGE_CLASS: local-path
PROVIDER_STRATEGY: local-docker
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
k8sTests:
name: K8s Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
test:
# - 'cloud-runner-async-workflow'
- 'cloud-runner-end2end-locking'
- 'cloud-runner-end2end-caching'
- 'cloud-runner-end2end-retaining'
- 'cloud-runner-kubernetes'
- 'cloud-runner-environment'
- 'cloud-runner-github-checks'
steps:
- name: Checkout (default)
uses: actions/checkout@v2
with:
lfs: false
- run: yarn
- name: actions-k3s
uses: debianmaster/actions-k3s@v1.0.5
with:
version: 'latest'
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 60
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
KUBE_STORAGE_CLASS: local-path
PROVIDER_STRATEGY: k8s
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
awsTests:
name: AWS Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
test:
- 'cloud-runner-end2end-locking'
- 'cloud-runner-end2end-caching'
- 'cloud-runner-end2end-retaining'
- 'cloud-runner-environment'
- 'cloud-runner-s3-steps'
steps:
- name: Checkout (default)
uses: actions/checkout@v2
with:
lfs: false
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- run: yarn
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 60
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
KUBE_STORAGE_CLASS: local-path
PROVIDER_STRATEGY: aws
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
buildTargetTests:
name: Local Build Target Tests
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
#- aws
- local-docker
#- k8s
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL.
- iOS # Build an iOS player.
# - Android # Build an Android .apk.
steps:
- name: Checkout (default)
uses: actions/checkout@v4
with:
lfs: false
- run: yarn
- uses: ./
id: unity-build
timeout-minutes: 30
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
cloudRunnerTests: true
versioning: None
targetPlatform: ${{ matrix.targetPlatform }}
providerStrategy: ${{ matrix.providerStrategy }}
- run: |
cp ./cloud-runner-cache/cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/${{ steps.unity-build.outputs.BUILD_ARTIFACT }} ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
- uses: actions/upload-artifact@v4
with:
name: ${{ matrix.providerStrategy }} Build (${{ matrix.targetPlatform }})
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
retention-days: 14

View File

@ -1,218 +0,0 @@
name: Cloud Runner
on:
push: { branches: [cloud-runner-develop, main] }
# push: { branches: [main] }
# pull_request:
# paths-ignore:
# - '.github/**'
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_BASE_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_TESTS: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
awsBuild:
name: AWS Fargate Build
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL.
#- iOS # Build an iOS player.
#- Android # Build an Android .apk.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
# steps
steps:
- name: Checkout (default)
uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- run: yarn
- run: yarn run cli --help
- run: yarn run test "caching"
- run: yarn run test-i-aws
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: ${{ matrix.projectPath }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
cloudRunnerTests: true
versioning: None
- uses: ./
id: aws-fargate-unity-build
timeout-minutes: 25
with:
cloudRunnerCluster: aws
versioning: None
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
postBuildSteps: |
- name: upload
image: amazon/aws-cli
commands: |
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
aws configure set region $AWS_DEFAULT_REGION --profile default
aws s3 ls
aws s3 ls game-ci-test-storage
ls /data/cache/$CACHE_KEY
ls /data/cache/$CACHE_KEY/build
aws s3 cp /data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.tar
secrets:
- name: awsAccessKeyId
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
- name: awsSecretAccessKey
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
- name: awsDefaultRegion
value: eu-west-2
- run: |
aws s3 cp s3://game-ci-test-storage/${{ steps.aws-fargate-unity-build.outputs.CACHE_KEY }}/build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar
ls
- run: yarn run cli -m aws-garbage-collect
###########################
# Upload #
###########################
# download from cloud storage
- uses: actions/upload-artifact@v2
with:
name: AWS Build (${{ matrix.targetPlatform }})
path: build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar
retention-days: 14
k8sBuilds:
name: K8s (GKE Autopilot) build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
# - StandaloneWindows64
- StandaloneLinux64
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
###########################
# Setup #
###########################
- uses: google-github-actions/setup-gcloud@v0
with:
version: '288.0.0'
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: Get GKE cluster credentials
run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
###########################
# Cloud Runner Test Suite #
###########################
- uses: actions/setup-node@v2
with:
node-version: 12.x
- run: yarn
- run: yarn run cli --help
- run: yarn run test "caching"
- name: Cloud Runner Test Suite
run: yarn run test-i-k8s --detectOpenHandles --forceExit
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: ${{ matrix.projectPath }}
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
KUBE_CONFIG: ${{ steps.read-base64.outputs.base64 }}
unityVersion: ${{ matrix.unityVersion }}
cloudRunnerTests: true
versioning: None
###########################
# Cloud Runner Build Test #
###########################
- name: Cloud Runner Build Test
uses: ./
id: k8s-unity-build
timeout-minutes: 30
with:
cloudRunnerCluster: k8s
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
targetPlatform: ${{ matrix.targetPlatform }}
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: test-project
unityVersion: ${{ matrix.unityVersion }}
versioning: None
postBuildSteps: |
- name: upload
image: amazon/aws-cli
commands: |
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
aws configure set region $AWS_DEFAULT_REGION --profile default
aws s3 ls
aws s3 ls game-ci-test-storage
ls /data/cache/$CACHE_KEY
aws s3 cp /data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.tar
secrets:
- name: awsAccessKeyId
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
- name: awsSecretAccessKey
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
- name: awsDefaultRegion
value: eu-west-2
- run: |
aws s3 cp s3://game-ci-test-storage/${{ steps.k8s-unity-build.outputs.CACHE_KEY }}/build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar
ls
###########################
# Upload #
###########################
# download from cloud storage
- uses: actions/upload-artifact@v2
with:
name: K8s Build (${{ matrix.targetPlatform }})
path: build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar
retention-days: 14

View File

@ -7,15 +7,19 @@ on:
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: '16'
node-version: '18'
- run: yarn
- run: yarn lint
- run: yarn test --coverage

View File

@ -1,74 +0,0 @@
name: Mac Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build MacOS (${{ matrix.unityVersion }})
path: build
retention-days: 14

View File

@ -1,77 +0,0 @@
name: Windows Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build Windows (${{ matrix.unityVersion }})
path: build
retention-days: 14

1
.npmrc Normal file
View File

@ -0,0 +1 @@
engine-strict=true

32
.vscode/launch.json vendored Normal file
View File

@ -0,0 +1,32 @@
{
"configurations": [
{
"name": "PowerShell Launch Current File",
"type": "PowerShell",
"request": "launch",
"script": "${file}",
"cwd": "${cwd}"
},
{
"type": "node",
"request": "launch",
"name": "Debug Jest Test",
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
"args": [
"--collectCoverage=false",
"--colors",
"--config",
"${workspaceRoot}/jest.config.js",
"--runInBand",
"--runTestsByPath",
"${relativeFile}",
"--testPathPattern=${fileDirname}",
"--testTimeout=10000000"
],
"outputCapture": "std",
"internalConsoleOptions": "openOnSessionStart",
"envFile": "${workspaceRoot}/.env",
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
}
]
}

View File

@ -1,4 +1,5 @@
{
"files.eol": "\n",
"god.tsconfig": "./tsconfig.json",
"yaml.customTags": [
"!And",

View File

@ -25,7 +25,7 @@ Steps to be performed to submit a pull request:
#### Pull Request Prerequisites
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
Please note that commit hooks will run automatically to perform some tasks;
@ -36,7 +36,8 @@ Please note that commit hooks will run automatically to perform some tasks;
#### Windows users
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
`Git's Unix tools for Windows` installed. Some tests require you to be able to run `sh` and other unix commands.
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
unix commands.
#### License

View File

@ -10,8 +10,9 @@ Part of the <a href="https://game.ci">GameCI</a> open source project.
<br />
<br />
[![Actions status](https://github.com/game-ci/unity-builder/workflows/Builds/badge.svg?event=push&branch=main)](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![Builds - Ubuntu](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
[![Builds - Windows](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
[![Builds - MacOS](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml/badge.svg)](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
[![codecov - test coverage](https://codecov.io/gh/game-ci/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/game-ci/unity-builder)
<br />
<br />

View File

@ -9,7 +9,8 @@ inputs:
unityVersion:
required: false
default: 'auto'
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
description:
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
@ -17,11 +18,15 @@ inputs:
projectPath:
required: false
default: ''
description: 'Relative path to the project to be built.'
description: 'Path to the project to be built, relative to the repository root.'
buildProfile:
required: false
default: ''
description: 'Path to the build profile to activate, relative to the project root.'
buildName:
required: false
default: ''
description: 'Name of the build.'
description: 'Name of the build. Should not include a file extension.'
buildsPath:
required: false
default: ''
@ -30,6 +35,14 @@ inputs:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
manualExit:
required: false
default: ''
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
enableGpu:
required: false
default: ''
description: 'Launches unity without specifying `-nographics`.'
customParameters:
required: false
default: ''
@ -46,10 +59,12 @@ inputs:
required: false
default: ''
description: 'The android versionCode'
androidAppBundle:
androidExportType:
required: false
default: 'false'
description: 'Whether to build .aab instead of .apk'
default: 'androidPackage'
description:
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
an android studio project.'
androidKeystoreName:
required: false
default: ''
@ -74,106 +89,198 @@ inputs:
required: false
default: ''
description: 'The android target API level.'
androidSymbolType:
required: false
default: 'none'
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
sshAgent:
required: false
default: ''
description: 'SSH Agent path to forward to the container'
sshPublicKeysDirectoryPath:
required: false
default: ''
description: 'Path to a directory containing SSH public keys to forward to the container.'
gitPrivateToken:
required: false
default: ''
description: 'Github private token to pull from github'
description: '[CloudRunner] Github private token to pull from github'
githubOwner:
required: false
default: ''
description: '[CloudRunner] GitHub owner name or organization/team name'
runAsHostUser:
required: false
default: 'false'
description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
chownFilesTo:
required: false
default: ''
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
description:
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false
default: ''
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
dockerMemoryLimit:
required: false
default: ''
description:
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
dockerIsolationMode:
required: false
default: 'default'
description:
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
applicable on Windows'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
allowDirtyBuild:
required: false
default: ''
description: 'Allows the branch of the build to be dirty, and still generate the build.'
description: '[CloudRunner] Allows the branch of the build to be dirty, and still generate the build.'
postBuildSteps:
required: false
default: ''
description: 'run a post build job in yaml format with the keys image, secrets (name, value object array), command string'
description:
'[CloudRunner] run a post build job in yaml format with the keys image, secrets (name, value object array),
command string'
preBuildSteps:
required: false
default: ''
description: 'Run a pre build job after the repository setup but before the build job (in yaml format with the keys image, secrets (name, value object array), command line string)'
customJobHooks:
description:
'[CloudRunner] Run a pre build job after the repository setup but before the build job (in yaml format with the
keys image, secrets (name, value object array), command line string)'
containerHookFiles:
required: false
default: ''
description: 'Specify custom commands and trigger hooks (injects commands into jobs)'
description:
'[CloudRunner] Specify the names (by file name) of custom steps to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/steps/'
customHookFiles:
required: false
default: ''
description:
'[CloudRunner] Specify the names (by file name) of custom hooks to run before or after cloud runner jobs, must
match a yaml step file inside your repo in the folder .game-ci/hooks/'
customCommandHooks:
required: false
default: ''
description: '[CloudRunner] Specify custom commands and trigger hooks (injects commands into jobs)'
customJob:
required: false
default: ''
description: 'Run a custom job instead of the standard build automation for cloud runner (in yaml format with the keys image, secrets (name, value object array), command line string)'
awsBaseStackName:
description:
'[CloudRunner] Run a custom job instead of the standard build automation for cloud runner (in yaml format with the
keys image, secrets (name, value object array), command line string)'
awsStackName:
default: 'game-ci'
required: false
description: 'The Cloud Formation stack name that must be setup before using this option.'
cloudRunnerCluster:
description: '[CloudRunner] The Cloud Formation stack name that must be setup before using this option.'
providerStrategy:
default: 'local'
required: false
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
cloudRunnerCpu:
description:
'[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
be configured.'
containerCpu:
default: ''
required: false
description: 'Amount of CPU time to assign the remote build container'
cloudRunnerMemory:
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
containerMemory:
default: ''
required: false
description: 'Amount of memory to assign the remote build container'
cachePushOverrideCommand:
default: ''
required: false
description: 'A command run every time a file is pushed to cache, formatted with input file path and remote cache path'
cachePullOverrideCommand:
default: ''
required: false
description: 'A command run every time before a file is being pulled from cache, formatted with request cache file and destination path'
description: '[CloudRunner] Amount of memory to assign the remote build container'
readInputFromOverrideList:
default: ''
required: false
description: 'Comma separated list of input value names to read from "input override command"'
description: '[CloudRunner] Comma separated list of input value names to read from "input override command"'
readInputOverrideCommand:
default: ''
required: false
description: 'Extend game ci by specifying a command to execute to pull input from external source e.g cloud provider secret managers'
description:
'[CloudRunner] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
provider secret managers'
kubeConfig:
default: ''
required: false
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
description:
'[CloudRunner] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
completion.'
kubeVolume:
default: ''
required: false
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
description: '[CloudRunner] Supply a Persistent Volume Claim name to use for the Unity build.'
kubeStorageClass:
default: ''
required: false
description: 'Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
description:
'[CloudRunner] Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
kubeVolumeSize:
default: '5Gi'
required: false
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
description: '[CloudRunner] Amount of disc space to assign the Kubernetes Persistent Volume'
cacheKey:
default: ''
required: false
description: 'Cache key to indicate bucket for cache'
checkDependencyHealthOverride:
description: '[CloudRunner] Cache key to indicate bucket for cache'
watchToEnd:
default: 'true'
required: false
description:
'[CloudRunner] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
imports or self-hosted ephemeral runners.'
cacheUnityInstallationOnMac:
default: 'false'
required: false
description: 'Whether to cache the Unity hub and editor installation on MacOS'
unityHubVersionOnMac:
default: ''
required: false
description: 'Use to specify a way to check depdency services health to enable resilient self-starting jobs'
startDependenciesOverride:
description:
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
or nothing is specified.'
unityLicensingServer:
default: ''
required: false
description: 'Use to specify a way to start depdency services health to enable resilient self-starting jobs'
description: 'The Unity licensing server address to use for activating Unity.'
dockerWorkspacePath:
default: '/github/workspace'
required: false
description:
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
c:/github/workspace should be defined as /github/workspace'
skipActivation:
default: 'false'
required: false
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
buildVersion:
description: 'The generated version used for the Unity build'
androidVersionCode:
description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node16'
using: 'node20'
main: 'dist/index.js'

View File

@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@ -1,709 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_11;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Editor\Builder.cs" />
<Compile Include="Assets\Editor\Input\ArgumentsParser.cs" />
<Compile Include="Assets\Editor\Reporting\StdOutReporter.cs" />
<Compile Include="Assets\Editor\System\ProcessExtensions.cs" />
<Compile Include="Assets\Editor\Versioning\VersionApplicator.cs" />
<Compile Include="Assets\Editor\Versioning\Git.cs" />
<Compile Include="Assets\Editor\Versioning\VersionGenerator.cs" />
<Compile Include="Assets\Editor\Versioning\GitException.cs" />
<Reference Include="UnityEditor.TestRunner">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="com.unity.multiplayer-hlapi.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.CollabProxy.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference>
<Reference Include="com.unity.multiplayer-weaver.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SpatialTracking">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.DataPrivacy">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.XR.LegacyInputHelpers">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="com.unity.multiplayer-hlapi.Runtime">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UWP.Extensions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -6,6 +6,9 @@ using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
#if UNITY_6000_0_OR_NEWER
using UnityEditor.Build.Profile;
#endif
using UnityEngine;
namespace UnityBuilderAction
@ -17,36 +20,9 @@ namespace UnityBuilderAction
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Define BuildPlayer Options
var buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
options = buildOptions
};
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
{
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
@ -63,10 +39,76 @@ namespace UnityBuilderAction
}
catch (Exception e)
{
Debug.LogError($"Failed to run default addressables build:\n{e}");
Debug.LogError("Failed to run default addressables build:\n" + e);
}
}
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
dynamic buildPlayerOptions;
if (options["customBuildProfile"] != "") {
#if UNITY_6000_0_OR_NEWER
// Load build profile from Assets folder
BuildProfile buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(options["customBuildProfile"]);
// Set it as active
BuildProfile.SetActiveBuildProfile(buildProfile);
// Define BuildPlayerWithProfileOptions
buildPlayerOptions = new BuildPlayerWithProfileOptions {
buildProfile = buildProfile,
locationPathName = options["customBuildPath"],
options = buildOptions,
};
#else
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
#endif
} else {
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
// Define BuildPlayerOptions
buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = buildTarget,
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Apply Android settings
if (buildTarget == BuildTarget.Android) {
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);

View File

@ -1,14 +1,14 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace UnityBuilderAction.Input
{
public class AndroidSettings
public static class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
#if UNITY_2019_1_OR_NEWER
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
{
@ -16,13 +16,21 @@ namespace UnityBuilderAction.Input
PlayerSettings.Android.keystoreName = keystoreName;
}
#endif
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
// Can't use out variable declaration as Unity 2018 doesn't support it
string keystorePass;
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
string keyaliasName;
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
string keyaliasPass;
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
string androidTargetSdkVersion;
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
{
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
try
@ -36,6 +44,105 @@ namespace UnityBuilderAction.Input
}
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
}
string androidExportType;
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
{
// Only exists in 2018.3 and above
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
switch (androidExportType)
{
case "androidStudioProject":
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
case "androidAppBundle":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, true, null);
break;
case "androidPackage":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false, null);
break;
}
}
string symbolType;
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
{
#if UNITY_6000_0_OR_NEWER
switch (symbolType)
{
case "public":
SetDebugSymbols("SymbolTable");
break;
case "debugging":
SetDebugSymbols("Full");
break;
case "none":
SetDebugSymbols("None");
break;
}
#elif UNITY_2021_1_OR_NEWER
switch (symbolType)
{
case "public":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
break;
case "debugging":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
break;
}
#elif UNITY_2019_2_OR_NEWER
switch (symbolType)
{
case "public":
case "debugging":
EditorUserBuildSettings.androidCreateSymbolsZip = true;
break;
case "none":
EditorUserBuildSettings.androidCreateSymbolsZip = false;
break;
}
#endif
}
}
private static void SetDebugSymbols(string enumValueName)
{
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
// Reflection is used here to ensure the code works even if the module is not installed.
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
if (debugSymbolsType == null)
{
return;
}
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
if (levelProp == null)
{
return;
}
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
if (enumType == null)
{
return;
}
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
{
return;
}
levelProp.SetValue(null, enumValue);
}
}
}

View File

@ -12,33 +12,39 @@ namespace UnityBuilderAction.Input
public static Dictionary<string, string> GetValidatedOptions()
{
ParseCommandLineArguments(out var validatedOptions);
Dictionary<string, string> validatedOptions;
ParseCommandLineArguments(out validatedOptions);
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
string projectPath;
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
string buildTarget;
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
EditorApplication.Exit(121);
}
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
string customBuildPath;
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
const string defaultCustomBuildName = "TestBuild";
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
string customBuildName;
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
validatedOptions.Add("customBuildName", defaultCustomBuildName);
} else if (customBuildName == "") {
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
@ -51,11 +57,11 @@ namespace UnityBuilderAction.Input
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Parsing settings #{EOL}" +
$"###########################{EOL}" +
$"{EOL}"
EOL +
"###########################" + EOL +
"# Parsing settings #" + EOL +
"###########################" + EOL +
EOL
);
// Extract flags with optional values
@ -72,7 +78,7 @@ namespace UnityBuilderAction.Input
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
providedArguments.Add(flag, value);
}
}

View File

@ -0,0 +1,36 @@
using System;
using UnityEngine;
using UnityEditor;
namespace UnityBuilderAction.Reporting
{
[InitializeOnLoad]
static class CompileListener
{
static CompileListener()
{
if (Application.isBatchMode)
{
Application.logMessageReceived += Application_logMessageReceived;
}
}
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
string prefix = "";
switch (type)
{
case LogType.Error:
prefix = "error";
break;
case LogType.Warning:
prefix = "warning";
break;
case LogType.Exception:
prefix = "error";
break;
}
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fad44373fb7b61a4bb584e2675795aca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
public static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Build results #{EOL}" +
$"###########################{EOL}" +
$"{EOL}" +
$"Duration: {summary.totalTime.ToString()}{EOL}" +
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
$"{EOL}"
EOL +
"###########################" + EOL +
"# Build results #" + EOL +
"###########################" + EOL +
EOL +
"Duration: " + summary.totalTime.ToString() + EOL +
"Warnings: " + summary.totalWarnings.ToString() + EOL +
"Errors: " + summary.totalErrors.ToString() + EOL +
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
EOL
);
}

View File

@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
version = GetSemanticCommitVersion();
Console.WriteLine("Repository has a valid version tag.");
} else {
version = $"0.0.{GetTotalNumberOfCommits()}";
version = "0.0." + GetTotalNumberOfCommits();
Console.WriteLine("Repository does not have tags to base the version on.");
}
Console.WriteLine($"Version is {version}");
Console.WriteLine("Version is " + version);
return version;
}
@ -106,7 +106,8 @@ namespace UnityBuilderAction.Versioning
using (var process = new System.Diagnostics.Process()) {
string workingDirectory = UnityEngine.Application.dataPath;
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
string output, errors;
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); }
return output;

View File

@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,3 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

BIN
dist/index.js generated vendored

Binary file not shown.

BIN
dist/index.js.map generated vendored

Binary file not shown.

BIN
dist/licenses.txt generated vendored

Binary file not shown.

View File

@ -1,28 +1,40 @@
#!/usr/bin/env bash
#
# Create directories for license activation
# Perform Activation
#
sudo mkdir /Library/Application\ Support/Unity
sudo chmod -R 777 /Library/Application\ Support/Unity
if [ "$SKIP_ACTIVATION" != "true" ]; then
UNITY_LICENSE_PATH="/Library/Application Support/Unity"
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
if [ ! -d "$UNITY_LICENSE_PATH" ]; then
echo "Creating Unity License Directory"
sudo mkdir -p "$UNITY_LICENSE_PATH"
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
fi;
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
else
echo "Skipping activation"
fi
#
# Run steps
# Run Build
#
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
source $ACTION_FOLDER/platforms/mac/steps/build.sh
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
#
# Remove license activation directory
# License Cleanup
#
sudo rm -r /Library/Application\ Support/Unity
rm -r "$ACTIVATE_LICENSE_PATH"
if [ "$SKIP_ACTIVATION" != "true" ]; then
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
rm -r "$ACTIVATE_LICENSE_PATH"
fi
#
# Instructions for debugging
@ -37,7 +49,7 @@ echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo ""
fi;

View File

@ -8,7 +8,7 @@ echo "Requesting activation"
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile /dev/stdout \
-logFile - \
-batchmode \
-nographics \
-quit \
@ -30,6 +30,7 @@ else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi

View File

@ -19,6 +19,23 @@ echo "Using build name \"$BUILD_NAME\"."
echo "Using build target \"$BUILD_TARGET\"."
#
# Display the build profile
#
if [ -z "$BUILD_PROFILE" ]; then
# User has not provided a build profile
#
echo "Doing a default \"$BUILD_TARGET\" platform build."
#
else
# User has provided a path to a build profile `.asset` file
#
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
#
fi
#
# Display build path and file
#
@ -76,8 +93,10 @@ fi
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
ANDROID_INSTALL_LOCATION="/Applications/Unity/Hub/Editor/$UNITY_VERSION/PlaybackEngines/AndroidPlayer"
export JAVA_HOME="$ANDROID_INSTALL_LOCATION/OpenJDK"
export ANDROID_HOME="$ANDROID_INSTALL_LOCATION/SDK"
yes | "$ANDROID_HOME/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
@ -126,9 +145,10 @@ echo ""
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-quit \
-logFile - \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-batchmode \
-nographics \
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \
@ -136,6 +156,7 @@ echo ""
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \
@ -144,8 +165,9 @@ echo ""
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
$CUSTOM_PARAMETERS \
> "$UNITY_PROJECT_PATH/out.log" 2>&1
-androidExportType "$ANDROID_EXPORT_TYPE" \
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
$CUSTOM_PARAMETERS
# Catch exit code
BUILD_EXIT_CODE=$?

View File

@ -5,7 +5,7 @@ echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile /dev/stdout \
-logFile - \
-batchmode \
-nographics \
-quit \

View File

@ -1,45 +1,83 @@
#!/usr/bin/env bash
#
# Create directory for license activation
#
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
mkdir -p "$ACTIVATE_LICENSE_PATH"
# Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi
#
# Run steps
#
source /steps/set_gitcredential.sh
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
#
# Remove license activation directory
# Prepare Android SDK, if needed
# We do this here to ensure it has root permissions
#
rm -r "$ACTIVATE_LICENSE_PATH"
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
#
# Instructions for debugging
#
if [[ "$BUILD_TARGET" == "Android" ]]; then
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/tools/bin -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
echo "No sdkmanager found"
exit 1
fi
fi
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;
if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
else
echo "Updating Android SDK with auto detected target API version"
# Read the line containing AndroidTargetSdkVersion from the file
targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
#
# Exit with code from the build step.
#
# Extract the number after the semicolon
targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
exit $BUILD_EXIT_CODE
$SDKMANAGER "platforms;android-$targetAPI"
fi
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
echo "Running as host user"
# Stop on error if we can't set up the user
set -e
# Get host user/group info so we create files with the correct ownership
USERNAME=$(stat -c '%U' "$fullProjectPath")
USERID=$(stat -c '%u' "$fullProjectPath")
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
GROUPID=$(stat -c '%g' "$fullProjectPath")
groupadd -g $GROUPID $GROUPNAME
useradd -u $USERID -g $GROUPID $USERNAME
usermod -aG $GROUPNAME $USERNAME
mkdir -p "/home/$USERNAME"
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
# Normally need root permissions to access when using su
chmod 777 /dev/stdout
chmod 777 /dev/stderr
# Don't stop on error when running our scripts as error handling is baked in
set +e
# Switch to the host user so we can create files with the correct ownership
su $USERNAME -c "$SHELL -c 'source /steps/runsteps.sh'"
else
echo "Running as root"
# Run as root
source /steps/runsteps.sh
fi
exit $?

View File

@ -1,79 +1,81 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject" ]; then
mkdir /BlankProject
fi
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject/Assets" ]; then
mkdir /BlankProject/Assets
fi
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PERSONAL LICENSE MODE
# SERIAL LICENSE MODE
#
# This will activate Unity, using a license file
# This will activate unity, using the serial activation process.
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
echo "Requesting activation (personal license)"
echo "Requesting activation"
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
retry_count=0
if [[ -n "$UNITY_LICENSE" ]]; then
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Copy license file from file system
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
fi
# Initialize delay to 15 seconds
delay=15
# Activate license
ACTIVATION_OUTPUT=$(unity-editor \
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
while [[ $retry_count -lt 5 ]]
do
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Check if UNITY_EXIT_CODE is 0
if [[ $UNITY_EXIT_CODE -eq 0 ]]
then
echo "Activation successful"
break
else
# Increment retry count
((retry_count++))
echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Double the delay for the next iteration
delay=$((delay * 2))
fi
done
if [[ $retry_count -eq 5 ]]
then
echo "Activation failed after 5 retries"
fi
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
# Set exit code to 0 if activation was successful
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
UNITY_EXIT_CODE=0
fi;
# Remove license file
rm -f $FILE_PATH
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "Requesting activation (professional license)"
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
@ -82,10 +84,13 @@ else
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/getting-started for more"
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
@ -100,8 +105,6 @@ else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd

View File

@ -19,6 +19,22 @@ echo "Using build name \"$BUILD_NAME\"."
echo "Using build target \"$BUILD_TARGET\"."
#
# Display the build profile
#
if [ -z "$BUILD_PROFILE" ]; then
# User has not provided a build profile
#
echo "Doing a default \"$BUILD_TARGET\" platform build."
#
else
# User has provided a path to a build profile `.asset` file
#
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
#
fi
#
# Display build path and file
#
@ -62,27 +78,6 @@ else
#
fi
#
# Prepare Android keystore and SDK, if needed
#
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
echo "Creating Android keystore."
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
echo "Created Android keystore."
else
echo "Not creating Android keystore."
fi
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
#
# Pre-build debug information
#
@ -127,12 +122,13 @@ echo ""
unity-editor \
-logfile /dev/stdout \
-quit \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \
@ -141,6 +137,8 @@ unity-editor \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
-androidExportType "$ANDROID_EXPORT_TYPE" \
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
$CUSTOM_PARAMETERS
# Catch exit code
@ -159,6 +157,7 @@ fi
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
echo "Changing ownership of files to $CHOWN_FILES_TO for $BUILD_PATH_FULL and $UNITY_PROJECT_PATH"
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
fi

View File

@ -1,20 +1,22 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_SERIAL" ]]; then
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
# Return any floating license used.
#
echo "Returning floating license: \"$FLOATING_LICENSE\""
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-logFile /dev/stdout \
-quit \
-returnlicense
-returnlicense \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
fi
# Return to previous working directory
popd

48
dist/platforms/ubuntu/steps/runsteps.sh vendored Normal file
View File

@ -0,0 +1,48 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
if [ "$SKIP_ACTIVATION" != "true" ]; then
source /steps/activate.sh
# If we didn't activate successfully, exit with the exit code from the activation step.
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
exit $UNITY_EXIT_CODE
fi
else
echo "Skipping activation"
fi
source /steps/build.sh
if [ "$SKIP_ACTIVATION" != "true" ]; then
source /steps/return_license.sh
fi
#
# Instructions for debugging
#
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo ""
fi;
#
# Exit with code from the build step.
#
# Exiting su
exit $BUILD_EXIT_CODE

View File

@ -0,0 +1,29 @@
#!/usr/bin/env bash
if [ -z "${GIT_CONFIG_EXTENSIONS}" ]
then
echo "GIT_CONFIG_EXTENSIONS unset skipping"
else
echo "GIT_CONFIG_EXTENSIONS is set configuring extra git configs"
IFS=$'\n'
for config in $(echo "${GIT_CONFIG_EXTENSIONS}" | sed 's/\(.*\)=\(.*\)/"\1" "\2"/g'); do
if [[ $config =~ \"([^\"]+)\"\ \"([^\"]+)\" ]]; then
key="${BASH_REMATCH[1]}"
value="${BASH_REMATCH[2]}"
else
echo "Error parsing config: $config"
exit 1
fi
echo "Adding extra git config: \"$key\" = \"$value\""
git config --global --add "$key" "$value"
done
unset IFS
fi
echo "---------- git config --list -------------"
git config --list
echo "---------- git config --list --show-origin -------------"
git config --list --show-origin

View File

@ -9,8 +9,8 @@ else
git config --global credential.helper store
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"

View File

@ -1,7 +1,93 @@
# Activates Unity
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath "c:/BlankProject" `
-logfile | Out-Host
Write-Output ""
Write-Output "###########################"
Write-Output "# Activating #"
Write-Output "###########################"
Write-Output ""
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
{
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
Write-Output "Requesting activation"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $ACTIVATION_OUTPUT.Handle
while ($true) {
if ($ACTIVATION_OUTPUT.HasExited) {
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
# Display results
if ($ACTIVATION_EXIT_CODE -eq 0)
{
Write-Output "Activation Succeeded"
} else
{
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
}
break
}
Start-Sleep -Seconds 3
}
}
elseif( ($null -ne ${env:UNITY_LICENSING_SERVER}))
{
#
# Custom Unity License Server
#
Write-Output "Adding licensing server config"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--acquire-floating" `
-NoNewWindow `
-PassThru `
-Wait `
-RedirectStandardOutput "license.txt"
$PARSEDFILE = (Get-Content "license.txt" | Select-String -AllMatches -Pattern '\".*?\"' | ForEach-Object { $_.Matches.Value }) -replace '"'
$env:FLOATING_LICENSE = $PARSEDFILE[1]
$FLOATING_LICENSE_TIMEOUT = $PARSEDFILE[3]
Write-Output "Acquired floating license: ""$env:FLOATING_LICENSE"" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
}
else
{
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
Write-Output "License activation strategy could not be determined."
Write-Output ""
Write-Output "Visit https://game.ci/docs/github/activation for more"
Write-Output "details on how to set up one of the possible activation strategies."
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
$ACTIVATION_EXIT_CODE = 1;
}

View File

@ -16,6 +16,25 @@ Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
#
# Display the build profile
#
if ($Env:BUILD_PROFILE)
{
# User has provided a path to a build profile `.asset` file
#
Write-Output "$('Using build profile "')$($Env:BUILD_PROFILE)$('" relative to "')$($Env:UNITY_PROJECT_PATH)$('".')"
#
}
else
{
# User has not provided a build profile
#
Write-Output "$('Doing a default "')$($Env:BUILD_TARGET)$('" platform build.')"
#
}
#
# Display build path and file
#
@ -66,6 +85,26 @@ else
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
}
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
{
Write-Output "Creating Android keystore."
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
$keystorePath = "C:/android.keystore"
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
# Ensure the project settings are pointed at the correct path
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
$fileContent = Get-Content -Path "$unitySettingsPath"
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
$fileContent | Set-Content -Path "$unitySettingsPath"
Write-Output "Created Android keystore."
}
else {
Write-Output "Not creating Android keystore."
}
#
# Pre-build debug information
#
@ -109,45 +148,78 @@ Write-Output "# Building project #"
Write-Output "###########################"
Write-Output ""
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
-projectPath $Env:UNITY_PROJECT_PATH `
-executeMethod $Env:BUILD_METHOD `
-buildTarget $Env:BUILD_TARGET `
-customBuildTarget $Env:BUILD_TARGET `
-customBuildPath $Env:CUSTOM_BUILD_PATH `
-buildVersion $Env:VERSION `
-androidVersionCode $Env:ANDROID_VERSION_CODE `
-androidKeystoreName $Env:ANDROID_KEYSTORE_NAME `
-androidKeystorePass $Env:ANDROID_KEYSTORE_PASS `
-androidKeyaliasName $Env:ANDROID_KEYALIAS_NAME `
-androidKeyaliasPass $Env:ANDROID_KEYALIAS_PASS `
-androidTargetSdkVersion $Env:ANDROID_TARGET_SDK_VERSION `
$Env:CUSTOM_PARAMETERS `
-logfile | Out-Host
$unityGraphics = "-nographics"
# Catch exit code
$Env:BUILD_EXIT_CODE=$?
# Display results
if ($Env:BUILD_EXIT_CODE -eq 0)
if ($LLVMPIPE_INSTALLED -eq "true")
{
Write-Output "Build Succeeded!"
} else
{
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
$unityGraphics = "-force-opengl"
}
# TODO: Determine if we need to set permissions on any files
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
$unityArgs = @(
"-quit",
"-batchmode",
$unityGraphics,
"-silent-crashes",
"-customBuildName", "`"$Env:BUILD_NAME`"",
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
"-executeMethod", "`"$Env:BUILD_METHOD`"",
"-buildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
"-buildVersion", "`"$Env:VERSION`"",
"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",
"-androidKeyaliasName", "`"$Env:ANDROID_KEYALIAS_NAME`"",
"-androidKeyaliasPass", "`"$Env:ANDROID_KEYALIAS_PASS`"",
"-androidTargetSdkVersion", "`"$Env:ANDROID_TARGET_SDK_VERSION`"",
"-androidExportType", "`"$Env:ANDROID_EXPORT_TYPE`"",
"-androidSymbolType", "`"$Env:ANDROID_SYMBOL_TYPE`"",
"-logfile", "-"
) + $customParametersArray
#
# Results
#
# Remove null items as that will fail the Start-Process call
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-ArgumentList $unityArgs `
-PassThru `
-NoNewWindow
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $unityProcess.Handle
while ($true) {
if ($unityProcess.HasExited) {
Start-Sleep -Seconds 3
Get-Process
$BUILD_EXIT_CODE = $unityProcess.ExitCode
# Display results
if ($BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!!"
} else
{
Write-Output "Build failed, with exit code $BUILD_EXIT_CODE"
}
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""
break
}
Start-Sleep -Seconds 3
}

View File

@ -1,15 +1,52 @@
# Activate Unity
& "c:\steps\activate.ps1"
Get-Process
# Copy .upmconfig.toml if it exists
if (Test-Path "C:\githubhome\.upmconfig.toml") {
Write-Host "Copying .upmconfig.toml to $Env:USERPROFILE\.upmconfig.toml"
Copy-Item -Path "C:\githubhome\.upmconfig.toml" -Destination "$Env:USERPROFILE\.upmconfig.toml" -Force
} else {
Write-Host "No .upmconfig.toml found at C:\githubhome"
}
# Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
# Register the Visual Studio installation so Unity can find it
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
# Kill the regsvr process
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
# Setup Git Credentials
. "c:\steps\set_gitcredential.ps1"
if ($env:ENABLE_GPU -eq "true") {
# Install LLVMpipe software graphics driver
. "c:\steps\install_llvmpipe.ps1"
}
# Activate Unity
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\activate.ps1"
# If we didn't activate successfully, exit with the exit code from the activation step.
if ($ACTIVATION_EXIT_CODE -ne 0) {
exit $ACTIVATION_EXIT_CODE
}
}
else {
Write-Host "Skipping activation"
}
# Build the project
& "c:\steps\build.ps1"
. "c:\steps\build.ps1"
# Free the seat for the activated license
& "c:\steps\return_license.ps1"
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\return_license.ps1"
}
Get-Process
exit $BUILD_EXIT_CODE

View File

@ -0,0 +1,56 @@
$Private:repo = "mmozeiko/build-mesa"
$Private:downloadPath = "$Env:TEMP\mesa.zip"
$Private:extractPath = "$Env:TEMP\mesa"
$Private:destinationPath = "$Env:UNITY_PATH\Editor\"
$Private:version = "25.1.0"
$LLVMPIPE_INSTALLED = "false"
try {
# Get the release info from GitHub API (version fixed to decrease probability of breakage)
$releaseUrl = "https://api.github.com/repos/$repo/releases/tags/$version"
$release = Invoke-RestMethod -Uri $releaseUrl -Headers @{ "User-Agent" = "PowerShell" }
# Get the download URL for the zip asset
$zipUrl = $release.assets | Where-Object { $_.name -like "mesa-llvmpipe-x64*.zip" } | Select-Object -First 1 -ExpandProperty browser_download_url
if (-not $zipUrl) {
throw "No zip file found in the latest release."
}
# Download the zip file
Write-Host "Downloading $zipUrl..."
Invoke-WebRequest -Uri $zipUrl -OutFile $downloadPath
# Create extraction directory if it doesn't exist
if (-not (Test-Path $extractPath)) {
New-Item -ItemType Directory -Path $extractPath | Out-Null
}
# Extract the zip file
Write-Host "Extracting $downloadPath to $extractPath..."
Expand-Archive -Path $downloadPath -DestinationPath $extractPath -Force
# Create destination directory if it doesn't exist
if (-not (Test-Path $destinationPath)) {
New-Item -ItemType Directory -Path $destinationPath | Out-Null
}
# Copy extracted files to destination
Write-Host "Copying files to $destinationPath..."
Copy-Item -Path "$extractPath\*" -Destination $destinationPath -Recurse -Force
Write-Host "Successfully downloaded, extracted, and copied Mesa files to $destinationPath"
$LLVMPIPE_INSTALLED = "true"
} catch {
Write-Error "An error occurred: $_"
} finally {
# Clean up temporary files
if (Test-Path $downloadPath) {
Remove-Item $downloadPath -Force
}
if (Test-Path $extractPath) {
Remove-Item $extractPath -Recurse -Force
}
}

View File

@ -1,7 +1,61 @@
# Return the active Unity license
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath "c:/BlankProject" `
-logfile | Out-Host
Write-Output ""
Write-Output "###########################"
Write-Output "# Return License #"
Write-Output "###########################"
Write-Output ""
if (($null -ne ${env:UNITY_LICENSING_SERVER}))
{
Write-Output "Returning floating license: ""$env:FLOATING_LICENSE"""
Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--return-floating ""$env:FLOATING_LICENSE"" " `
-NoNewWindow `
-Wait
}
elseif (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
{
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
while ($true) {
if ($RETURN_LICENSE_OUTPUT.HasExited) {
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
# Display results
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
{
Write-Output "License Return Succeeded"
} else
{
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
free the seat in your Unity admin panel or you might run out of seats to activate with."
}
break
}
Start-Sleep -Seconds 3
}
}

View File

@ -0,0 +1,20 @@
if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
}
else {
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
}
Write-Host "---------- git config --list -------------"
git config --list
Write-Host "---------- git config --list --show-origin -------------"
git config --list --show-origin

BIN
dist/sourcemap-register.js generated vendored

Binary file not shown.

View File

@ -0,0 +1,7 @@
{
"licensingServiceBaseUrl": "%URL%",
"enableEntitlementLicensing": true,
"enableFloatingApi": true,
"clientConnectTimeoutSec": 5,
"clientHandshakeTimeoutSec": 10
}

View File

@ -1,60 +0,0 @@
"use strict";
/* eslint-disable no-process-exit */
const util = require("util");
const { JSDOM } = require("../../../..");
const { READY_STATES } = require("./xhr-utils");
const idlUtils = require("../generated/utils");
const tough = require("tough-cookie");
const dom = new JSDOM();
const xhr = new dom.window.XMLHttpRequest();
const xhrImpl = idlUtils.implForWrapper(xhr);
const chunks = [];
process.stdin.on("data", chunk => {
chunks.push(chunk);
});
process.stdin.on("end", () => {
const buffer = Buffer.concat(chunks);
const flag = JSON.parse(buffer.toString());
if (flag.body && flag.body.type === "Buffer" && flag.body.data) {
flag.body = Buffer.from(flag.body.data);
}
if (flag.cookieJar) {
flag.cookieJar = tough.CookieJar.fromJSON(flag.cookieJar);
}
flag.synchronous = false;
Object.assign(xhrImpl.flag, flag);
const { properties } = xhrImpl;
xhrImpl.readyState = READY_STATES.OPENED;
try {
xhr.addEventListener("loadend", () => {
if (properties.error) {
properties.error = properties.error.stack || util.inspect(properties.error);
}
process.stdout.write(JSON.stringify({
responseURL: xhrImpl.responseURL,
status: xhrImpl.status,
statusText: xhrImpl.statusText,
properties
}), () => {
process.exit(0);
});
}, false);
xhr.send(flag.body);
} catch (error) {
properties.error += error.stack || util.inspect(error);
process.stdout.write(JSON.stringify({
responseURL: xhrImpl.responseURL,
status: xhrImpl.status,
statusText: xhrImpl.statusText,
properties
}), () => {
process.exit(0);
});
}
});

View File

@ -0,0 +1,3 @@
hook: after
commands: |
echo "after-build hook test!"

View File

@ -0,0 +1,3 @@
hook: before
commands: |
echo "before-build hook test!!"

View File

@ -0,0 +1,3 @@
hook: after
commands: |
echo "after-build step test!"

View File

@ -0,0 +1,3 @@
hook: before
commands: |
echo "before-build step test!"

View File

@ -1,57 +1,69 @@
{
"name": "unity-builder",
"version": "2.0.0",
"version": "3.0.0",
"description": "Build Unity projects for different platforms.",
"main": "dist/index.js",
"repository": "git@github.com:game-ci/unity-builder.git",
"author": "Webber <webber@takken.io>",
"license": "MIT",
"scripts": {
"prepare": "lefthook install && npx husky uninstall -y",
"prepare": "lefthook install",
"build": "yarn && tsc && ncc build lib --source-map --license licenses.txt",
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
"format": "prettier --write \"src/**/*.{js,ts}\"",
"cli": "yarn ts-node src/index.ts -m cli",
"gcp-secrets-tests": "cross-env cloudRunnerCluster=aws cloudRunnerTests=true readInputOverrideCommand=\"gcloud secrets versions access 1 --secret=\"{0}\"\" populateOverride=true readInputFromOverrideList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"cloud runner\"",
"gcp-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"gcloud secrets versions access 1 --secret=\"{0}\"\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"aws-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"aws secretsmanager get-secret-value --secret-id {0}\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"cli-aws": "cross-env cloudRunnerCluster=aws yarn run test-cli",
"cli-k8s": "cross-env cloudRunnerCluster=k8s yarn run test-cli",
"gcp-secrets-tests": "cross-env providerStrategy=aws cloudRunnerTests=true inputPullCommand=\"gcp-secret-manager\" populateOverride=true pullInputList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"cloud runner\"",
"gcp-secrets-cli": "cross-env cloudRunnerTests=true USE_IL2CPP=false inputPullCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --pullInputList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"aws-secrets-cli": "cross-env cloudRunnerTests=true inputPullCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --pullInputList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"cli-aws": "cross-env providerStrategy=aws yarn run test-cli",
"cli-k8s": "cross-env providerStrategy=k8s yarn run test-cli",
"test-cli": "cross-env cloudRunnerTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
"test": "jest",
"test-i": "yarn run test-i-aws && yarn run test-i-k8s",
"test-i-f": "yarn run test-i-aws && yarn run test-i-k8s && yarn run cli-k8s && yarn run cli-aws",
"test-i-aws": "cross-env cloudRunnerTests=true cloudRunnerCluster=aws yarn test -i -t \"cloud runner\"",
"test-i-k8s": "cross-env cloudRunnerTests=true cloudRunnerCluster=k8s yarn test -i -t \"cloud runner\""
"test-i": "cross-env cloudRunnerTests=true yarn test -i -t \"cloud runner\"",
"test-i-*": "yarn run test-i-aws && yarn run test-i-k8s",
"test-i-aws": "cross-env cloudRunnerTests=true providerStrategy=aws yarn test -i -t \"cloud runner\"",
"test-i-k8s": "cross-env cloudRunnerTests=true providerStrategy=k8s yarn test -i -t \"cloud runner\""
},
"engines": {
"node": ">=18.x"
},
"dependencies": {
"@actions/core": "^1.10.0",
"@actions/exec": "^1.1.0",
"@actions/github": "^5.0.0",
"@actions/cache": "^4.0.0",
"@actions/core": "^1.11.1",
"@actions/exec": "^1.1.1",
"@actions/github": "^6.0.0",
"@aws-sdk/client-cloudformation": "^3.777.0",
"@aws-sdk/client-cloudwatch-logs": "^3.777.0",
"@aws-sdk/client-ecs": "^3.778.0",
"@aws-sdk/client-kinesis": "^3.777.0",
"@aws-sdk/client-s3": "^3.779.0",
"@kubernetes/client-node": "^0.16.3",
"@octokit/core": "^3.5.1",
"@octokit/core": "^5.1.0",
"async-wait-until": "^2.0.12",
"aws-sdk": "^2.1081.0",
"base-64": "^1.0.0",
"commander": "^9.0.0",
"commander-ts": "^0.2.0",
"kubernetes-client": "^9.0.0",
"md5": "^2.3.0",
"nanoid": "^3.3.1",
"reflect-metadata": "^0.1.13",
"semver": "^7.3.5",
"unity-changeset": "^1.6.0",
"uuid": "^8.3.2",
"yaml": "^1.10.2"
"semver": "^7.5.2",
"ts-md5": "^1.3.1",
"unity-changeset": "^2.0.0",
"uuid": "^9.0.0",
"yaml": "^2.2.2"
},
"devDependencies": {
"@arkweid/lefthook": "^0.7.7",
"@types/base-64": "^1.0.0",
"@types/jest": "^27.4.1",
"@types/node": "^17.0.23",
"@types/semver": "^7.3.9",
"@types/uuid": "^9.0.0",
"@typescript-eslint/parser": "4.8.1",
"@vercel/ncc": "^0.33.3",
"@vercel/ncc": "^0.36.1",
"cross-env": "^7.0.3",
"eslint": "7.17.0",
"eslint": "^7.23.0",
"eslint-config-prettier": "8.1.0",
"eslint-plugin-github": "^4.1.1",
"eslint-plugin-jest": "24.1.3",
@ -59,11 +71,17 @@
"eslint-plugin-unicorn": "28.0.2",
"jest": "^27.5.1",
"jest-circus": "^27.5.1",
"jest-fail-on-console": "^2.3.0",
"jest-fail-on-console": "^3.0.2",
"js-yaml": "^4.1.0",
"lefthook": "^1.6.1",
"prettier": "^2.5.1",
"ts-jest": "^27.1.3",
"ts-node": "10.4.0",
"typescript": "4.1.3"
"ts-node": "10.8.1",
"typescript": "4.7.4",
"yarn-audit-fix": "^9.3.8"
},
"volta": {
"node": "20.5.1",
"yarn": "1.22.19"
}
}
}

15
scripts/game-ci.bat Normal file
View File

@ -0,0 +1,15 @@
echo "installing game-ci cli"
if exist %UserProfile%\AppData\LocalLow\game-ci\ (
echo Installed Updating
git -C %UserProfile%\AppData\LocalLow\game-ci\ fetch
git -C %UserProfile%\AppData\LocalLow\game-ci\ reset --hard
git -C %UserProfile%\AppData\LocalLow\game-ci\ pull
git -C %UserProfile%\AppData\LocalLow\game-ci\ branch
) else (
echo Not Installed Downloading...
mkdir %UserProfile%\AppData\LocalLow\game-ci\
git clone https://github.com/game-ci/unity-builder %UserProfile%\AppData\LocalLow\game-ci\
)
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ install
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ run gcp-secrets-cli %* --projectPath %cd% --awsStackName game-ci-cli

View File

@ -3,6 +3,7 @@ import { Action, BuildParameters, Cache, CloudRunner, Docker, ImageTag, Output }
import { Cli } from './model/cli/cli';
import MacBuilder from './model/mac-builder';
import PlatformSetup from './model/platform-setup';
async function runMain() {
try {
if (Cli.InitCliMode()) {
@ -18,22 +19,35 @@ async function runMain() {
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);
if (buildParameters.cloudRunnerCluster !== 'local') {
await CloudRunner.run(buildParameters, baseImage.toString());
} else {
let exitCode = -1;
if (buildParameters.providerStrategy === 'local') {
core.info('Building locally');
await PlatformSetup.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') {
MacBuilder.run(actionFolder, workspace, buildParameters);
} else {
await Docker.run(baseImage, { workspace, actionFolder, ...buildParameters });
}
exitCode =
process.platform === 'darwin'
? await MacBuilder.run(actionFolder)
: await Docker.run(baseImage.toString(), {
workspace,
actionFolder,
...buildParameters,
});
} else {
await CloudRunner.run(buildParameters, baseImage.toString());
exitCode = 0;
}
// Set output
await Output.setBuildVersion(buildParameters.buildVersion);
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
await Output.setEngineExitCode(exitCode);
if (exitCode !== 0) {
core.setFailed(`Build failed with exit code ${exitCode}`);
}
} catch (error) {
core.setFailed((error as Error).message);
}
}
runMain();

View File

@ -1,4 +1,4 @@
import { stat } from 'fs/promises';
import { stat } from 'node:fs/promises';
describe('Integrity tests', () => {
describe('package-lock.json', () => {

View File

@ -1,5 +1,5 @@
import path from 'path';
import fs from 'fs';
import path from 'node:path';
import fs from 'node:fs';
import Action from './action';
describe('Action', () => {

View File

@ -1,23 +1,27 @@
import path from 'path';
import path from 'node:path';
class Action {
static get supportedPlatforms() {
static get supportedPlatforms(): string[] {
return ['linux', 'win32', 'darwin'];
}
static get isRunningLocally() {
static get isRunningLocally(): boolean {
return process.env.RUNNER_WORKSPACE === undefined;
}
static get isRunningFromSource() {
static get isRunningFromSource(): boolean {
return path.basename(__dirname) === 'model';
}
static get canonicalName() {
static get canonicalName(): string {
if (Action.isRunningFromSource) {
return path.basename(path.dirname(path.join(path.dirname(__filename), '/..')));
}
return 'unity-builder';
}
static get rootFolder() {
static get rootFolder(): string {
if (Action.isRunningFromSource) {
return path.dirname(path.dirname(path.dirname(__filename)));
}
@ -25,12 +29,12 @@ class Action {
return path.dirname(path.dirname(__filename));
}
static get actionFolder() {
static get actionFolder(): string {
return `${Action.rootFolder}/dist`;
}
static get workspace() {
return process.env.GITHUB_WORKSPACE;
static get workspace(): string {
return process.env.GITHUB_WORKSPACE!;
}
static checkCompatibility() {

View File

@ -3,15 +3,15 @@ import AndroidVersioning from './android-versioning';
describe('Android Versioning', () => {
describe('versionToVersionCode', () => {
it('defaults to 0 when versioning strategy is none', () => {
expect(AndroidVersioning.versionToVersionCode('none')).toBe(0);
expect(AndroidVersioning.versionToVersionCode('none')).toBe('0');
});
it('defaults to 1 when version is not a valid semver', () => {
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe(1);
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe('1');
});
it('returns a number', () => {
expect(AndroidVersioning.versionToVersionCode('123.456.789')).toBe(123456789);
expect(AndroidVersioning.versionToVersionCode('123.456.789')).toBe('123456789');
});
it('throw when generated version code is too large', () => {
@ -21,11 +21,11 @@ describe('Android Versioning', () => {
describe('determineVersionCode', () => {
it('defaults to parsed version', () => {
expect(AndroidVersioning.determineVersionCode('1.2.3', '')).toBe(1002003);
expect(AndroidVersioning.determineVersionCode('1.2.3', '')).toBe('1002003');
});
it('use specified code', () => {
expect(AndroidVersioning.determineVersionCode('1.2.3', 2)).toBe(2);
expect(AndroidVersioning.determineVersionCode('1.2.3', '2')).toBe('2');
});
});

View File

@ -2,19 +2,19 @@ import * as core from '@actions/core';
import * as semver from 'semver';
export default class AndroidVersioning {
static determineVersionCode(version, inputVersionCode) {
if (!inputVersionCode) {
static determineVersionCode(version: string, inputVersionCode: string): string {
if (inputVersionCode === '') {
return AndroidVersioning.versionToVersionCode(version);
}
return inputVersionCode;
}
static versionToVersionCode(version) {
static versionToVersionCode(version: string): string {
if (version === 'none') {
core.info(`Versioning strategy is set to ${version}, so android version code should not be applied.`);
return 0;
return '0';
}
const parsedVersion = semver.parse(version);
@ -22,7 +22,7 @@ export default class AndroidVersioning {
if (!parsedVersion) {
core.warning(`Could not parse "${version}" to semver, defaulting android version code to 1`);
return 1;
return '1';
}
// The greatest value Google Plays allows is 2100000000.
@ -36,10 +36,10 @@ export default class AndroidVersioning {
}
core.info(`Using android versionCode ${versionCode}`);
return versionCode;
return versionCode.toString();
}
static determineSdkManagerParameters(targetSdkVersion) {
static determineSdkManagerParameters(targetSdkVersion: string) {
const parsedVersion = Number.parseInt(targetSdkVersion.slice(-2), 10);
return Number.isNaN(parsedVersion) ? '' : `platforms;android-${parsedVersion}`;

View File

@ -5,21 +5,17 @@ import BuildParameters from './build-parameters';
import Input from './input';
import Platform from './platform';
// Todo - Don't use process.env directly, that's what the input model class is for.
const testLicense =
'<?xml version="1.0" encoding="UTF-8"?><root>\n <License id="Terms">\n <MachineBindings>\n <Binding Key="1" Value="576562626572264761624c65526f7578"/>\n <Binding Key="2" Value="576562626572264761624c65526f7578"/>\n </MachineBindings>\n <MachineID Value="D7nTUnjNAmtsUMcnoyrqkgIbYdM="/>\n <SerialHash Value="2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80"/>\n <Features>\n <Feature Value="33"/>\n <Feature Value="1"/>\n <Feature Value="12"/>\n <Feature Value="2"/>\n <Feature Value="24"/>\n <Feature Value="3"/>\n <Feature Value="36"/>\n <Feature Value="17"/>\n <Feature Value="19"/>\n <Feature Value="62"/>\n </Features>\n <DeveloperData Value="AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg=="/>\n <SerialMasked Value="F4-BGRX-XD4E-ZCWV-C5JW-XXXX"/>\n <StartDate Value="2021-02-08T00:00:00"/>\n <UpdateDate Value="2021-02-09T00:34:57"/>\n <InitialActivationDate Value="2021-02-08T00:34:56"/>\n <LicenseVersion Value="6.x"/>\n <ClientProvidedVersion Value="2018.4.30f1"/>\n <AlwaysOnline Value="false"/>\n <Entitlements>\n <Entitlement Ns="unity_editor" Tag="UnityPersonal" Type="EDITOR" ValidTo="9999-12-31T00:00:00"/>\n <Entitlement Ns="unity_editor" Tag="DarkSkin" Type="EDITOR_FEATURE" ValidTo="9999-12-31T00:00:00"/>\n </Entitlements>\n </License>\n<Signature xmlns="http://www.w3.org/2000/09/xmldsig#"><SignedInfo><CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments"/><SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/><Reference URI="#Terms"><Transforms><Transform Algorithm="http://www.w3.org/2000/09/xmldsig#enveloped-signature"/></Transforms><DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>';
process.env.UNITY_LICENSE = testLicense;
const determineVersion = jest.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37');
const determineUnityVersion = jest
.spyOn(UnityVersioning, 'determineUnityVersion')
.mockImplementation(() => '2019.2.11f1');
const determineSdkManagerParameters = jest
.spyOn(AndroidVersioning, 'determineSdkManagerParameters')
.mockImplementation(() => 'platforms;android-30');
afterEach(() => {
jest.clearAllMocks();
jest.restoreAllMocks();
});
beforeEach(() => {
jest.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37');
process.env.UNITY_LICENSE = testLicense; // Todo - Don't use process.env directly, that's what the input model class is for.
});
describe('BuildParameters', () => {
@ -29,48 +25,62 @@ describe('BuildParameters', () => {
});
it('determines the version only once', async () => {
jest.spyOn(Versioning, 'determineBuildVersion').mockImplementation(async () => '1.3.37');
await BuildParameters.create();
expect(determineVersion).toHaveBeenCalledTimes(1);
await expect(Versioning.determineBuildVersion).toHaveBeenCalledTimes(1);
});
it('determines the unity version only once', async () => {
jest.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1');
await BuildParameters.create();
expect(determineUnityVersion).toHaveBeenCalledTimes(1);
expect(UnityVersioning.determineUnityVersion).toHaveBeenCalledTimes(1);
});
it('returns the android version code with provided input', async () => {
const mockValue = '42';
jest.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidVersionCode: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidVersionCode: mockValue }),
);
});
it('returns the android version code from version by default', async () => {
const mockValue = '';
jest.spyOn(Input, 'androidVersionCode', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidVersionCode: 1003037 }));
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidVersionCode: '1003037' }),
);
});
it('determines the android sdk manager parameters only once', async () => {
jest.spyOn(AndroidVersioning, 'determineSdkManagerParameters').mockImplementation(() => 'platforms;android-30');
await BuildParameters.create();
expect(determineSdkManagerParameters).toHaveBeenCalledTimes(1);
expect(AndroidVersioning.determineSdkManagerParameters).toHaveBeenCalledTimes(1);
});
it('returns the targetPlatform', async () => {
const mockValue = 'somePlatform';
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ targetPlatform: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ targetPlatform: mockValue }));
});
it('returns the project path', async () => {
const mockValue = 'path/to/project';
jest.spyOn(UnityVersioning, 'determineUnityVersion').mockImplementation(() => '2019.2.11f1');
jest.spyOn(Input, 'projectPath', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ projectPath: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ projectPath: mockValue }));
});
it('returns the build profile', async () => {
const mockValue = 'path/to/build_profile.asset';
jest.spyOn(Input, 'buildProfile', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildProfile: mockValue }));
});
it('returns the build name', async () => {
const mockValue = 'someBuildName';
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildName: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildName: mockValue }));
});
it('returns the build path', async () => {
@ -79,92 +89,135 @@ describe('BuildParameters', () => {
const expectedBuildPath = `${mockPath}/${mockPlatform}`;
jest.spyOn(Input, 'buildsPath', 'get').mockReturnValue(mockPath);
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockPlatform);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildPath: expectedBuildPath }));
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildPath: expectedBuildPath }),
);
});
it('returns the build file', async () => {
const mockValue = 'someBuildName';
const mockPlatform = 'somePlatform';
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildFile: mockValue }));
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockPlatform);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildFile: mockValue }));
});
test.each([Platform.types.StandaloneWindows, Platform.types.StandaloneWindows64])(
'appends exe for %s',
async (targetPlatform) => {
test.each`
targetPlatform | expectedExtension | androidExportType
${Platform.types.Android} | ${'.apk'} | ${'androidPackage'}
${Platform.types.Android} | ${'.aab'} | ${'androidAppBundle'}
${Platform.types.Android} | ${''} | ${'androidStudioProject'}
${Platform.types.StandaloneWindows} | ${'.exe'} | ${'n/a'}
${Platform.types.StandaloneWindows64} | ${'.exe'} | ${'n/a'}
`(
'appends $expectedExtension for $targetPlatform with androidExportType $androidExportType',
async ({ targetPlatform, expectedExtension, androidExportType }) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}.exe` }),
jest.spyOn(Input, 'androidExportType', 'get').mockReturnValue(androidExportType);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}${expectedExtension}` }),
);
},
);
test.each([Platform.types.Android])('appends apk for %s', async (targetPlatform) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'androidAppBundle', 'get').mockReturnValue(false);
expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}.apk` }),
);
});
test.each([Platform.types.Android])('appends aab for %s', async (targetPlatform) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'androidAppBundle', 'get').mockReturnValue(true);
expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ buildFile: `${targetPlatform}.aab` }),
);
});
test.each`
targetPlatform | androidSymbolType
${Platform.types.Android} | ${'none'}
${Platform.types.Android} | ${'public'}
${Platform.types.Android} | ${'debugging'}
${Platform.types.StandaloneWindows} | ${'none'}
${Platform.types.StandaloneWindows64} | ${'none'}
`(
'androidSymbolType is set to $androidSymbolType when targetPlatform is $targetPlatform and input targetSymbolType is $androidSymbolType',
async ({ targetPlatform, androidSymbolType }) => {
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(targetPlatform);
jest.spyOn(Input, 'androidSymbolType', 'get').mockReturnValue(androidSymbolType);
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(targetPlatform);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidSymbolType }));
},
);
it('returns the build method', async () => {
const mockValue = 'Namespace.ClassName.BuildMethod';
jest.spyOn(Input, 'buildMethod', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildMethod: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildMethod: mockValue }));
});
it('returns the android keystore name', async () => {
const mockValue = 'keystore.keystore';
jest.spyOn(Input, 'androidKeystoreName', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidKeystoreName: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeystoreName: mockValue }),
);
});
it('returns the android keystore base64-encoded content', async () => {
const mockValue = 'secret';
jest.spyOn(Input, 'androidKeystoreBase64', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidKeystoreBase64: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeystoreBase64: mockValue }),
);
});
it('returns the android keystore pass', async () => {
const mockValue = 'secret';
jest.spyOn(Input, 'androidKeystorePass', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidKeystorePass: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeystorePass: mockValue }),
);
});
it('returns the android keyalias name', async () => {
const mockValue = 'secret';
jest.spyOn(Input, 'androidKeyaliasName', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidKeyaliasName: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeyaliasName: mockValue }),
);
});
it('returns the android keyalias pass', async () => {
const mockValue = 'secret';
jest.spyOn(Input, 'androidKeyaliasPass', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidKeyaliasPass: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidKeyaliasPass: mockValue }),
);
});
it('returns the android target sdk version', async () => {
const mockValue = 'AndroidApiLevelAuto';
jest.spyOn(Input, 'androidTargetSdkVersion', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidTargetSdkVersion: mockValue }),
);
});
it('returns the unity licensing server address', async () => {
const mockValue = 'http://example.com';
jest.spyOn(Input, 'unityLicensingServer', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ unityLicensingServer: mockValue }),
);
});
it('throws error when no unity license provider provided', async () => {
delete process.env.UNITY_LICENSE; // Need to delete this as it is set for every test currently
await expect(BuildParameters.create()).rejects.toThrowError();
});
it('return serial when no license server is provided', async () => {
const mockValue = '123';
delete process.env.UNITY_LICENSE; // Need to delete this as it is set for every test currently
process.env.UNITY_SERIAL = mockValue;
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ unitySerial: mockValue }));
delete process.env.UNITY_SERIAL;
});
it('returns the custom parameters', async () => {
const mockValue = '-profile SomeProfile -someBoolean -someValue exampleValue';
jest.spyOn(Input, 'customParameters', 'get').mockReturnValue(mockValue);
expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ customParameters: mockValue }));
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ customParameters: mockValue }));
});
});
});

View File

@ -1,7 +1,7 @@
import { customAlphabet } from 'nanoid';
import AndroidVersioning from './android-versioning';
import CloudRunnerConstants from './cloud-runner/services/cloud-runner-constants';
import CloudRunnerBuildGuid from './cloud-runner/services/cloud-runner-guid';
import CloudRunnerConstants from './cloud-runner/options/cloud-runner-constants';
import CloudRunnerBuildGuid from './cloud-runner/options/cloud-runner-guid';
import Input from './input';
import Platform from './platform';
import UnityVersioning from './unity-versioning';
@ -9,19 +9,31 @@ import Versioning from './versioning';
import { GitRepoReader } from './input-readers/git-repo';
import { GithubCliReader } from './input-readers/github-cli';
import { Cli } from './cli/cli';
import GitHub from './github';
import CloudRunnerOptions from './cloud-runner/options/cloud-runner-options';
import CloudRunner from './cloud-runner/cloud-runner';
import * as core from '@actions/core';
class BuildParameters {
// eslint-disable-next-line no-undef
[key: string]: any;
public editorVersion!: string;
public customImage!: string;
public unitySerial!: string;
public runnerTempPath: string | undefined;
public unityLicensingServer!: string;
public skipActivation!: string;
public runnerTempPath!: string;
public targetPlatform!: string;
public projectPath!: string;
public buildProfile!: string;
public buildName!: string;
public buildPath!: string;
public buildFile!: string;
public buildMethod!: string;
public buildVersion!: string;
public manualExit!: boolean;
public enableGpu!: boolean;
public androidVersionCode!: string;
public androidKeystoreName!: string;
public androidKeystoreBase64!: string;
@ -30,30 +42,35 @@ class BuildParameters {
public androidKeyaliasPass!: string;
public androidTargetSdkVersion!: string;
public androidSdkManagerParameters!: string;
public androidExportType!: string;
public androidSymbolType!: string;
public dockerCpuLimit!: string;
public dockerMemoryLimit!: string;
public dockerIsolationMode!: string;
public containerRegistryRepository!: string;
public containerRegistryImageVersion!: string;
public customParameters!: string;
public sshAgent!: string;
public cloudRunnerCluster!: string;
public awsBaseStackName!: string;
public sshPublicKeysDirectoryPath!: string;
public providerStrategy!: string;
public gitPrivateToken!: string;
public awsStackName!: string;
public kubeConfig!: string;
public cloudRunnerMemory!: string;
public cloudRunnerCpu!: string;
public containerMemory!: string;
public containerCpu!: string;
public kubeVolumeSize!: string;
public kubeVolume!: string;
public kubeStorageClass!: string;
public runAsHostUser!: string;
public chownFilesTo!: string;
public customJobHooks!: string;
public cachePushOverrideCommand!: string;
public cachePullOverrideCommand!: string;
public readInputFromOverrideList!: string;
public readInputOverrideCommand!: string;
public checkDependencyHealthOverride!: string;
public startDependenciesOverride!: string;
public commandHooks!: string;
public pullInputList!: string[];
public inputPullCommand!: string;
public cacheKey!: string;
public postBuildSteps!: string;
public preBuildSteps!: string;
public postBuildContainerHooks!: string;
public preBuildContainerHooks!: string;
public customJob!: string;
public runNumber!: string;
public branch!: string;
@ -62,46 +79,88 @@ class BuildParameters {
public logId!: string;
public buildGuid!: string;
public cloudRunnerBranch!: string;
public cloudRunnerIntegrationTests!: boolean;
public cloudRunnerBuilderPlatform!: string | undefined;
public cloudRunnerDebug!: boolean | undefined;
public buildPlatform!: string | undefined;
public isCliMode!: boolean;
public maxRetainedWorkspaces!: number;
public useLargePackages!: boolean;
public useCompressionStrategy!: boolean;
public garbageMaxAge!: number;
public githubChecks!: boolean;
public asyncWorkflow!: boolean;
public githubCheckId!: string;
public finalHooks!: string[];
public skipLfs!: boolean;
public skipCache!: boolean;
public cacheUnityInstallationOnMac!: boolean;
public unityHubVersionOnMac!: string;
public dockerWorkspacePath!: string;
public static shouldUseRetainedWorkspaceMode(buildParameters: BuildParameters) {
return buildParameters.maxRetainedWorkspaces > 0 && CloudRunner.lockedWorkspace !== ``;
}
static async create(): Promise<BuildParameters> {
const buildFile = this.parseBuildFile(Input.buildName, Input.targetPlatform, Input.androidAppBundle);
const buildFile = this.parseBuildFile(Input.buildName, Input.targetPlatform, Input.androidExportType);
const editorVersion = UnityVersioning.determineUnityVersion(Input.projectPath, Input.unityVersion);
const buildVersion = await Versioning.determineBuildVersion(Input.versioningStrategy, Input.specifiedVersion);
const androidVersionCode = AndroidVersioning.determineVersionCode(buildVersion, Input.androidVersionCode);
const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(Input.androidTargetSdkVersion);
// Todo - Don't use process.env directly, that's what the input model class is for.
// ---
let unitySerial = '';
if (!process.env.UNITY_SERIAL && Input.githubInputEnabled) {
// No serial was present, so it is a personal license that we need to convert
if (!process.env.UNITY_LICENSE) {
throw new Error(`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`);
const androidSymbolExportType = Input.androidSymbolType;
if (Platform.isAndroid(Input.targetPlatform)) {
switch (androidSymbolExportType) {
case 'none':
case 'public':
case 'debugging':
break;
default:
throw new Error(
`Invalid androidSymbolType: ${Input.androidSymbolType}. Must be one of: none, public, debugging`,
);
}
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
} else {
unitySerial = process.env.UNITY_SERIAL!;
}
let unitySerial = '';
if (Input.unityLicensingServer === '') {
if (!Input.unitySerial && GitHub.githubInputEnabled) {
// No serial was present, so it is a personal license that we need to convert
if (!Input.unityLicense) {
throw new Error(
`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`,
);
}
unitySerial = this.getSerialFromLicenseFile(Input.unityLicense);
} else {
unitySerial = Input.unitySerial!;
}
}
if (unitySerial !== undefined && unitySerial.length === 27) {
core.setSecret(unitySerial);
core.setSecret(`${unitySerial.slice(0, -4)}XXXX`);
}
return {
editorVersion,
customImage: Input.customImage,
unitySerial,
runnerTempPath: process.env.RUNNER_TEMP,
unityLicensingServer: Input.unityLicensingServer,
skipActivation: Input.skipActivation,
runnerTempPath: Input.runnerTempPath,
targetPlatform: Input.targetPlatform,
projectPath: Input.projectPath,
buildProfile: Input.buildProfile,
buildName: Input.buildName,
buildPath: `${Input.buildsPath}/${Input.targetPlatform}`,
buildFile,
buildMethod: Input.buildMethod,
buildVersion,
manualExit: Input.manualExit,
enableGpu: Input.enableGpu,
androidVersionCode,
androidKeystoreName: Input.androidKeystoreName,
androidKeystoreBase64: Input.androidKeystoreBase64,
@ -110,56 +169,84 @@ class BuildParameters {
androidKeyaliasPass: Input.androidKeyaliasPass,
androidTargetSdkVersion: Input.androidTargetSdkVersion,
androidSdkManagerParameters,
androidExportType: Input.androidExportType,
androidSymbolType: androidSymbolExportType,
customParameters: Input.customParameters,
sshAgent: Input.sshAgent,
gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath,
gitPrivateToken: Input.gitPrivateToken ?? (await GithubCliReader.GetGitHubAuthToken()),
runAsHostUser: Input.runAsHostUser,
chownFilesTo: Input.chownFilesTo,
cloudRunnerCluster: Input.cloudRunnerCluster,
cloudRunnerBuilderPlatform: Input.cloudRunnerBuilderPlatform,
awsBaseStackName: Input.awsBaseStackName,
kubeConfig: Input.kubeConfig,
cloudRunnerMemory: Input.cloudRunnerMemory,
cloudRunnerCpu: Input.cloudRunnerCpu,
kubeVolumeSize: Input.kubeVolumeSize,
kubeVolume: Input.kubeVolume,
postBuildSteps: Input.postBuildSteps,
preBuildSteps: Input.preBuildSteps,
customJob: Input.customJob,
dockerCpuLimit: Input.dockerCpuLimit,
dockerMemoryLimit: Input.dockerMemoryLimit,
dockerIsolationMode: Input.dockerIsolationMode,
containerRegistryRepository: Input.containerRegistryRepository,
containerRegistryImageVersion: Input.containerRegistryImageVersion,
providerStrategy: CloudRunnerOptions.providerStrategy,
buildPlatform: CloudRunnerOptions.buildPlatform,
kubeConfig: CloudRunnerOptions.kubeConfig,
containerMemory: CloudRunnerOptions.containerMemory,
containerCpu: CloudRunnerOptions.containerCpu,
kubeVolumeSize: CloudRunnerOptions.kubeVolumeSize,
kubeVolume: CloudRunnerOptions.kubeVolume,
postBuildContainerHooks: CloudRunnerOptions.postBuildContainerHooks,
preBuildContainerHooks: CloudRunnerOptions.preBuildContainerHooks,
customJob: CloudRunnerOptions.customJob,
runNumber: Input.runNumber,
branch: Input.branch.replace('/head', '') || (await GitRepoReader.GetBranch()),
cloudRunnerBranch: Input.cloudRunnerBranch.split('/').reverse()[0],
cloudRunnerIntegrationTests: Input.cloudRunnerTests,
githubRepo: Input.githubRepo || (await GitRepoReader.GetRemote()) || 'game-ci/unity-builder',
cloudRunnerBranch: CloudRunnerOptions.cloudRunnerBranch.split('/').reverse()[0],
cloudRunnerDebug: CloudRunnerOptions.cloudRunnerDebug,
githubRepo: (Input.githubRepo ?? (await GitRepoReader.GetRemote())) || 'game-ci/unity-builder',
isCliMode: Cli.isCliMode,
awsStackName: Input.awsBaseStackName,
awsStackName: CloudRunnerOptions.awsStackName,
gitSha: Input.gitSha,
logId: customAlphabet(CloudRunnerConstants.alphabet, 9)(),
buildGuid: CloudRunnerBuildGuid.generateGuid(Input.runNumber, Input.targetPlatform),
customJobHooks: Input.customJobHooks(),
cachePullOverrideCommand: Input.cachePullOverrideCommand(),
cachePushOverrideCommand: Input.cachePushOverrideCommand(),
readInputOverrideCommand: Input.readInputOverrideCommand(),
readInputFromOverrideList: Input.readInputFromOverrideList(),
kubeStorageClass: Input.kubeStorageClass,
checkDependencyHealthOverride: Input.checkDependencyHealthOverride,
startDependenciesOverride: Input.startDependenciesOverride,
cacheKey: Input.cacheKey,
commandHooks: CloudRunnerOptions.commandHooks,
inputPullCommand: CloudRunnerOptions.inputPullCommand,
pullInputList: CloudRunnerOptions.pullInputList,
kubeStorageClass: CloudRunnerOptions.kubeStorageClass,
cacheKey: CloudRunnerOptions.cacheKey,
maxRetainedWorkspaces: Number.parseInt(CloudRunnerOptions.maxRetainedWorkspaces),
useLargePackages: CloudRunnerOptions.useLargePackages,
useCompressionStrategy: CloudRunnerOptions.useCompressionStrategy,
garbageMaxAge: CloudRunnerOptions.garbageMaxAge,
githubChecks: CloudRunnerOptions.githubChecks,
asyncWorkflow: CloudRunnerOptions.asyncCloudRunner,
githubCheckId: CloudRunnerOptions.githubCheckId,
finalHooks: CloudRunnerOptions.finalHooks,
skipLfs: CloudRunnerOptions.skipLfs,
skipCache: CloudRunnerOptions.skipCache,
cacheUnityInstallationOnMac: Input.cacheUnityInstallationOnMac,
unityHubVersionOnMac: Input.unityHubVersionOnMac,
dockerWorkspacePath: Input.dockerWorkspacePath,
};
}
static parseBuildFile(filename, platform, androidAppBundle) {
static parseBuildFile(filename: string, platform: string, androidExportType: string): string {
if (Platform.isWindows(platform)) {
return `${filename}.exe`;
}
if (Platform.isAndroid(platform)) {
return androidAppBundle ? `${filename}.aab` : `${filename}.apk`;
switch (androidExportType) {
case `androidPackage`:
return `${filename}.apk`;
case `androidAppBundle`:
return `${filename}.aab`;
case `androidStudioProject`:
return filename;
default:
throw new Error(
`Unknown Android Export Type: ${androidExportType}. Must be one of androidPackage for apk, androidAppBundle for aab, androidStudioProject for android project`,
);
}
}
return filename;
}
static getSerialFromLicenseFile(license) {
static getSerialFromLicenseFile(license: string) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;

View File

@ -1,5 +1,5 @@
import * as core from '@actions/core';
import fs from 'fs';
import fs from 'node:fs';
import Action from './action';
import Project from './project';

View File

@ -16,7 +16,7 @@ export class CliFunctionsRepository {
});
}
public static GetCliFunctions(key) {
public static GetCliFunctions(key: any) {
const results = CliFunctionsRepository.targets.find((x) => x.key === key);
if (results === undefined || results.length === 0) {
throw new Error(`no CLI mode found for ${key}`);

View File

@ -2,20 +2,23 @@ import { Command } from 'commander-ts';
import { BuildParameters, CloudRunner, ImageTag, Input } from '..';
import * as core from '@actions/core';
import { ActionYamlReader } from '../input-readers/action-yaml';
import CloudRunnerLogger from '../cloud-runner/services/cloud-runner-logger';
import CloudRunnerQueryOverride from '../cloud-runner/services/cloud-runner-query-override';
import CloudRunnerLogger from '../cloud-runner/services/core/cloud-runner-logger';
import CloudRunnerQueryOverride from '../cloud-runner/options/cloud-runner-query-override';
import { CliFunction, CliFunctionsRepository } from './cli-functions-repository';
import { AwsCliCommands } from '../cloud-runner/providers/aws/commands/aws-cli-commands';
import { Caching } from '../cloud-runner/remote-client/caching';
import { LfsHashing } from '../cloud-runner/services/lfs-hashing';
import { LfsHashing } from '../cloud-runner/services/utility/lfs-hashing';
import { RemoteClient } from '../cloud-runner/remote-client';
import CloudRunnerOptionsReader from '../cloud-runner/options/cloud-runner-options-reader';
import GitHub from '../github';
import { OptionValues } from 'commander';
import { InputKey } from '../input';
export class Cli {
public static options;
public static options: OptionValues | undefined;
static get isCliMode() {
return Cli.options !== undefined && Cli.options.mode !== undefined && Cli.options.mode !== '';
}
public static query(key, alternativeKey) {
public static query(key: string, alternativeKey: string) {
if (Cli.options && Cli.options[key] !== undefined) {
return Cli.options[key];
}
@ -27,13 +30,13 @@ export class Cli {
}
public static InitCliMode() {
CliFunctionsRepository.PushCliFunctionSource(AwsCliCommands);
CliFunctionsRepository.PushCliFunctionSource(RemoteClient);
CliFunctionsRepository.PushCliFunctionSource(Caching);
CliFunctionsRepository.PushCliFunctionSource(LfsHashing);
CliFunctionsRepository.PushCliFunctionSource(RemoteClient);
const program = new Command();
program.version('0.0.1');
const properties = Object.getOwnPropertyNames(Input);
const properties = CloudRunnerOptionsReader.GetProperties();
const actionYamlReader: ActionYamlReader = new ActionYamlReader();
for (const element of properties) {
program.option(`--${element} <${element}>`, actionYamlReader.GetActionYamlValue(element));
@ -48,6 +51,8 @@ export class Cli {
program.option('--cachePushFrom <cachePushFrom>', 'cache push from source folder');
program.option('--cachePushTo <cachePushTo>', 'cache push to caching folder');
program.option('--artifactName <artifactName>', 'caching artifact name');
program.option('--select <select>', 'select a particular resource');
program.option('--logFile <logFile>', 'output to log file (log stream only)');
program.parse(process.argv);
Cli.options = program.opts();
@ -55,43 +60,116 @@ export class Cli {
}
static async RunCli(): Promise<void> {
Input.githubInputEnabled = false;
if (Cli.options['populateOverride'] === `true`) {
GitHub.githubInputEnabled = false;
if (Cli.options!['populateOverride'] === `true`) {
await CloudRunnerQueryOverride.PopulateQueryOverrideInput();
}
Cli.logInput();
const results = CliFunctionsRepository.GetCliFunctions(Cli.options.mode);
if (Cli.options!['logInput']) {
Cli.logInput();
}
const results = CliFunctionsRepository.GetCliFunctions(Cli.options?.mode);
CloudRunnerLogger.log(`Entrypoint: ${results.key}`);
Cli.options.versioning = 'None';
Cli.options!.versioning = 'None';
return await results.target[results.propertyKey]();
CloudRunner.buildParameters = await BuildParameters.create();
CloudRunner.buildParameters.buildGuid = process.env.BUILD_GUID || ``;
CloudRunnerLogger.log(`Build Params:
${JSON.stringify(CloudRunner.buildParameters, undefined, 4)}
`);
CloudRunner.lockedWorkspace = process.env.LOCKED_WORKSPACE || ``;
CloudRunnerLogger.log(`Locked Workspace: ${CloudRunner.lockedWorkspace}`);
await CloudRunner.setup(CloudRunner.buildParameters);
return await results.target[results.propertyKey](Cli.options);
}
@CliFunction(`print-input`, `prints all input`)
private static logInput() {
core.info(`\n`);
core.info(`INPUT:`);
const properties = Object.getOwnPropertyNames(Input);
const properties = CloudRunnerOptionsReader.GetProperties();
for (const element of properties) {
if (
Input[element] !== undefined &&
Input[element] !== '' &&
typeof Input[element] !== `function` &&
element in Input &&
Input[element as InputKey] !== undefined &&
Input[element as InputKey] !== '' &&
typeof Input[element as InputKey] !== `function` &&
element !== 'length' &&
element !== 'cliOptions' &&
element !== 'prototype'
) {
core.info(`${element} ${Input[element]}`);
core.info(`${element} ${Input[element as InputKey]}`);
}
}
core.info(`\n`);
}
@CliFunction(`cli`, `runs a cloud runner build`)
@CliFunction(`cli-build`, `runs a cloud runner build`)
public static async CLIBuild(): Promise<string> {
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
return await CloudRunner.run(buildParameter, baseImage.toString());
return (await CloudRunner.run(buildParameter, baseImage.toString())).BuildResults;
}
@CliFunction(`async-workflow`, `runs a cloud runner build`)
public static async asyncronousWorkflow(): Promise<string> {
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
await CloudRunner.setup(buildParameter);
return (await CloudRunner.run(buildParameter, baseImage.toString())).BuildResults;
}
@CliFunction(`checks-update`, `runs a cloud runner build`)
public static async checksUpdate() {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
const input = JSON.parse(process.env.CHECKS_UPDATE || ``);
core.info(`Checks Update ${process.env.CHECKS_UPDATE}`);
if (input.mode === `create`) {
throw new Error(`Not supported: only use update`);
} else if (input.mode === `update`) {
await GitHub.updateGitHubCheckRequest(input.data);
}
}
@CliFunction(`garbage-collect`, `runs garbage collection`)
public static async GarbageCollect(): Promise<string> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
return await CloudRunner.Provider.garbageCollect(``, false, 0, false, false);
}
@CliFunction(`list-resources`, `lists active resources`)
public static async ListResources(): Promise<string[]> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
const result = await CloudRunner.Provider.listResources();
CloudRunnerLogger.log(JSON.stringify(result, undefined, 4));
return result.map((x) => x.Name);
}
@CliFunction(`list-worfklow`, `lists running workflows`)
public static async ListWorfklow(): Promise<string[]> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
return (await CloudRunner.Provider.listWorkflow()).map((x) => x.Name);
}
@CliFunction(`watch`, `follows logs of a running workflow`)
public static async Watch(): Promise<string> {
const buildParameter = await BuildParameters.create();
await CloudRunner.setup(buildParameter);
return await CloudRunner.Provider.watchWorkflow();
}
}

View File

@ -1,142 +0,0 @@
import { BuildParameters, ImageTag } from '..';
import CloudRunner from './cloud-runner';
import Input from '../input';
import { CloudRunnerStatics } from './cloud-runner-statics';
import { TaskParameterSerializer } from './services/task-parameter-serializer';
import UnityVersioning from '../unity-versioning';
import { Cli } from '../cli/cli';
import CloudRunnerLogger from './services/cloud-runner-logger';
import { v4 as uuidv4 } from 'uuid';
describe('Cloud Runner', () => {
it('responds', () => {});
});
describe('Cloud Runner', () => {
const testSecretName = 'testSecretName';
const testSecretValue = 'testSecretValue';
if (Input.cloudRunnerTests) {
it('All build parameters sent to cloud runner as env vars', async () => {
// Build parameters
Cli.options = {
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.read('test-project'),
targetPlatform: 'StandaloneLinux64',
customJob: `
- name: 'step 1'
image: 'alpine'
commands: 'printenv'
secrets:
- name: '${testSecretName}'
value: '${testSecretValue}'
`,
};
Input.githubInputEnabled = false;
// Setup parameters
const buildParameter = await BuildParameters.create();
Input.githubInputEnabled = true;
const baseImage = new ImageTag(buildParameter);
// Run the job
const file = await CloudRunner.run(buildParameter, baseImage.toString());
// Assert results
expect(file).toContain(JSON.stringify(buildParameter));
expect(file).toContain(`${Input.ToEnvVarFormat(testSecretName)}=${testSecretValue}`);
const environmentVariables = TaskParameterSerializer.readBuildEnvironmentVariables();
const newLinePurgedFile = file
.replace(/\s+/g, '')
.replace(new RegExp(`\\[${CloudRunnerStatics.logPrefix}\\]`, 'g'), '');
for (const element of environmentVariables) {
if (element.value !== undefined && typeof element.value !== 'function') {
if (typeof element.value === `string`) {
element.value = element.value.replace(/\s+/g, '');
}
CloudRunnerLogger.log(`checking input/build param ${element.name} ${element.value}`);
}
}
for (const element of environmentVariables) {
if (element.value !== undefined && typeof element.value !== 'function') {
expect(newLinePurgedFile).toContain(`${element.name}`);
expect(newLinePurgedFile).toContain(`${element.name}=${element.value}`);
}
}
delete Cli.options;
}, 1000000);
it('Run one build it should not use cache, run subsequent build which should use cache', async () => {
Cli.options = {
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.determineUnityVersion('test-project', UnityVersioning.read('test-project')),
targetPlatform: 'StandaloneLinux64',
cacheKey: `test-case-${uuidv4()}`,
};
Input.githubInputEnabled = false;
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
const results = await CloudRunner.run(buildParameter, baseImage.toString());
const libraryString = 'Rebuilding Library because the asset database could not be found!';
const buildSucceededString = 'Build succeeded';
expect(results).toContain(libraryString);
expect(results).toContain(buildSucceededString);
CloudRunnerLogger.log(`run 1 succeeded`);
const buildParameter2 = await BuildParameters.create();
const baseImage2 = new ImageTag(buildParameter2);
const results2 = await CloudRunner.run(buildParameter2, baseImage2.toString());
CloudRunnerLogger.log(`run 2 succeeded`);
expect(results2).toContain(buildSucceededString);
expect(results2).toEqual(expect.not.stringContaining(libraryString));
Input.githubInputEnabled = true;
delete Cli.options;
}, 1000000);
}
it('Local cloud runner returns commands', async () => {
// Build parameters
Cli.options = {
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.read('test-project'),
cloudRunnerCluster: 'local-system',
targetPlatform: 'StandaloneLinux64',
customJob: `
- name: 'step 1'
image: 'alpine'
commands: 'dir'
secrets:
- name: '${testSecretName}'
value: '${testSecretValue}'
`,
};
Input.githubInputEnabled = false;
// Setup parameters
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
// Run the job
await expect(CloudRunner.run(buildParameter, baseImage.toString())).resolves.not.toThrow();
Input.githubInputEnabled = true;
delete Cli.options;
}, 1000000);
it('Test cloud runner returns commands', async () => {
// Build parameters
Cli.options = {
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.read('test-project'),
cloudRunnerCluster: 'test',
targetPlatform: 'StandaloneLinux64',
};
Input.githubInputEnabled = false;
// Setup parameters
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
// Run the job
await expect(CloudRunner.run(buildParameter, baseImage.toString())).resolves.not.toThrow();
Input.githubInputEnabled = true;
delete Cli.options;
}, 1000000);
});

View File

@ -1,44 +1,70 @@
import AwsBuildPlatform from './providers/aws';
import { BuildParameters, Input } from '..';
import Kubernetes from './providers/k8s';
import CloudRunnerLogger from './services/cloud-runner-logger';
import { CloudRunnerStepState } from './cloud-runner-step-state';
import CloudRunnerLogger from './services/core/cloud-runner-logger';
import { CloudRunnerStepParameters } from './options/cloud-runner-step-parameters';
import { WorkflowCompositionRoot } from './workflows/workflow-composition-root';
import { CloudRunnerError } from './error/cloud-runner-error';
import { TaskParameterSerializer } from './services/task-parameter-serializer';
import { TaskParameterSerializer } from './services/core/task-parameter-serializer';
import * as core from '@actions/core';
import CloudRunnerSecret from './services/cloud-runner-secret';
import CloudRunnerSecret from './options/cloud-runner-secret';
import { ProviderInterface } from './providers/provider-interface';
import CloudRunnerEnvironmentVariable from './services/cloud-runner-environment-variable';
import CloudRunnerEnvironmentVariable from './options/cloud-runner-environment-variable';
import TestCloudRunner from './providers/test';
import LocalCloudRunner from './providers/local';
import LocalDockerCloudRunner from './providers/local-docker';
import LocalDockerCloudRunner from './providers/docker';
import GitHub from '../github';
import SharedWorkspaceLocking from './services/core/shared-workspace-locking';
import { FollowLogStreamService } from './services/core/follow-log-stream-service';
import CloudRunnerResult from './services/core/cloud-runner-result';
class CloudRunner {
public static Provider: ProviderInterface;
static buildParameters: BuildParameters;
public static defaultSecrets: CloudRunnerSecret[];
public static cloudRunnerEnvironmentVariables: CloudRunnerEnvironmentVariable[];
private static setup(buildParameters: BuildParameters) {
public static buildParameters: BuildParameters;
private static defaultSecrets: CloudRunnerSecret[];
private static cloudRunnerEnvironmentVariables: CloudRunnerEnvironmentVariable[];
static lockedWorkspace: string = ``;
public static readonly retainedWorkspacePrefix: string = `retained-workspace`;
public static get isCloudRunnerEnvironment() {
return process.env[`GITHUB_ACTIONS`] !== `true`;
}
public static get isCloudRunnerAsyncEnvironment() {
return process.env[`ASYNC_WORKFLOW`] === `true`;
}
public static async setup(buildParameters: BuildParameters) {
CloudRunnerLogger.setup();
CloudRunnerLogger.log(`Setting up cloud runner`);
CloudRunner.buildParameters = buildParameters;
CloudRunner.setupBuildPlatform();
if (CloudRunner.buildParameters.githubCheckId === ``) {
CloudRunner.buildParameters.githubCheckId = await GitHub.createGitHubCheck(CloudRunner.buildParameters.buildGuid);
}
CloudRunner.setupSelectedBuildPlatform();
CloudRunner.defaultSecrets = TaskParameterSerializer.readDefaultSecrets();
CloudRunner.cloudRunnerEnvironmentVariables = TaskParameterSerializer.readBuildEnvironmentVariables();
if (!buildParameters.isCliMode) {
CloudRunner.cloudRunnerEnvironmentVariables =
TaskParameterSerializer.createCloudRunnerEnvironmentVariables(buildParameters);
if (GitHub.githubInputEnabled) {
const buildParameterPropertyNames = Object.getOwnPropertyNames(buildParameters);
for (const element of CloudRunner.cloudRunnerEnvironmentVariables) {
// CloudRunnerLogger.log(`Cloud Runner output ${Input.ToEnvVarFormat(element.name)} = ${element.value}`);
core.setOutput(Input.ToEnvVarFormat(element.name), element.value);
}
for (const element of buildParameterPropertyNames) {
// CloudRunnerLogger.log(`Cloud Runner output ${Input.ToEnvVarFormat(element)} = ${buildParameters[element]}`);
core.setOutput(Input.ToEnvVarFormat(element), buildParameters[element]);
}
core.setOutput(
Input.ToEnvVarFormat(`buildArtifact`),
`build-${CloudRunner.buildParameters.buildGuid}.tar${
CloudRunner.buildParameters.useCompressionStrategy ? '.lz4' : ''
}`,
);
}
FollowLogStreamService.Reset();
}
private static setupBuildPlatform() {
CloudRunnerLogger.log(`Cloud Runner platform selected ${CloudRunner.buildParameters.cloudRunnerCluster}`);
switch (CloudRunner.buildParameters.cloudRunnerCluster) {
private static setupSelectedBuildPlatform() {
CloudRunnerLogger.log(`Cloud Runner platform selected ${CloudRunner.buildParameters.providerStrategy}`);
switch (CloudRunner.buildParameters.providerStrategy) {
case 'k8s':
CloudRunner.Provider = new Kubernetes(CloudRunner.buildParameters);
break;
@ -48,45 +74,114 @@ class CloudRunner {
case 'test':
CloudRunner.Provider = new TestCloudRunner();
break;
case 'local-system':
CloudRunner.Provider = new LocalCloudRunner();
break;
case 'local-docker':
CloudRunner.Provider = new LocalDockerCloudRunner();
break;
case 'local-system':
CloudRunner.Provider = new LocalCloudRunner();
break;
}
}
static async run(buildParameters: BuildParameters, baseImage: string) {
CloudRunner.setup(buildParameters);
if (baseImage.includes(`undefined`)) {
throw new Error(`baseImage is undefined`);
}
await CloudRunner.setup(buildParameters);
await CloudRunner.Provider.setupWorkflow(
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
CloudRunner.buildParameters.branch,
CloudRunner.defaultSecrets,
);
try {
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('Setup shared cloud runner resources');
await CloudRunner.Provider.setup(
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
CloudRunner.buildParameters.branch,
CloudRunner.defaultSecrets,
);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
const output = await new WorkflowCompositionRoot().run(
new CloudRunnerStepState(baseImage, CloudRunner.cloudRunnerEnvironmentVariables, CloudRunner.defaultSecrets),
);
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('Cleanup shared cloud runner resources');
await CloudRunner.Provider.cleanup(
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
CloudRunner.buildParameters.branch,
CloudRunner.defaultSecrets,
);
CloudRunnerLogger.log(`Cleanup complete`);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
if (buildParameters.maxRetainedWorkspaces > 0) {
CloudRunner.lockedWorkspace = SharedWorkspaceLocking.NewWorkspaceName();
return output;
} catch (error) {
const result = await SharedWorkspaceLocking.GetLockedWorkspace(
CloudRunner.lockedWorkspace,
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
);
if (result) {
CloudRunnerLogger.logLine(`Using retained workspace ${CloudRunner.lockedWorkspace}`);
CloudRunner.cloudRunnerEnvironmentVariables = [
...CloudRunner.cloudRunnerEnvironmentVariables,
{ name: `LOCKED_WORKSPACE`, value: CloudRunner.lockedWorkspace },
];
} else {
CloudRunnerLogger.log(`Max retained workspaces reached ${buildParameters.maxRetainedWorkspaces}`);
buildParameters.maxRetainedWorkspaces = 0;
CloudRunner.lockedWorkspace = ``;
}
}
await CloudRunner.updateStatusWithBuildParameters();
const output = await new WorkflowCompositionRoot().run(
new CloudRunnerStepParameters(
baseImage,
CloudRunner.cloudRunnerEnvironmentVariables,
CloudRunner.defaultSecrets,
),
);
await CloudRunner.Provider.cleanupWorkflow(
CloudRunner.buildParameters,
CloudRunner.buildParameters.branch,
CloudRunner.defaultSecrets,
);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
await CloudRunnerError.handleException(error);
if (buildParameters.asyncWorkflow && this.isCloudRunnerEnvironment && this.isCloudRunnerAsyncEnvironment) {
await GitHub.updateGitHubCheck(CloudRunner.buildParameters.buildGuid, `success`, `success`, `completed`);
}
if (BuildParameters.shouldUseRetainedWorkspaceMode(buildParameters)) {
const workspace = CloudRunner.lockedWorkspace || ``;
await SharedWorkspaceLocking.ReleaseWorkspace(
workspace,
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
);
const isLocked = await SharedWorkspaceLocking.IsWorkspaceLocked(workspace, CloudRunner.buildParameters);
if (isLocked) {
throw new Error(
`still locked after releasing ${await SharedWorkspaceLocking.GetAllLocksForWorkspace(
workspace,
buildParameters,
)}`,
);
}
CloudRunner.lockedWorkspace = ``;
}
await GitHub.triggerWorkflowOnComplete(CloudRunner.buildParameters.finalHooks);
if (buildParameters.constantGarbageCollection) {
CloudRunner.Provider.garbageCollect(``, true, buildParameters.garbageMaxAge, true, true);
}
return new CloudRunnerResult(buildParameters, output, true, true, false);
} catch (error: any) {
CloudRunnerLogger.log(JSON.stringify(error, undefined, 4));
await GitHub.updateGitHubCheck(
CloudRunner.buildParameters.buildGuid,
`Failed - Error ${error?.message || error}`,
`failure`,
`completed`,
);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
await CloudRunnerError.handleException(error, CloudRunner.buildParameters, CloudRunner.defaultSecrets);
throw error;
}
}
private static async updateStatusWithBuildParameters() {
const content = { ...CloudRunner.buildParameters };
content.gitPrivateToken = ``;
content.unitySerial = ``;
content.unityEmail = ``;
content.unityPassword = ``;
const jsonContent = JSON.stringify(content, undefined, 4);
await GitHub.updateGitHubCheck(jsonContent, CloudRunner.buildParameters.buildGuid);
}
}
export default CloudRunner;

View File

@ -1,16 +1,15 @@
import CloudRunnerLogger from '../services/cloud-runner-logger';
import CloudRunnerLogger from '../services/core/cloud-runner-logger';
import * as core from '@actions/core';
import CloudRunner from '../cloud-runner';
import CloudRunnerSecret from '../options/cloud-runner-secret';
import BuildParameters from '../../build-parameters';
export class CloudRunnerError {
public static async handleException(error: unknown) {
public static async handleException(error: unknown, buildParameters: BuildParameters, secrets: CloudRunnerSecret[]) {
CloudRunnerLogger.error(JSON.stringify(error, undefined, 4));
core.setFailed('Cloud Runner failed');
await CloudRunner.Provider.cleanup(
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
CloudRunner.buildParameters.branch,
CloudRunner.defaultSecrets,
);
if (CloudRunner.Provider !== undefined) {
await CloudRunner.Provider.cleanupWorkflow(buildParameters, buildParameters.branch, secrets);
}
}
}

View File

@ -1,16 +1,28 @@
import path from 'path';
import { CloudRunner } from '../..';
import path from 'node:path';
import CloudRunnerOptions from './cloud-runner-options';
import CloudRunner from '../cloud-runner';
import BuildParameters from '../../build-parameters';
export class CloudRunnerFolders {
public static readonly repositoryFolder = 'repo';
public static ToLinuxFolder(folder: string) {
return folder.replace(/\\/g, `/`);
}
// Only the following paths that do not start a path.join with another "Full" suffixed property need to start with an absolute /
public static get uniqueCloudRunnerJobFolderAbsolute(): string {
return path.join(`/`, CloudRunnerFolders.buildVolumeFolder, CloudRunner.buildParameters.buildGuid);
return CloudRunner.buildParameters && BuildParameters.shouldUseRetainedWorkspaceMode(CloudRunner.buildParameters)
? path.join(`/`, CloudRunnerFolders.buildVolumeFolder, CloudRunner.lockedWorkspace)
: path.join(`/`, CloudRunnerFolders.buildVolumeFolder, CloudRunner.buildParameters.buildGuid);
}
public static get cacheFolderFull(): string {
public static get cacheFolderForAllFull(): string {
return path.join('/', CloudRunnerFolders.buildVolumeFolder, CloudRunnerFolders.cacheFolder);
}
public static get cacheFolderForCacheKeyFull(): string {
return path.join(
'/',
CloudRunnerFolders.buildVolumeFolder,
@ -20,7 +32,12 @@ export class CloudRunnerFolders {
}
public static get builderPathAbsolute(): string {
return path.join(CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute, `builder`);
return path.join(
CloudRunnerOptions.useSharedBuilder
? `/${CloudRunnerFolders.buildVolumeFolder}`
: CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute,
`builder`,
);
}
public static get repoPathAbsolute(): string {
@ -48,11 +65,11 @@ export class CloudRunnerFolders {
}
public static get lfsCacheFolderFull() {
return path.join(CloudRunnerFolders.cacheFolderFull, `lfs`);
return path.join(CloudRunnerFolders.cacheFolderForCacheKeyFull, `lfs`);
}
public static get libraryCacheFolderFull() {
return path.join(CloudRunnerFolders.cacheFolderFull, `Library`);
return path.join(CloudRunnerFolders.cacheFolderForCacheKeyFull, `Library`);
}
public static get unityBuilderRepoUrl(): string {

View File

@ -0,0 +1,10 @@
import Input from '../../input';
import CloudRunnerOptions from './cloud-runner-options';
class CloudRunnerOptionsReader {
static GetProperties() {
return [...Object.getOwnPropertyNames(Input), ...Object.getOwnPropertyNames(CloudRunnerOptions)];
}
}
export default CloudRunnerOptionsReader;

View File

@ -0,0 +1,283 @@
import { Cli } from '../../cli/cli';
import CloudRunnerQueryOverride from './cloud-runner-query-override';
import GitHub from '../../github';
import * as core from '@actions/core';
class CloudRunnerOptions {
// ### ### ###
// Input Handling
// ### ### ###
public static getInput(query: string): string | undefined {
if (GitHub.githubInputEnabled) {
const coreInput = core.getInput(query);
if (coreInput && coreInput !== '') {
return coreInput;
}
}
const alternativeQuery = CloudRunnerOptions.ToEnvVarFormat(query);
// Query input sources
if (Cli.query(query, alternativeQuery)) {
return Cli.query(query, alternativeQuery);
}
if (CloudRunnerQueryOverride.query(query, alternativeQuery)) {
return CloudRunnerQueryOverride.query(query, alternativeQuery);
}
if (process.env[query] !== undefined) {
return process.env[query];
}
if (alternativeQuery !== query && process.env[alternativeQuery] !== undefined) {
return process.env[alternativeQuery];
}
}
public static ToEnvVarFormat(input: string): string {
if (input.toUpperCase() === input) {
return input;
}
return input
.replace(/([A-Z])/g, ' $1')
.trim()
.toUpperCase()
.replace(/ /g, '_');
}
// ### ### ###
// Provider parameters
// ### ### ###
static get region(): string {
return CloudRunnerOptions.getInput('region') || 'eu-west-2';
}
// ### ### ###
// GitHub parameters
// ### ### ###
static get githubChecks(): boolean {
const value = CloudRunnerOptions.getInput('githubChecks');
return value === `true` || false;
}
static get githubCheckId(): string {
return CloudRunnerOptions.getInput('githubCheckId') || ``;
}
static get githubOwner(): string {
return CloudRunnerOptions.getInput('githubOwner') || CloudRunnerOptions.githubRepo?.split(`/`)[0] || '';
}
static get githubRepoName(): string {
return CloudRunnerOptions.getInput('githubRepoName') || CloudRunnerOptions.githubRepo?.split(`/`)[1] || '';
}
static get finalHooks(): string[] {
return CloudRunnerOptions.getInput('finalHooks')?.split(',') || [];
}
// ### ### ###
// Git syncronization parameters
// ### ### ###
static get githubRepo(): string | undefined {
return CloudRunnerOptions.getInput('GITHUB_REPOSITORY') || CloudRunnerOptions.getInput('GITHUB_REPO') || undefined;
}
static get branch(): string {
if (CloudRunnerOptions.getInput(`GITHUB_REF`)) {
return (
CloudRunnerOptions.getInput(`GITHUB_REF`)?.replace('refs/', '').replace(`head/`, '').replace(`heads/`, '') || ``
);
} else if (CloudRunnerOptions.getInput('branch')) {
return CloudRunnerOptions.getInput('branch') || ``;
} else {
return '';
}
}
// ### ### ###
// Cloud Runner parameters
// ### ### ###
static get buildPlatform(): string {
const input = CloudRunnerOptions.getInput('buildPlatform');
if (input && input !== '') {
return input;
}
if (CloudRunnerOptions.providerStrategy !== 'local') {
return 'linux';
}
return process.platform;
}
static get cloudRunnerBranch(): string {
return CloudRunnerOptions.getInput('cloudRunnerBranch') || 'main';
}
static get providerStrategy(): string {
const provider =
CloudRunnerOptions.getInput('cloudRunnerCluster') || CloudRunnerOptions.getInput('providerStrategy');
if (Cli.isCliMode) {
return provider || 'aws';
}
return provider || 'local';
}
static get containerCpu(): string {
return CloudRunnerOptions.getInput('containerCpu') || `1024`;
}
static get containerMemory(): string {
return CloudRunnerOptions.getInput('containerMemory') || `3072`;
}
static get customJob(): string {
return CloudRunnerOptions.getInput('customJob') || '';
}
// ### ### ###
// Custom commands from files parameters
// ### ### ###
static get containerHookFiles(): string[] {
return CloudRunnerOptions.getInput('containerHookFiles')?.split(`,`) || [];
}
static get commandHookFiles(): string[] {
return CloudRunnerOptions.getInput('commandHookFiles')?.split(`,`) || [];
}
// ### ### ###
// Custom commands from yaml parameters
// ### ### ###
static get commandHooks(): string {
return CloudRunnerOptions.getInput('commandHooks') || '';
}
static get postBuildContainerHooks(): string {
return CloudRunnerOptions.getInput('postBuildContainerHooks') || '';
}
static get preBuildContainerHooks(): string {
return CloudRunnerOptions.getInput('preBuildContainerHooks') || '';
}
// ### ### ###
// Input override handling
// ### ### ###
static get pullInputList(): string[] {
return CloudRunnerOptions.getInput('pullInputList')?.split(`,`) || [];
}
static get inputPullCommand(): string {
const value = CloudRunnerOptions.getInput('inputPullCommand');
if (value === 'gcp-secret-manager') {
return 'gcloud secrets versions access 1 --secret="{0}"';
} else if (value === 'aws-secret-manager') {
return 'aws secretsmanager get-secret-value --secret-id {0}';
}
return value || '';
}
// ### ### ###
// Aws
// ### ### ###
static get awsStackName() {
return CloudRunnerOptions.getInput('awsStackName') || 'game-ci';
}
// ### ### ###
// K8s
// ### ### ###
static get kubeConfig(): string {
return CloudRunnerOptions.getInput('kubeConfig') || '';
}
static get kubeVolume(): string {
return CloudRunnerOptions.getInput('kubeVolume') || '';
}
static get kubeVolumeSize(): string {
return CloudRunnerOptions.getInput('kubeVolumeSize') || '25Gi';
}
static get kubeStorageClass(): string {
return CloudRunnerOptions.getInput('kubeStorageClass') || '';
}
// ### ### ###
// Caching
// ### ### ###
static get cacheKey(): string {
return CloudRunnerOptions.getInput('cacheKey') || CloudRunnerOptions.branch;
}
// ### ### ###
// Utility Parameters
// ### ### ###
static get cloudRunnerDebug(): boolean {
return (
CloudRunnerOptions.getInput(`cloudRunnerTests`) === `true` ||
CloudRunnerOptions.getInput(`cloudRunnerDebug`) === `true` ||
CloudRunnerOptions.getInput(`cloudRunnerDebugTree`) === `true` ||
CloudRunnerOptions.getInput(`cloudRunnerDebugEnv`) === `true` ||
false
);
}
static get skipLfs(): boolean {
return CloudRunnerOptions.getInput(`skipLfs`) === `true`;
}
static get skipCache(): boolean {
return CloudRunnerOptions.getInput(`skipCache`) === `true`;
}
public static get asyncCloudRunner(): boolean {
return CloudRunnerOptions.getInput('asyncCloudRunner') === 'true';
}
public static get useLargePackages(): boolean {
return CloudRunnerOptions.getInput(`useLargePackages`) === `true`;
}
public static get useSharedBuilder(): boolean {
return CloudRunnerOptions.getInput(`useSharedBuilder`) === `true`;
}
public static get useCompressionStrategy(): boolean {
return CloudRunnerOptions.getInput(`useCompressionStrategy`) === `true`;
}
public static get useCleanupCron(): boolean {
return (CloudRunnerOptions.getInput(`useCleanupCron`) || 'true') === 'true';
}
// ### ### ###
// Retained Workspace
// ### ### ###
public static get maxRetainedWorkspaces(): string {
return CloudRunnerOptions.getInput(`maxRetainedWorkspaces`) || `0`;
}
// ### ### ###
// Garbage Collection
// ### ### ###
static get garbageMaxAge(): number {
return Number(CloudRunnerOptions.getInput(`garbageMaxAge`)) || 24;
}
}
export default CloudRunnerOptions;

View File

@ -1,7 +1,8 @@
import Input from '../../input';
import { GenericInputReader } from '../../input-readers/generic-input-reader';
import CloudRunnerOptions from './cloud-runner-options';
const formatFunction = (value, arguments_) => {
const formatFunction = (value: string, arguments_: any[]) => {
for (const element of arguments_) {
value = value.replace(`{${element.key}}`, element.value);
}
@ -10,9 +11,11 @@ const formatFunction = (value, arguments_) => {
};
class CloudRunnerQueryOverride {
static queryOverrides: any;
static queryOverrides: { [key: string]: string } | undefined;
public static query(key, alternativeKey) {
// TODO accept premade secret sources or custom secret source definition yamls
public static query(key: string, alternativeKey: string) {
if (CloudRunnerQueryOverride.queryOverrides && CloudRunnerQueryOverride.queryOverrides[key] !== undefined) {
return CloudRunnerQueryOverride.queryOverrides[key];
}
@ -27,12 +30,12 @@ class CloudRunnerQueryOverride {
return;
}
private static shouldUseOverride(query) {
if (Input.readInputOverrideCommand() !== '') {
if (Input.readInputFromOverrideList() !== '') {
private static shouldUseOverride(query: string) {
if (CloudRunnerOptions.inputPullCommand !== '') {
if (CloudRunnerOptions.pullInputList.length > 0) {
const doesInclude =
Input.readInputFromOverrideList().split(',').includes(query) ||
Input.readInputFromOverrideList().split(',').includes(Input.ToEnvVarFormat(query));
CloudRunnerOptions.pullInputList.includes(query) ||
CloudRunnerOptions.pullInputList.includes(Input.ToEnvVarFormat(query));
return doesInclude ? true : false;
} else {
@ -41,17 +44,19 @@ class CloudRunnerQueryOverride {
}
}
private static async queryOverride(query) {
private static async queryOverride(query: string) {
if (!this.shouldUseOverride(query)) {
throw new Error(`Should not be trying to run override query on ${query}`);
}
return await GenericInputReader.Run(formatFunction(Input.readInputOverrideCommand(), [{ key: 0, value: query }]));
return await GenericInputReader.Run(
formatFunction(CloudRunnerOptions.inputPullCommand, [{ key: 0, value: query }]),
);
}
public static async PopulateQueryOverrideInput() {
const queries = Input.readInputFromOverrideList().split(',');
CloudRunnerQueryOverride.queryOverrides = new Array();
const queries = CloudRunnerOptions.pullInputList;
CloudRunnerQueryOverride.queryOverrides = {};
for (const element of queries) {
if (CloudRunnerQueryOverride.shouldUseOverride(element)) {
CloudRunnerQueryOverride.queryOverrides[element] = await CloudRunnerQueryOverride.queryOverride(element);

View File

@ -1,7 +1,7 @@
import CloudRunnerEnvironmentVariable from './services/cloud-runner-environment-variable';
import CloudRunnerSecret from './services/cloud-runner-secret';
import CloudRunnerEnvironmentVariable from './cloud-runner-environment-variable';
import CloudRunnerSecret from './cloud-runner-secret';
export class CloudRunnerStepState {
export class CloudRunnerStepParameters {
public image: string;
public environment: CloudRunnerEnvironmentVariable[];
public secrets: CloudRunnerSecret[];

View File

@ -1,8 +1,20 @@
import CloudRunnerLogger from '../../services/cloud-runner-logger';
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import * as core from '@actions/core';
import * as SDK from 'aws-sdk';
import {
CloudFormation,
CreateStackCommand,
CreateStackCommandInput,
DescribeStacksCommand,
DescribeStacksCommandInput,
ListStacksCommand,
Parameter,
UpdateStackCommand,
UpdateStackCommandInput,
waitUntilStackCreateComplete,
waitUntilStackUpdateComplete,
} from '@aws-sdk/client-cloudformation';
import { BaseStackFormation } from './cloud-formations/base-stack-formation';
const crypto = require('crypto');
import crypto from 'node:crypto';
export class AWSBaseStack {
constructor(baseStackName: string) {
@ -10,51 +22,49 @@ export class AWSBaseStack {
}
private baseStackName: string;
async setupBaseStack(CF: SDK.CloudFormation) {
async setupBaseStack(CF: CloudFormation) {
const baseStackName = this.baseStackName;
const baseStack = BaseStackFormation.formation;
// Cloud Formation Input
const describeStackInput: SDK.CloudFormation.DescribeStacksInput = {
const describeStackInput: DescribeStacksCommandInput = {
StackName: baseStackName,
};
const parametersWithoutHash: SDK.CloudFormation.Parameter[] = [
{ ParameterKey: 'EnvironmentName', ParameterValue: baseStackName },
];
const parametersWithoutHash: Parameter[] = [{ ParameterKey: 'EnvironmentName', ParameterValue: baseStackName }];
const parametersHash = crypto
.createHash('md5')
.update(baseStack + JSON.stringify(parametersWithoutHash))
.digest('hex');
const parameters: SDK.CloudFormation.Parameter[] = [
const parameters: Parameter[] = [
...parametersWithoutHash,
...[{ ParameterKey: 'Version', ParameterValue: parametersHash }],
];
const updateInput: SDK.CloudFormation.UpdateStackInput = {
const updateInput: UpdateStackCommandInput = {
StackName: baseStackName,
TemplateBody: baseStack,
Parameters: parameters,
Capabilities: ['CAPABILITY_IAM'],
};
const createStackInput: SDK.CloudFormation.CreateStackInput = {
const createStackInput: CreateStackCommandInput = {
StackName: baseStackName,
TemplateBody: baseStack,
Parameters: parameters,
Capabilities: ['CAPABILITY_IAM'],
};
const stacks = await CF.listStacks({
StackStatusFilter: ['UPDATE_COMPLETE', 'CREATE_COMPLETE', 'ROLLBACK_COMPLETE'],
}).promise();
const stacks = await CF.send(
new ListStacksCommand({ StackStatusFilter: ['UPDATE_COMPLETE', 'CREATE_COMPLETE', 'ROLLBACK_COMPLETE'] }),
);
const stackNames = stacks.StackSummaries?.map((x) => x.StackName) || [];
const stackExists: Boolean = stackNames.includes(baseStackName) || false;
const describeStack = async () => {
return await CF.describeStacks(describeStackInput).promise();
return await CF.send(new DescribeStacksCommand(describeStackInput));
};
try {
if (!stackExists) {
CloudRunnerLogger.log(`${baseStackName} stack does not exist (${JSON.stringify(stackNames)})`);
await CF.createStack(createStackInput).promise();
await CF.send(new CreateStackCommand(createStackInput));
CloudRunnerLogger.log(`created stack (version: ${parametersHash})`);
}
const CFState = await describeStack();
@ -65,7 +75,13 @@ export class AWSBaseStack {
const stackVersion = stack.Parameters?.find((x) => x.ParameterKey === 'Version')?.ParameterValue;
if (stack.StackStatus === 'CREATE_IN_PROGRESS') {
await CF.waitFor('stackCreateComplete', describeStackInput).promise();
await waitUntilStackCreateComplete(
{
client: CF,
maxWaitTime: 200,
},
describeStackInput,
);
}
if (stackExists) {
@ -73,7 +89,7 @@ export class AWSBaseStack {
if (parametersHash !== stackVersion) {
CloudRunnerLogger.log(`Attempting update of base stack`);
try {
await CF.updateStack(updateInput).promise();
await CF.send(new UpdateStackCommand(updateInput));
} catch (error: any) {
if (error['message'].includes('No updates are to be performed')) {
CloudRunnerLogger.log(`No updates are to be performed`);
@ -93,7 +109,13 @@ export class AWSBaseStack {
);
}
if (stack.StackStatus === 'UPDATE_IN_PROGRESS') {
await CF.waitFor('stackUpdateComplete', describeStackInput).promise();
await waitUntilStackUpdateComplete(
{
client: CF,
maxWaitTime: 200,
},
describeStackInput,
);
}
}
CloudRunnerLogger.log('base stack is now ready');

View File

@ -1,7 +1,7 @@
import { TaskDefinitionFormation } from './cloud-formations/task-definition-formation';
export class AWSCloudFormationTemplates {
public static getParameterTemplate(p1) {
public static getParameterTemplate(p1: string) {
return `
${p1}:
Type: String
@ -9,7 +9,7 @@ export class AWSCloudFormationTemplates {
`;
}
public static getSecretTemplate(p1) {
public static getSecretTemplate(p1: string) {
return `
${p1}Secret:
Type: AWS::SecretsManager::Secret
@ -19,14 +19,14 @@ export class AWSCloudFormationTemplates {
`;
}
public static getSecretDefinitionTemplate(p1, p2) {
public static getSecretDefinitionTemplate(p1: string, p2: string) {
return `
- Name: '${p1}'
ValueFrom: !Ref ${p2}Secret
`;
}
public static insertAtTemplate(template, insertionKey, insertion) {
public static insertAtTemplate(template: string, insertionKey: string, insertion: string) {
const index = template.search(insertionKey) + insertionKey.length + '\n'.length;
template = [template.slice(0, index), insertion, template.slice(index)].join('');

View File

@ -1,15 +1,15 @@
import CloudRunnerLogger from '../../services/cloud-runner-logger';
import * as SDK from 'aws-sdk';
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import { CloudFormation, DescribeStackEventsCommand } from '@aws-sdk/client-cloudformation';
import * as core from '@actions/core';
import CloudRunner from '../../cloud-runner';
export class AWSError {
static async handleStackCreationFailure(error: any, CF: SDK.CloudFormation, taskDefStackName: string) {
static async handleStackCreationFailure(error: any, CF: CloudFormation, taskDefStackName: string) {
CloudRunnerLogger.log('aws error: ');
core.error(JSON.stringify(error, undefined, 4));
if (CloudRunner.buildParameters.cloudRunnerIntegrationTests) {
if (CloudRunner.buildParameters.cloudRunnerDebug) {
CloudRunnerLogger.log('Getting events and resources for task stack');
const events = (await CF.describeStackEvents({ StackName: taskDefStackName }).promise()).StackEvents;
const events = (await CF.send(new DescribeStackEventsCommand({ StackName: taskDefStackName }))).StackEvents;
CloudRunnerLogger.log(JSON.stringify(events, undefined, 4));
}
}

View File

@ -1,10 +1,21 @@
import * as SDK from 'aws-sdk';
import {
CloudFormation,
CreateStackCommand,
CreateStackCommandInput,
DescribeStackResourcesCommand,
DescribeStacksCommand,
ListStacksCommand,
waitUntilStackCreateComplete,
} from '@aws-sdk/client-cloudformation';
import CloudRunnerAWSTaskDef from './cloud-runner-aws-task-def';
import CloudRunnerSecret from '../../services/cloud-runner-secret';
import CloudRunnerSecret from '../../options/cloud-runner-secret';
import { AWSCloudFormationTemplates } from './aws-cloud-formation-templates';
import CloudRunnerLogger from '../../services/cloud-runner-logger';
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import { AWSError } from './aws-error';
import CloudRunner from '../../cloud-runner';
import { CleanupCronFormation } from './cloud-formations/cleanup-cron-formation';
import CloudRunnerOptions from '../../options/cloud-runner-options';
import { TaskDefinitionFormation } from './cloud-formations/task-definition-formation';
export class AWSJobStack {
private baseStackName: string;
@ -13,7 +24,7 @@ export class AWSJobStack {
}
public async setupCloudFormations(
CF: SDK.CloudFormation,
CF: CloudFormation,
buildGuid: string,
image: string,
entrypoint: string[],
@ -24,20 +35,25 @@ export class AWSJobStack {
): Promise<CloudRunnerAWSTaskDef> {
const taskDefStackName = `${this.baseStackName}-${buildGuid}`;
let taskDefCloudFormation = AWSCloudFormationTemplates.readTaskCloudFormationTemplate();
const cpu = CloudRunner.buildParameters.cloudRunnerCpu || '1024';
const memory = CloudRunner.buildParameters.cloudRunnerMemory || '3072';
taskDefCloudFormation = taskDefCloudFormation.replace(
`ContainerCpu:
Default: 1024`,
`ContainerCpu:
Default: ${Number.parseInt(cpu)}`,
Default: ${Number.parseInt(CloudRunner.buildParameters.containerCpu)}`,
);
taskDefCloudFormation = taskDefCloudFormation.replace(
`ContainerMemory:
Default: 2048`,
`ContainerMemory:
Default: ${Number.parseInt(memory)}`,
Default: ${Number.parseInt(CloudRunner.buildParameters.containerMemory)}`,
);
if (!CloudRunnerOptions.asyncCloudRunner) {
taskDefCloudFormation = AWSCloudFormationTemplates.insertAtTemplate(
taskDefCloudFormation,
'# template resources logstream',
TaskDefinitionFormation.streamLogs,
);
}
for (const secret of secrets) {
secret.ParameterKey = `${buildGuid.replace(/[^\dA-Za-z]/g, '')}${secret.ParameterKey.replace(
/[^\dA-Za-z]/g,
@ -57,7 +73,7 @@ export class AWSJobStack {
);
taskDefCloudFormation = AWSCloudFormationTemplates.insertAtTemplate(
taskDefCloudFormation,
'p2 - secret',
'# template resources secrets',
AWSCloudFormationTemplates.getSecretTemplate(`${secret.ParameterKey}`),
);
taskDefCloudFormation = AWSCloudFormationTemplates.insertAtTemplate(
@ -69,6 +85,7 @@ export class AWSJobStack {
const secretsMappedToCloudFormationParameters = secrets.map((x) => {
return { ParameterKey: x.ParameterKey.replace(/[^\dA-Za-z]/g, ''), ParameterValue: x.ParameterValue };
});
const logGroupName = `${this.baseStackName}/${taskDefStackName}`;
const parameters = [
{
ParameterKey: 'EnvironmentName',
@ -82,6 +99,10 @@ export class AWSJobStack {
ParameterKey: 'ServiceName',
ParameterValue: taskDefStackName,
},
{
ParameterKey: 'LogGroupName',
ParameterValue: logGroupName,
},
{
ParameterKey: 'Command',
ParameterValue: 'echo "this template should be overwritten when running a task"',
@ -101,12 +122,12 @@ export class AWSJobStack {
...secretsMappedToCloudFormationParameters,
];
CloudRunnerLogger.log(
`Starting AWS job with memory: ${CloudRunner.buildParameters.cloudRunnerMemory} cpu: ${CloudRunner.buildParameters.cloudRunnerCpu}`,
`Starting AWS job with memory: ${CloudRunner.buildParameters.containerMemory} cpu: ${CloudRunner.buildParameters.containerCpu}`,
);
let previousStackExists = true;
while (previousStackExists) {
previousStackExists = false;
const stacks = await CF.listStacks().promise();
const stacks = await CF.send(new ListStacksCommand({}));
if (!stacks.StackSummaries) {
throw new Error('Faild to get stacks');
}
@ -115,32 +136,86 @@ export class AWSJobStack {
if (element.StackName === taskDefStackName && element.StackStatus !== 'DELETE_COMPLETE') {
previousStackExists = true;
CloudRunnerLogger.log(`Previous stack still exists: ${JSON.stringify(element)}`);
await new Promise((promise) => setTimeout(promise, 5000));
}
}
}
const createStackInput: SDK.CloudFormation.CreateStackInput = {
const createStackInput: CreateStackCommandInput = {
StackName: taskDefStackName,
TemplateBody: taskDefCloudFormation,
Capabilities: ['CAPABILITY_IAM'],
Parameters: parameters,
};
try {
await CF.createStack(createStackInput).promise();
CloudRunnerLogger.log('Creating cloud runner job');
await CF.waitFor('stackCreateComplete', { StackName: taskDefStackName }).promise();
CloudRunnerLogger.log(`Creating job aws formation ${taskDefStackName}`);
await CF.send(new CreateStackCommand(createStackInput));
await waitUntilStackCreateComplete(
{
client: CF,
maxWaitTime: 200,
},
{ StackName: taskDefStackName },
);
const describeStack = await CF.send(new DescribeStacksCommand({ StackName: taskDefStackName }));
for (const parameter of parameters) {
if (!describeStack.Stacks?.[0].Parameters?.some((x) => x.ParameterKey === parameter.ParameterKey)) {
throw new Error(`Parameter ${parameter.ParameterKey} not found in stack`);
}
}
} catch (error) {
await AWSError.handleStackCreationFailure(error, CF, taskDefStackName);
throw error;
}
const createCleanupStackInput: CreateStackCommandInput = {
StackName: `${taskDefStackName}-cleanup`,
TemplateBody: CleanupCronFormation.formation,
Capabilities: ['CAPABILITY_IAM'],
Parameters: [
{
ParameterKey: 'StackName',
ParameterValue: taskDefStackName,
},
{
ParameterKey: 'DeleteStackName',
ParameterValue: `${taskDefStackName}-cleanup`,
},
{
ParameterKey: 'TTL',
ParameterValue: `1080`,
},
{
ParameterKey: 'BUILDGUID',
ParameterValue: CloudRunner.buildParameters.buildGuid,
},
{
ParameterKey: 'EnvironmentName',
ParameterValue: this.baseStackName,
},
],
};
if (CloudRunnerOptions.useCleanupCron) {
try {
CloudRunnerLogger.log(`Creating job cleanup formation`);
await CF.send(new CreateStackCommand(createCleanupStackInput));
// await CF.waitFor('stackCreateComplete', { StackName: createCleanupStackInput.StackName }).promise();
} catch (error) {
await AWSError.handleStackCreationFailure(error, CF, taskDefStackName);
throw error;
}
}
const taskDefResources = (
await CF.describeStackResources({
StackName: taskDefStackName,
}).promise()
await CF.send(
new DescribeStackResourcesCommand({
StackName: taskDefStackName,
}),
)
).StackResources;
const baseResources = (await CF.describeStackResources({ StackName: this.baseStackName }).promise()).StackResources;
const baseResources = (await CF.send(new DescribeStackResourcesCommand({ StackName: this.baseStackName })))
.StackResources;
return {
taskDefStackName,

View File

@ -1,23 +1,40 @@
import * as AWS from 'aws-sdk';
import CloudRunnerEnvironmentVariable from '../../services/cloud-runner-environment-variable';
import {
DescribeTasksCommand,
ECS,
RunTaskCommand,
RunTaskCommandInput,
Task,
waitUntilTasksRunning,
} from '@aws-sdk/client-ecs';
import {
DescribeStreamCommand,
DescribeStreamCommandOutput,
GetRecordsCommand,
GetRecordsCommandOutput,
GetShardIteratorCommand,
Kinesis,
} from '@aws-sdk/client-kinesis';
import CloudRunnerEnvironmentVariable from '../../options/cloud-runner-environment-variable';
import * as core from '@actions/core';
import CloudRunnerAWSTaskDef from './cloud-runner-aws-task-def';
import * as zlib from 'zlib';
import CloudRunnerLogger from '../../services/cloud-runner-logger';
import * as zlib from 'node:zlib';
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import { Input } from '../../..';
import CloudRunner from '../../cloud-runner';
import { CloudRunnerBuildCommandProcessor } from '../../services/cloud-runner-build-command-process';
import { FollowLogStreamService } from '../../services/follow-log-stream-service';
import { CommandHookService } from '../../services/hooks/command-hook-service';
import { FollowLogStreamService } from '../../services/core/follow-log-stream-service';
import CloudRunnerOptions from '../../options/cloud-runner-options';
import GitHub from '../../../github';
class AWSTaskRunner {
public static ECS: ECS;
public static Kinesis: Kinesis;
private static readonly encodedUnderscore = `$252F`;
static async runTask(
taskDef: CloudRunnerAWSTaskDef,
ECS: AWS.ECS,
CF: AWS.CloudFormation,
environment: CloudRunnerEnvironmentVariable[],
buildGuid: string,
commands: string,
) {
): Promise<{ output: string; shouldCleanup: boolean }> {
const cluster = taskDef.baseResources?.find((x) => x.LogicalResourceId === 'ECSCluster')?.PhysicalResourceId || '';
const taskDefinition =
taskDef.taskDefResources?.find((x) => x.LogicalResourceId === 'TaskDefinition')?.PhysicalResourceId || '';
@ -30,7 +47,7 @@ class AWSTaskRunner {
const streamName =
taskDef.taskDefResources?.find((x) => x.LogicalResourceId === 'KinesisStream')?.PhysicalResourceId || '';
const task = await ECS.runTask({
const runParameters = {
cluster,
taskDefinition,
platformVersion: '1.4.0',
@ -39,7 +56,7 @@ class AWSTaskRunner {
{
name: taskDef.taskDefStackName,
environment,
command: ['-c', CloudRunnerBuildCommandProcessor.ProcessCommands(commands, CloudRunner.buildParameters)],
command: ['-c', CommandHookService.ApplyHooksToCommands(commands, CloudRunner.buildParameters)],
},
],
},
@ -51,49 +68,74 @@ class AWSTaskRunner {
securityGroups: [ContainerSecurityGroup],
},
},
}).promise();
};
if (JSON.stringify(runParameters.overrides.containerOverrides).length > 8192) {
CloudRunnerLogger.log(JSON.stringify(runParameters.overrides.containerOverrides, undefined, 4));
throw new Error(`Container Overrides length must be at most 8192`);
}
const task = await AWSTaskRunner.ECS.send(new RunTaskCommand(runParameters as RunTaskCommandInput));
const taskArn = task.tasks?.[0].taskArn || '';
CloudRunnerLogger.log('Cloud runner job is starting');
await AWSTaskRunner.waitUntilTaskRunning(ECS, taskArn, cluster);
await AWSTaskRunner.waitUntilTaskRunning(taskArn, cluster);
CloudRunnerLogger.log(
`Cloud runner job status is running ${(await AWSTaskRunner.describeTasks(ECS, cluster, taskArn))?.lastStatus}`,
`Cloud runner job status is running ${(await AWSTaskRunner.describeTasks(cluster, taskArn))?.lastStatus} Async:${
CloudRunnerOptions.asyncCloudRunner
}`,
);
const { output, shouldCleanup } = await this.streamLogsUntilTaskStops(
ECS,
CF,
taskDef,
cluster,
taskArn,
streamName,
);
const taskData = await AWSTaskRunner.describeTasks(ECS, cluster, taskArn);
const exitCode = taskData.containers?.[0].exitCode;
const wasSuccessful = exitCode === 0 || (exitCode === undefined && taskData.lastStatus === 'RUNNING');
if (CloudRunnerOptions.asyncCloudRunner) {
const shouldCleanup: boolean = false;
const output: string = '';
CloudRunnerLogger.log(`Watch Cloud Runner To End: false`);
return { output, shouldCleanup };
}
CloudRunnerLogger.log(`Streaming...`);
const { output, shouldCleanup } = await this.streamLogsUntilTaskStops(cluster, taskArn, streamName);
let exitCode;
let containerState;
let taskData;
while (exitCode === undefined) {
await new Promise((resolve) => resolve(10000));
taskData = await AWSTaskRunner.describeTasks(cluster, taskArn);
containerState = taskData.containers?.[0];
exitCode = containerState?.exitCode;
}
CloudRunnerLogger.log(`Container State: ${JSON.stringify(containerState, undefined, 4)}`);
if (exitCode === undefined) {
CloudRunnerLogger.logWarning(`Undefined exitcode for container`);
}
const wasSuccessful = exitCode === 0;
if (wasSuccessful) {
CloudRunnerLogger.log(`Cloud runner job has finished successfully`);
return { output, shouldCleanup };
} else {
if (taskData.stoppedReason === 'Essential container in task exited' && exitCode === 1) {
throw new Error('Container exited with code 1');
}
const message = `Cloud runner job exit code ${exitCode}`;
taskData.overrides = undefined;
taskData.attachments = undefined;
CloudRunnerLogger.log(`${message} ${JSON.stringify(taskData, undefined, 4)}`);
throw new Error(message);
}
if (taskData?.stoppedReason === 'Essential container in task exited' && exitCode === 1) {
throw new Error('Container exited with code 1');
}
throw new Error(`Task failed`);
}
private static async waitUntilTaskRunning(ECS: AWS.ECS, taskArn: string, cluster: string) {
private static async waitUntilTaskRunning(taskArn: string, cluster: string) {
try {
await ECS.waitFor('tasksRunning', { tasks: [taskArn], cluster }).promise();
await waitUntilTasksRunning(
{
client: AWSTaskRunner.ECS,
maxWaitTime: 120,
},
{ tasks: [taskArn], cluster },
);
} catch (error_) {
const error = error_ as Error;
await new Promise((resolve) => setTimeout(resolve, 3000));
CloudRunnerLogger.log(
`Cloud runner job has ended ${
(await AWSTaskRunner.describeTasks(ECS, cluster, taskArn)).containers?.[0].lastStatus
(await AWSTaskRunner.describeTasks(cluster, taskArn)).containers?.[0].lastStatus
}`,
);
@ -102,11 +144,8 @@ class AWSTaskRunner {
}
}
static async describeTasks(ECS: AWS.ECS, clusterName: string, taskArn: string) {
const tasks = await ECS.describeTasks({
cluster: clusterName,
tasks: [taskArn],
}).promise();
static async describeTasks(clusterName: string, taskArn: string) {
const tasks = await AWSTaskRunner.ECS.send(new DescribeTasksCommand({ cluster: clusterName, tasks: [taskArn] }));
if (tasks.tasks?.[0]) {
return tasks.tasks?.[0];
} else {
@ -114,33 +153,26 @@ class AWSTaskRunner {
}
}
static async streamLogsUntilTaskStops(
ECS: AWS.ECS,
CF: AWS.CloudFormation,
taskDef: CloudRunnerAWSTaskDef,
clusterName: string,
taskArn: string,
kinesisStreamName: string,
) {
const kinesis = new AWS.Kinesis();
const stream = await AWSTaskRunner.getLogStream(kinesis, kinesisStreamName);
let iterator = await AWSTaskRunner.getLogIterator(kinesis, stream);
static async streamLogsUntilTaskStops(clusterName: string, taskArn: string, kinesisStreamName: string) {
await new Promise((resolve) => setTimeout(resolve, 3000));
CloudRunnerLogger.log(`Streaming...`);
const stream = await AWSTaskRunner.getLogStream(kinesisStreamName);
let iterator = await AWSTaskRunner.getLogIterator(stream);
const logBaseUrl = `https://${Input.region}.console.aws.amazon.com/cloudwatch/home?region=${Input.region}#logsV2:log-groups/log-group/${CloudRunner.buildParameters.awsBaseStackName}-${CloudRunner.buildParameters.buildGuid}`;
const logBaseUrl = `https://${Input.region}.console.aws.amazon.com/cloudwatch/home?region=${Input.region}#logsV2:log-groups/log-group/${CloudRunner.buildParameters.awsStackName}${AWSTaskRunner.encodedUnderscore}${CloudRunner.buildParameters.awsStackName}-${CloudRunner.buildParameters.buildGuid}`;
CloudRunnerLogger.log(`You view the log stream on AWS Cloud Watch: ${logBaseUrl}`);
await GitHub.updateGitHubCheck(`You view the log stream on AWS Cloud Watch: ${logBaseUrl}`, ``);
let shouldReadLogs = true;
let shouldCleanup = true;
let timestamp: number = 0;
let output = '';
while (shouldReadLogs) {
await new Promise((resolve) => setTimeout(resolve, 1500));
const taskData = await AWSTaskRunner.describeTasks(ECS, clusterName, taskArn);
const taskData = await AWSTaskRunner.describeTasks(clusterName, taskArn);
({ timestamp, shouldReadLogs } = AWSTaskRunner.checkStreamingShouldContinue(taskData, timestamp, shouldReadLogs));
({ iterator, shouldReadLogs, output, shouldCleanup } = await AWSTaskRunner.handleLogStreamIteration(
kinesis,
iterator,
shouldReadLogs,
taskDef,
output,
shouldCleanup,
));
@ -150,23 +182,16 @@ class AWSTaskRunner {
}
private static async handleLogStreamIteration(
kinesis: AWS.Kinesis,
iterator: string,
shouldReadLogs: boolean,
taskDef: CloudRunnerAWSTaskDef,
output: string,
shouldCleanup: boolean,
) {
const records = await kinesis
.getRecords({
ShardIterator: iterator,
})
.promise();
const records = await AWSTaskRunner.Kinesis.send(new GetRecordsCommand({ ShardIterator: iterator }));
iterator = records.NextShardIterator || '';
({ shouldReadLogs, output, shouldCleanup } = AWSTaskRunner.logRecords(
records,
iterator,
taskDef,
shouldReadLogs,
output,
shouldCleanup,
@ -175,7 +200,7 @@ class AWSTaskRunner {
return { iterator, shouldReadLogs, output, shouldCleanup };
}
private static checkStreamingShouldContinue(taskData: AWS.ECS.Task, timestamp: number, shouldReadLogs: boolean) {
private static checkStreamingShouldContinue(taskData: Task, timestamp: number, shouldReadLogs: boolean) {
if (taskData?.lastStatus === 'UNKNOWN') {
CloudRunnerLogger.log('## Cloud runner job unknwon');
}
@ -195,23 +220,21 @@ class AWSTaskRunner {
}
private static logRecords(
records,
records: GetRecordsCommandOutput,
iterator: string,
taskDef: CloudRunnerAWSTaskDef,
shouldReadLogs: boolean,
output: string,
shouldCleanup: boolean,
) {
if (records.Records.length > 0 && iterator) {
for (let index = 0; index < records.Records.length; index++) {
if ((records.Records ?? []).length > 0 && iterator) {
for (const record of records.Records ?? []) {
const json = JSON.parse(
zlib.gunzipSync(Buffer.from(records.Records[index].Data as string, 'base64')).toString('utf8'),
zlib.gunzipSync(Buffer.from(record.Data as unknown as string, 'base64')).toString('utf8'),
);
if (json.messageType === 'DATA_MESSAGE') {
for (let logEventsIndex = 0; logEventsIndex < json.logEvents.length; logEventsIndex++) {
const message = json.logEvents[logEventsIndex].message;
for (const logEvent of json.logEvents) {
({ shouldReadLogs, shouldCleanup, output } = FollowLogStreamService.handleIteration(
message,
logEvent.message,
shouldReadLogs,
shouldCleanup,
output,
@ -224,24 +247,20 @@ class AWSTaskRunner {
return { shouldReadLogs, output, shouldCleanup };
}
private static async getLogStream(kinesis: AWS.Kinesis, kinesisStreamName: string) {
return await kinesis
.describeStream({
StreamName: kinesisStreamName,
})
.promise();
private static async getLogStream(kinesisStreamName: string) {
return await AWSTaskRunner.Kinesis.send(new DescribeStreamCommand({ StreamName: kinesisStreamName }));
}
private static async getLogIterator(kinesis: AWS.Kinesis, stream) {
private static async getLogIterator(stream: DescribeStreamCommandOutput) {
return (
(
await kinesis
.getShardIterator({
await AWSTaskRunner.Kinesis.send(
new GetShardIteratorCommand({
ShardIteratorType: 'TRIM_HORIZON',
StreamName: stream.StreamDescription.StreamName,
ShardId: stream.StreamDescription.Shards[0].ShardId,
})
.promise()
StreamName: stream.StreamDescription?.StreamName ?? '',
ShardId: stream.StreamDescription?.Shards?.[0]?.ShardId || '',
}),
)
).ShardIterator || ''
);
}

View File

@ -47,6 +47,11 @@ Resources:
EnableDnsHostnames: true
CidrBlock: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
MainBucket:
Type: "AWS::S3::Bucket"
Properties:
BucketName: !Ref EnvironmentName
EFSServerSecurityGroup:
Type: AWS::EC2::SecurityGroup
Properties:

View File

@ -1,4 +1,5 @@
AWSTemplateFormatVersion: '2010-09-09'
export class CleanupCronFormation {
public static readonly formation: string = `AWSTemplateFormatVersion: '2010-09-09'
Description: Schedule automatic deletion of CloudFormation stacks
Metadata:
AWS::CloudFormation::Interface:
@ -64,10 +65,10 @@ Resources:
stackName: !Ref 'StackName'
deleteStackName: !Ref 'DeleteStackName'
Handler: "index.handler"
Runtime: "python3.6"
Runtime: "python3.9"
Timeout: "5"
Role:
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
'Fn::ImportValue': !Sub '\${EnvironmentName}:DeleteCFNLambdaExecutionRole'
DeleteStackEventRule:
DependsOn:
- DeleteCFNLambda
@ -130,10 +131,10 @@ Resources:
status = cfnresponse.FAILED
cfnresponse.send(event, context, status, {}, None)
Handler: "index.handler"
Runtime: "python3.6"
Runtime: "python3.9"
Timeout: "5"
Role:
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
'Fn::ImportValue': !Sub '\${EnvironmentName}:DeleteCFNLambdaExecutionRole'
GenerateCronExpression:
Type: "Custom::GenerateCronExpression"
Version: "1.0"
@ -141,3 +142,5 @@ Resources:
Name: !Join [ "", [ 'GenerateCronExpression', !Ref BUILDGUID ] ]
ServiceToken: !GetAtt GenerateCronExpLambda.Arn
ttl: !Ref 'TTL'
`;
}

View File

@ -1,6 +1,9 @@
import CloudRunner from '../../../cloud-runner';
export class TaskDefinitionFormation {
public static readonly description: string = `Game CI Cloud Runner Task Stack`;
public static readonly formation: string = `AWSTemplateFormatVersion: 2010-09-09
public static get formation(): string {
return `AWSTemplateFormatVersion: 2010-09-09
Description: ${TaskDefinitionFormation.description}
Parameters:
EnvironmentName:
@ -11,6 +14,10 @@ Parameters:
Type: String
Default: example
Description: A name for the service
LogGroupName:
Type: String
Default: example
Description: Name to use for the log group created for this task
ImageUrl:
Type: String
Default: nginx
@ -22,11 +29,11 @@ Parameters:
Default: 80
Description: What port number the application inside the docker container is binding to
ContainerCpu:
Default: 1024
Default: ${CloudRunner.buildParameters.containerCpu}
Type: Number
Description: How much CPU to give the container. 1024 is 1 CPU
ContainerMemory:
Default: 2048
Default: ${CloudRunner.buildParameters.containerMemory}
Type: Number
Description: How much memory in megabytes to give the container
BUILDGUID:
@ -68,36 +75,14 @@ Resources:
LogGroup:
Type: 'AWS::Logs::LogGroup'
Properties:
LogGroupName: !Ref ServiceName
LogGroupName: !Ref LogGroupName
Metadata:
'AWS::CloudFormation::Designer':
id: aece53ae-b82d-4267-bc16-ed964b05db27
SubscriptionFilter:
Type: 'AWS::Logs::SubscriptionFilter'
Properties:
FilterPattern: ''
RoleArn:
'Fn::ImportValue': !Sub '${'${EnvironmentName}'}:CloudWatchIAMRole'
LogGroupName: !Ref ServiceName
DestinationArn:
'Fn::GetAtt':
- KinesisStream
- Arn
Metadata:
'AWS::CloudFormation::Designer':
id: 7f809e91-9e5d-4678-98c1-c5085956c480
DependsOn:
- LogGroup
- KinesisStream
KinesisStream:
Type: 'AWS::Kinesis::Stream'
Properties:
Name: !Ref ServiceName
ShardCount: 1
Metadata:
'AWS::CloudFormation::Designer':
id: c6f18447-b879-4696-8873-f981b2cedd2b
# template secrets p2 - secret
# template resources secrets
# template resources logstream
TaskDefinition:
Type: 'AWS::ECS::TaskDefinition'
Properties:
@ -110,7 +95,7 @@ Resources:
EFSVolumeConfiguration:
FilesystemId:
'Fn::ImportValue': !Sub '${'${EnvironmentName}'}:EfsFileStorageId'
TransitEncryption: ENABLED
TransitEncryption: DISABLED
RequiresCompatibilities:
- FARGATE
ExecutionRoleArn:
@ -147,10 +132,38 @@ Resources:
LogConfiguration:
LogDriver: awslogs
Options:
awslogs-group: !Ref ServiceName
awslogs-group: !Ref LogGroupName
awslogs-region: !Ref 'AWS::Region'
awslogs-stream-prefix: !Ref ServiceName
DependsOn:
- LogGroup
`;
}
public static streamLogs = `
SubscriptionFilter:
Type: 'AWS::Logs::SubscriptionFilter'
Properties:
FilterPattern: ''
RoleArn:
'Fn::ImportValue': !Sub '${'${EnvironmentName}'}:CloudWatchIAMRole'
LogGroupName: !Ref LogGroupName
DestinationArn:
'Fn::GetAtt':
- KinesisStream
- Arn
Metadata:
'AWS::CloudFormation::Designer':
id: 7f809e91-9e5d-4678-98c1-c5085956c480
DependsOn:
- LogGroup
- KinesisStream
KinesisStream:
Type: 'AWS::Kinesis::Stream'
Properties:
Name: !Ref ServiceName
ShardCount: 1
Metadata:
'AWS::CloudFormation::Designer':
id: c6f18447-b879-4696-8873-f981b2cedd2b
`;
}

View File

@ -1,9 +1,9 @@
import * as AWS from 'aws-sdk';
import { StackResource } from '@aws-sdk/client-cloudformation';
class CloudRunnerAWSTaskDef {
public taskDefStackName!: string;
public taskDefCloudFormation!: string;
public taskDefResources: AWS.CloudFormation.StackResources | undefined;
public baseResources: AWS.CloudFormation.StackResources | undefined;
public taskDefResources: StackResource[] | undefined;
public baseResources: StackResource[] | undefined;
}
export default CloudRunnerAWSTaskDef;

View File

@ -1,170 +0,0 @@
import AWS from 'aws-sdk';
import { CliFunction } from '../../../../cli/cli-functions-repository';
import Input from '../../../../input';
import CloudRunnerLogger from '../../../services/cloud-runner-logger';
import { BaseStackFormation } from '../cloud-formations/base-stack-formation';
export class AwsCliCommands {
@CliFunction(`aws-list-all`, `List all resources`)
static async awsListAll() {
await AwsCliCommands.awsListStacks(undefined, true);
await AwsCliCommands.awsListTasks();
await AwsCliCommands.awsListLogGroups(undefined, true);
}
@CliFunction(`aws-garbage-collect`, `garbage collect aws resources not in use !WIP!`)
static async garbageCollectAws() {
await AwsCliCommands.cleanup(false);
}
@CliFunction(`aws-garbage-collect-all`, `garbage collect aws resources regardless of whether they are in use`)
static async garbageCollectAwsAll() {
await AwsCliCommands.cleanup(true);
}
@CliFunction(
`aws-garbage-collect-all-1d-older`,
`garbage collect aws resources created more than 1d ago (ignore if they are in use)`,
)
static async garbageCollectAwsAllOlderThanOneDay() {
await AwsCliCommands.cleanup(true, true);
}
static isOlderThan1day(date: any) {
const ageDate = new Date(date.getTime() - Date.now());
return ageDate.getDay() > 0;
}
@CliFunction(`aws-list-stacks`, `List stacks`)
static async awsListStacks(perResultCallback: any = false, verbose: boolean = false) {
process.env.AWS_REGION = Input.region;
const CF = new AWS.CloudFormation();
const stacks =
(await CF.listStacks().promise()).StackSummaries?.filter(
(_x) => _x.StackStatus !== 'DELETE_COMPLETE', // &&
// _x.TemplateDescription === TaskDefinitionFormation.description.replace('\n', ''),
) || [];
CloudRunnerLogger.log(`Stacks ${stacks.length}`);
for (const element of stacks) {
const ageDate = new Date(element.CreationTime.getTime() - Date.now());
if (verbose)
CloudRunnerLogger.log(
`Task Stack ${element.StackName} - Age D${ageDate.getDay()} H${ageDate.getHours()} M${ageDate.getMinutes()}`,
);
if (perResultCallback) await perResultCallback(element);
}
const baseStacks =
(await CF.listStacks().promise()).StackSummaries?.filter(
(_x) =>
_x.StackStatus !== 'DELETE_COMPLETE' && _x.TemplateDescription === BaseStackFormation.baseStackDecription,
) || [];
CloudRunnerLogger.log(`Base Stacks ${baseStacks.length}`);
for (const element of baseStacks) {
const ageDate = new Date(element.CreationTime.getTime() - Date.now());
if (verbose)
CloudRunnerLogger.log(
`Base Stack ${
element.StackName
} - Age D${ageDate.getHours()} H${ageDate.getHours()} M${ageDate.getMinutes()}`,
);
if (perResultCallback) await perResultCallback(element);
}
if (stacks === undefined) {
return;
}
}
@CliFunction(`aws-list-tasks`, `List tasks`)
static async awsListTasks(perResultCallback: any = false) {
process.env.AWS_REGION = Input.region;
const ecs = new AWS.ECS();
const clusters = (await ecs.listClusters().promise()).clusterArns || [];
CloudRunnerLogger.log(`Clusters ${clusters.length}`);
for (const element of clusters) {
const input: AWS.ECS.ListTasksRequest = {
cluster: element,
};
const list = (await ecs.listTasks(input).promise()).taskArns || [];
if (list.length > 0) {
const describeInput: AWS.ECS.DescribeTasksRequest = { tasks: list, cluster: element };
const describeList = (await ecs.describeTasks(describeInput).promise()).tasks || [];
if (describeList === []) {
continue;
}
CloudRunnerLogger.log(`Tasks ${describeList.length}`);
for (const taskElement of describeList) {
if (taskElement === undefined) {
continue;
}
taskElement.overrides = {};
taskElement.attachments = [];
if (taskElement.createdAt === undefined) {
CloudRunnerLogger.log(`Skipping ${taskElement.taskDefinitionArn} no createdAt date`);
continue;
}
if (perResultCallback) await perResultCallback(taskElement, element);
}
}
}
}
@CliFunction(`aws-list-log-groups`, `List tasks`)
static async awsListLogGroups(perResultCallback: any = false, verbose: boolean = false) {
process.env.AWS_REGION = Input.region;
const ecs = new AWS.CloudWatchLogs();
let logStreamInput: AWS.CloudWatchLogs.DescribeLogGroupsRequest = {
/* logGroupNamePrefix: 'game-ci' */
};
let logGroupsDescribe = await ecs.describeLogGroups(logStreamInput).promise();
const logGroups = logGroupsDescribe.logGroups || [];
while (logGroupsDescribe.nextToken) {
logStreamInput = { /* logGroupNamePrefix: 'game-ci',*/ nextToken: logGroupsDescribe.nextToken };
logGroupsDescribe = await ecs.describeLogGroups(logStreamInput).promise();
logGroups.push(...(logGroupsDescribe?.logGroups || []));
}
CloudRunnerLogger.log(`Log Groups ${logGroups.length}`);
for (const element of logGroups) {
if (element.creationTime === undefined) {
CloudRunnerLogger.log(`Skipping ${element.logGroupName} no createdAt date`);
continue;
}
const ageDate = new Date(new Date(element.creationTime).getTime() - Date.now());
if (verbose)
CloudRunnerLogger.log(
`Log Group Name ${
element.logGroupName
} - Age D${ageDate.getDay()} H${ageDate.getHours()} M${ageDate.getMinutes()} - 1d old ${AwsCliCommands.isOlderThan1day(
new Date(element.creationTime),
)}`,
);
if (perResultCallback) await perResultCallback(element, element);
}
}
private static async cleanup(deleteResources = false, OneDayOlderOnly: boolean = false) {
process.env.AWS_REGION = Input.region;
const CF = new AWS.CloudFormation();
const ecs = new AWS.ECS();
const cwl = new AWS.CloudWatchLogs();
await AwsCliCommands.awsListStacks(async (element) => {
if (deleteResources && (!OneDayOlderOnly || AwsCliCommands.isOlderThan1day(element.CreationTime))) {
if (element.StackName === 'game-ci' || element.TemplateDescription === 'Game-CI base stack') {
CloudRunnerLogger.log(`Skipping ${element.StackName} ignore list`);
return;
}
CloudRunnerLogger.log(`Deleting ${element.logGroupName}`);
const deleteStackInput: AWS.CloudFormation.DeleteStackInput = { StackName: element.StackName };
await CF.deleteStack(deleteStackInput).promise();
}
});
await AwsCliCommands.awsListTasks(async (taskElement, element) => {
if (deleteResources && (!OneDayOlderOnly || AwsCliCommands.isOlderThan1day(taskElement.CreatedAt))) {
CloudRunnerLogger.log(`Stopping task ${taskElement.containers?.[0].name}`);
await ecs.stopTask({ task: taskElement.taskArn || '', cluster: element }).promise();
}
});
await AwsCliCommands.awsListLogGroups(async (element) => {
if (deleteResources && (!OneDayOlderOnly || AwsCliCommands.isOlderThan1day(new Date(element.createdAt)))) {
CloudRunnerLogger.log(`Deleting ${element.logGroupName}`);
await cwl.deleteLogGroup({ logGroupName: element.logGroupName || '' }).promise();
}
});
}
}

View File

@ -1,43 +1,87 @@
import * as SDK from 'aws-sdk';
import CloudRunnerSecret from '../../services/cloud-runner-secret';
import CloudRunnerEnvironmentVariable from '../../services/cloud-runner-environment-variable';
import { CloudFormation, DeleteStackCommand, waitUntilStackDeleteComplete } from '@aws-sdk/client-cloudformation';
import { ECS as ECSClient } from '@aws-sdk/client-ecs';
import { Kinesis } from '@aws-sdk/client-kinesis';
import CloudRunnerSecret from '../../options/cloud-runner-secret';
import CloudRunnerEnvironmentVariable from '../../options/cloud-runner-environment-variable';
import CloudRunnerAWSTaskDef from './cloud-runner-aws-task-def';
import AWSTaskRunner from './aws-task-runner';
import AwsTaskRunner from './aws-task-runner';
import { ProviderInterface } from '../provider-interface';
import BuildParameters from '../../../build-parameters';
import CloudRunnerLogger from '../../services/cloud-runner-logger';
import { AWSJobStack } from './aws-job-stack';
import { AWSBaseStack } from './aws-base-stack';
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import { AWSJobStack as AwsJobStack } from './aws-job-stack';
import { AWSBaseStack as AwsBaseStack } from './aws-base-stack';
import { Input } from '../../..';
import { GarbageCollectionService } from './services/garbage-collection-service';
import { ProviderResource } from '../provider-resource';
import { ProviderWorkflow } from '../provider-workflow';
import { TaskService } from './services/task-service';
import CloudRunnerOptions from '../../options/cloud-runner-options';
class AWSBuildEnvironment implements ProviderInterface {
private baseStackName: string;
constructor(buildParameters: BuildParameters) {
this.baseStackName = buildParameters.awsBaseStackName;
this.baseStackName = buildParameters.awsStackName;
}
async cleanup(
// eslint-disable-next-line no-unused-vars
buildGuid: string,
// eslint-disable-next-line no-unused-vars
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars
branchName: string,
// eslint-disable-next-line no-unused-vars
defaultSecretsArray: { ParameterKey: string; EnvironmentVariable: string; ParameterValue: string }[],
) {}
async setup(
// eslint-disable-next-line no-unused-vars
buildGuid: string,
// eslint-disable-next-line no-unused-vars
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars
branchName: string,
// eslint-disable-next-line no-unused-vars
defaultSecretsArray: { ParameterKey: string; EnvironmentVariable: string; ParameterValue: string }[],
) {}
async listResources(): Promise<ProviderResource[]> {
await TaskService.getCloudFormationJobStacks();
await TaskService.getLogGroups();
await TaskService.getTasks();
async runTask(
return [];
}
listWorkflow(): Promise<ProviderWorkflow[]> {
throw new Error('Method not implemented.');
}
async watchWorkflow(): Promise<string> {
return await TaskService.watch();
}
async listOtherResources(): Promise<string> {
await TaskService.getLogGroups();
return '';
}
async garbageCollect(
filter: string,
previewOnly: boolean,
// eslint-disable-next-line no-unused-vars
olderThan: Number,
// eslint-disable-next-line no-unused-vars
fullCache: boolean,
// eslint-disable-next-line no-unused-vars
baseDependencies: boolean,
): Promise<string> {
await GarbageCollectionService.cleanup(!previewOnly);
return ``;
}
async cleanupWorkflow(
// eslint-disable-next-line no-unused-vars
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars
branchName: string,
// eslint-disable-next-line no-unused-vars
defaultSecretsArray: { ParameterKey: string; EnvironmentVariable: string; ParameterValue: string }[],
) {}
async setupWorkflow(
// eslint-disable-next-line no-unused-vars
buildGuid: string,
// eslint-disable-next-line no-unused-vars
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars
branchName: string,
// eslint-disable-next-line no-unused-vars
defaultSecretsArray: { ParameterKey: string; EnvironmentVariable: string; ParameterValue: string }[],
) {
process.env.AWS_REGION = Input.region;
const CF = new CloudFormation({ region: Input.region });
await new AwsBaseStack(this.baseStackName).setupBaseStack(CF);
}
async runTaskInWorkflow(
buildGuid: string,
image: string,
commands: string,
@ -47,14 +91,14 @@ class AWSBuildEnvironment implements ProviderInterface {
secrets: CloudRunnerSecret[],
): Promise<string> {
process.env.AWS_REGION = Input.region;
const ECS = new SDK.ECS();
const CF = new SDK.CloudFormation();
const ECS = new ECSClient({ region: Input.region });
const CF = new CloudFormation({ region: Input.region });
AwsTaskRunner.ECS = ECS;
AwsTaskRunner.Kinesis = new Kinesis({ region: Input.region });
CloudRunnerLogger.log(`AWS Region: ${CF.config.region}`);
const entrypoint = ['/bin/sh'];
const startTimeMs = Date.now();
await new AWSBaseStack(this.baseStackName).setupBaseStack(CF);
const taskDef = await new AWSJobStack(this.baseStackName).setupCloudFormations(
const taskDef = await new AwsJobStack(this.baseStackName).setupCloudFormations(
CF,
buildGuid,
image,
@ -69,7 +113,7 @@ class AWSBuildEnvironment implements ProviderInterface {
try {
const postSetupStacksTimeMs = Date.now();
CloudRunnerLogger.log(`Setup job time: ${Math.floor((postSetupStacksTimeMs - startTimeMs) / 1000)}s`);
const { output, shouldCleanup } = await AWSTaskRunner.runTask(taskDef, ECS, CF, environment, buildGuid, commands);
const { output, shouldCleanup } = await AwsTaskRunner.runTask(taskDef, environment, commands);
postRunTaskTimeMs = Date.now();
CloudRunnerLogger.log(`Run job time: ${Math.floor((postRunTaskTimeMs - postSetupStacksTimeMs) / 1000)}s`);
if (shouldCleanup) {
@ -81,20 +125,37 @@ class AWSBuildEnvironment implements ProviderInterface {
return output;
} catch (error) {
CloudRunnerLogger.log(`error running task ${error}`);
await this.cleanupResources(CF, taskDef);
throw error;
}
}
async cleanupResources(CF: SDK.CloudFormation, taskDef: CloudRunnerAWSTaskDef) {
async cleanupResources(CF: CloudFormation, taskDef: CloudRunnerAWSTaskDef) {
CloudRunnerLogger.log('Cleanup starting');
await CF.deleteStack({
StackName: taskDef.taskDefStackName,
}).promise();
await CF.send(new DeleteStackCommand({ StackName: taskDef.taskDefStackName }));
if (CloudRunnerOptions.useCleanupCron) {
await CF.send(new DeleteStackCommand({ StackName: `${taskDef.taskDefStackName}-cleanup` }));
}
await CF.waitFor('stackDeleteComplete', {
StackName: taskDef.taskDefStackName,
}).promise();
await waitUntilStackDeleteComplete(
{
client: CF,
maxWaitTime: 200,
},
{
StackName: taskDef.taskDefStackName,
},
);
await waitUntilStackDeleteComplete(
{
client: CF,
maxWaitTime: 200,
},
{
StackName: `${taskDef.taskDefStackName}-cleanup`,
},
);
CloudRunnerLogger.log(`Deleted Stack: ${taskDef.taskDefStackName}`);
CloudRunnerLogger.log('Cleanup complete');
}

View File

@ -0,0 +1,80 @@
import {
CloudFormation,
DeleteStackCommand,
DeleteStackCommandInput,
DescribeStackResourcesCommand,
} from '@aws-sdk/client-cloudformation';
import { CloudWatchLogs, DeleteLogGroupCommand } from '@aws-sdk/client-cloudwatch-logs';
import { ECS, StopTaskCommand } from '@aws-sdk/client-ecs';
import Input from '../../../../input';
import CloudRunnerLogger from '../../../services/core/cloud-runner-logger';
import { TaskService } from './task-service';
export class GarbageCollectionService {
static isOlderThan1day(date: Date) {
const ageDate = new Date(date.getTime() - Date.now());
return ageDate.getDay() > 0;
}
public static async cleanup(deleteResources = false, OneDayOlderOnly: boolean = false) {
process.env.AWS_REGION = Input.region;
const CF = new CloudFormation({ region: Input.region });
const ecs = new ECS({ region: Input.region });
const cwl = new CloudWatchLogs({ region: Input.region });
const taskDefinitionsInUse = new Array();
const tasks = await TaskService.getTasks();
for (const task of tasks) {
const { taskElement, element } = task;
taskDefinitionsInUse.push(taskElement.taskDefinitionArn);
if (deleteResources && (!OneDayOlderOnly || GarbageCollectionService.isOlderThan1day(taskElement.createdAt!))) {
CloudRunnerLogger.log(`Stopping task ${taskElement.containers?.[0].name}`);
await ecs.send(new StopTaskCommand({ task: taskElement.taskArn || '', cluster: element }));
}
}
const jobStacks = await TaskService.getCloudFormationJobStacks();
for (const element of jobStacks) {
if (
(await CF.send(new DescribeStackResourcesCommand({ StackName: element.StackName }))).StackResources?.some(
(x) => x.ResourceType === 'AWS::ECS::TaskDefinition' && taskDefinitionsInUse.includes(x.PhysicalResourceId),
)
) {
CloudRunnerLogger.log(`Skipping ${element.StackName} - active task was running not deleting`);
return;
}
if (
deleteResources &&
(!OneDayOlderOnly || (element.CreationTime && GarbageCollectionService.isOlderThan1day(element.CreationTime)))
) {
if (element.StackName === 'game-ci' || element.TemplateDescription === 'Game-CI base stack') {
CloudRunnerLogger.log(`Skipping ${element.StackName} ignore list`);
return;
}
CloudRunnerLogger.log(`Deleting ${element.StackName}`);
const deleteStackInput: DeleteStackCommandInput = { StackName: element.StackName };
await CF.send(new DeleteStackCommand(deleteStackInput));
}
}
const logGroups = await TaskService.getLogGroups();
for (const element of logGroups) {
if (
deleteResources &&
(!OneDayOlderOnly || GarbageCollectionService.isOlderThan1day(new Date(element.creationTime!)))
) {
CloudRunnerLogger.log(`Deleting ${element.logGroupName}`);
await cwl.send(new DeleteLogGroupCommand({ logGroupName: element.logGroupName || '' }));
}
}
const locks = await TaskService.getLocks();
for (const element of locks) {
CloudRunnerLogger.log(`Lock: ${element.Key}`);
}
}
}

View File

@ -0,0 +1,209 @@
import {
CloudFormation,
DescribeStackResourcesCommand,
DescribeStacksCommand,
ListStacksCommand,
StackSummary,
} from '@aws-sdk/client-cloudformation';
import {
CloudWatchLogs,
DescribeLogGroupsCommand,
DescribeLogGroupsCommandInput,
LogGroup,
} from '@aws-sdk/client-cloudwatch-logs';
import {
DescribeTasksCommand,
DescribeTasksCommandInput,
ECS,
ListClustersCommand,
ListTasksCommand,
ListTasksCommandInput,
Task,
} from '@aws-sdk/client-ecs';
import { ListObjectsCommand, ListObjectsCommandInput, S3 } from '@aws-sdk/client-s3';
import Input from '../../../../input';
import CloudRunnerLogger from '../../../services/core/cloud-runner-logger';
import { BaseStackFormation } from '../cloud-formations/base-stack-formation';
import AwsTaskRunner from '../aws-task-runner';
import CloudRunner from '../../../cloud-runner';
export class TaskService {
static async watch() {
// eslint-disable-next-line no-unused-vars
const { output, shouldCleanup } = await AwsTaskRunner.streamLogsUntilTaskStops(
process.env.cluster || ``,
process.env.taskArn || ``,
process.env.streamName || ``,
);
return output;
}
public static async getCloudFormationJobStacks() {
const result: StackSummary[] = [];
CloudRunnerLogger.log(``);
CloudRunnerLogger.log(`List Cloud Formation Stacks`);
process.env.AWS_REGION = Input.region;
const CF = new CloudFormation({ region: Input.region });
const stacks =
(await CF.send(new ListStacksCommand({}))).StackSummaries?.filter(
(_x) =>
_x.StackStatus !== 'DELETE_COMPLETE' && _x.TemplateDescription !== BaseStackFormation.baseStackDecription,
) || [];
CloudRunnerLogger.log(``);
CloudRunnerLogger.log(`Cloud Formation Stacks ${stacks.length}`);
for (const element of stacks) {
if (!element.CreationTime) {
CloudRunnerLogger.log(`${element.StackName} due to undefined CreationTime`);
}
const ageDate: Date = new Date(Date.now() - (element.CreationTime?.getTime() ?? 0));
CloudRunnerLogger.log(
`Task Stack ${element.StackName} - Age D${Math.floor(
ageDate.getHours() / 24,
)} H${ageDate.getHours()} M${ageDate.getMinutes()}`,
);
result.push(element);
}
const baseStacks =
(await CF.send(new ListStacksCommand({}))).StackSummaries?.filter(
(_x) =>
_x.StackStatus !== 'DELETE_COMPLETE' && _x.TemplateDescription === BaseStackFormation.baseStackDecription,
) || [];
CloudRunnerLogger.log(``);
CloudRunnerLogger.log(`Base Stacks ${baseStacks.length}`);
for (const element of baseStacks) {
if (!element.CreationTime) {
CloudRunnerLogger.log(`${element.StackName} due to undefined CreationTime`);
}
const ageDate: Date = new Date(Date.now() - (element.CreationTime?.getTime() ?? 0));
CloudRunnerLogger.log(
`Task Stack ${element.StackName} - Age D${Math.floor(
ageDate.getHours() / 24,
)} H${ageDate.getHours()} M${ageDate.getMinutes()}`,
);
result.push(element);
}
CloudRunnerLogger.log(``);
return result;
}
public static async getTasks() {
const result: { taskElement: Task; element: string }[] = [];
CloudRunnerLogger.log(``);
CloudRunnerLogger.log(`List Tasks`);
process.env.AWS_REGION = Input.region;
const ecs = new ECS({ region: Input.region });
const clusters = (await ecs.send(new ListClustersCommand({}))).clusterArns || [];
CloudRunnerLogger.log(`Task Clusters ${clusters.length}`);
for (const element of clusters) {
const input: ListTasksCommandInput = {
cluster: element,
};
const list = (await ecs.send(new ListTasksCommand(input))).taskArns || [];
if (list.length > 0) {
const describeInput: DescribeTasksCommandInput = { tasks: list, cluster: element };
const describeList = (await ecs.send(new DescribeTasksCommand(describeInput))).tasks || [];
if (describeList.length === 0) {
CloudRunnerLogger.log(`No Tasks`);
continue;
}
CloudRunnerLogger.log(`Tasks ${describeList.length}`);
for (const taskElement of describeList) {
if (taskElement === undefined) {
continue;
}
taskElement.overrides = {};
taskElement.attachments = [];
if (taskElement.createdAt === undefined) {
CloudRunnerLogger.log(`Skipping ${taskElement.taskDefinitionArn} no createdAt date`);
continue;
}
result.push({ taskElement, element });
}
}
}
CloudRunnerLogger.log(``);
return result;
}
public static async awsDescribeJob(job: string) {
process.env.AWS_REGION = Input.region;
const CF = new CloudFormation({ region: Input.region });
try {
const stack =
(await CF.send(new ListStacksCommand({}))).StackSummaries?.find((_x) => _x.StackName === job) || undefined;
const stackInfo = (await CF.send(new DescribeStackResourcesCommand({ StackName: job }))) || undefined;
const stackInfo2 = (await CF.send(new DescribeStacksCommand({ StackName: job }))) || undefined;
if (stack === undefined) {
throw new Error('stack not defined');
}
if (!stack.CreationTime) {
CloudRunnerLogger.log(`${stack.StackName} due to undefined CreationTime`);
}
const ageDate: Date = new Date(Date.now() - (stack.CreationTime?.getTime() ?? 0));
const message = `
Task Stack ${stack.StackName}
Age D${Math.floor(ageDate.getHours() / 24)} H${ageDate.getHours()} M${ageDate.getMinutes()}
${JSON.stringify(stack, undefined, 4)}
${JSON.stringify(stackInfo, undefined, 4)}
${JSON.stringify(stackInfo2, undefined, 4)}
`;
CloudRunnerLogger.log(message);
return message;
} catch (error) {
CloudRunnerLogger.error(
`Failed to describe job ${job}: ${error instanceof Error ? error.message : String(error)}`,
);
throw error;
}
}
public static async getLogGroups() {
const result: Array<LogGroup> = [];
process.env.AWS_REGION = Input.region;
const ecs = new CloudWatchLogs();
let logStreamInput: DescribeLogGroupsCommandInput = {
/* logGroupNamePrefix: 'game-ci' */
};
let logGroupsDescribe = await ecs.send(new DescribeLogGroupsCommand(logStreamInput));
const logGroups = logGroupsDescribe.logGroups || [];
while (logGroupsDescribe.nextToken) {
logStreamInput = { /* logGroupNamePrefix: 'game-ci',*/ nextToken: logGroupsDescribe.nextToken };
logGroupsDescribe = await ecs.send(new DescribeLogGroupsCommand(logStreamInput));
logGroups.push(...(logGroupsDescribe?.logGroups || []));
}
CloudRunnerLogger.log(`Log Groups ${logGroups.length}`);
for (const element of logGroups) {
if (element.creationTime === undefined) {
CloudRunnerLogger.log(`Skipping ${element.logGroupName} no createdAt date`);
continue;
}
const ageDate: Date = new Date(Date.now() - element.creationTime);
CloudRunnerLogger.log(
`Task Stack ${element.logGroupName} - Age D${Math.floor(
ageDate.getHours() / 24,
)} H${ageDate.getHours()} M${ageDate.getMinutes()}`,
);
result.push(element);
}
return result;
}
public static async getLocks() {
process.env.AWS_REGION = Input.region;
const s3 = new S3({ region: Input.region });
const listRequest: ListObjectsCommandInput = {
Bucket: CloudRunner.buildParameters.awsStackName,
};
const results = await s3.send(new ListObjectsCommand(listRequest));
return results.Contents || [];
}
}

View File

@ -0,0 +1,163 @@
import BuildParameters from '../../../build-parameters';
import CloudRunnerEnvironmentVariable from '../../options/cloud-runner-environment-variable';
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import { ProviderInterface } from '../provider-interface';
import CloudRunnerSecret from '../../options/cloud-runner-secret';
import Docker from '../../../docker';
import { Action } from '../../..';
import { writeFileSync } from 'node:fs';
import CloudRunner from '../../cloud-runner';
import { ProviderResource } from '../provider-resource';
import { ProviderWorkflow } from '../provider-workflow';
import { CloudRunnerSystem } from '../../services/core/cloud-runner-system';
import * as fs from 'node:fs';
import { CommandHookService } from '../../services/hooks/command-hook-service';
import { StringKeyValuePair } from '../../../shared-types';
class LocalDockerCloudRunner implements ProviderInterface {
public buildParameters!: BuildParameters;
listResources(): Promise<ProviderResource[]> {
return new Promise((resolve) => resolve([]));
}
listWorkflow(): Promise<ProviderWorkflow[]> {
throw new Error('Method not implemented.');
}
watchWorkflow(): Promise<string> {
throw new Error('Method not implemented.');
}
garbageCollect(
// eslint-disable-next-line no-unused-vars
filter: string,
// eslint-disable-next-line no-unused-vars
previewOnly: boolean,
// eslint-disable-next-line no-unused-vars
olderThan: Number,
// eslint-disable-next-line no-unused-vars
fullCache: boolean,
// eslint-disable-next-line no-unused-vars
baseDependencies: boolean,
): Promise<string> {
return new Promise((result) => result(``));
}
async cleanupWorkflow(
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars
branchName: string,
// eslint-disable-next-line no-unused-vars
defaultSecretsArray: { ParameterKey: string; EnvironmentVariable: string; ParameterValue: string }[],
) {
const { workspace } = Action;
if (
fs.existsSync(
`${workspace}/cloud-runner-cache/cache/build/build-${buildParameters.buildGuid}.tar${
CloudRunner.buildParameters.useCompressionStrategy ? '.lz4' : ''
}`,
)
) {
await CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache/cache/build/`);
await CloudRunnerSystem.Run(
`rm -r ${workspace}/cloud-runner-cache/cache/build/build-${buildParameters.buildGuid}.tar${
CloudRunner.buildParameters.useCompressionStrategy ? '.lz4' : ''
}`,
);
}
}
setupWorkflow(
buildGuid: string,
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars
branchName: string,
// eslint-disable-next-line no-unused-vars
defaultSecretsArray: { ParameterKey: string; EnvironmentVariable: string; ParameterValue: string }[],
) {
this.buildParameters = buildParameters;
}
public async runTaskInWorkflow(
buildGuid: string,
image: string,
commands: string,
mountdir: string,
workingdir: string,
environment: CloudRunnerEnvironmentVariable[],
secrets: CloudRunnerSecret[],
): Promise<string> {
CloudRunnerLogger.log(buildGuid);
CloudRunnerLogger.log(commands);
const { workspace, actionFolder } = Action;
const content: StringKeyValuePair[] = [];
for (const x of secrets) {
content.push({ name: x.EnvironmentVariable, value: x.ParameterValue });
}
for (const x of environment) {
content.push({ name: x.name, value: x.value });
}
// if (this.buildParameters?.cloudRunnerIntegrationTests) {
// core.info(JSON.stringify(content, undefined, 4));
// core.info(JSON.stringify(secrets, undefined, 4));
// core.info(JSON.stringify(environment, undefined, 4));
// }
// eslint-disable-next-line unicorn/no-for-loop
for (let index = 0; index < content.length; index++) {
if (content[index] === undefined) {
delete content[index];
}
}
let myOutput = '';
const sharedFolder = `/data/`;
// core.info(JSON.stringify({ workspace, actionFolder, ...this.buildParameters, ...content }, undefined, 4));
const entrypointFilePath = `start.sh`;
const fileContents = `#!/bin/bash
set -e
mkdir -p /github/workspace/cloud-runner-cache
mkdir -p /data/cache
cp -a /github/workspace/cloud-runner-cache/. ${sharedFolder}
${CommandHookService.ApplyHooksToCommands(commands, this.buildParameters)}
cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
`;
writeFileSync(`${workspace}/${entrypointFilePath}`, fileContents, {
flag: 'w',
});
if (CloudRunner.buildParameters.cloudRunnerDebug) {
CloudRunnerLogger.log(`Running local-docker: \n ${fileContents}`);
}
if (fs.existsSync(`${workspace}/cloud-runner-cache`)) {
await CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`);
}
const exitCode = await Docker.run(
image,
{ workspace, actionFolder, ...this.buildParameters },
false,
`chmod +x /github/workspace/${entrypointFilePath} && /github/workspace/${entrypointFilePath}`,
content,
{
listeners: {
stdout: (data: Buffer) => {
myOutput += data.toString();
},
stderr: (data: Buffer) => {
myOutput += `[LOCAL-DOCKER-ERROR]${data.toString()}`;
},
},
},
true,
);
// Docker doesn't exit on fail now so adding this to ensure behavior is unchanged
// TODO: Is there a helpful way to consume the exit code or is it best to except
if (exitCode !== 0) {
throw new Error(`Build failed with exit code ${exitCode}`);
}
return myOutput;
}
}
export default LocalDockerCloudRunner;

Some files were not shown because too many files have changed in this diff Show More