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@ -2,4 +2,4 @@
|
|||||||
*
|
*
|
||||||
|
|
||||||
# Files required for the action
|
# Files required for the action
|
||||||
!action/
|
!dist/
|
||||||
|
@ -6,7 +6,7 @@ end_of_line = lf
|
|||||||
indent_size = 2
|
indent_size = 2
|
||||||
indent_style = space
|
indent_style = space
|
||||||
insert_final_newline = true
|
insert_final_newline = true
|
||||||
max_line_length = 100
|
max_line_length = 120
|
||||||
tab_width = 2
|
tab_width = 2
|
||||||
trim_trailing_whitespace = true
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
|
@ -1,2 +1,4 @@
|
|||||||
**/node_modules/**
|
dist/
|
||||||
**/action/**
|
lib/
|
||||||
|
node_modules/
|
||||||
|
jest.config.js
|
||||||
|
@ -1,21 +1,81 @@
|
|||||||
{
|
{
|
||||||
"parser": "babel-eslint",
|
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
|
||||||
|
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
|
||||||
|
"parser": "@typescript-eslint/parser",
|
||||||
|
"parserOptions": {
|
||||||
|
"ecmaVersion": 2020,
|
||||||
|
"sourceType": "module",
|
||||||
|
"extraFileExtensions": [".mjs"],
|
||||||
|
"ecmaFeatures": {
|
||||||
|
"impliedStrict": true
|
||||||
|
},
|
||||||
|
"project": "./tsconfig.json"
|
||||||
|
},
|
||||||
"env": {
|
"env": {
|
||||||
"node": true,
|
"node": true,
|
||||||
"es6": true,
|
"es6": true,
|
||||||
"jest": true
|
"jest/globals": true
|
||||||
},
|
},
|
||||||
"parserOptions": {
|
|
||||||
"ecmaVersion": 2020,
|
|
||||||
"ecmaFeatures": {
|
|
||||||
"impliedStrict": true
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
|
|
||||||
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
|
|
||||||
"settings": { "react": { "version": "latest" } },
|
|
||||||
"rules": {
|
"rules": {
|
||||||
|
// Error out for code formatting errors
|
||||||
"prettier/prettier": "error",
|
"prettier/prettier": "error",
|
||||||
"import/no-extraneous-dependencies": 0
|
// Namespaces or sometimes needed
|
||||||
|
"import/no-namespace": "off",
|
||||||
|
// Properly format comments
|
||||||
|
"spaced-comment": ["error", "always"],
|
||||||
|
"lines-around-comment": [
|
||||||
|
"error",
|
||||||
|
{
|
||||||
|
"beforeBlockComment": true,
|
||||||
|
"beforeLineComment": true,
|
||||||
|
"allowBlockStart": true,
|
||||||
|
"allowObjectStart": true,
|
||||||
|
"allowArrayStart": true,
|
||||||
|
"allowClassStart": true,
|
||||||
|
"ignorePattern": "pragma|ts-ignore"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
// Mandatory spacing
|
||||||
|
"padding-line-between-statements": [
|
||||||
|
"error",
|
||||||
|
{
|
||||||
|
"blankLine": "always",
|
||||||
|
"prev": "*",
|
||||||
|
"next": "return"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"blankLine": "always",
|
||||||
|
"prev": "directive",
|
||||||
|
"next": "*"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"blankLine": "any",
|
||||||
|
"prev": "directive",
|
||||||
|
"next": "directive"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
// Enforce camelCase
|
||||||
|
"camelcase": "error",
|
||||||
|
// Allow forOfStatements
|
||||||
|
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
|
||||||
|
// Continue is viable in forOf loops in generators
|
||||||
|
"no-continue": "off",
|
||||||
|
// From experience, named exports are almost always desired. I got tired of this rule
|
||||||
|
"import/prefer-default-export": "off",
|
||||||
|
// Unused vars are useful to keep method signatures consistent and documented
|
||||||
|
"@typescript-eslint/no-unused-vars": "off",
|
||||||
|
// For this project only use kebab-case
|
||||||
|
"unicorn/filename-case": [
|
||||||
|
"error",
|
||||||
|
{
|
||||||
|
"cases": {
|
||||||
|
"kebabCase": true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
|
||||||
|
"unicorn/prefer-spread": "off",
|
||||||
|
// Temp disable to prevent mixing changes with other PRs
|
||||||
|
"i18n-text/no-en": "off"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
6
.gitattributes
vendored
Normal file
6
.gitattributes
vendored
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
[attr]generated-code-file text eol=lf -diff linguist-generated=true
|
||||||
|
[attr]generated-binary-file -text -diff linguist-generated=true
|
||||||
|
|
||||||
|
dist/index* generated-code-file
|
||||||
|
dist/licenses* generated-code-file
|
||||||
|
dist/sourcemap* generated-code-file
|
12
.github/FUNDING.yml
vendored
Normal file
12
.github/FUNDING.yml
vendored
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# These are supported funding model platforms
|
||||||
|
|
||||||
|
github: game-ci
|
||||||
|
patreon: # Replace with a single Patreon username
|
||||||
|
open_collective: # replace with a single OpenCollective username
|
||||||
|
ko_fi: # Replace with a single Ko-fi username
|
||||||
|
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||||
|
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||||
|
liberapay: # Replace with a single Liberapay username
|
||||||
|
issuehunt: # Replace with a single IssueHunt username
|
||||||
|
otechie: # Replace with a single Otechie username
|
||||||
|
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
25
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
25
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
---
|
||||||
|
name: Bug report
|
||||||
|
about: Create a report to help us improve
|
||||||
|
title: ''
|
||||||
|
labels: bug
|
||||||
|
assignees: ''
|
||||||
|
---
|
||||||
|
|
||||||
|
**Bug description**
|
||||||
|
|
||||||
|
<!--A clear and concise description of what the bug is.-->
|
||||||
|
|
||||||
|
**How to reproduce**
|
||||||
|
|
||||||
|
<!--Steps to reproduce the behavior:-->
|
||||||
|
|
||||||
|
-
|
||||||
|
|
||||||
|
**Expected behavior**
|
||||||
|
|
||||||
|
<!--A clear and concise description of what you expected to happen.-->
|
||||||
|
|
||||||
|
**Additional details**
|
||||||
|
|
||||||
|
<!--Please add context, links, reasons, screenshots, etc.-->
|
5
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
5
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
blank_issues_enabled: false
|
||||||
|
contact_links:
|
||||||
|
- name: Discuss on Discord
|
||||||
|
url: https://game.ci/discord
|
||||||
|
about: Join our Discord community
|
23
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
23
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
---
|
||||||
|
name: Feature request
|
||||||
|
about: Suggest an improvement, or a new feature
|
||||||
|
title: ''
|
||||||
|
labels: enhancement
|
||||||
|
assignees: ''
|
||||||
|
---
|
||||||
|
|
||||||
|
**Context**
|
||||||
|
|
||||||
|
<!--Please describe a proper context-->
|
||||||
|
|
||||||
|
**Suggested solution**
|
||||||
|
|
||||||
|
<!--Tell us what you would suggest-->
|
||||||
|
|
||||||
|
**Considered alternatives**
|
||||||
|
|
||||||
|
<!--Please add any alternative solutions that you have considered-->
|
||||||
|
|
||||||
|
**Additional details**
|
||||||
|
|
||||||
|
<!--Please add context, links, reasons, screenshots, etc.-->
|
7
.github/ISSUE_TEMPLATE/other.md
vendored
Normal file
7
.github/ISSUE_TEMPLATE/other.md
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
---
|
||||||
|
name: Other
|
||||||
|
about: Everything else
|
||||||
|
title: ''
|
||||||
|
labels: ''
|
||||||
|
assignees: ''
|
||||||
|
---
|
29
.github/pull_request_template.md
vendored
Normal file
29
.github/pull_request_template.md
vendored
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#### Changes
|
||||||
|
|
||||||
|
- ...
|
||||||
|
|
||||||
|
#### Related Issues
|
||||||
|
|
||||||
|
- ...
|
||||||
|
|
||||||
|
#### Related PRs
|
||||||
|
|
||||||
|
- ...
|
||||||
|
|
||||||
|
#### Successful Workflow Run Link
|
||||||
|
|
||||||
|
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
|
||||||
|
repo.
|
||||||
|
|
||||||
|
- ...
|
||||||
|
|
||||||
|
#### Checklist
|
||||||
|
|
||||||
|
<!-- please check all items and add your own -->
|
||||||
|
|
||||||
|
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
|
||||||
|
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
|
||||||
|
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
|
||||||
|
in the [documentation repo](https://github.com/game-ci/documentation))
|
||||||
|
- [ ] Readme (updated or not needed)
|
||||||
|
- [ ] Tests (added, updated or not needed)
|
20
.github/workflows/activation.yml
vendored
Normal file
20
.github/workflows/activation.yml
vendored
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
name: Acquire activation file
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
activation:
|
||||||
|
name: Request manual activation file 🔑
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
# Request manual activation file
|
||||||
|
- name: Unity - Request Activation File
|
||||||
|
id: requestActivationFile
|
||||||
|
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
|
||||||
|
- name: Upload activation file
|
||||||
|
uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||||
|
path: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||||
|
retention-days: 3
|
79
.github/workflows/build-tests-mac.yml
vendored
Normal file
79
.github/workflows/build-tests-mac.yml
vendored
Normal file
@ -0,0 +1,79 @@
|
|||||||
|
name: Builds - MacOS
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
push:
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
buildForAllPlatformsMacOS:
|
||||||
|
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||||
|
runs-on: macos-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
projectPath:
|
||||||
|
- test-project
|
||||||
|
unityVersion:
|
||||||
|
- 2021.3.45f1
|
||||||
|
- 2022.3.13f1
|
||||||
|
- 2023.2.2f1
|
||||||
|
targetPlatform:
|
||||||
|
- StandaloneOSX # Build a MacOS executable
|
||||||
|
- iOS # Build an iOS executable
|
||||||
|
|
||||||
|
steps:
|
||||||
|
###########################
|
||||||
|
# Checkout #
|
||||||
|
###########################
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
lfs: true
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Cache #
|
||||||
|
###########################
|
||||||
|
- uses: actions/cache@v4
|
||||||
|
with:
|
||||||
|
path: ${{ matrix.projectPath }}/Library
|
||||||
|
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||||
|
restore-keys: |
|
||||||
|
Library-${{ matrix.projectPath }}-macos-
|
||||||
|
Library-
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Set Scripting Backend #
|
||||||
|
###########################
|
||||||
|
- name: Set Scripting Backend To il2cpp
|
||||||
|
run: |
|
||||||
|
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Build #
|
||||||
|
###########################
|
||||||
|
- uses: ./
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
|
projectPath: ${{ matrix.projectPath }}
|
||||||
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||||
|
# We use dirty build because we are replacing the default project settings file above
|
||||||
|
allowDirtyBuild: true
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Upload #
|
||||||
|
###########################
|
||||||
|
- uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})
|
||||||
|
path: build
|
||||||
|
retention-days: 14
|
206
.github/workflows/build-tests-ubuntu.yml
vendored
Normal file
206
.github/workflows/build-tests-ubuntu.yml
vendored
Normal file
@ -0,0 +1,206 @@
|
|||||||
|
name: Builds - Ubuntu
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
push:
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE:
|
||||||
|
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
||||||
|
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
|
||||||
|
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
|
||||||
|
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
|
||||||
|
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
|
||||||
|
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
|
||||||
|
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
|
||||||
|
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
|
||||||
|
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
|
||||||
|
Value=\"62\"/>\n </Features>\n <DeveloperData
|
||||||
|
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
|
||||||
|
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
|
||||||
|
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
|
||||||
|
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
|
||||||
|
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
|
||||||
|
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
|
||||||
|
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
|
||||||
|
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
|
||||||
|
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
|
||||||
|
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
|
||||||
|
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
|
||||||
|
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
|
||||||
|
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
buildForAllPlatformsUbuntu:
|
||||||
|
name:
|
||||||
|
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
providerStrategy:
|
||||||
|
# - local-docker
|
||||||
|
- local
|
||||||
|
projectPath:
|
||||||
|
- test-project
|
||||||
|
unityVersion:
|
||||||
|
- 2021.3.32f1
|
||||||
|
- 2022.3.13f1
|
||||||
|
- 2023.2.2f1
|
||||||
|
targetPlatform:
|
||||||
|
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
|
||||||
|
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
|
||||||
|
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
|
||||||
|
- iOS # Build an iOS project.
|
||||||
|
- Android # Build an Android .apk.
|
||||||
|
- WebGL # WebGL.
|
||||||
|
buildWithIl2cpp:
|
||||||
|
- false
|
||||||
|
- true
|
||||||
|
additionalParameters:
|
||||||
|
- -param value
|
||||||
|
- -standaloneBuildSubtarget Server
|
||||||
|
# Skipping configurations that are not supported
|
||||||
|
exclude:
|
||||||
|
# No il2cpp support on Linux Host
|
||||||
|
- targetPlatform: StandaloneOSX
|
||||||
|
buildWithIl2cpp: true
|
||||||
|
- targetPlatform: StandaloneWindows64
|
||||||
|
buildWithIl2cpp: true
|
||||||
|
# Only builds with Il2cpp
|
||||||
|
- targetPlatform: iOS
|
||||||
|
buildWithIl2cpp: false
|
||||||
|
- targetPlatform: Android
|
||||||
|
buildWithIl2cpp: false
|
||||||
|
- targetPlatform: WebGL
|
||||||
|
buildWithIl2cpp: false
|
||||||
|
# No dedicated server support
|
||||||
|
- targetPlatform: WebGL
|
||||||
|
additionalParameters: -standaloneBuildSubtarget Server
|
||||||
|
- targetPlatform: Android
|
||||||
|
additionalParameters: -standaloneBuildSubtarget Server
|
||||||
|
- targetPlatform: iOS
|
||||||
|
additionalParameters: -standaloneBuildSubtarget Server
|
||||||
|
# No dedicated server support on Linux Host
|
||||||
|
- targetPlatform: StandaloneOSX
|
||||||
|
additionalParameters: -standaloneBuildSubtarget Server
|
||||||
|
# No il2cpp dedicated server support on Linux Host
|
||||||
|
- targetPlatform: StandaloneWindows64
|
||||||
|
additionalParameters: -standaloneBuildSubtarget Server
|
||||||
|
buildWithIl2cpp: true
|
||||||
|
include:
|
||||||
|
- unityVersion: 6000.0.36f1
|
||||||
|
targetPlatform: WebGL
|
||||||
|
- unityVersion: 6000.0.36f1
|
||||||
|
targetPlatform: WebGL
|
||||||
|
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Clear Space for Android Build
|
||||||
|
if: matrix.targetPlatform == 'Android'
|
||||||
|
uses: jlumbroso/free-disk-space@v1.3.1
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Checkout #
|
||||||
|
###########################
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
lfs: true
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Cache #
|
||||||
|
###########################
|
||||||
|
- uses: actions/cache@v4
|
||||||
|
with:
|
||||||
|
path: ${{ matrix.projectPath }}/Library
|
||||||
|
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||||
|
restore-keys: |
|
||||||
|
Library-${{ matrix.projectPath }}-ubuntu-
|
||||||
|
Library-
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Set Scripting Backend #
|
||||||
|
###########################
|
||||||
|
- name: Set Scripting Backend To il2cpp
|
||||||
|
if: matrix.buildWithIl2cpp == true
|
||||||
|
run: |
|
||||||
|
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Build #
|
||||||
|
###########################
|
||||||
|
- name: Build
|
||||||
|
uses: ./
|
||||||
|
id: build-1
|
||||||
|
continue-on-error: true
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
|
projectPath: ${{ matrix.projectPath }}
|
||||||
|
buildProfile: ${{ matrix.buildProfile }}
|
||||||
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||||
|
providerStrategy: ${{ matrix.providerStrategy }}
|
||||||
|
allowDirtyBuild: true
|
||||||
|
|
||||||
|
- name: Sleep for Retry
|
||||||
|
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||||
|
run: |
|
||||||
|
sleep 60
|
||||||
|
|
||||||
|
- name: Build (Retry 1)
|
||||||
|
uses: ./
|
||||||
|
id: build-2
|
||||||
|
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||||
|
continue-on-error: true
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
|
projectPath: ${{ matrix.projectPath }}
|
||||||
|
buildProfile: ${{ matrix.buildProfile }}
|
||||||
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||||
|
providerStrategy: ${{ matrix.providerStrategy }}
|
||||||
|
allowDirtyBuild: true
|
||||||
|
|
||||||
|
- name: Sleep for Retry
|
||||||
|
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||||
|
run: |
|
||||||
|
sleep 240
|
||||||
|
|
||||||
|
- name: Build (Retry 2)
|
||||||
|
uses: ./
|
||||||
|
id: build-3
|
||||||
|
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
|
projectPath: ${{ matrix.projectPath }}
|
||||||
|
buildProfile: ${{ matrix.buildProfile }}
|
||||||
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||||
|
providerStrategy: ${{ matrix.providerStrategy }}
|
||||||
|
allowDirtyBuild: true
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Upload #
|
||||||
|
###########################
|
||||||
|
- uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name:
|
||||||
|
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
|
||||||
|
path: build
|
||||||
|
retention-days: 14
|
145
.github/workflows/build-tests-windows.yml
vendored
Normal file
145
.github/workflows/build-tests-windows.yml
vendored
Normal file
@ -0,0 +1,145 @@
|
|||||||
|
name: Builds - Windows
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
push:
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
buildForAllPlatformsWindows:
|
||||||
|
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||||
|
runs-on: windows-2022
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
projectPath:
|
||||||
|
- test-project
|
||||||
|
unityVersion:
|
||||||
|
- 2021.3.32f1
|
||||||
|
- 2022.3.13f1
|
||||||
|
- 2023.2.2f1
|
||||||
|
targetPlatform:
|
||||||
|
- Android # Build an Android apk.
|
||||||
|
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||||
|
- WSAPlayer # Build a UWP App
|
||||||
|
- tvOS # Build an Apple TV XCode project
|
||||||
|
enableGpu:
|
||||||
|
- false
|
||||||
|
include:
|
||||||
|
# Additionally test enableGpu build for a standalone windows target
|
||||||
|
- projectPath: test-project
|
||||||
|
unityVersion: 2023.2.2f1
|
||||||
|
targetPlatform: StandaloneWindows64
|
||||||
|
enableGpu: true
|
||||||
|
|
||||||
|
steps:
|
||||||
|
###########################
|
||||||
|
# Checkout #
|
||||||
|
###########################
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
lfs: true
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Cache #
|
||||||
|
###########################
|
||||||
|
- uses: actions/cache@v4
|
||||||
|
with:
|
||||||
|
path: ${{ matrix.projectPath }}/Library
|
||||||
|
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||||
|
restore-keys: |
|
||||||
|
Library-${{ matrix.projectPath }}-windows-
|
||||||
|
Library-
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Set Scripting Backend #
|
||||||
|
###########################
|
||||||
|
- name: Set Scripting Backend To il2cpp
|
||||||
|
run: |
|
||||||
|
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Build #
|
||||||
|
###########################
|
||||||
|
- name: Build
|
||||||
|
uses: ./
|
||||||
|
id: build-1
|
||||||
|
continue-on-error: true
|
||||||
|
timeout-minutes: 30
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
|
projectPath: ${{ matrix.projectPath }}
|
||||||
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
enableGpu: ${{ matrix.enableGpu }}
|
||||||
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||||
|
allowDirtyBuild: true
|
||||||
|
# We use dirty build because we are replacing the default project settings file above
|
||||||
|
|
||||||
|
- name: Sleep for Retry
|
||||||
|
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||||
|
run: |
|
||||||
|
Start-Sleep -s 120
|
||||||
|
|
||||||
|
- name: Build Retry 1
|
||||||
|
uses: ./
|
||||||
|
id: build-2
|
||||||
|
continue-on-error: true
|
||||||
|
timeout-minutes: 30
|
||||||
|
if: steps.build-1.outcome == 'failure'
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
|
projectPath: ${{ matrix.projectPath }}
|
||||||
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
enableGpu: ${{ matrix.enableGpu }}
|
||||||
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||||
|
allowDirtyBuild: true
|
||||||
|
# We use dirty build because we are replacing the default project settings file above
|
||||||
|
|
||||||
|
- name: Sleep for Retry
|
||||||
|
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||||
|
run: |
|
||||||
|
Start-Sleep -s 240
|
||||||
|
|
||||||
|
- name: Build Retry 2
|
||||||
|
uses: ./
|
||||||
|
id: build-3
|
||||||
|
timeout-minutes: 30
|
||||||
|
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
|
projectPath: ${{ matrix.projectPath }}
|
||||||
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
enableGpu: ${{ matrix.enableGpu }}
|
||||||
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||||
|
allowDirtyBuild: true
|
||||||
|
# We use dirty build because we are replacing the default project settings file above
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Upload #
|
||||||
|
###########################
|
||||||
|
- uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}
|
||||||
|
path: build
|
||||||
|
retention-days: 14
|
16
.github/workflows/cats.yml
vendored
Normal file
16
.github/workflows/cats.yml
vendored
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
name: Cats 😺
|
||||||
|
|
||||||
|
on:
|
||||||
|
pull_request_target:
|
||||||
|
types:
|
||||||
|
- opened
|
||||||
|
- reopened
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
aCatForCreatingThePullRequest:
|
||||||
|
name: A cat for your effort!
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: ruairidhwm/action-cats@1.0.2
|
||||||
|
with:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
37
.github/workflows/cleanup.yml
vendored
Normal file
37
.github/workflows/cleanup.yml
vendored
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
name: Cleanup (cron)
|
||||||
|
on:
|
||||||
|
schedule:
|
||||||
|
- cron: '30 10 * * SUN' # every sunday at 10:30
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
deleteArtifacts:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Delete old artifacts
|
||||||
|
uses: kolpav/purge-artifacts-action@v1
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
expire-in: 21 days
|
||||||
|
cleanupCloudRunner:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
if: github.event.event_type != 'pull_request_target'
|
||||||
|
with:
|
||||||
|
lfs: true
|
||||||
|
- uses: actions/setup-node@v4
|
||||||
|
with:
|
||||||
|
node-version: '18'
|
||||||
|
- run: yarn
|
||||||
|
- run: yarn run cli --help
|
||||||
|
env:
|
||||||
|
AWS_REGION: eu-west-2
|
||||||
|
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||||
|
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||||
|
AWS_DEFAULT_REGION: eu-west-2
|
||||||
|
- run: yarn run cli -m list-resources
|
||||||
|
env:
|
||||||
|
AWS_REGION: eu-west-2
|
||||||
|
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||||
|
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||||
|
AWS_DEFAULT_REGION: eu-west-2
|
59
.github/workflows/cloud-runner-async-checks.yml
vendored
Normal file
59
.github/workflows/cloud-runner-async-checks.yml
vendored
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
name: Async Checks API
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
inputs:
|
||||||
|
checksObject:
|
||||||
|
description: ''
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
checks: write
|
||||||
|
|
||||||
|
env:
|
||||||
|
GKE_ZONE: 'us-central1'
|
||||||
|
GKE_REGION: 'us-central1'
|
||||||
|
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||||
|
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||||
|
GCP_LOGGING: true
|
||||||
|
GCP_PROJECT: unitykubernetesbuilder
|
||||||
|
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||||
|
AWS_REGION: eu-west-2
|
||||||
|
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||||
|
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||||
|
AWS_DEFAULT_REGION: eu-west-2
|
||||||
|
AWS_STACK_NAME: game-ci-github-pipelines
|
||||||
|
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||||
|
CLOUD_RUNNER_DEBUG: true
|
||||||
|
CLOUD_RUNNER_DEBUG_TREE: true
|
||||||
|
DEBUG: true
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
PROJECT_PATH: test-project
|
||||||
|
UNITY_VERSION: 2019.3.15f1
|
||||||
|
USE_IL2CPP: false
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
asyncChecks:
|
||||||
|
name: Async Checks
|
||||||
|
if: github.event.event_type != 'pull_request_target'
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- timeout-minutes: 180
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
PROJECT_PATH: test-project
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
TARGET_PLATFORM: StandaloneWindows64
|
||||||
|
cloudRunnerTests: true
|
||||||
|
versioning: None
|
||||||
|
CLOUD_RUNNER_CLUSTER: local-docker
|
||||||
|
AWS_STACK_NAME: game-ci-github-pipelines
|
||||||
|
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
|
||||||
|
run: |
|
||||||
|
git clone -b cloud-runner-develop https://github.com/game-ci/unity-builder
|
||||||
|
cd unity-builder
|
||||||
|
yarn
|
||||||
|
ls
|
||||||
|
yarn run cli -m checks-update
|
209
.github/workflows/cloud-runner-ci-pipeline.yml
vendored
Normal file
209
.github/workflows/cloud-runner-ci-pipeline.yml
vendored
Normal file
@ -0,0 +1,209 @@
|
|||||||
|
name: Cloud Runner CI Pipeline
|
||||||
|
|
||||||
|
on:
|
||||||
|
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
checks: write
|
||||||
|
contents: read
|
||||||
|
actions: write
|
||||||
|
|
||||||
|
env:
|
||||||
|
GKE_ZONE: 'us-central1'
|
||||||
|
GKE_REGION: 'us-central1'
|
||||||
|
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||||
|
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||||
|
GCP_LOGGING: true
|
||||||
|
GCP_PROJECT: unitykubernetesbuilder
|
||||||
|
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||||
|
AWS_REGION: eu-west-2
|
||||||
|
AWS_DEFAULT_REGION: eu-west-2
|
||||||
|
AWS_STACK_NAME: game-ci-team-pipelines
|
||||||
|
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||||
|
DEBUG: true
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
|
PROJECT_PATH: test-project
|
||||||
|
UNITY_VERSION: 2019.3.15f1
|
||||||
|
USE_IL2CPP: false
|
||||||
|
USE_GKE_GCLOUD_AUTH_PLUGIN: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
tests:
|
||||||
|
name: Tests
|
||||||
|
if: github.event.event_type != 'pull_request_target'
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
test:
|
||||||
|
- 'cloud-runner-end2end-locking'
|
||||||
|
- 'cloud-runner-end2end-caching'
|
||||||
|
- 'cloud-runner-end2end-retaining'
|
||||||
|
- 'cloud-runner-caching'
|
||||||
|
- 'cloud-runner-environment'
|
||||||
|
- 'cloud-runner-image'
|
||||||
|
- 'cloud-runner-hooks'
|
||||||
|
- 'cloud-runner-local-persistence'
|
||||||
|
- 'cloud-runner-locking-core'
|
||||||
|
- 'cloud-runner-locking-get-locked'
|
||||||
|
steps:
|
||||||
|
- name: Checkout (default)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
lfs: false
|
||||||
|
- name: Configure AWS Credentials
|
||||||
|
uses: aws-actions/configure-aws-credentials@v1
|
||||||
|
with:
|
||||||
|
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||||
|
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||||
|
aws-region: eu-west-2
|
||||||
|
- run: yarn
|
||||||
|
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||||
|
timeout-minutes: 60
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
|
PROJECT_PATH: test-project
|
||||||
|
TARGET_PLATFORM: StandaloneWindows64
|
||||||
|
cloudRunnerTests: true
|
||||||
|
versioning: None
|
||||||
|
KUBE_STORAGE_CLASS: local-path
|
||||||
|
PROVIDER_STRATEGY: local-docker
|
||||||
|
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||||
|
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||||
|
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
k8sTests:
|
||||||
|
name: K8s Tests
|
||||||
|
if: github.event.event_type != 'pull_request_target'
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
test:
|
||||||
|
# - 'cloud-runner-async-workflow'
|
||||||
|
- 'cloud-runner-end2end-locking'
|
||||||
|
- 'cloud-runner-end2end-caching'
|
||||||
|
- 'cloud-runner-end2end-retaining'
|
||||||
|
- 'cloud-runner-kubernetes'
|
||||||
|
- 'cloud-runner-environment'
|
||||||
|
- 'cloud-runner-github-checks'
|
||||||
|
steps:
|
||||||
|
- name: Checkout (default)
|
||||||
|
uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
lfs: false
|
||||||
|
- run: yarn
|
||||||
|
- name: actions-k3s
|
||||||
|
uses: debianmaster/actions-k3s@v1.0.5
|
||||||
|
with:
|
||||||
|
version: 'latest'
|
||||||
|
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||||
|
timeout-minutes: 60
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
|
PROJECT_PATH: test-project
|
||||||
|
TARGET_PLATFORM: StandaloneWindows64
|
||||||
|
cloudRunnerTests: true
|
||||||
|
versioning: None
|
||||||
|
KUBE_STORAGE_CLASS: local-path
|
||||||
|
PROVIDER_STRATEGY: k8s
|
||||||
|
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||||
|
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||||
|
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
awsTests:
|
||||||
|
name: AWS Tests
|
||||||
|
if: github.event.event_type != 'pull_request_target'
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
test:
|
||||||
|
- 'cloud-runner-end2end-locking'
|
||||||
|
- 'cloud-runner-end2end-caching'
|
||||||
|
- 'cloud-runner-end2end-retaining'
|
||||||
|
- 'cloud-runner-environment'
|
||||||
|
- 'cloud-runner-s3-steps'
|
||||||
|
steps:
|
||||||
|
- name: Checkout (default)
|
||||||
|
uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
lfs: false
|
||||||
|
- name: Configure AWS Credentials
|
||||||
|
uses: aws-actions/configure-aws-credentials@v1
|
||||||
|
with:
|
||||||
|
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||||
|
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||||
|
aws-region: eu-west-2
|
||||||
|
- run: yarn
|
||||||
|
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||||
|
timeout-minutes: 60
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
|
PROJECT_PATH: test-project
|
||||||
|
TARGET_PLATFORM: StandaloneWindows64
|
||||||
|
cloudRunnerTests: true
|
||||||
|
versioning: None
|
||||||
|
KUBE_STORAGE_CLASS: local-path
|
||||||
|
PROVIDER_STRATEGY: aws
|
||||||
|
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||||
|
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||||
|
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
buildTargetTests:
|
||||||
|
name: Local Build Target Tests
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
providerStrategy:
|
||||||
|
#- aws
|
||||||
|
- local-docker
|
||||||
|
#- k8s
|
||||||
|
targetPlatform:
|
||||||
|
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||||
|
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||||
|
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||||
|
- WebGL # WebGL.
|
||||||
|
- iOS # Build an iOS player.
|
||||||
|
# - Android # Build an Android .apk.
|
||||||
|
steps:
|
||||||
|
- name: Checkout (default)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
lfs: false
|
||||||
|
- run: yarn
|
||||||
|
- uses: ./
|
||||||
|
id: unity-build
|
||||||
|
timeout-minutes: 30
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
|
|
||||||
|
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||||
|
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||||
|
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
with:
|
||||||
|
cloudRunnerTests: true
|
||||||
|
versioning: None
|
||||||
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
providerStrategy: ${{ matrix.providerStrategy }}
|
||||||
|
- run: |
|
||||||
|
cp ./cloud-runner-cache/cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/${{ steps.unity-build.outputs.BUILD_ARTIFACT }} ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
|
||||||
|
- uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: ${{ matrix.providerStrategy }} Build (${{ matrix.targetPlatform }})
|
||||||
|
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
|
||||||
|
retention-days: 14
|
28
.github/workflows/integrity-check.yml
vendored
Normal file
28
.github/workflows/integrity-check.yml
vendored
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
name: Integrity
|
||||||
|
|
||||||
|
on:
|
||||||
|
push: { branches: [main] }
|
||||||
|
pull_request: {}
|
||||||
|
|
||||||
|
env:
|
||||||
|
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
tests:
|
||||||
|
name: Tests
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
- uses: actions/setup-node@v4
|
||||||
|
with:
|
||||||
|
node-version: '18'
|
||||||
|
- run: yarn
|
||||||
|
- run: yarn lint
|
||||||
|
- run: yarn test --coverage
|
||||||
|
- run: bash <(curl -s https://codecov.io/bash)
|
||||||
|
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||||
|
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
72
.github/workflows/main.yml
vendored
72
.github/workflows/main.yml
vendored
@ -1,72 +0,0 @@
|
|||||||
name: Actions 😎
|
|
||||||
|
|
||||||
on:
|
|
||||||
pull_request: {}
|
|
||||||
push: { branches: [master] }
|
|
||||||
|
|
||||||
env:
|
|
||||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
|
|
||||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
tests:
|
|
||||||
name: Tests
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v2
|
|
||||||
- uses: actions/setup-node@v1
|
|
||||||
with:
|
|
||||||
node-version: 12.x
|
|
||||||
- run: yarn
|
|
||||||
- run: yarn lint
|
|
||||||
- run: yarn test --coverage
|
|
||||||
- run: bash <(curl -s https://codecov.io/bash)
|
|
||||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
|
||||||
- run: yarn build --quiet && git diff --quiet action || { echo "action should be auto generated" ; git diff action ; exit 62; }
|
|
||||||
|
|
||||||
buildForAllPlatforms:
|
|
||||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
projectPath:
|
|
||||||
- test-project
|
|
||||||
unityVersion:
|
|
||||||
- 2019.2.11f1
|
|
||||||
# - 2019.3.0f1 # requires different license file/method
|
|
||||||
targetPlatform:
|
|
||||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
|
||||||
- StandaloneWindows # Build a Windows standalone.
|
|
||||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
|
||||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
|
||||||
- iOS # Build an iOS player.
|
|
||||||
# - Android # Build an Android .apk standalone app.
|
|
||||||
- WebGL # WebGL.
|
|
||||||
# - WSAPlayer # Build an Windows Store Apps player.
|
|
||||||
# - PS4 # Build a PS4 Standalone.
|
|
||||||
# - XboxOne # Build a Xbox One Standalone.
|
|
||||||
# - tvOS # Build to Apple's tvOS platform.
|
|
||||||
# - Switch # Build a Nintendo Switch player.
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v2
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
- uses: actions/cache@v1.1.0
|
|
||||||
with:
|
|
||||||
path: ${{ matrix.projectPath }}/Library
|
|
||||||
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
|
|
||||||
restore-keys: |
|
|
||||||
Library-${{ matrix.projectPath }}-
|
|
||||||
Library-
|
|
||||||
- uses: ./
|
|
||||||
with:
|
|
||||||
projectPath: ${{ matrix.projectPath }}
|
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
|
||||||
- uses: actions/upload-artifact@v1
|
|
||||||
with:
|
|
||||||
name: Build
|
|
||||||
path: build
|
|
12
.github/workflows/versioning.yml
vendored
Normal file
12
.github/workflows/versioning.yml
vendored
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
name: Versioning
|
||||||
|
|
||||||
|
on:
|
||||||
|
release:
|
||||||
|
types: [published, edited]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
updateMajorTag:
|
||||||
|
name: Update major tag
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: Actions-R-Us/actions-tagger@v2
|
4
.gitignore
vendored
4
.gitignore
vendored
@ -1,3 +1,7 @@
|
|||||||
.idea
|
.idea
|
||||||
node_modules
|
node_modules
|
||||||
coverage/
|
coverage/
|
||||||
|
lib/
|
||||||
|
.vsconfig
|
||||||
|
yarn-error.log
|
||||||
|
.orig
|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
**/node_modules/**
|
**/node_modules/**
|
||||||
**/action/**
|
**/dist/**
|
||||||
|
@ -2,5 +2,6 @@
|
|||||||
"semi": true,
|
"semi": true,
|
||||||
"singleQuote": true,
|
"singleQuote": true,
|
||||||
"trailingComma": "all",
|
"trailingComma": "all",
|
||||||
"printWidth": 100
|
"printWidth": 120,
|
||||||
|
"proseWrap": "always"
|
||||||
}
|
}
|
||||||
|
32
.vscode/launch.json
vendored
Normal file
32
.vscode/launch.json
vendored
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
{
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "PowerShell Launch Current File",
|
||||||
|
"type": "PowerShell",
|
||||||
|
"request": "launch",
|
||||||
|
"script": "${file}",
|
||||||
|
"cwd": "${cwd}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "node",
|
||||||
|
"request": "launch",
|
||||||
|
"name": "Debug Jest Test",
|
||||||
|
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
|
||||||
|
"args": [
|
||||||
|
"--collectCoverage=false",
|
||||||
|
"--colors",
|
||||||
|
"--config",
|
||||||
|
"${workspaceRoot}/jest.config.js",
|
||||||
|
"--runInBand",
|
||||||
|
"--runTestsByPath",
|
||||||
|
"${relativeFile}",
|
||||||
|
"--testPathPattern=${fileDirname}",
|
||||||
|
"--testTimeout=10000000"
|
||||||
|
],
|
||||||
|
"outputCapture": "std",
|
||||||
|
"internalConsoleOptions": "openOnSessionStart",
|
||||||
|
"envFile": "${workspaceRoot}/.env",
|
||||||
|
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
33
.vscode/settings.json
vendored
Normal file
33
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
{
|
||||||
|
"files.eol": "\n",
|
||||||
|
"god.tsconfig": "./tsconfig.json",
|
||||||
|
"yaml.customTags": [
|
||||||
|
"!And",
|
||||||
|
"!And sequence",
|
||||||
|
"!If",
|
||||||
|
"!If sequence",
|
||||||
|
"!Not",
|
||||||
|
"!Not sequence",
|
||||||
|
"!Equals",
|
||||||
|
"!Equals sequence",
|
||||||
|
"!Or",
|
||||||
|
"!Or sequence",
|
||||||
|
"!FindInMap",
|
||||||
|
"!FindInMap sequence",
|
||||||
|
"!Base64",
|
||||||
|
"!Join",
|
||||||
|
"!Join sequence",
|
||||||
|
"!Cidr",
|
||||||
|
"!Ref",
|
||||||
|
"!Sub",
|
||||||
|
"!Sub sequence",
|
||||||
|
"!GetAtt",
|
||||||
|
"!GetAZs",
|
||||||
|
"!ImportValue",
|
||||||
|
"!ImportValue sequence",
|
||||||
|
"!Select",
|
||||||
|
"!Select sequence",
|
||||||
|
"!Split",
|
||||||
|
"!Split sequence"
|
||||||
|
]
|
||||||
|
}
|
2
.yarnrc
2
.yarnrc
@ -1,3 +1,3 @@
|
|||||||
save-prefix ""
|
save-prefix "^"
|
||||||
--install.audit true
|
--install.audit true
|
||||||
--add.audit true
|
--add.audit true
|
||||||
|
@ -4,13 +4,12 @@
|
|||||||
|
|
||||||
#### Code of Conduct
|
#### Code of Conduct
|
||||||
|
|
||||||
This repository has adopted the Contributor Covenant as it's
|
This repository has adopted the Contributor Covenant as it's Code of Conduct. It is expected that participants adhere to
|
||||||
Code of Conduct. It is expected that participants adhere to it.
|
it.
|
||||||
|
|
||||||
#### Proposing a Change
|
#### Proposing a Change
|
||||||
|
|
||||||
If you are unsure about whether or not a change is desired,
|
If you are unsure about whether or not a change is desired, you can create an issue. This is useful because it creates
|
||||||
you can create an issue. This is useful because it creates
|
|
||||||
the possibility for a discussion that's visible to everyone.
|
the possibility for a discussion that's visible to everyone.
|
||||||
|
|
||||||
When fixing a bug it is fine to submit a pull request right away.
|
When fixing a bug it is fine to submit a pull request right away.
|
||||||
@ -19,14 +18,14 @@ When fixing a bug it is fine to submit a pull request right away.
|
|||||||
|
|
||||||
Steps to be performed to submit a pull request:
|
Steps to be performed to submit a pull request:
|
||||||
|
|
||||||
1. Fork the repository and create your branch from `master`.
|
1. Fork the repository and create your branch from `main`.
|
||||||
2. Run `yarn` in the repository root.
|
2. Run `yarn` in the repository root.
|
||||||
3. If you've fixed a bug or added code that should be tested, add tests!
|
3. If you've fixed a bug or added code that should be tested, add tests!
|
||||||
4. Fill out the description, link any related issues and submit your pull request.
|
4. Fill out the description, link any related issues and submit your pull request.
|
||||||
|
|
||||||
#### Pull Request Prerequisites
|
#### Pull Request Prerequisites
|
||||||
|
|
||||||
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
|
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
|
||||||
|
|
||||||
Please note that commit hooks will run automatically to perform some tasks;
|
Please note that commit hooks will run automatically to perform some tasks;
|
||||||
|
|
||||||
@ -34,6 +33,12 @@ Please note that commit hooks will run automatically to perform some tasks;
|
|||||||
- run tests
|
- run tests
|
||||||
- build distributable files
|
- build distributable files
|
||||||
|
|
||||||
|
#### Windows users
|
||||||
|
|
||||||
|
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
|
||||||
|
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
|
||||||
|
unix commands.
|
||||||
|
|
||||||
#### License
|
#### License
|
||||||
|
|
||||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||||
|
351
README.md
351
README.md
@ -1,342 +1,55 @@
|
|||||||
# Unity - Builder
|
# Unity - Builder
|
||||||
|
|
||||||
[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+event%3Apush+workflow%3A%22Actions+%F0%9F%98%8E%22)
|
(Not affiliated with Unity Technologies)
|
||||||
[](https://snyk.io/test/github/webbertakken/unity-builder)
|
|
||||||
[](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
|
|
||||||
[](https://codecov.io/gh/webbertakken/unity-builder)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
GitHub Action to
|
GitHub Action to
|
||||||
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
|
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
|
||||||
for different platforms.
|
for different platforms.
|
||||||
|
|
||||||
Part of the
|
Part of the <a href="https://game.ci">GameCI</a> open source project.
|
||||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
<br />
|
||||||
collection.
|
<br />
|
||||||
|
|
||||||
---
|
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
|
||||||
|
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
|
||||||
|
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
|
||||||
|
[](https://codecov.io/gh/game-ci/unity-builder)
|
||||||
|
<br />
|
||||||
|
<br />
|
||||||
|
|
||||||
[Github Action](https://github.com/features/actions)
|
## How to use
|
||||||
to build Unity projects for different platforms.
|
|
||||||
|
|
||||||
It is recommended to run the
|
Find the
|
||||||
[Test](https://github.com/webbertakken/unity-actions#test)
|
[docs](https://game.ci/docs/github/builder)
|
||||||
action from the
|
on the GameCI
|
||||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
[documentation website](https://game.ci/docs).
|
||||||
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
|
|
||||||
|
|
||||||
## Documentation
|
## Related actions
|
||||||
|
|
||||||
See the
|
Visit the
|
||||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
GameCI <a href="https://github.com/game-ci/unity-actions">Unity Actions</a>
|
||||||
collection repository for workflow documentation and reference implementation.
|
status repository for related Actions.
|
||||||
|
|
||||||
## Usage
|
## Community
|
||||||
|
|
||||||
#### Setup builder
|
Feel free to join us on
|
||||||
|
<a href="http://game.ci/discord"><img height="30" src="media/Discord-Logo.svg" alt="Discord" /></a>
|
||||||
|
and engage with the community.
|
||||||
|
|
||||||
By default the enabled scenes from the project's settings will be built.
|
## Contributing
|
||||||
|
|
||||||
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
|
To help improve the documentation, please find the docs [repository](https://github.com/game-ci/documentation).
|
||||||
|
|
||||||
##### Personal License
|
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
|
||||||
|
|
||||||
Personal licenses require a one-time manual activation step (per unity version).
|
## Support us
|
||||||
|
|
||||||
Make sure you
|
GameCI is free for everyone forever.
|
||||||
[acquire and activate](https://github.com/marketplace/actions/unity-request-activation-file)
|
|
||||||
your license file and add it as a secret.
|
|
||||||
|
|
||||||
Then, define the build step as follows:
|
You can support us at [OpenCollective](https://opencollective.com/game-ci).
|
||||||
|
|
||||||
```yaml
|
|
||||||
- uses: webbertakken/unity-builder@<version>
|
|
||||||
env:
|
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
|
||||||
with:
|
|
||||||
projectPath: path/to/your/project
|
|
||||||
unityVersion: 2020.X.XXXX
|
|
||||||
targetPlatform: WebGL
|
|
||||||
```
|
|
||||||
|
|
||||||
##### Professional license
|
|
||||||
|
|
||||||
Professional licenses do not need any manual steps.
|
|
||||||
|
|
||||||
Instead, three variables will need to be set.
|
|
||||||
|
|
||||||
- `UNITY_EMAIL` (should contain the email address for your Unity account)
|
|
||||||
- `UNITY_PASSWORD` (the password that you use to login to Unity)
|
|
||||||
- `UNITY_SERIAL` (the serial provided by Unity)
|
|
||||||
|
|
||||||
Define the build step as follows:
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- uses: webbertakken/unity-builder@<version>
|
|
||||||
env:
|
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
|
||||||
with:
|
|
||||||
projectPath: path/to/your/project
|
|
||||||
unityVersion: 2020.X.XXXX
|
|
||||||
targetPlatform: WebGL
|
|
||||||
```
|
|
||||||
|
|
||||||
That is all you need to build your project.
|
|
||||||
|
|
||||||
#### Storing the build
|
|
||||||
|
|
||||||
To be able to access your built files,
|
|
||||||
they need to be uploaded as artifacts.
|
|
||||||
To do this it is recommended to use Github Actions official
|
|
||||||
[upload artifact action](https://github.com/marketplace/actions/upload-artifact)
|
|
||||||
after any build action.
|
|
||||||
|
|
||||||
By default, Builder outputs it's builds to a folder named `build`.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- uses: actions/upload-artifact@v1
|
|
||||||
with:
|
|
||||||
name: Build
|
|
||||||
path: build
|
|
||||||
```
|
|
||||||
|
|
||||||
Builds can now be downloaded as Artifacts in the Actions tab.
|
|
||||||
|
|
||||||
#### Caching
|
|
||||||
|
|
||||||
In order to make builds run faster, you can cache Library files from previous
|
|
||||||
builds. To do so simply add Github Actions official
|
|
||||||
[cache action](https://github.com/marketplace/actions/cache) before any unity steps.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- uses: actions/cache@v1.1.0
|
|
||||||
with:
|
|
||||||
path: path/to/your/project/Library
|
|
||||||
key: Library-MyProjectName-TargetPlatform
|
|
||||||
restore-keys: |
|
|
||||||
Library-MyProjectName-
|
|
||||||
Library-
|
|
||||||
```
|
|
||||||
|
|
||||||
This simple addition could speed up your build by more than 50%.
|
|
||||||
|
|
||||||
## Complete example
|
|
||||||
|
|
||||||
A complete workflow that builds every available platform could look like this:
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
name: Build project
|
|
||||||
|
|
||||||
on:
|
|
||||||
pull_request: {}
|
|
||||||
push: { branches: [master] }
|
|
||||||
|
|
||||||
env:
|
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
buildForSomePlatforms:
|
|
||||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
projectPath:
|
|
||||||
- path/to/your/project
|
|
||||||
unityVersion:
|
|
||||||
- 2019.2.11f1
|
|
||||||
- 2019.3.0f1
|
|
||||||
targetPlatform:
|
|
||||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
|
||||||
- StandaloneWindows # Build a Windows standalone.
|
|
||||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
|
||||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
|
||||||
- iOS # Build an iOS player.
|
|
||||||
- Android # Build an Android .apk standalone app.
|
|
||||||
- WebGL # WebGL.
|
|
||||||
- WSAPlayer # Build an Windows Store Apps player.
|
|
||||||
- PS4 # Build a PS4 Standalone.
|
|
||||||
- XboxOne # Build a Xbox One Standalone.
|
|
||||||
- tvOS # Build to Apple's tvOS platform.
|
|
||||||
- Switch # Build a Nintendo Switch player.
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v2
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
- uses: actions/cache@v1.1.0
|
|
||||||
with:
|
|
||||||
path: ${{ matrix.projectPath }}/Library
|
|
||||||
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
|
|
||||||
restore-keys: |
|
|
||||||
Library-${{ matrix.projectPath }}-
|
|
||||||
Library-
|
|
||||||
- uses: webbertakken/unity-builder@<version>
|
|
||||||
with:
|
|
||||||
projectPath: ${{ matrix.projectPath }}
|
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
|
||||||
- uses: actions/upload-artifact@v1
|
|
||||||
with:
|
|
||||||
name: Build
|
|
||||||
path: build
|
|
||||||
```
|
|
||||||
|
|
||||||
> **Note:** _Environment variables are set for all jobs in the workflow like this._
|
|
||||||
|
|
||||||
## Configuration options
|
|
||||||
|
|
||||||
Below options can be specified under `with:` for the `unity-builder` action.
|
|
||||||
|
|
||||||
#### projectPath
|
|
||||||
|
|
||||||
Specify the path to your Unity project to be built.
|
|
||||||
The path should be relative to the root of your project.
|
|
||||||
|
|
||||||
_**required:** `false`_
|
|
||||||
_**default:** `<your project root>`_
|
|
||||||
|
|
||||||
#### unityVersion
|
|
||||||
|
|
||||||
Version of Unity to use for building the project.
|
|
||||||
|
|
||||||
_**required:** `false`_
|
|
||||||
_**default:** `2019.2.1f11`_
|
|
||||||
|
|
||||||
#### targetPlatform
|
|
||||||
|
|
||||||
Platform that the build should target.
|
|
||||||
|
|
||||||
Must be one of the [allowed values](https://docs.unity3d.com/ScriptReference/BuildTarget.html) listed in the Unity scripting manual.
|
|
||||||
|
|
||||||
_**required:** `true`_
|
|
||||||
|
|
||||||
#### buildName
|
|
||||||
|
|
||||||
Name of the build. Also the folder in which the build will be stored within `buildsPath`.
|
|
||||||
|
|
||||||
_**required:** `false`_
|
|
||||||
_**default:** `<build_target>`_
|
|
||||||
|
|
||||||
#### buildsPath
|
|
||||||
|
|
||||||
Path where the builds should be stored.
|
|
||||||
|
|
||||||
In this folder a folder will be created for every targetPlatform.
|
|
||||||
|
|
||||||
_**required:** `false`_
|
|
||||||
_**default:** `build`_
|
|
||||||
|
|
||||||
#### buildMethod
|
|
||||||
|
|
||||||
Custom command to run your build.
|
|
||||||
|
|
||||||
There are two conditions for a custom buildCommand:
|
|
||||||
|
|
||||||
- Must reference a valid path to a `static` method.
|
|
||||||
- The class must reside in the `Assets/Editor` directory.
|
|
||||||
|
|
||||||
_**example:**_
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- uses: webbertakken/unity-builder@<version>
|
|
||||||
with:
|
|
||||||
buildMethod: EditorNamespace.BuilderClassName.StaticBulidMethod
|
|
||||||
```
|
|
||||||
|
|
||||||
_**required:** `false`_
|
|
||||||
_**default:** Built-in script that will run a build out of the box._
|
|
||||||
|
|
||||||
#### versioning
|
|
||||||
|
|
||||||
Configure a specific versioning strategy
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- uses: webbertakken/unity-builder@<version>
|
|
||||||
with:
|
|
||||||
versioning: Semantic
|
|
||||||
```
|
|
||||||
|
|
||||||
Find the available strategies below:
|
|
||||||
|
|
||||||
##### Semantic
|
|
||||||
|
|
||||||
Versioning out of the box! **(recommended)**
|
|
||||||
|
|
||||||
> Compatible with **all platforms**.
|
|
||||||
> Does **not** modify your repository.
|
|
||||||
> Requires **zero configuration**.
|
|
||||||
|
|
||||||
How it works:
|
|
||||||
|
|
||||||
> Generates a version based on [semantic versioning](https://semver.org/).
|
|
||||||
> Follows `<major>.<minor>.<patch>` for example `0.17.2`.
|
|
||||||
> The latest tag dictates `<major>.<minor>` (defaults to 0.0 for no tag).
|
|
||||||
> The number of commits (since the last tag, if any) is used for `<patch>`.
|
|
||||||
|
|
||||||
No configuration required.
|
|
||||||
|
|
||||||
##### Custom
|
|
||||||
|
|
||||||
Allows specifying a custom version in the `version` field. **(advanced users)**
|
|
||||||
|
|
||||||
> This strategy is useful when your project or pipeline has some kind of orchestration
|
|
||||||
> that determines the versions.
|
|
||||||
|
|
||||||
##### None
|
|
||||||
|
|
||||||
No version will be set by Builder. **(not recommended)**
|
|
||||||
|
|
||||||
> Not recommended unless you generate a new version in a pre-commit hook. Manually
|
|
||||||
> setting versions is error-prone.
|
|
||||||
|
|
||||||
#### allowDirtyBuild
|
|
||||||
|
|
||||||
Allows the branch of the build to be dirty, and still generate the build.
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- uses: webbertakken/unity-builder@<version>
|
|
||||||
with:
|
|
||||||
allowDirtyBuild: true
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that it is generally bad practice to modify your branch
|
|
||||||
in a CI Pipeline. However there are exceptions where this might
|
|
||||||
be needed. (use with care).
|
|
||||||
|
|
||||||
#### customParameters
|
|
||||||
|
|
||||||
Custom parameters to configure the build.
|
|
||||||
|
|
||||||
Parameters must start with a hyphen (`-`) and may be followed by a value (without hyphen).
|
|
||||||
|
|
||||||
Parameters without a value will be considered booleans (with a value of true).
|
|
||||||
|
|
||||||
_**example:**_
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- uses: webbertakken/unity-builder@<version>
|
|
||||||
with:
|
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
|
||||||
```
|
|
||||||
|
|
||||||
_**required:** `false`_
|
|
||||||
_**default:** ""_
|
|
||||||
|
|
||||||
## More actions
|
|
||||||
|
|
||||||
Visit
|
|
||||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
|
||||||
to find related actions for Unity.
|
|
||||||
|
|
||||||
Feel free to contribute.
|
|
||||||
|
|
||||||
## Licence
|
## Licence
|
||||||
|
|
||||||
[MIT](./LICENSE)
|
This repository is [MIT](./LICENSE) licensed.
|
||||||
|
|
||||||
|
This includes all contributions from the community.
|
||||||
|
271
action.yml
271
action.yml
@ -2,22 +2,31 @@ name: 'Unity - Builder'
|
|||||||
author: Webber Takken <webber@takken.io>
|
author: Webber Takken <webber@takken.io>
|
||||||
description: 'Build Unity projects for different platforms.'
|
description: 'Build Unity projects for different platforms.'
|
||||||
inputs:
|
inputs:
|
||||||
unityVersion:
|
|
||||||
required: false
|
|
||||||
default: ''
|
|
||||||
description: 'Version of unity to use for building the project.'
|
|
||||||
targetPlatform:
|
targetPlatform:
|
||||||
required: false
|
required: true
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Platform that the build should target.'
|
description: 'Platform that the build should target.'
|
||||||
|
unityVersion:
|
||||||
|
required: false
|
||||||
|
default: 'auto'
|
||||||
|
description:
|
||||||
|
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||||
|
customImage:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'Specific docker image that should be used for building the project'
|
||||||
projectPath:
|
projectPath:
|
||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Relative path to the project to be built.'
|
description: 'Path to the project to be built, relative to the repository root.'
|
||||||
|
buildProfile:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'Path to the build profile to activate, relative to the project root.'
|
||||||
buildName:
|
buildName:
|
||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Name of the build.'
|
description: 'Name of the build. Should not include a file extension.'
|
||||||
buildsPath:
|
buildsPath:
|
||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
@ -26,10 +35,252 @@ inputs:
|
|||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||||
outputs: {}
|
manualExit:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
|
||||||
|
enableGpu:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'Launches unity without specifying `-nographics`.'
|
||||||
|
customParameters:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'Custom parameters to configure the build.'
|
||||||
|
versioning:
|
||||||
|
required: false
|
||||||
|
default: 'Semantic'
|
||||||
|
description: 'The versioning scheme to use when building the project'
|
||||||
|
version:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'The version, when used with the "Custom" versioning scheme'
|
||||||
|
androidVersionCode:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'The android versionCode'
|
||||||
|
androidExportType:
|
||||||
|
required: false
|
||||||
|
default: 'androidPackage'
|
||||||
|
description:
|
||||||
|
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
|
||||||
|
an android studio project.'
|
||||||
|
androidKeystoreName:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'The android keystoreName'
|
||||||
|
androidKeystoreBase64:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'The base64 contents of the android keystore file'
|
||||||
|
androidKeystorePass:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'The android keystorePass'
|
||||||
|
androidKeyaliasName:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'The android keyaliasName'
|
||||||
|
androidKeyaliasPass:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'The android keyaliasPass'
|
||||||
|
androidTargetSdkVersion:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'The android target API level.'
|
||||||
|
androidSymbolType:
|
||||||
|
required: false
|
||||||
|
default: 'none'
|
||||||
|
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
|
||||||
|
sshAgent:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'SSH Agent path to forward to the container'
|
||||||
|
sshPublicKeysDirectoryPath:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'Path to a directory containing SSH public keys to forward to the container.'
|
||||||
|
gitPrivateToken:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: '[CloudRunner] Github private token to pull from github'
|
||||||
|
githubOwner:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: '[CloudRunner] GitHub owner name or organization/team name'
|
||||||
|
runAsHostUser:
|
||||||
|
required: false
|
||||||
|
default: 'false'
|
||||||
|
description:
|
||||||
|
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
|
||||||
|
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
|
||||||
|
chownFilesTo:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description:
|
||||||
|
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||||
|
dockerCpuLimit:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
|
||||||
|
dockerMemoryLimit:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description:
|
||||||
|
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
|
||||||
|
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
|
||||||
|
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
|
||||||
|
dockerIsolationMode:
|
||||||
|
required: false
|
||||||
|
default: 'default'
|
||||||
|
description:
|
||||||
|
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
|
||||||
|
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
|
||||||
|
applicable on Windows'
|
||||||
|
containerRegistryRepository:
|
||||||
|
required: false
|
||||||
|
default: 'unityci/editor'
|
||||||
|
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
|
||||||
|
containerRegistryImageVersion:
|
||||||
|
required: false
|
||||||
|
default: '3'
|
||||||
|
description: 'Container registry image version. Only applicable if customImage is not set.'
|
||||||
|
allowDirtyBuild:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: '[CloudRunner] Allows the branch of the build to be dirty, and still generate the build.'
|
||||||
|
postBuildSteps:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description:
|
||||||
|
'[CloudRunner] run a post build job in yaml format with the keys image, secrets (name, value object array),
|
||||||
|
command string'
|
||||||
|
preBuildSteps:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description:
|
||||||
|
'[CloudRunner] Run a pre build job after the repository setup but before the build job (in yaml format with the
|
||||||
|
keys image, secrets (name, value object array), command line string)'
|
||||||
|
containerHookFiles:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description:
|
||||||
|
'[CloudRunner] Specify the names (by file name) of custom steps to run before or after cloud runner jobs, must
|
||||||
|
match a yaml step file inside your repo in the folder .game-ci/steps/'
|
||||||
|
customHookFiles:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description:
|
||||||
|
'[CloudRunner] Specify the names (by file name) of custom hooks to run before or after cloud runner jobs, must
|
||||||
|
match a yaml step file inside your repo in the folder .game-ci/hooks/'
|
||||||
|
customCommandHooks:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description: '[CloudRunner] Specify custom commands and trigger hooks (injects commands into jobs)'
|
||||||
|
customJob:
|
||||||
|
required: false
|
||||||
|
default: ''
|
||||||
|
description:
|
||||||
|
'[CloudRunner] Run a custom job instead of the standard build automation for cloud runner (in yaml format with the
|
||||||
|
keys image, secrets (name, value object array), command line string)'
|
||||||
|
awsStackName:
|
||||||
|
default: 'game-ci'
|
||||||
|
required: false
|
||||||
|
description: '[CloudRunner] The Cloud Formation stack name that must be setup before using this option.'
|
||||||
|
providerStrategy:
|
||||||
|
default: 'local'
|
||||||
|
required: false
|
||||||
|
description:
|
||||||
|
'[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
|
||||||
|
be configured.'
|
||||||
|
containerCpu:
|
||||||
|
default: ''
|
||||||
|
required: false
|
||||||
|
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
|
||||||
|
containerMemory:
|
||||||
|
default: ''
|
||||||
|
required: false
|
||||||
|
description: '[CloudRunner] Amount of memory to assign the remote build container'
|
||||||
|
readInputFromOverrideList:
|
||||||
|
default: ''
|
||||||
|
required: false
|
||||||
|
description: '[CloudRunner] Comma separated list of input value names to read from "input override command"'
|
||||||
|
readInputOverrideCommand:
|
||||||
|
default: ''
|
||||||
|
required: false
|
||||||
|
description:
|
||||||
|
'[CloudRunner] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
|
||||||
|
provider secret managers'
|
||||||
|
kubeConfig:
|
||||||
|
default: ''
|
||||||
|
required: false
|
||||||
|
description:
|
||||||
|
'[CloudRunner] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
|
||||||
|
completion.'
|
||||||
|
kubeVolume:
|
||||||
|
default: ''
|
||||||
|
required: false
|
||||||
|
description: '[CloudRunner] Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||||
|
kubeStorageClass:
|
||||||
|
default: ''
|
||||||
|
required: false
|
||||||
|
description:
|
||||||
|
'[CloudRunner] Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
|
||||||
|
kubeVolumeSize:
|
||||||
|
default: '5Gi'
|
||||||
|
required: false
|
||||||
|
description: '[CloudRunner] Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||||
|
cacheKey:
|
||||||
|
default: ''
|
||||||
|
required: false
|
||||||
|
description: '[CloudRunner] Cache key to indicate bucket for cache'
|
||||||
|
watchToEnd:
|
||||||
|
default: 'true'
|
||||||
|
required: false
|
||||||
|
description:
|
||||||
|
'[CloudRunner] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
|
||||||
|
imports or self-hosted ephemeral runners.'
|
||||||
|
cacheUnityInstallationOnMac:
|
||||||
|
default: 'false'
|
||||||
|
required: false
|
||||||
|
description: 'Whether to cache the Unity hub and editor installation on MacOS'
|
||||||
|
unityHubVersionOnMac:
|
||||||
|
default: ''
|
||||||
|
required: false
|
||||||
|
description:
|
||||||
|
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
|
||||||
|
or nothing is specified.'
|
||||||
|
unityLicensingServer:
|
||||||
|
default: ''
|
||||||
|
required: false
|
||||||
|
description: 'The Unity licensing server address to use for activating Unity.'
|
||||||
|
dockerWorkspacePath:
|
||||||
|
default: '/github/workspace'
|
||||||
|
required: false
|
||||||
|
description:
|
||||||
|
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
|
||||||
|
c:/github/workspace should be defined as /github/workspace'
|
||||||
|
skipActivation:
|
||||||
|
default: 'false'
|
||||||
|
required: false
|
||||||
|
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
|
||||||
|
|
||||||
|
outputs:
|
||||||
|
volume:
|
||||||
|
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
|
||||||
|
buildVersion:
|
||||||
|
description: 'The generated version used for the Unity build'
|
||||||
|
androidVersionCode:
|
||||||
|
description: 'The generated versionCode used for the Android Unity build'
|
||||||
|
engineExitCode:
|
||||||
|
description:
|
||||||
|
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
|
||||||
|
during activation, the code is from the activation step. If activation is successful, the code is from the project
|
||||||
|
build step.'
|
||||||
branding:
|
branding:
|
||||||
icon: 'box'
|
icon: 'box'
|
||||||
color: 'gray-dark'
|
color: 'gray-dark'
|
||||||
runs:
|
runs:
|
||||||
using: 'node12'
|
using: 'node20'
|
||||||
main: 'action/index.js'
|
main: 'dist/index.js'
|
||||||
|
@ -1,18 +0,0 @@
|
|||||||
ARG IMAGE
|
|
||||||
FROM $IMAGE
|
|
||||||
|
|
||||||
LABEL "com.github.actions.name"="Unity - Builder"
|
|
||||||
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
|
|
||||||
LABEL "com.github.actions.icon"="box"
|
|
||||||
LABEL "com.github.actions.color"="gray-dark"
|
|
||||||
|
|
||||||
LABEL "repository"="http://github.com/webbertakken/unity-actions"
|
|
||||||
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
|
||||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
|
||||||
|
|
||||||
ADD default-build-script /UnityBuilderAction
|
|
||||||
ADD steps /steps
|
|
||||||
RUN chmod -R +x /steps
|
|
||||||
ADD entrypoint.sh /entrypoint.sh
|
|
||||||
RUN chmod +x /entrypoint.sh
|
|
||||||
ENTRYPOINT ["/entrypoint.sh"]
|
|
@ -1,709 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup>
|
|
||||||
<LangVersion>latest</LangVersion>
|
|
||||||
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
|
||||||
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
|
||||||
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProductVersion>10.0.20506</ProductVersion>
|
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
|
||||||
<RootNamespace></RootNamespace>
|
|
||||||
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
|
|
||||||
<OutputType>Library</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
<BaseDirectory>.</BaseDirectory>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_11;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<NoConfig>true</NoConfig>
|
|
||||||
<NoStdLib>true</NoStdLib>
|
|
||||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
|
||||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor">
|
|
||||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Assets\Editor\Builder.cs" />
|
|
||||||
<Compile Include="Assets\Editor\Input\ArgumentsParser.cs" />
|
|
||||||
<Compile Include="Assets\Editor\Reporting\StdOutReporter.cs" />
|
|
||||||
<Compile Include="Assets\Editor\System\ProcessExtensions.cs" />
|
|
||||||
<Compile Include="Assets\Editor\Versioning\VersionApplicator.cs" />
|
|
||||||
<Compile Include="Assets\Editor\Versioning\Git.cs" />
|
|
||||||
<Compile Include="Assets\Editor\Versioning\VersionGenerator.cs" />
|
|
||||||
<Compile Include="Assets\Editor\Versioning\GitException.cs" />
|
|
||||||
<Reference Include="UnityEditor.TestRunner">
|
|
||||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TestRunner">
|
|
||||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
|
||||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="com.unity.multiplayer-hlapi.Editor">
|
|
||||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
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|
|
||||||
<Reference Include="System.Resources.Writer">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Extensions">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Handles">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Numerics">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Claims">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Principal">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.SecureString">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Duplex">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Http">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.NetTcp">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Primitives">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Security">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.Encoding">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Overlapped">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Thread">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Timer">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ValueTuple">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XDocument">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XPath">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityScript">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityScript.Lang">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Boo.Lang">
|
|
||||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Content Include=".editorconfig" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
@ -1,44 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityBuilderAction.Input;
|
|
||||||
using UnityBuilderAction.Reporting;
|
|
||||||
using UnityBuilderAction.Versioning;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.Build.Reporting;
|
|
||||||
|
|
||||||
namespace UnityBuilderAction
|
|
||||||
{
|
|
||||||
static class Builder
|
|
||||||
{
|
|
||||||
public static void BuildProject()
|
|
||||||
{
|
|
||||||
// Gather values from args
|
|
||||||
var options = ArgumentsParser.GetValidatedOptions();
|
|
||||||
|
|
||||||
// Gather values from project
|
|
||||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
|
||||||
|
|
||||||
// Define BuildPlayer Options
|
|
||||||
var buildOptions = new BuildPlayerOptions {
|
|
||||||
scenes = scenes,
|
|
||||||
locationPathName = options["customBuildPath"],
|
|
||||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
|
||||||
};
|
|
||||||
|
|
||||||
// Set version for this build
|
|
||||||
VersionApplicator.SetVersion(options["version"]);
|
|
||||||
|
|
||||||
// Perform build
|
|
||||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
|
|
||||||
|
|
||||||
// Summary
|
|
||||||
BuildSummary summary = buildReport.summary;
|
|
||||||
StdOutReporter.ReportSummary(summary);
|
|
||||||
|
|
||||||
// Result
|
|
||||||
BuildResult result = summary.result;
|
|
||||||
StdOutReporter.ExitWithResult(result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
{
|
|
||||||
"m_SettingKeys": [
|
|
||||||
"VR Device Disabled",
|
|
||||||
"VR Device User Alert"
|
|
||||||
],
|
|
||||||
"m_SettingValues": [
|
|
||||||
"False",
|
|
||||||
"False"
|
|
||||||
]
|
|
||||||
}
|
|
@ -1,20 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
|
||||||
# Visual Studio 2010
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
@ -1,3 +0,0 @@
|
|||||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
|
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
|
@ -1,15 +0,0 @@
|
|||||||
#!/usr/bin/env bash
|
|
||||||
|
|
||||||
#
|
|
||||||
# Run steps
|
|
||||||
#
|
|
||||||
|
|
||||||
source /steps/activate.sh
|
|
||||||
source /steps/build.sh
|
|
||||||
source /steps/return_license.sh
|
|
||||||
|
|
||||||
#
|
|
||||||
# Exit with code from the build step.
|
|
||||||
#
|
|
||||||
|
|
||||||
exit $BUILD_EXIT_CODE
|
|
File diff suppressed because one or more lines are too long
@ -1,106 +0,0 @@
|
|||||||
#!/usr/bin/env bash
|
|
||||||
|
|
||||||
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
|
||||||
#
|
|
||||||
# PERSONAL LICENSE MODE
|
|
||||||
#
|
|
||||||
# This will activate Unity, using a license file
|
|
||||||
#
|
|
||||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
|
||||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
|
||||||
#
|
|
||||||
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
|
||||||
echo "Requesting activation (personal license)"
|
|
||||||
|
|
||||||
# Set the license file path
|
|
||||||
FILE_PATH=UnityLicenseFile.ulf
|
|
||||||
|
|
||||||
if [[ -n "$UNITY_LICENSE" ]]; then
|
|
||||||
# Copy license file from Github variables
|
|
||||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
|
||||||
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
|
||||||
# Copy license file from file system
|
|
||||||
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Activate license
|
|
||||||
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
|
||||||
/opt/Unity/Editor/Unity \
|
|
||||||
-batchmode \
|
|
||||||
-nographics \
|
|
||||||
-logFile /dev/stdout \
|
|
||||||
-quit \
|
|
||||||
-manualLicenseFile $FILE_PATH)
|
|
||||||
|
|
||||||
# Store the exit code from the verify command
|
|
||||||
UNITY_EXIT_CODE=$?
|
|
||||||
|
|
||||||
# The exit code for personal activation is always 1;
|
|
||||||
# Determine whether activation was successful.
|
|
||||||
#
|
|
||||||
# Successful output should include the following:
|
|
||||||
#
|
|
||||||
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
|
||||||
#
|
|
||||||
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
|
||||||
|
|
||||||
# Set exit code to 0 if activation was successful
|
|
||||||
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
|
||||||
UNITY_EXIT_CODE=0
|
|
||||||
fi;
|
|
||||||
|
|
||||||
# Remove license file
|
|
||||||
rm -f $FILE_PATH
|
|
||||||
|
|
||||||
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
|
||||||
#
|
|
||||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
|
||||||
#
|
|
||||||
# This will activate unity, using the activating process.
|
|
||||||
#
|
|
||||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
|
||||||
#
|
|
||||||
echo "Requesting activation (professional license)"
|
|
||||||
|
|
||||||
# Activate license
|
|
||||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
|
||||||
/opt/Unity/Editor/Unity \
|
|
||||||
-batchmode \
|
|
||||||
-nographics \
|
|
||||||
-logFile /dev/stdout \
|
|
||||||
-quit \
|
|
||||||
-serial "$UNITY_SERIAL" \
|
|
||||||
-username "$UNITY_EMAIL" \
|
|
||||||
-password "$UNITY_PASSWORD"
|
|
||||||
|
|
||||||
# Store the exit code from the verify command
|
|
||||||
UNITY_EXIT_CODE=$?
|
|
||||||
|
|
||||||
else
|
|
||||||
#
|
|
||||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
|
||||||
#
|
|
||||||
# This will exit since no activation strategies could be matched.
|
|
||||||
#
|
|
||||||
echo "License activation strategy could not be determined."
|
|
||||||
echo ""
|
|
||||||
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
|
|
||||||
echo "details on how to set up one of the possible activation strategies."
|
|
||||||
|
|
||||||
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
|
||||||
exit 1;
|
|
||||||
|
|
||||||
fi
|
|
||||||
|
|
||||||
#
|
|
||||||
# Display information about the result
|
|
||||||
#
|
|
||||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
|
||||||
# Activation was a success
|
|
||||||
echo "Activation complete."
|
|
||||||
else
|
|
||||||
# Activation failed so exit with the code from the license verification step
|
|
||||||
echo "Unclassified error occured while trying to activate license."
|
|
||||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
|
||||||
exit $UNITY_EXIT_CODE
|
|
||||||
fi
|
|
@ -1,16 +0,0 @@
|
|||||||
#!/usr/bin/env bash
|
|
||||||
|
|
||||||
if [[ -n "$UNITY_SERIAL" ]]; then
|
|
||||||
#
|
|
||||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
|
||||||
#
|
|
||||||
# This will return the license that is currently in use.
|
|
||||||
#
|
|
||||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
|
||||||
/opt/Unity/Editor/Unity \
|
|
||||||
-batchmode \
|
|
||||||
-nographics \
|
|
||||||
-logFile /dev/stdout \
|
|
||||||
-quit \
|
|
||||||
-returnlicense
|
|
||||||
fi
|
|
@ -1,15 +0,0 @@
|
|||||||
const esModules = ['lodash-es'].join('|');
|
|
||||||
|
|
||||||
module.exports = {
|
|
||||||
ignore: [`/node_modules/(?!${esModules})`],
|
|
||||||
presets: [
|
|
||||||
[
|
|
||||||
'@babel/preset-env',
|
|
||||||
{
|
|
||||||
targets: {
|
|
||||||
node: true,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
],
|
|
||||||
],
|
|
||||||
};
|
|
BIN
dist/.DS_Store
vendored
Normal file
BIN
dist/.DS_Store
vendored
Normal file
Binary file not shown.
49
dist/BlankProject/.gitignore
vendored
Normal file
49
dist/BlankProject/.gitignore
vendored
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
Library/
|
||||||
|
[Tt]emp/
|
||||||
|
[Oo]bj/
|
||||||
|
[Bb]uild/
|
||||||
|
[Bb]uilds/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# [Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# IDEs
|
||||||
|
.vs/
|
||||||
|
.idea/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.unitypackage
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
8
dist/BlankProject/Assets/Scenes.meta
vendored
Normal file
8
dist/BlankProject/Assets/Scenes.meta
vendored
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 131a6b21c8605f84396be9f6751fb6e3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
208
dist/BlankProject/Assets/Scenes/SampleScene.unity
vendored
Normal file
208
dist/BlankProject/Assets/Scenes/SampleScene.unity
vendored
Normal file
@ -0,0 +1,208 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 9
|
||||||
|
m_Fog: 0
|
||||||
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
||||||
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||||
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 3
|
||||||
|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||||
|
m_SkyboxMaterial: {fileID: 0}
|
||||||
|
m_HaloStrength: 0.5
|
||||||
|
m_FlareStrength: 1
|
||||||
|
m_FlareFadeSpeed: 3
|
||||||
|
m_HaloTexture: {fileID: 0}
|
||||||
|
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_DefaultReflectionMode: 0
|
||||||
|
m_DefaultReflectionResolution: 128
|
||||||
|
m_ReflectionBounces: 1
|
||||||
|
m_ReflectionIntensity: 1
|
||||||
|
m_CustomReflection: {fileID: 0}
|
||||||
|
m_Sun: {fileID: 0}
|
||||||
|
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_UseRadianceAmbientProbe: 0
|
||||||
|
--- !u!157 &3
|
||||||
|
LightmapSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 12
|
||||||
|
m_GIWorkflowMode: 1
|
||||||
|
m_GISettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_BounceScale: 1
|
||||||
|
m_IndirectOutputScale: 1
|
||||||
|
m_AlbedoBoost: 1
|
||||||
|
m_EnvironmentLightingMode: 0
|
||||||
|
m_EnableBakedLightmaps: 0
|
||||||
|
m_EnableRealtimeLightmaps: 0
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||||||
|
m_LightmapEditorSettings:
|
||||||
|
serializedVersion: 12
|
||||||
|
m_Resolution: 2
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||||||
|
m_BakeResolution: 40
|
||||||
|
m_AtlasSize: 1024
|
||||||
|
m_AO: 0
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||||||
|
m_AOMaxDistance: 1
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||||||
|
m_CompAOExponent: 1
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||||||
|
m_CompAOExponentDirect: 0
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||||||
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m_ExtractAmbientOcclusion: 0
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||||||
|
m_Padding: 2
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||||||
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m_LightmapParameters: {fileID: 0}
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||||||
|
m_LightmapsBakeMode: 1
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||||||
|
m_TextureCompression: 1
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||||||
|
m_FinalGather: 0
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||||||
|
m_FinalGatherFiltering: 1
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||||||
|
m_FinalGatherRayCount: 256
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||||||
|
m_ReflectionCompression: 2
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||||||
|
m_MixedBakeMode: 2
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||||||
|
m_BakeBackend: 0
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||||||
|
m_PVRSampling: 1
|
||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 500
|
||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVREnvironmentSampleCount: 500
|
||||||
|
m_PVREnvironmentReferencePointCount: 2048
|
||||||
|
m_PVRFilteringMode: 2
|
||||||
|
m_PVRDenoiserTypeDirect: 0
|
||||||
|
m_PVRDenoiserTypeIndirect: 0
|
||||||
|
m_PVRDenoiserTypeAO: 0
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
||||||
|
m_PVREnvironmentMIS: 0
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
|
m_PVRFilteringGaussRadiusIndirect: 5
|
||||||
|
m_PVRFilteringGaussRadiusAO: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
|
m_ExportTrainingData: 0
|
||||||
|
m_TrainingDataDestination: TrainingData
|
||||||
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
|
m_LightingDataAsset: {fileID: 0}
|
||||||
|
m_LightingSettings: {fileID: 0}
|
||||||
|
--- !u!196 &4
|
||||||
|
NavMeshSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_BuildSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
agentTypeID: 0
|
||||||
|
agentRadius: 0.5
|
||||||
|
agentHeight: 2
|
||||||
|
agentSlope: 45
|
||||||
|
agentClimb: 0.4
|
||||||
|
ledgeDropHeight: 0
|
||||||
|
maxJumpAcrossDistance: 0
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||||||
|
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|
||||||
|
manualCellSize: 0
|
||||||
|
cellSize: 0.16666667
|
||||||
|
manualTileSize: 0
|
||||||
|
tileSize: 256
|
||||||
|
accuratePlacement: 0
|
||||||
|
maxJobWorkers: 0
|
||||||
|
preserveTilesOutsideBounds: 0
|
||||||
|
debug:
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||||||
|
m_Flags: 0
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|
m_NavMeshData: {fileID: 0}
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|
--- !u!1 &519420028
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|
GameObject:
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|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
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|
m_PrefabAsset: {fileID: 0}
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|
serializedVersion: 6
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|
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|
- component: {fileID: 519420032}
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|
- component: {fileID: 519420031}
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|
- component: {fileID: 519420029}
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|
m_Layer: 0
|
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|
m_Name: Main Camera
|
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|
m_TagString: MainCamera
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|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
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|
m_StaticEditorFlags: 0
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|
m_IsActive: 1
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||||||
|
--- !u!81 &519420029
|
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|
AudioListener:
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||||||
|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 519420028}
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||||||
|
m_Enabled: 1
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||||||
|
--- !u!20 &519420031
|
||||||
|
Camera:
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||||||
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 519420028}
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|
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|
serializedVersion: 2
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||||||
|
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||||||
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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|
m_projectionMatrixMode: 1
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|
m_GateFitMode: 2
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|
m_FOVAxisMode: 0
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|
m_SensorSize: {x: 36, y: 24}
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|
m_LensShift: {x: 0, y: 0}
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|
m_FocalLength: 50
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|
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|
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|
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|
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|
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|
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|
near clip plane: 0.3
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|
far clip plane: 1000
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|
field of view: 60
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|
orthographic: 1
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|
orthographic size: 5
|
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|
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|
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|
serializedVersion: 2
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|
m_Bits: 4294967295
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|
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|
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m_TargetEye: 0
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|
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|
m_AllowMSAA: 0
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|
m_AllowDynamicResolution: 0
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|
m_ForceIntoRT: 0
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|
m_OcclusionCulling: 0
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|
m_StereoConvergence: 10
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|
m_StereoSeparation: 0.022
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|
--- !u!4 &519420032
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|
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|
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m_PrefabInstance: {fileID: 0}
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|
7
dist/BlankProject/Assets/Scenes/SampleScene.unity.meta
vendored
Normal file
7
dist/BlankProject/Assets/Scenes/SampleScene.unity.meta
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 2cda990e2423bbf4892e6590ba056729
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|
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|
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userData:
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|
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|
assetBundleVariant:
|
4
dist/BlankProject/Packages/manifest.json
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Normal file
4
dist/BlankProject/Packages/manifest.json
vendored
Normal file
@ -0,0 +1,4 @@
|
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|
{
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|
"dependencies": {
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|
}
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|
}
|
4
dist/BlankProject/Packages/packages-lock.json
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Normal file
4
dist/BlankProject/Packages/packages-lock.json
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Normal file
@ -0,0 +1,4 @@
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|
{
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"dependencies": {
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|
}
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|
}
|
37
dist/BlankProject/ProjectSettings/DynamicsManager.asset
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Normal file
37
dist/BlankProject/ProjectSettings/DynamicsManager.asset
vendored
Normal file
@ -0,0 +1,37 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 250, y: 250, z: 250}
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m_DefaultMaxAngularSpeed: 50
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11
dist/BlankProject/ProjectSettings/EditorBuildSettings.asset
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Normal file
11
dist/BlankProject/ProjectSettings/EditorBuildSettings.asset
vendored
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1045 &1
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path: Assets/Scenes/SampleScene.unity
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guid: 2cda990e2423bbf4892e6590ba056729
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m_configObjects: {}
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40
dist/BlankProject/ProjectSettings/EditorSettings.asset
vendored
Normal file
40
dist/BlankProject/ProjectSettings/EditorSettings.asset
vendored
Normal file
@ -0,0 +1,40 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!159 &1
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m_PrefabModeAllowAutoSave: 1
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m_GameObjectNamingScheme: 0
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64
dist/BlankProject/ProjectSettings/GraphicsSettings.asset
vendored
Normal file
64
dist/BlankProject/ProjectSettings/GraphicsSettings.asset
vendored
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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m_AlwaysIncludedShaders:
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487
dist/BlankProject/ProjectSettings/InputManager.asset
vendored
Normal file
487
dist/BlankProject/ProjectSettings/InputManager.asset
vendored
Normal file
@ -0,0 +1,487 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!13 &1
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InputManager:
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descriptiveName:
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35
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35
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93
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93
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44
dist/BlankProject/ProjectSettings/PackageManagerSettings.asset
vendored
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44
dist/BlankProject/ProjectSettings/PackageManagerSettings.asset
vendored
Normal file
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%YAML 1.1
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56
dist/BlankProject/ProjectSettings/Physics2DSettings.asset
vendored
Normal file
56
dist/BlankProject/ProjectSettings/Physics2DSettings.asset
vendored
Normal file
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--- !u!19 &1
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|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Low
|
||||||
|
pixelLightCount: 0
|
||||||
|
shadows: 0
|
||||||
|
shadowResolution: 0
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 1
|
||||||
|
shadowDistance: 20
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
shadowmaskMode: 0
|
||||||
|
skinWeights: 2
|
||||||
|
textureQuality: 0
|
||||||
|
anisotropicTextures: 0
|
||||||
|
antiAliasing: 0
|
||||||
|
softParticles: 0
|
||||||
|
softVegetation: 0
|
||||||
|
realtimeReflectionProbes: 0
|
||||||
|
billboardsFaceCameraPosition: 0
|
||||||
|
vSyncCount: 0
|
||||||
|
lodBias: 0.4
|
||||||
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
|
particleRaycastBudget: 16
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
asyncUploadPersistentBuffer: 1
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Medium
|
||||||
|
pixelLightCount: 1
|
||||||
|
shadows: 1
|
||||||
|
shadowResolution: 0
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 1
|
||||||
|
shadowDistance: 20
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
shadowmaskMode: 0
|
||||||
|
skinWeights: 2
|
||||||
|
textureQuality: 0
|
||||||
|
anisotropicTextures: 1
|
||||||
|
antiAliasing: 0
|
||||||
|
softParticles: 0
|
||||||
|
softVegetation: 0
|
||||||
|
realtimeReflectionProbes: 0
|
||||||
|
billboardsFaceCameraPosition: 0
|
||||||
|
vSyncCount: 1
|
||||||
|
lodBias: 0.7
|
||||||
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
|
particleRaycastBudget: 64
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
asyncUploadPersistentBuffer: 1
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: High
|
||||||
|
pixelLightCount: 2
|
||||||
|
shadows: 2
|
||||||
|
shadowResolution: 1
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 2
|
||||||
|
shadowDistance: 40
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
shadowmaskMode: 1
|
||||||
|
skinWeights: 2
|
||||||
|
textureQuality: 0
|
||||||
|
anisotropicTextures: 1
|
||||||
|
antiAliasing: 0
|
||||||
|
softParticles: 0
|
||||||
|
softVegetation: 1
|
||||||
|
realtimeReflectionProbes: 1
|
||||||
|
billboardsFaceCameraPosition: 1
|
||||||
|
vSyncCount: 1
|
||||||
|
lodBias: 1
|
||||||
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
|
particleRaycastBudget: 256
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
asyncUploadPersistentBuffer: 1
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Very High
|
||||||
|
pixelLightCount: 3
|
||||||
|
shadows: 2
|
||||||
|
shadowResolution: 2
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 2
|
||||||
|
shadowDistance: 70
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
shadowmaskMode: 1
|
||||||
|
skinWeights: 4
|
||||||
|
textureQuality: 0
|
||||||
|
anisotropicTextures: 2
|
||||||
|
antiAliasing: 2
|
||||||
|
softParticles: 1
|
||||||
|
softVegetation: 1
|
||||||
|
realtimeReflectionProbes: 1
|
||||||
|
billboardsFaceCameraPosition: 1
|
||||||
|
vSyncCount: 1
|
||||||
|
lodBias: 1.5
|
||||||
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
|
particleRaycastBudget: 1024
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
asyncUploadPersistentBuffer: 1
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Ultra
|
||||||
|
pixelLightCount: 4
|
||||||
|
shadows: 2
|
||||||
|
shadowResolution: 2
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 4
|
||||||
|
shadowDistance: 150
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
shadowmaskMode: 1
|
||||||
|
skinWeights: 255
|
||||||
|
textureQuality: 0
|
||||||
|
anisotropicTextures: 2
|
||||||
|
antiAliasing: 2
|
||||||
|
softParticles: 1
|
||||||
|
softVegetation: 1
|
||||||
|
realtimeReflectionProbes: 1
|
||||||
|
billboardsFaceCameraPosition: 1
|
||||||
|
vSyncCount: 1
|
||||||
|
lodBias: 2
|
||||||
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
|
particleRaycastBudget: 4096
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
asyncUploadPersistentBuffer: 1
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
m_PerPlatformDefaultQuality:
|
||||||
|
Android: 2
|
||||||
|
Lumin: 5
|
||||||
|
Nintendo Switch: 5
|
||||||
|
PS4: 5
|
||||||
|
Stadia: 5
|
||||||
|
Standalone: 5
|
||||||
|
WebGL: 3
|
||||||
|
Windows Store Apps: 5
|
||||||
|
XboxOne: 5
|
||||||
|
iPhone: 2
|
||||||
|
tvOS: 2
|
35
dist/BlankProject/ProjectSettings/UnityConnectSettings.asset
vendored
Normal file
35
dist/BlankProject/ProjectSettings/UnityConnectSettings.asset
vendored
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 1
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||||
|
m_DashboardUrl: https://dashboard.unity3d.com
|
||||||
|
m_TestInitMode: 0
|
||||||
|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||||
|
m_Enabled: 0
|
||||||
|
m_LogBufferSize: 10
|
||||||
|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
UnityAdsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_IosGameId:
|
||||||
|
m_AndroidGameId:
|
||||||
|
m_GameIds: {}
|
||||||
|
m_GameId:
|
||||||
|
PerformanceReportingSettings:
|
||||||
|
m_Enabled: 0
|
14
dist/BlankProject/ProjectSettings/VFXManager.asset
vendored
Normal file
14
dist/BlankProject/ProjectSettings/VFXManager.asset
vendored
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!937362698 &1
|
||||||
|
VFXManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_IndirectShader: {fileID: 0}
|
||||||
|
m_CopyBufferShader: {fileID: 0}
|
||||||
|
m_SortShader: {fileID: 0}
|
||||||
|
m_StripUpdateShader: {fileID: 0}
|
||||||
|
m_RenderPipeSettingsPath:
|
||||||
|
m_FixedTimeStep: 0.016666668
|
||||||
|
m_MaxDeltaTime: 0.05
|
||||||
|
m_CompiledVersion: 0
|
||||||
|
m_RuntimeVersion: 0
|
8
dist/BlankProject/ProjectSettings/VersionControlSettings.asset
vendored
Normal file
8
dist/BlankProject/ProjectSettings/VersionControlSettings.asset
vendored
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!890905787 &1
|
||||||
|
VersionControlSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Mode: Visible Meta Files
|
||||||
|
m_CollabEditorSettings:
|
||||||
|
inProgressEnabled: 1
|
0
dist/BlankProject/ProjectSettings/boot.config
vendored
Normal file
0
dist/BlankProject/ProjectSettings/boot.config
vendored
Normal file
8
dist/default-build-script/Assets/Editor/UnityBuilderAction.meta
vendored
Normal file
8
dist/default-build-script/Assets/Editor/UnityBuilderAction.meta
vendored
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e9babefb99ee74048a824da81c20cbcd
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
124
dist/default-build-script/Assets/Editor/UnityBuilderAction/Builder.cs
vendored
Normal file
124
dist/default-build-script/Assets/Editor/UnityBuilderAction/Builder.cs
vendored
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityBuilderAction.Input;
|
||||||
|
using UnityBuilderAction.Reporting;
|
||||||
|
using UnityBuilderAction.Versioning;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.Build.Reporting;
|
||||||
|
#if UNITY_6000_0_OR_NEWER
|
||||||
|
using UnityEditor.Build.Profile;
|
||||||
|
#endif
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction
|
||||||
|
{
|
||||||
|
static class Builder
|
||||||
|
{
|
||||||
|
public static void BuildProject()
|
||||||
|
{
|
||||||
|
// Gather values from args
|
||||||
|
var options = ArgumentsParser.GetValidatedOptions();
|
||||||
|
|
||||||
|
// Set version for this build
|
||||||
|
VersionApplicator.SetVersion(options["buildVersion"]);
|
||||||
|
|
||||||
|
// Execute default AddressableAsset content build, if the package is installed.
|
||||||
|
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
|
||||||
|
// so we fall back to using reflection instead.
|
||||||
|
var addressableAssetSettingsType = Type.GetType(
|
||||||
|
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
|
||||||
|
if (addressableAssetSettingsType != null)
|
||||||
|
{
|
||||||
|
// ReSharper disable once PossibleNullReferenceException, used from try-catch
|
||||||
|
try
|
||||||
|
{
|
||||||
|
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
|
||||||
|
.Invoke(null, new object[] {null});
|
||||||
|
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError("Failed to run default addressables build:\n" + e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get all buildOptions from options
|
||||||
|
BuildOptions buildOptions = BuildOptions.None;
|
||||||
|
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||||
|
if (options.ContainsKey(buildOptionString)) {
|
||||||
|
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||||
|
buildOptions |= buildOptionEnum;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
|
||||||
|
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
|
||||||
|
dynamic buildPlayerOptions;
|
||||||
|
|
||||||
|
if (options["customBuildProfile"] != "") {
|
||||||
|
|
||||||
|
#if UNITY_6000_0_OR_NEWER
|
||||||
|
// Load build profile from Assets folder
|
||||||
|
BuildProfile buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(options["customBuildProfile"]);
|
||||||
|
|
||||||
|
// Set it as active
|
||||||
|
BuildProfile.SetActiveBuildProfile(buildProfile);
|
||||||
|
|
||||||
|
// Define BuildPlayerWithProfileOptions
|
||||||
|
buildPlayerOptions = new BuildPlayerWithProfileOptions {
|
||||||
|
buildProfile = buildProfile,
|
||||||
|
locationPathName = options["customBuildPath"],
|
||||||
|
options = buildOptions,
|
||||||
|
};
|
||||||
|
#else
|
||||||
|
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// Gather values from project
|
||||||
|
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||||
|
|
||||||
|
#if UNITY_2021_2_OR_NEWER
|
||||||
|
// Determine subtarget
|
||||||
|
StandaloneBuildSubtarget buildSubtarget;
|
||||||
|
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
|
||||||
|
buildSubtarget = default;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
|
||||||
|
|
||||||
|
// Define BuildPlayerOptions
|
||||||
|
buildPlayerOptions = new BuildPlayerOptions {
|
||||||
|
scenes = scenes,
|
||||||
|
locationPathName = options["customBuildPath"],
|
||||||
|
target = buildTarget,
|
||||||
|
options = buildOptions,
|
||||||
|
#if UNITY_2021_2_OR_NEWER
|
||||||
|
subtarget = (int) buildSubtarget
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
// Apply Android settings
|
||||||
|
if (buildTarget == BuildTarget.Android) {
|
||||||
|
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||||
|
AndroidSettings.Apply(options);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Perform build
|
||||||
|
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||||
|
|
||||||
|
// Summary
|
||||||
|
BuildSummary summary = buildReport.summary;
|
||||||
|
StdOutReporter.ReportSummary(summary);
|
||||||
|
|
||||||
|
// Result
|
||||||
|
BuildResult result = summary.result;
|
||||||
|
StdOutReporter.ExitWithResult(result);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
148
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs
vendored
Normal file
148
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs
vendored
Normal file
@ -0,0 +1,148 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction.Input
|
||||||
|
{
|
||||||
|
public static class AndroidSettings
|
||||||
|
{
|
||||||
|
public static void Apply(Dictionary<string, string> options)
|
||||||
|
{
|
||||||
|
#if UNITY_2019_1_OR_NEWER
|
||||||
|
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||||
|
{
|
||||||
|
PlayerSettings.Android.useCustomKeystore = true;
|
||||||
|
PlayerSettings.Android.keystoreName = keystoreName;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
// Can't use out variable declaration as Unity 2018 doesn't support it
|
||||||
|
string keystorePass;
|
||||||
|
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||||
|
PlayerSettings.Android.keystorePass = keystorePass;
|
||||||
|
|
||||||
|
string keyaliasName;
|
||||||
|
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||||
|
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||||
|
|
||||||
|
string keyaliasPass;
|
||||||
|
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||||
|
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||||
|
|
||||||
|
string androidTargetSdkVersion;
|
||||||
|
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||||
|
{
|
||||||
|
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
targetSdkVersion =
|
||||||
|
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
|
||||||
|
}
|
||||||
|
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
|
||||||
|
}
|
||||||
|
|
||||||
|
string androidExportType;
|
||||||
|
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
|
||||||
|
{
|
||||||
|
// Only exists in 2018.3 and above
|
||||||
|
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
|
||||||
|
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
|
||||||
|
switch (androidExportType)
|
||||||
|
{
|
||||||
|
case "androidStudioProject":
|
||||||
|
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
|
||||||
|
if (buildAppBundle != null)
|
||||||
|
buildAppBundle.SetValue(null, false, null);
|
||||||
|
break;
|
||||||
|
case "androidAppBundle":
|
||||||
|
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||||
|
if (buildAppBundle != null)
|
||||||
|
buildAppBundle.SetValue(null, true, null);
|
||||||
|
break;
|
||||||
|
case "androidPackage":
|
||||||
|
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||||
|
if (buildAppBundle != null)
|
||||||
|
buildAppBundle.SetValue(null, false, null);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
string symbolType;
|
||||||
|
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
|
||||||
|
{
|
||||||
|
#if UNITY_6000_0_OR_NEWER
|
||||||
|
switch (symbolType)
|
||||||
|
{
|
||||||
|
case "public":
|
||||||
|
SetDebugSymbols("SymbolTable");
|
||||||
|
break;
|
||||||
|
case "debugging":
|
||||||
|
SetDebugSymbols("Full");
|
||||||
|
break;
|
||||||
|
case "none":
|
||||||
|
SetDebugSymbols("None");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#elif UNITY_2021_1_OR_NEWER
|
||||||
|
switch (symbolType)
|
||||||
|
{
|
||||||
|
case "public":
|
||||||
|
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
|
||||||
|
break;
|
||||||
|
case "debugging":
|
||||||
|
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
|
||||||
|
break;
|
||||||
|
case "none":
|
||||||
|
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#elif UNITY_2019_2_OR_NEWER
|
||||||
|
switch (symbolType)
|
||||||
|
{
|
||||||
|
case "public":
|
||||||
|
case "debugging":
|
||||||
|
EditorUserBuildSettings.androidCreateSymbolsZip = true;
|
||||||
|
break;
|
||||||
|
case "none":
|
||||||
|
EditorUserBuildSettings.androidCreateSymbolsZip = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetDebugSymbols(string enumValueName)
|
||||||
|
{
|
||||||
|
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
|
||||||
|
// Reflection is used here to ensure the code works even if the module is not installed.
|
||||||
|
|
||||||
|
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
|
||||||
|
if (debugSymbolsType == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
|
||||||
|
if (levelProp == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
|
||||||
|
if (enumType == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
levelProp.SetValue(null, enumValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs.meta
vendored
Normal file
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0d51cf8acfff8c941bb753e82750b60a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
namespace UnityBuilderAction.Input
|
namespace UnityBuilderAction.Input
|
||||||
@ -7,36 +8,43 @@ namespace UnityBuilderAction.Input
|
|||||||
public class ArgumentsParser
|
public class ArgumentsParser
|
||||||
{
|
{
|
||||||
static string EOL = Environment.NewLine;
|
static string EOL = Environment.NewLine;
|
||||||
|
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
|
||||||
|
|
||||||
public static Dictionary<string, string> GetValidatedOptions()
|
public static Dictionary<string, string> GetValidatedOptions()
|
||||||
{
|
{
|
||||||
ParseCommandLineArguments(out var validatedOptions);
|
Dictionary<string, string> validatedOptions;
|
||||||
|
ParseCommandLineArguments(out validatedOptions);
|
||||||
|
|
||||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
string projectPath;
|
||||||
|
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
|
||||||
Console.WriteLine("Missing argument -projectPath");
|
Console.WriteLine("Missing argument -projectPath");
|
||||||
EditorApplication.Exit(110);
|
EditorApplication.Exit(110);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
string buildTarget;
|
||||||
|
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
|
||||||
Console.WriteLine("Missing argument -buildTarget");
|
Console.WriteLine("Missing argument -buildTarget");
|
||||||
EditorApplication.Exit(120);
|
EditorApplication.Exit(120);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||||
|
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
|
||||||
EditorApplication.Exit(121);
|
EditorApplication.Exit(121);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
string customBuildPath;
|
||||||
|
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
|
||||||
Console.WriteLine("Missing argument -customBuildPath");
|
Console.WriteLine("Missing argument -customBuildPath");
|
||||||
EditorApplication.Exit(130);
|
EditorApplication.Exit(130);
|
||||||
}
|
}
|
||||||
|
|
||||||
const string defaultCustomBuildName = "TestBuild";
|
const string defaultCustomBuildName = "TestBuild";
|
||||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
string customBuildName;
|
||||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
|
||||||
|
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||||
} else if (customBuildName == "") {
|
} else if (customBuildName == "") {
|
||||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,11 +57,11 @@ namespace UnityBuilderAction.Input
|
|||||||
string[] args = Environment.GetCommandLineArgs();
|
string[] args = Environment.GetCommandLineArgs();
|
||||||
|
|
||||||
Console.WriteLine(
|
Console.WriteLine(
|
||||||
$"{EOL}" +
|
EOL +
|
||||||
$"###########################{EOL}" +
|
"###########################" + EOL +
|
||||||
$"# Parsing settings #{EOL}" +
|
"# Parsing settings #" + EOL +
|
||||||
$"###########################{EOL}" +
|
"###########################" + EOL +
|
||||||
$"{EOL}"
|
EOL
|
||||||
);
|
);
|
||||||
|
|
||||||
// Extract flags with optional values
|
// Extract flags with optional values
|
||||||
@ -66,9 +74,11 @@ namespace UnityBuilderAction.Input
|
|||||||
// Parse optional value
|
// Parse optional value
|
||||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||||
|
bool secret = Secrets.Contains(flag);
|
||||||
|
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||||
|
|
||||||
// Assign
|
// Assign
|
||||||
Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\".");
|
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
|
||||||
providedArguments.Add(flag, value);
|
providedArguments.Add(flag, value);
|
||||||
}
|
}
|
||||||
}
|
}
|
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
vendored
Normal file
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
vendored
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction.Reporting
|
||||||
|
{
|
||||||
|
[InitializeOnLoad]
|
||||||
|
static class CompileListener
|
||||||
|
{
|
||||||
|
static CompileListener()
|
||||||
|
{
|
||||||
|
if (Application.isBatchMode)
|
||||||
|
{
|
||||||
|
Application.logMessageReceived += Application_logMessageReceived;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||||
|
{
|
||||||
|
string prefix = "";
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case LogType.Error:
|
||||||
|
prefix = "error";
|
||||||
|
break;
|
||||||
|
case LogType.Warning:
|
||||||
|
prefix = "warning";
|
||||||
|
break;
|
||||||
|
case LogType.Exception:
|
||||||
|
prefix = "error";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
vendored
Normal file
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fad44373fb7b61a4bb584e2675795aca
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
|
|||||||
public static void ReportSummary(BuildSummary summary)
|
public static void ReportSummary(BuildSummary summary)
|
||||||
{
|
{
|
||||||
Console.WriteLine(
|
Console.WriteLine(
|
||||||
$"{EOL}" +
|
EOL +
|
||||||
$"###########################{EOL}" +
|
"###########################" + EOL +
|
||||||
$"# Build results #{EOL}" +
|
"# Build results #" + EOL +
|
||||||
$"###########################{EOL}" +
|
"###########################" + EOL +
|
||||||
$"{EOL}" +
|
EOL +
|
||||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
"Duration: " + summary.totalTime.ToString() + EOL +
|
||||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
"Warnings: " + summary.totalWarnings.ToString() + EOL +
|
||||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
"Errors: " + summary.totalErrors.ToString() + EOL +
|
||||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
|
||||||
$"{EOL}"
|
EOL
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
15
dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef
vendored
Normal file
15
dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef
vendored
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
{
|
||||||
|
"name": "UnityBuilderAction",
|
||||||
|
"references": [],
|
||||||
|
"includePlatforms": [
|
||||||
|
"Editor"
|
||||||
|
],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
7
dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef.meta
vendored
Normal file
7
dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef.meta
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a1ab437d31f4f4c9084097e2b4b5fcae
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
|
|||||||
version = GetSemanticCommitVersion();
|
version = GetSemanticCommitVersion();
|
||||||
Console.WriteLine("Repository has a valid version tag.");
|
Console.WriteLine("Repository has a valid version tag.");
|
||||||
} else {
|
} else {
|
||||||
version = $"0.0.{GetTotalNumberOfCommits()}";
|
version = "0.0." + GetTotalNumberOfCommits();
|
||||||
Console.WriteLine("Repository does not have tags to base the version on.");
|
Console.WriteLine("Repository does not have tags to base the version on.");
|
||||||
}
|
}
|
||||||
|
|
||||||
Console.WriteLine($"Version is {version}");
|
Console.WriteLine("Version is " + version);
|
||||||
|
|
||||||
return version;
|
return version;
|
||||||
}
|
}
|
||||||
@ -104,9 +104,10 @@ namespace UnityBuilderAction.Versioning
|
|||||||
static string Run(string arguments)
|
static string Run(string arguments)
|
||||||
{
|
{
|
||||||
using (var process = new System.Diagnostics.Process()) {
|
using (var process = new System.Diagnostics.Process()) {
|
||||||
string workingDirectory = Application.dataPath;
|
string workingDirectory = UnityEngine.Application.dataPath;
|
||||||
|
|
||||||
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
|
string output, errors;
|
||||||
|
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
|
||||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||||
|
|
||||||
return output;
|
return output;
|
@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
namespace UnityBuilderAction.Versioning
|
namespace UnityBuilderAction.Versioning
|
||||||
@ -15,9 +14,19 @@ namespace UnityBuilderAction.Versioning
|
|||||||
Apply(version);
|
Apply(version);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void SetAndroidVersionCode(string androidVersionCode) {
|
||||||
|
int bundleVersionCode = Int32.Parse(androidVersionCode);
|
||||||
|
if (bundleVersionCode <= 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
|
||||||
|
}
|
||||||
|
|
||||||
static void Apply(string version)
|
static void Apply(string version)
|
||||||
{
|
{
|
||||||
PlayerSettings.bundleVersion = version;
|
PlayerSettings.bundleVersion = version;
|
||||||
|
PlayerSettings.macOS.buildNumber = version;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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Reference in New Issue
Block a user