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@ -2,6 +2,4 @@
|
||||
*
|
||||
|
||||
# Files required for the action
|
||||
!entrypoint.sh
|
||||
!action.yml
|
||||
!default-build-script
|
||||
!dist/
|
||||
|
21
.editorconfig
Normal file
21
.editorconfig
Normal file
@ -0,0 +1,21 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
max_line_length = 120
|
||||
tab_width = 2
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.md]
|
||||
max_line_length = off
|
||||
trim_trailing_whitespace = false
|
||||
|
||||
[*.{yml,yaml}]
|
||||
max_line_length = off
|
||||
|
||||
[COMMIT_EDITMSG]
|
||||
max_line_length = off
|
4
.eslintignore
Normal file
4
.eslintignore
Normal file
@ -0,0 +1,4 @@
|
||||
dist/
|
||||
lib/
|
||||
node_modules/
|
||||
jest.config.js
|
81
.eslintrc.json
Normal file
81
.eslintrc.json
Normal file
@ -0,0 +1,81 @@
|
||||
{
|
||||
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2020,
|
||||
"sourceType": "module",
|
||||
"extraFileExtensions": [".mjs"],
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
},
|
||||
"project": "./tsconfig.json"
|
||||
},
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest/globals": true
|
||||
},
|
||||
"rules": {
|
||||
// Error out for code formatting errors
|
||||
"prettier/prettier": "error",
|
||||
// Namespaces or sometimes needed
|
||||
"import/no-namespace": "off",
|
||||
// Properly format comments
|
||||
"spaced-comment": ["error", "always"],
|
||||
"lines-around-comment": [
|
||||
"error",
|
||||
{
|
||||
"beforeBlockComment": true,
|
||||
"beforeLineComment": true,
|
||||
"allowBlockStart": true,
|
||||
"allowObjectStart": true,
|
||||
"allowArrayStart": true,
|
||||
"allowClassStart": true,
|
||||
"ignorePattern": "pragma|ts-ignore"
|
||||
}
|
||||
],
|
||||
// Mandatory spacing
|
||||
"padding-line-between-statements": [
|
||||
"error",
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "*",
|
||||
"next": "return"
|
||||
},
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "directive",
|
||||
"next": "*"
|
||||
},
|
||||
{
|
||||
"blankLine": "any",
|
||||
"prev": "directive",
|
||||
"next": "directive"
|
||||
}
|
||||
],
|
||||
// Enforce camelCase
|
||||
"camelcase": "error",
|
||||
// Allow forOfStatements
|
||||
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
|
||||
// Continue is viable in forOf loops in generators
|
||||
"no-continue": "off",
|
||||
// From experience, named exports are almost always desired. I got tired of this rule
|
||||
"import/prefer-default-export": "off",
|
||||
// Unused vars are useful to keep method signatures consistent and documented
|
||||
"@typescript-eslint/no-unused-vars": "off",
|
||||
// For this project only use kebab-case
|
||||
"unicorn/filename-case": [
|
||||
"error",
|
||||
{
|
||||
"cases": {
|
||||
"kebabCase": true
|
||||
}
|
||||
}
|
||||
],
|
||||
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
|
||||
"unicorn/prefer-spread": "off",
|
||||
// Temp disable to prevent mixing changes with other PRs
|
||||
"i18n-text/no-en": "off"
|
||||
}
|
||||
}
|
6
.gitattributes
vendored
Normal file
6
.gitattributes
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
[attr]generated-code-file text eol=lf -diff linguist-generated=true
|
||||
[attr]generated-binary-file -text -diff linguist-generated=true
|
||||
|
||||
dist/index* generated-code-file
|
||||
dist/licenses* generated-code-file
|
||||
dist/sourcemap* generated-code-file
|
12
.github/FUNDING.yml
vendored
Normal file
12
.github/FUNDING.yml
vendored
Normal file
@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: game-ci
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # replace with a single OpenCollective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
25
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
25
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@ -0,0 +1,25 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: bug
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Bug description**
|
||||
|
||||
<!--A clear and concise description of what the bug is.-->
|
||||
|
||||
**How to reproduce**
|
||||
|
||||
<!--Steps to reproduce the behavior:-->
|
||||
|
||||
-
|
||||
|
||||
**Expected behavior**
|
||||
|
||||
<!--A clear and concise description of what you expected to happen.-->
|
||||
|
||||
**Additional details**
|
||||
|
||||
<!--Please add context, links, reasons, screenshots, etc.-->
|
5
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
5
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: Discuss on Discord
|
||||
url: https://game.ci/discord
|
||||
about: Join our Discord community
|
23
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
23
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an improvement, or a new feature
|
||||
title: ''
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Context**
|
||||
|
||||
<!--Please describe a proper context-->
|
||||
|
||||
**Suggested solution**
|
||||
|
||||
<!--Tell us what you would suggest-->
|
||||
|
||||
**Considered alternatives**
|
||||
|
||||
<!--Please add any alternative solutions that you have considered-->
|
||||
|
||||
**Additional details**
|
||||
|
||||
<!--Please add context, links, reasons, screenshots, etc.-->
|
7
.github/ISSUE_TEMPLATE/other.md
vendored
Normal file
7
.github/ISSUE_TEMPLATE/other.md
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
---
|
||||
name: Other
|
||||
about: Everything else
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
---
|
29
.github/pull_request_template.md
vendored
Normal file
29
.github/pull_request_template.md
vendored
Normal file
@ -0,0 +1,29 @@
|
||||
#### Changes
|
||||
|
||||
- ...
|
||||
|
||||
#### Related Issues
|
||||
|
||||
- ...
|
||||
|
||||
#### Related PRs
|
||||
|
||||
- ...
|
||||
|
||||
#### Successful Workflow Run Link
|
||||
|
||||
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
|
||||
repo.
|
||||
|
||||
- ...
|
||||
|
||||
#### Checklist
|
||||
|
||||
<!-- please check all items and add your own -->
|
||||
|
||||
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
|
||||
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
|
||||
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
|
||||
in the [documentation repo](https://github.com/game-ci/documentation))
|
||||
- [ ] Readme (updated or not needed)
|
||||
- [ ] Tests (added, updated or not needed)
|
20
.github/workflows/activation.yml
vendored
Normal file
20
.github/workflows/activation.yml
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
name: Acquire activation file
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
activation:
|
||||
name: Request manual activation file 🔑
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
# Request manual activation file
|
||||
- name: Unity - Request Activation File
|
||||
id: requestActivationFile
|
||||
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
|
||||
- name: Upload activation file
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
path: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
retention-days: 3
|
79
.github/workflows/build-tests-mac.yml
vendored
Normal file
79
.github/workflows/build-tests-mac.yml
vendored
Normal file
@ -0,0 +1,79 @@
|
||||
name: Builds - MacOS
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsMacOS:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: macos-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
- iOS # Build an iOS executable
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-macos-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
206
.github/workflows/build-tests-ubuntu.yml
vendored
Normal file
206
.github/workflows/build-tests-ubuntu.yml
vendored
Normal file
@ -0,0 +1,206 @@
|
||||
name: Builds - Ubuntu
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
UNITY_LICENSE:
|
||||
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
||||
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
|
||||
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
|
||||
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
|
||||
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
|
||||
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
|
||||
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
|
||||
Value=\"62\"/>\n </Features>\n <DeveloperData
|
||||
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
|
||||
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
|
||||
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
|
||||
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
|
||||
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
|
||||
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
|
||||
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
|
||||
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
|
||||
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
|
||||
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name:
|
||||
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
providerStrategy:
|
||||
# - local-docker
|
||||
- local
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
|
||||
- iOS # Build an iOS project.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
buildWithIl2cpp:
|
||||
- false
|
||||
- true
|
||||
additionalParameters:
|
||||
- -param value
|
||||
- -standaloneBuildSubtarget Server
|
||||
# Skipping configurations that are not supported
|
||||
exclude:
|
||||
# No il2cpp support on Linux Host
|
||||
- targetPlatform: StandaloneOSX
|
||||
buildWithIl2cpp: true
|
||||
- targetPlatform: StandaloneWindows64
|
||||
buildWithIl2cpp: true
|
||||
# Only builds with Il2cpp
|
||||
- targetPlatform: iOS
|
||||
buildWithIl2cpp: false
|
||||
- targetPlatform: Android
|
||||
buildWithIl2cpp: false
|
||||
- targetPlatform: WebGL
|
||||
buildWithIl2cpp: false
|
||||
# No dedicated server support
|
||||
- targetPlatform: WebGL
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
- targetPlatform: Android
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
- targetPlatform: iOS
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
# No dedicated server support on Linux Host
|
||||
- targetPlatform: StandaloneOSX
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
# No il2cpp dedicated server support on Linux Host
|
||||
- targetPlatform: StandaloneWindows64
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
buildWithIl2cpp: true
|
||||
include:
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: WebGL
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: WebGL
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
|
||||
|
||||
steps:
|
||||
- name: Clear Space for Android Build
|
||||
if: matrix.targetPlatform == 'Android'
|
||||
uses: jlumbroso/free-disk-space@v1.3.1
|
||||
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-ubuntu-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
if: matrix.buildWithIl2cpp == true
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- name: Build
|
||||
uses: ./
|
||||
id: build-1
|
||||
continue-on-error: true
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
run: |
|
||||
sleep 60
|
||||
|
||||
- name: Build (Retry 1)
|
||||
uses: ./
|
||||
id: build-2
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
continue-on-error: true
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||
run: |
|
||||
sleep 240
|
||||
|
||||
- name: Build (Retry 2)
|
||||
uses: ./
|
||||
id: build-3
|
||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name:
|
||||
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
|
||||
path: build
|
||||
retention-days: 14
|
145
.github/workflows/build-tests-windows.yml
vendored
Normal file
145
.github/workflows/build-tests-windows.yml
vendored
Normal file
@ -0,0 +1,145 @@
|
||||
name: Builds - Windows
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2022
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- Android # Build an Android apk.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- WSAPlayer # Build a UWP App
|
||||
- tvOS # Build an Apple TV XCode project
|
||||
enableGpu:
|
||||
- false
|
||||
include:
|
||||
# Additionally test enableGpu build for a standalone windows target
|
||||
- projectPath: test-project
|
||||
unityVersion: 2023.2.2f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
enableGpu: true
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-windows-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- name: Build
|
||||
uses: ./
|
||||
id: build-1
|
||||
continue-on-error: true
|
||||
timeout-minutes: 30
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
run: |
|
||||
Start-Sleep -s 120
|
||||
|
||||
- name: Build Retry 1
|
||||
uses: ./
|
||||
id: build-2
|
||||
continue-on-error: true
|
||||
timeout-minutes: 30
|
||||
if: steps.build-1.outcome == 'failure'
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||
run: |
|
||||
Start-Sleep -s 240
|
||||
|
||||
- name: Build Retry 2
|
||||
uses: ./
|
||||
id: build-3
|
||||
timeout-minutes: 30
|
||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}
|
||||
path: build
|
||||
retention-days: 14
|
16
.github/workflows/cats.yml
vendored
Normal file
16
.github/workflows/cats.yml
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
name: Cats 😺
|
||||
|
||||
on:
|
||||
pull_request_target:
|
||||
types:
|
||||
- opened
|
||||
- reopened
|
||||
|
||||
jobs:
|
||||
aCatForCreatingThePullRequest:
|
||||
name: A cat for your effort!
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: ruairidhwm/action-cats@1.0.2
|
||||
with:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
37
.github/workflows/cleanup.yml
vendored
Normal file
37
.github/workflows/cleanup.yml
vendored
Normal file
@ -0,0 +1,37 @@
|
||||
name: Cleanup (cron)
|
||||
on:
|
||||
schedule:
|
||||
- cron: '30 10 * * SUN' # every sunday at 10:30
|
||||
|
||||
jobs:
|
||||
deleteArtifacts:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Delete old artifacts
|
||||
uses: kolpav/purge-artifacts-action@v1
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
expire-in: 21 days
|
||||
cleanupCloudRunner:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '18'
|
||||
- run: yarn
|
||||
- run: yarn run cli --help
|
||||
env:
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
- run: yarn run cli -m list-resources
|
||||
env:
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
59
.github/workflows/cloud-runner-async-checks.yml
vendored
Normal file
59
.github/workflows/cloud-runner-async-checks.yml
vendored
Normal file
@ -0,0 +1,59 @@
|
||||
name: Async Checks API
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
checksObject:
|
||||
description: ''
|
||||
required: false
|
||||
default: ''
|
||||
|
||||
permissions:
|
||||
checks: write
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_STACK_NAME: game-ci-github-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
CLOUD_RUNNER_DEBUG: true
|
||||
CLOUD_RUNNER_DEBUG_TREE: true
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
UNITY_VERSION: 2019.3.15f1
|
||||
USE_IL2CPP: false
|
||||
|
||||
jobs:
|
||||
asyncChecks:
|
||||
name: Async Checks
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- timeout-minutes: 180
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
CLOUD_RUNNER_CLUSTER: local-docker
|
||||
AWS_STACK_NAME: game-ci-github-pipelines
|
||||
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
|
||||
run: |
|
||||
git clone -b cloud-runner-develop https://github.com/game-ci/unity-builder
|
||||
cd unity-builder
|
||||
yarn
|
||||
ls
|
||||
yarn run cli -m checks-update
|
209
.github/workflows/cloud-runner-ci-pipeline.yml
vendored
Normal file
209
.github/workflows/cloud-runner-ci-pipeline.yml
vendored
Normal file
@ -0,0 +1,209 @@
|
||||
name: Cloud Runner CI Pipeline
|
||||
|
||||
on:
|
||||
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
checks: write
|
||||
contents: read
|
||||
actions: write
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_STACK_NAME: game-ci-team-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
DEBUG: true
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
PROJECT_PATH: test-project
|
||||
UNITY_VERSION: 2019.3.15f1
|
||||
USE_IL2CPP: false
|
||||
USE_GKE_GCLOUD_AUTH_PLUGIN: true
|
||||
|
||||
jobs:
|
||||
tests:
|
||||
name: Tests
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
test:
|
||||
- 'cloud-runner-end2end-locking'
|
||||
- 'cloud-runner-end2end-caching'
|
||||
- 'cloud-runner-end2end-retaining'
|
||||
- 'cloud-runner-caching'
|
||||
- 'cloud-runner-environment'
|
||||
- 'cloud-runner-image'
|
||||
- 'cloud-runner-hooks'
|
||||
- 'cloud-runner-local-persistence'
|
||||
- 'cloud-runner-locking-core'
|
||||
- 'cloud-runner-locking-get-locked'
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- run: yarn
|
||||
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||
timeout-minutes: 60
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
PROJECT_PATH: test-project
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
KUBE_STORAGE_CLASS: local-path
|
||||
PROVIDER_STRATEGY: local-docker
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
k8sTests:
|
||||
name: K8s Tests
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
test:
|
||||
# - 'cloud-runner-async-workflow'
|
||||
- 'cloud-runner-end2end-locking'
|
||||
- 'cloud-runner-end2end-caching'
|
||||
- 'cloud-runner-end2end-retaining'
|
||||
- 'cloud-runner-kubernetes'
|
||||
- 'cloud-runner-environment'
|
||||
- 'cloud-runner-github-checks'
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: false
|
||||
- run: yarn
|
||||
- name: actions-k3s
|
||||
uses: debianmaster/actions-k3s@v1.0.5
|
||||
with:
|
||||
version: 'latest'
|
||||
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||
timeout-minutes: 60
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
PROJECT_PATH: test-project
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
KUBE_STORAGE_CLASS: local-path
|
||||
PROVIDER_STRATEGY: k8s
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
awsTests:
|
||||
name: AWS Tests
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
test:
|
||||
- 'cloud-runner-end2end-locking'
|
||||
- 'cloud-runner-end2end-caching'
|
||||
- 'cloud-runner-end2end-retaining'
|
||||
- 'cloud-runner-environment'
|
||||
- 'cloud-runner-s3-steps'
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: false
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- run: yarn
|
||||
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||
timeout-minutes: 60
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
PROJECT_PATH: test-project
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
KUBE_STORAGE_CLASS: local-path
|
||||
PROVIDER_STRATEGY: aws
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
buildTargetTests:
|
||||
name: Local Build Target Tests
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
providerStrategy:
|
||||
#- aws
|
||||
- local-docker
|
||||
#- k8s
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- WebGL # WebGL.
|
||||
- iOS # Build an iOS player.
|
||||
# - Android # Build an Android .apk.
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- run: yarn
|
||||
- uses: ./
|
||||
id: unity-build
|
||||
timeout-minutes: 30
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
- run: |
|
||||
cp ./cloud-runner-cache/cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/${{ steps.unity-build.outputs.BUILD_ARTIFACT }} ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ matrix.providerStrategy }} Build (${{ matrix.targetPlatform }})
|
||||
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
|
||||
retention-days: 14
|
28
.github/workflows/integrity-check.yml
vendored
Normal file
28
.github/workflows/integrity-check.yml
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
name: Integrity
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request: {}
|
||||
|
||||
env:
|
||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
tests:
|
||||
name: Tests
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '18'
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test --coverage
|
||||
- run: bash <(curl -s https://codecov.io/bash)
|
||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
42
.github/workflows/main.yml
vendored
42
.github/workflows/main.yml
vendored
@ -1,42 +0,0 @@
|
||||
name: Actions 😎
|
||||
on:
|
||||
pull_request: {}
|
||||
push: { branches: [master] }
|
||||
|
||||
jobs:
|
||||
buildForWebGL:
|
||||
name: Build for WebGL 🕸
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
# Checkout repository (required to test local actions)
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v1
|
||||
|
||||
# Activate license
|
||||
- name: Activate license
|
||||
uses: webbertakken/unity-activate@v1
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
# Configure builder
|
||||
- name: Build project
|
||||
id: buildStep
|
||||
uses: ./
|
||||
env:
|
||||
UNITY_PROJECT_PATH: test-project
|
||||
BUILD_NAME: TestBuild
|
||||
BUILD_TARGET: WebGL
|
||||
BUILDS_PATH: builds
|
||||
BUILD_METHOD: ""
|
||||
|
||||
# Upload distributables
|
||||
- name: Upload Build
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: ${{ steps.buildStep.outputs.allBuildsPath }}
|
||||
|
||||
# Return license
|
||||
- name: Return License
|
||||
uses: webbertakken/unity-return-license@v1
|
||||
if: always()
|
12
.github/workflows/versioning.yml
vendored
Normal file
12
.github/workflows/versioning.yml
vendored
Normal file
@ -0,0 +1,12 @@
|
||||
name: Versioning
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published, edited]
|
||||
|
||||
jobs:
|
||||
updateMajorTag:
|
||||
name: Update major tag
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: Actions-R-Us/actions-tagger@v2
|
6
.gitignore
vendored
6
.gitignore
vendored
@ -1 +1,7 @@
|
||||
.idea
|
||||
node_modules
|
||||
coverage/
|
||||
lib/
|
||||
.vsconfig
|
||||
yarn-error.log
|
||||
.orig
|
||||
|
2
.prettierignore
Normal file
2
.prettierignore
Normal file
@ -0,0 +1,2 @@
|
||||
**/node_modules/**
|
||||
**/dist/**
|
7
.prettierrc.json
Normal file
7
.prettierrc.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 120,
|
||||
"proseWrap": "always"
|
||||
}
|
32
.vscode/launch.json
vendored
Normal file
32
.vscode/launch.json
vendored
Normal file
@ -0,0 +1,32 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "PowerShell Launch Current File",
|
||||
"type": "PowerShell",
|
||||
"request": "launch",
|
||||
"script": "${file}",
|
||||
"cwd": "${cwd}"
|
||||
},
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"name": "Debug Jest Test",
|
||||
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
|
||||
"args": [
|
||||
"--collectCoverage=false",
|
||||
"--colors",
|
||||
"--config",
|
||||
"${workspaceRoot}/jest.config.js",
|
||||
"--runInBand",
|
||||
"--runTestsByPath",
|
||||
"${relativeFile}",
|
||||
"--testPathPattern=${fileDirname}",
|
||||
"--testTimeout=10000000"
|
||||
],
|
||||
"outputCapture": "std",
|
||||
"internalConsoleOptions": "openOnSessionStart",
|
||||
"envFile": "${workspaceRoot}/.env",
|
||||
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
|
||||
}
|
||||
]
|
||||
}
|
33
.vscode/settings.json
vendored
Normal file
33
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,33 @@
|
||||
{
|
||||
"files.eol": "\n",
|
||||
"god.tsconfig": "./tsconfig.json",
|
||||
"yaml.customTags": [
|
||||
"!And",
|
||||
"!And sequence",
|
||||
"!If",
|
||||
"!If sequence",
|
||||
"!Not",
|
||||
"!Not sequence",
|
||||
"!Equals",
|
||||
"!Equals sequence",
|
||||
"!Or",
|
||||
"!Or sequence",
|
||||
"!FindInMap",
|
||||
"!FindInMap sequence",
|
||||
"!Base64",
|
||||
"!Join",
|
||||
"!Join sequence",
|
||||
"!Cidr",
|
||||
"!Ref",
|
||||
"!Sub",
|
||||
"!Sub sequence",
|
||||
"!GetAtt",
|
||||
"!GetAZs",
|
||||
"!ImportValue",
|
||||
"!ImportValue sequence",
|
||||
"!Select",
|
||||
"!Select sequence",
|
||||
"!Split",
|
||||
"!Split sequence"
|
||||
]
|
||||
}
|
3
.yarnrc
Normal file
3
.yarnrc
Normal file
@ -0,0 +1,3 @@
|
||||
save-prefix "^"
|
||||
--install.audit true
|
||||
--add.audit true
|
76
CODE_OF_CONDUCT.md
Normal file
76
CODE_OF_CONDUCT.md
Normal file
@ -0,0 +1,76 @@
|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
In the interest of fostering an open and welcoming environment, we as
|
||||
contributors and maintainers pledge to making participation in our project and
|
||||
our community a harassment-free experience for everyone, regardless of age, body
|
||||
size, disability, ethnicity, sex characteristics, gender identity and expression,
|
||||
level of experience, education, socio-economic status, nationality, personal
|
||||
appearance, race, religion, or sexual identity and orientation.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to creating a positive environment
|
||||
include:
|
||||
|
||||
- Using welcoming and inclusive language
|
||||
- Being respectful of differing viewpoints and experiences
|
||||
- Gracefully accepting constructive criticism
|
||||
- Focusing on what is best for the community
|
||||
- Showing empathy towards other community members
|
||||
|
||||
Examples of unacceptable behavior by participants include:
|
||||
|
||||
- The use of sexualized language or imagery and unwelcome sexual attention or
|
||||
advances
|
||||
- Trolling, insulting/derogatory comments, and personal or political attacks
|
||||
- Public or private harassment
|
||||
- Publishing others' private information, such as a physical or electronic
|
||||
address, without explicit permission
|
||||
- Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Our Responsibilities
|
||||
|
||||
Project maintainers are responsible for clarifying the standards of acceptable
|
||||
behavior and are expected to take appropriate and fair corrective action in
|
||||
response to any instances of unacceptable behavior.
|
||||
|
||||
Project maintainers have the right and responsibility to remove, edit, or
|
||||
reject comments, commits, code, wiki edits, issues, and other contributions
|
||||
that are not aligned to this Code of Conduct, or to ban temporarily or
|
||||
permanently any contributor for other behaviors that they deem inappropriate,
|
||||
threatening, offensive, or harmful.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies both within project spaces and in public spaces
|
||||
when an individual is representing the project or its community. Examples of
|
||||
representing a project or community include using an official project e-mail
|
||||
address, posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event. Representation of a project may be
|
||||
further defined and clarified by project maintainers.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported by contacting the project team at webber@takken.io. All
|
||||
complaints will be reviewed and investigated and will result in a response that
|
||||
is deemed necessary and appropriate to the circumstances. The project team is
|
||||
obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||
Further details of specific enforcement policies may be posted separately.
|
||||
|
||||
Project maintainers who do not follow or enforce the Code of Conduct in good
|
||||
faith may face temporary or permanent repercussions as determined by other
|
||||
members of the project's leadership.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
||||
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see
|
||||
https://www.contributor-covenant.org/faq
|
44
CONTRIBUTING.md
Normal file
44
CONTRIBUTING.md
Normal file
@ -0,0 +1,44 @@
|
||||
# Contributing
|
||||
|
||||
## How to Contribute
|
||||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's Code of Conduct. It is expected that participants adhere to
|
||||
it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired, you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
|
||||
#### Sending a Pull Request
|
||||
|
||||
Steps to be performed to submit a pull request:
|
||||
|
||||
1. Fork the repository and create your branch from `main`.
|
||||
2. Run `yarn` in the repository root.
|
||||
3. If you've fixed a bug or added code that should be tested, add tests!
|
||||
4. Fill out the description, link any related issues and submit your pull request.
|
||||
|
||||
#### Pull Request Prerequisites
|
||||
|
||||
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
|
||||
|
||||
Please note that commit hooks will run automatically to perform some tasks;
|
||||
|
||||
- format your code
|
||||
- run tests
|
||||
- build distributable files
|
||||
|
||||
#### Windows users
|
||||
|
||||
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
|
||||
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
|
||||
unix commands.
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
15
Dockerfile
15
Dockerfile
@ -1,15 +0,0 @@
|
||||
FROM gableroux/unity3d:2019.2.11f1-webgl
|
||||
|
||||
LABEL "com.github.actions.name"="Unity - Builder"
|
||||
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
|
||||
LABEL "com.github.actions.icon"="box"
|
||||
LABEL "com.github.actions.color"="gray-dark"
|
||||
|
||||
LABEL "repository"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
ADD default-build-script /UnityBuilderAction
|
||||
ADD entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
ENTRYPOINT ["/entrypoint.sh"]
|
116
README.md
116
README.md
@ -1,103 +1,55 @@
|
||||
# Unity - Builder
|
||||
[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+workflow%3A%22Actions+%F0%9F%98%8E%22)
|
||||
|
||||
---
|
||||
(Not affiliated with Unity Technologies)
|
||||
|
||||
GitHub Action to
|
||||
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
|
||||
GitHub Action to
|
||||
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
|
||||
for different platforms.
|
||||
|
||||
Part of the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection.
|
||||
Part of the <a href="https://game.ci">GameCI</a> open source project.
|
||||
<br />
|
||||
<br />
|
||||
|
||||
---
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
|
||||
[](https://codecov.io/gh/game-ci/unity-builder)
|
||||
<br />
|
||||
<br />
|
||||
|
||||
[Github Action](https://github.com/features/actions)
|
||||
to build Unity projects for different platforms.
|
||||
## How to use
|
||||
|
||||
It is recommended to run the
|
||||
[Test](https://github.com/webbertakken/unity-actions#test)
|
||||
action from the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
|
||||
Find the
|
||||
[docs](https://game.ci/docs/github/builder)
|
||||
on the GameCI
|
||||
[documentation website](https://game.ci/docs).
|
||||
|
||||
## Documentation
|
||||
## Related actions
|
||||
|
||||
See the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection repository for workflow documentation and reference implementation.
|
||||
Visit the
|
||||
GameCI <a href="https://github.com/game-ci/unity-actions">Unity Actions</a>
|
||||
status repository for related Actions.
|
||||
|
||||
## Usage
|
||||
## Community
|
||||
|
||||
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
|
||||
Feel free to join us on
|
||||
<a href="http://game.ci/discord"><img height="30" src="media/Discord-Logo.svg" alt="Discord" /></a>
|
||||
and engage with the community.
|
||||
|
||||
```yaml
|
||||
name: Build project
|
||||
on: [push]
|
||||
jobs:
|
||||
buildForWebGL:
|
||||
name: Build for WebGL 🕸
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
```
|
||||
## Contributing
|
||||
|
||||
Activate Unity in a step using the
|
||||
[Unity Activate](https://github.com/marketplace/actions/unity-activate)
|
||||
action.
|
||||
To help improve the documentation, please find the docs [repository](https://github.com/game-ci/documentation).
|
||||
|
||||
Configure the builder as follows:
|
||||
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
|
||||
|
||||
```yaml
|
||||
# Configure builder
|
||||
- name: Build project
|
||||
id: buildStep
|
||||
uses: webbertakken/unity-builder@v0.2 # WIP (only webgl for now)
|
||||
env:
|
||||
# Optional: Path to your project, leave blank for "./"
|
||||
UNITY_PROJECT_PATH: path/to/your/project
|
||||
## Support us
|
||||
|
||||
# Name for your build
|
||||
BUILD_NAME: TestBuild
|
||||
GameCI is free for everyone forever.
|
||||
|
||||
# Optional: Builds path, leave blank for "build"
|
||||
BUILDS_PATH: build
|
||||
You can support us at [OpenCollective](https://opencollective.com/game-ci).
|
||||
|
||||
# Target platform for your build
|
||||
BUILD_TARGET: WebGL
|
||||
## Licence
|
||||
|
||||
# Optional: <StaticBuildClass.StaticMethod>
|
||||
BUILD_METHOD: ""
|
||||
```
|
||||
This repository is [MIT](./LICENSE) licensed.
|
||||
|
||||
> _**Note:** By default the enabled scenes from the
|
||||
project's settings will be built._
|
||||
|
||||
You use the id to **upload your built files** like so:
|
||||
|
||||
```yaml
|
||||
# Upload distributables
|
||||
- name: Upload Build
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: ${{ steps.buildStep.outputs.allBuildsPath }}
|
||||
```
|
||||
|
||||
Return the Unity license in a final step using the
|
||||
[Unity Return License](https://github.com/marketplace/actions/unity-return-license)
|
||||
action.
|
||||
|
||||
Commit and push your workflow definition.
|
||||
|
||||
## More actions
|
||||
|
||||
Visit
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
to find related actions for Unity.
|
||||
|
||||
Feel free to contribute.
|
||||
|
||||
## Licence
|
||||
|
||||
[MIT](./LICENSE)
|
||||
This includes all contributions from the community.
|
||||
|
287
action.yml
287
action.yml
@ -1,15 +1,286 @@
|
||||
name: 'Unity - Builder'
|
||||
author: Webber Takken <webber@takken.io>
|
||||
description: 'Build Unity projects for different platforms.'
|
||||
inputs: {}
|
||||
inputs:
|
||||
targetPlatform:
|
||||
required: true
|
||||
default: ''
|
||||
description: 'Platform that the build should target.'
|
||||
unityVersion:
|
||||
required: false
|
||||
default: 'auto'
|
||||
description:
|
||||
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
customImage:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Specific docker image that should be used for building the project'
|
||||
projectPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to the project to be built, relative to the repository root.'
|
||||
buildProfile:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to the build profile to activate, relative to the project root.'
|
||||
buildName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Name of the build. Should not include a file extension.'
|
||||
buildsPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path where the builds should be stored.'
|
||||
buildMethod:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||
manualExit:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
|
||||
enableGpu:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Launches unity without specifying `-nographics`.'
|
||||
customParameters:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Custom parameters to configure the build.'
|
||||
versioning:
|
||||
required: false
|
||||
default: 'Semantic'
|
||||
description: 'The versioning scheme to use when building the project'
|
||||
version:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The version, when used with the "Custom" versioning scheme'
|
||||
androidVersionCode:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android versionCode'
|
||||
androidExportType:
|
||||
required: false
|
||||
default: 'androidPackage'
|
||||
description:
|
||||
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
|
||||
an android studio project.'
|
||||
androidKeystoreName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keystoreName'
|
||||
androidKeystoreBase64:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The base64 contents of the android keystore file'
|
||||
androidKeystorePass:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keystorePass'
|
||||
androidKeyaliasName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keyaliasName'
|
||||
androidKeyaliasPass:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keyaliasPass'
|
||||
androidTargetSdkVersion:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android target API level.'
|
||||
androidSymbolType:
|
||||
required: false
|
||||
default: 'none'
|
||||
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
|
||||
sshAgent:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'SSH Agent path to forward to the container'
|
||||
sshPublicKeysDirectoryPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a directory containing SSH public keys to forward to the container.'
|
||||
gitPrivateToken:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[CloudRunner] Github private token to pull from github'
|
||||
githubOwner:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[CloudRunner] GitHub owner name or organization/team name'
|
||||
runAsHostUser:
|
||||
required: false
|
||||
default: 'false'
|
||||
description:
|
||||
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
|
||||
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
|
||||
chownFilesTo:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
dockerCpuLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
|
||||
dockerMemoryLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
|
||||
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
|
||||
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
|
||||
dockerIsolationMode:
|
||||
required: false
|
||||
default: 'default'
|
||||
description:
|
||||
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
|
||||
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
|
||||
applicable on Windows'
|
||||
containerRegistryRepository:
|
||||
required: false
|
||||
default: 'unityci/editor'
|
||||
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
|
||||
containerRegistryImageVersion:
|
||||
required: false
|
||||
default: '3'
|
||||
description: 'Container registry image version. Only applicable if customImage is not set.'
|
||||
allowDirtyBuild:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[CloudRunner] Allows the branch of the build to be dirty, and still generate the build.'
|
||||
postBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] run a post build job in yaml format with the keys image, secrets (name, value object array),
|
||||
command string'
|
||||
preBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Run a pre build job after the repository setup but before the build job (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
containerHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Specify the names (by file name) of custom steps to run before or after cloud runner jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/steps/'
|
||||
customHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Specify the names (by file name) of custom hooks to run before or after cloud runner jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/hooks/'
|
||||
customCommandHooks:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[CloudRunner] Specify custom commands and trigger hooks (injects commands into jobs)'
|
||||
customJob:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Run a custom job instead of the standard build automation for cloud runner (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
awsStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: '[CloudRunner] The Cloud Formation stack name that must be setup before using this option.'
|
||||
providerStrategy:
|
||||
default: 'local'
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
|
||||
be configured.'
|
||||
containerCpu:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
|
||||
containerMemory:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Amount of memory to assign the remote build container'
|
||||
readInputFromOverrideList:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Comma separated list of input value names to read from "input override command"'
|
||||
readInputOverrideCommand:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
|
||||
provider secret managers'
|
||||
kubeConfig:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
|
||||
completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
kubeStorageClass:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
required: false
|
||||
description: '[CloudRunner] Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
cacheKey:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Cache key to indicate bucket for cache'
|
||||
watchToEnd:
|
||||
default: 'true'
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
|
||||
imports or self-hosted ephemeral runners.'
|
||||
cacheUnityInstallationOnMac:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: 'Whether to cache the Unity hub and editor installation on MacOS'
|
||||
unityHubVersionOnMac:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
|
||||
or nothing is specified.'
|
||||
unityLicensingServer:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'The Unity licensing server address to use for activating Unity.'
|
||||
dockerWorkspacePath:
|
||||
default: '/github/workspace'
|
||||
required: false
|
||||
description:
|
||||
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
|
||||
c:/github/workspace should be defined as /github/workspace'
|
||||
skipActivation:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
|
||||
|
||||
outputs:
|
||||
buildPath:
|
||||
description: "Path where the current platform has been built to."
|
||||
allBuildsPath:
|
||||
description: "Path where the build folders are stored. Each platform creates a folder within it."
|
||||
runs:
|
||||
using: 'docker'
|
||||
image: 'Dockerfile'
|
||||
volume:
|
||||
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
|
||||
buildVersion:
|
||||
description: 'The generated version used for the Unity build'
|
||||
androidVersionCode:
|
||||
description: 'The generated versionCode used for the Android Unity build'
|
||||
engineExitCode:
|
||||
description:
|
||||
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
|
||||
during activation, the code is from the activation step. If activation is successful, the code is from the project
|
||||
build step.'
|
||||
branding:
|
||||
icon: 'box'
|
||||
color: 'gray-dark'
|
||||
runs:
|
||||
using: 'node20'
|
||||
main: 'dist/index.js'
|
||||
|
39
codecov.yml
Normal file
39
codecov.yml
Normal file
@ -0,0 +1,39 @@
|
||||
codecov:
|
||||
require_ci_to_pass: yes
|
||||
|
||||
coverage:
|
||||
precision: 2
|
||||
round: down
|
||||
range: '70...100'
|
||||
|
||||
status:
|
||||
patch:
|
||||
default:
|
||||
# basic
|
||||
target: auto
|
||||
threshold: 100% # don't require patch to have coverage per se
|
||||
base: auto
|
||||
|
||||
project:
|
||||
default:
|
||||
# basic
|
||||
target: auto
|
||||
threshold: 5%
|
||||
base: auto
|
||||
flags:
|
||||
- unit
|
||||
paths:
|
||||
- 'src'
|
||||
|
||||
parsers:
|
||||
gcov:
|
||||
branch_detection:
|
||||
conditional: yes
|
||||
loop: yes
|
||||
method: no
|
||||
macro: no
|
||||
|
||||
comment:
|
||||
layout: 'reach,diff,flags,tree'
|
||||
behavior: default
|
||||
require_changes: no
|
@ -1,147 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
{
|
||||
static class Builder
|
||||
{
|
||||
private static string EOL = Environment.NewLine;
|
||||
|
||||
private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||
{
|
||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Parsing settings #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
|
||||
if (!isFlag) continue;
|
||||
string flag = args[current].TrimStart('-');
|
||||
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\".");
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out var validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
else if (customBuildName == "") {
|
||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
return validatedOptions;
|
||||
}
|
||||
|
||||
public static void BuildProject()
|
||||
{
|
||||
// Gather values from args
|
||||
var options = GetValidatedOptions();
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
};
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
|
||||
|
||||
// Summary
|
||||
BuildSummary summary = buildReport.summary;
|
||||
ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
|
||||
ExitWithResult(result);
|
||||
}
|
||||
|
||||
private static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Build results #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
}
|
||||
|
||||
private static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
if (result == BuildResult.Succeeded) {
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Failed) {
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Cancelled) {
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Unknown) {
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("UnityBuilderAction")]
|
||||
[assembly: AssemblyDescription("Builder script for Unity Builder action")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("UnityBuilderAction")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019-present")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("031F5EE1-35CE-4F77-975A-7E326F898185")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -1,57 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{031F5EE1-35CE-4F77-975A-7E326F898185}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>UnityBuilderAction</RootNamespace>
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||||
<AssemblyName>UnityBuilderAction</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml" />
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<HintPath>..\..\..\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEditor.dll</HintPath>
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||||
</Reference>
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<Reference Include="UnityEngine">
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||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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||||
</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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||||
<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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BIN
dist/.DS_Store
vendored
Normal file
BIN
dist/.DS_Store
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Normal file
Binary file not shown.
49
dist/BlankProject/.gitignore
vendored
Normal file
49
dist/BlankProject/.gitignore
vendored
Normal file
@ -0,0 +1,49 @@
|
||||
Library/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
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# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# [Aa]ssets/AssetStoreTools*
|
||||
|
||||
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|
||||
.vs/
|
||||
.idea/
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||||
|
||||
# Gradle cache directory
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||||
.gradle/
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||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
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*.unitypackage
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||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
@ -1,5 +1,5 @@
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|
208
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208
dist/BlankProject/Assets/Scenes/SampleScene.unity
vendored
Normal file
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4
dist/BlankProject/Packages/manifest.json
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Normal file
4
dist/BlankProject/Packages/manifest.json
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Normal file
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{
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"dependencies": {
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}
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4
dist/BlankProject/Packages/packages-lock.json
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Normal file
4
dist/BlankProject/Packages/packages-lock.json
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Normal file
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{
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19
dist/BlankProject/ProjectSettings/AudioManager.asset
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Normal file
19
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Normal file
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dist/BlankProject/ProjectSettings/ClusterInputManager.asset
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Normal file
6
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Normal file
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%YAML 1.1
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--- !u!236 &1
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Normal file
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streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 0
|
||||
lodBias: 0.4
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 16
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Medium
|
||||
pixelLightCount: 1
|
||||
shadows: 1
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 64
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: High
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 40
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 256
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
pixelLightCount: 3
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 70
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 1024
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 255
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
43
dist/BlankProject/ProjectSettings/TagManager.asset
vendored
Normal file
43
dist/BlankProject/ProjectSettings/TagManager.asset
vendored
Normal file
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
9
dist/BlankProject/ProjectSettings/TimeManager.asset
vendored
Normal file
9
dist/BlankProject/ProjectSettings/TimeManager.asset
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
35
dist/BlankProject/ProjectSettings/UnityConnectSettings.asset
vendored
Normal file
35
dist/BlankProject/ProjectSettings/UnityConnectSettings.asset
vendored
Normal file
@ -0,0 +1,35 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_DashboardUrl: https://dashboard.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
14
dist/BlankProject/ProjectSettings/VFXManager.asset
vendored
Normal file
14
dist/BlankProject/ProjectSettings/VFXManager.asset
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
||||
m_CompiledVersion: 0
|
||||
m_RuntimeVersion: 0
|
8
dist/BlankProject/ProjectSettings/VersionControlSettings.asset
vendored
Normal file
8
dist/BlankProject/ProjectSettings/VersionControlSettings.asset
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
0
dist/BlankProject/ProjectSettings/boot.config
vendored
Normal file
0
dist/BlankProject/ProjectSettings/boot.config
vendored
Normal file
4
dist/default-build-script/.editorconfig
vendored
Normal file
4
dist/default-build-script/.editorconfig
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
root = true
|
||||
|
||||
[*.cs]
|
||||
resharper_check_namespace_highlighting = do_not_show
|
@ -27,7 +27,7 @@ ExportedObj/
|
||||
.consulo/
|
||||
#*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
#*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
8
dist/default-build-script/Assets/Editor.meta
vendored
Normal file
8
dist/default-build-script/Assets/Editor.meta
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dea28d93f6267af4f8661eb2043f749a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
dist/default-build-script/Assets/Editor/UnityBuilderAction.meta
vendored
Normal file
8
dist/default-build-script/Assets/Editor/UnityBuilderAction.meta
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9babefb99ee74048a824da81c20cbcd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
124
dist/default-build-script/Assets/Editor/UnityBuilderAction/Builder.cs
vendored
Normal file
124
dist/default-build-script/Assets/Editor/UnityBuilderAction/Builder.cs
vendored
Normal file
@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityBuilderAction.Input;
|
||||
using UnityBuilderAction.Reporting;
|
||||
using UnityBuilderAction.Versioning;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
using UnityEditor.Build.Profile;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
{
|
||||
static class Builder
|
||||
{
|
||||
public static void BuildProject()
|
||||
{
|
||||
// Gather values from args
|
||||
var options = ArgumentsParser.GetValidatedOptions();
|
||||
|
||||
// Set version for this build
|
||||
VersionApplicator.SetVersion(options["buildVersion"]);
|
||||
|
||||
// Execute default AddressableAsset content build, if the package is installed.
|
||||
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
|
||||
// so we fall back to using reflection instead.
|
||||
var addressableAssetSettingsType = Type.GetType(
|
||||
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
|
||||
if (addressableAssetSettingsType != null)
|
||||
{
|
||||
// ReSharper disable once PossibleNullReferenceException, used from try-catch
|
||||
try
|
||||
{
|
||||
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
|
||||
.Invoke(null, new object[] {null});
|
||||
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("Failed to run default addressables build:\n" + e);
|
||||
}
|
||||
}
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
|
||||
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
|
||||
dynamic buildPlayerOptions;
|
||||
|
||||
if (options["customBuildProfile"] != "") {
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
// Load build profile from Assets folder
|
||||
BuildProfile buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(options["customBuildProfile"]);
|
||||
|
||||
// Set it as active
|
||||
BuildProfile.SetActiveBuildProfile(buildProfile);
|
||||
|
||||
// Define BuildPlayerWithProfileOptions
|
||||
buildPlayerOptions = new BuildPlayerWithProfileOptions {
|
||||
buildProfile = buildProfile,
|
||||
locationPathName = options["customBuildPath"],
|
||||
options = buildOptions,
|
||||
};
|
||||
#else
|
||||
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
|
||||
#endif
|
||||
|
||||
} else {
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
// Determine subtarget
|
||||
StandaloneBuildSubtarget buildSubtarget;
|
||||
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
|
||||
buildSubtarget = default;
|
||||
}
|
||||
#endif
|
||||
|
||||
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
|
||||
|
||||
// Define BuildPlayerOptions
|
||||
buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = buildTarget,
|
||||
options = buildOptions,
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
subtarget = (int) buildSubtarget
|
||||
#endif
|
||||
};
|
||||
|
||||
// Apply Android settings
|
||||
if (buildTarget == BuildTarget.Android) {
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
AndroidSettings.Apply(options);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||
|
||||
// Summary
|
||||
BuildSummary summary = buildReport.summary;
|
||||
StdOutReporter.ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
|
||||
StdOutReporter.ExitWithResult(result);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
fileFormatVersion: 2
|
||||
guid: dc057061ce9f406aa6b57a62d67fe9c0
|
||||
timeCreated: 1575145310
|
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input.meta
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6e5ef18d769419d887b56665969442b
|
||||
timeCreated: 1587503329
|
148
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs
vendored
Normal file
148
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs
vendored
Normal file
@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public static class AndroidSettings
|
||||
{
|
||||
public static void Apply(Dictionary<string, string> options)
|
||||
{
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||
{
|
||||
PlayerSettings.Android.useCustomKeystore = true;
|
||||
PlayerSettings.Android.keystoreName = keystoreName;
|
||||
}
|
||||
#endif
|
||||
// Can't use out variable declaration as Unity 2018 doesn't support it
|
||||
string keystorePass;
|
||||
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
|
||||
string keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
|
||||
string keyaliasPass;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||
|
||||
string androidTargetSdkVersion;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
{
|
||||
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
|
||||
try
|
||||
{
|
||||
targetSdkVersion =
|
||||
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
|
||||
}
|
||||
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
|
||||
}
|
||||
|
||||
string androidExportType;
|
||||
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
|
||||
{
|
||||
// Only exists in 2018.3 and above
|
||||
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
|
||||
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
|
||||
switch (androidExportType)
|
||||
{
|
||||
case "androidStudioProject":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
case "androidAppBundle":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, true, null);
|
||||
break;
|
||||
case "androidPackage":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string symbolType;
|
||||
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
|
||||
{
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
SetDebugSymbols("SymbolTable");
|
||||
break;
|
||||
case "debugging":
|
||||
SetDebugSymbols("Full");
|
||||
break;
|
||||
case "none":
|
||||
SetDebugSymbols("None");
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2021_1_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
|
||||
break;
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2019_2_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = true;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = false;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetDebugSymbols(string enumValueName)
|
||||
{
|
||||
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
|
||||
// Reflection is used here to ensure the code works even if the module is not installed.
|
||||
|
||||
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
|
||||
if (debugSymbolsType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
|
||||
if (levelProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
|
||||
if (enumType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
|
||||
{
|
||||
return;
|
||||
}
|
||||
levelProp.SetValue(null, enumValue);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00304408c94d4e5479ebb568c73773ae
|
||||
guid: 0d51cf8acfff8c941bb753e82750b60a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
86
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/ArgumentsParser.cs
vendored
Normal file
86
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/ArgumentsParser.cs
vendored
Normal file
@ -0,0 +1,86 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class ArgumentsParser
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
|
||||
|
||||
public static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
Dictionary<string, string> validatedOptions;
|
||||
ParseCommandLineArguments(out validatedOptions);
|
||||
|
||||
string projectPath;
|
||||
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
string buildTarget;
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
|
||||
string customBuildPath;
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
const string defaultCustomBuildName = "TestBuild";
|
||||
string customBuildName;
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
|
||||
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
} else if (customBuildName == "") {
|
||||
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
return validatedOptions;
|
||||
}
|
||||
|
||||
static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||
{
|
||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Parsing settings #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
|
||||
if (!isFlag) continue;
|
||||
string flag = args[current].TrimStart('-');
|
||||
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
bool secret = Secrets.Contains(flag);
|
||||
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/ArgumentsParser.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/ArgumentsParser.cs.meta
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46d2ec4a86604575be2b2d02b0df7b74
|
||||
timeCreated: 1587503354
|
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting.meta
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 166f919334c44e7a80ae916667974e7d
|
||||
timeCreated: 1587503566
|
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
vendored
Normal file
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
vendored
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
static class CompileListener
|
||||
{
|
||||
static CompileListener()
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
Application.logMessageReceived += Application_logMessageReceived;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
string prefix = "";
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Error:
|
||||
prefix = "error";
|
||||
break;
|
||||
case LogType.Warning:
|
||||
prefix = "warning";
|
||||
break;
|
||||
case LogType.Exception:
|
||||
prefix = "error";
|
||||
break;
|
||||
}
|
||||
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
|
||||
}
|
||||
}
|
||||
}
|
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
vendored
Normal file
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fad44373fb7b61a4bb584e2675795aca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
50
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/StdOutReporter.cs
vendored
Normal file
50
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/StdOutReporter.cs
vendored
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
public class StdOutReporter
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
|
||||
public static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Build results #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL +
|
||||
"Duration: " + summary.totalTime.ToString() + EOL +
|
||||
"Warnings: " + summary.totalWarnings.ToString() + EOL +
|
||||
"Errors: " + summary.totalErrors.ToString() + EOL +
|
||||
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
|
||||
EOL
|
||||
);
|
||||
}
|
||||
|
||||
public static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
if (result == BuildResult.Succeeded) {
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Failed) {
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Cancelled) {
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Unknown) {
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/StdOutReporter.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/StdOutReporter.cs.meta
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e59b491a4124442ea7277f76761cdc8a
|
||||
timeCreated: 1587503545
|
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/System.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/System.meta
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5da3bd7e18c43d79243410166c8dc9a
|
||||
timeCreated: 1587493708
|
42
dist/default-build-script/Assets/Editor/UnityBuilderAction/System/ProcessExtensions.cs
vendored
Normal file
42
dist/default-build-script/Assets/Editor/UnityBuilderAction/System/ProcessExtensions.cs
vendored
Normal file
@ -0,0 +1,42 @@
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
|
||||
public static class ProcessExtensions
|
||||
{
|
||||
// Execute an application or binary with given arguments
|
||||
//
|
||||
// See: https://stackoverflow.com/questions/4291912/process-start-how-to-get-the-output
|
||||
public static int Run(this Process process, string application,
|
||||
string arguments, string workingDirectory, out string output,
|
||||
out string errors)
|
||||
{
|
||||
// Configure how to run the application
|
||||
process.StartInfo = new ProcessStartInfo {
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardError = true,
|
||||
RedirectStandardOutput = true,
|
||||
FileName = application,
|
||||
Arguments = arguments,
|
||||
WorkingDirectory = workingDirectory
|
||||
};
|
||||
|
||||
// Read the output
|
||||
var outputBuilder = new StringBuilder();
|
||||
var errorsBuilder = new StringBuilder();
|
||||
process.OutputDataReceived += (_, args) => outputBuilder.AppendLine(args.Data);
|
||||
process.ErrorDataReceived += (_, args) => errorsBuilder.AppendLine(args.Data);
|
||||
|
||||
// Run the application and wait for it to complete
|
||||
process.Start();
|
||||
process.BeginOutputReadLine();
|
||||
process.BeginErrorReadLine();
|
||||
process.WaitForExit();
|
||||
|
||||
// Format the output
|
||||
output = outputBuilder.ToString().TrimEnd();
|
||||
errors = errorsBuilder.ToString().TrimEnd();
|
||||
|
||||
return process.ExitCode;
|
||||
}
|
||||
}
|
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/System/ProcessExtensions.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/System/ProcessExtensions.cs.meta
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29c1880a390c4af7be821b7877602815
|
||||
timeCreated: 1587494270
|
15
dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef
vendored
Normal file
15
dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "UnityBuilderAction",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
7
dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef.meta
vendored
Normal file
7
dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef.meta
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1ab437d31f4f4c9084097e2b4b5fcae
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning.meta
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c3bddf6d8984cde9208e3f0fe584879
|
||||
timeCreated: 1587490700
|
117
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/Git.cs
vendored
Normal file
117
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/Git.cs
vendored
Normal file
@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public static class Git
|
||||
{
|
||||
const string application = @"git";
|
||||
|
||||
/// <summary>
|
||||
/// Generate a version based on the latest tag and the amount of commits.
|
||||
/// Format: 0.1.2 (where 2 is the amount of commits).
|
||||
///
|
||||
/// If no tag is present in the repository then v0.0 is assumed.
|
||||
/// This would result in 0.0.# where # is the amount of commits.
|
||||
/// </summary>
|
||||
public static string GenerateSemanticCommitVersion()
|
||||
{
|
||||
string version;
|
||||
if (HasAnyVersionTags()) {
|
||||
version = GetSemanticCommitVersion();
|
||||
Console.WriteLine("Repository has a valid version tag.");
|
||||
} else {
|
||||
version = "0.0." + GetTotalNumberOfCommits();
|
||||
Console.WriteLine("Repository does not have tags to base the version on.");
|
||||
}
|
||||
|
||||
Console.WriteLine("Version is " + version);
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the current tag.
|
||||
///
|
||||
/// The tag must point at HEAD for this method to work.
|
||||
///
|
||||
/// Output Format:
|
||||
/// #.* (where # is the major version and * can be any number of any type of character)
|
||||
/// </summary>
|
||||
public static string GetTagVersion()
|
||||
{
|
||||
string version = Run(@"tag --points-at HEAD | grep v[0-9]*");
|
||||
|
||||
version = version.Substring(1);
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total number of commits.
|
||||
/// </summary>
|
||||
static int GetTotalNumberOfCommits()
|
||||
{
|
||||
string numberOfCommitsAsString = Run(@"git rev-list --count HEAD");
|
||||
|
||||
return int.Parse(numberOfCommitsAsString);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the repository has any version tags yet.
|
||||
/// </summary>
|
||||
static bool HasAnyVersionTags()
|
||||
{
|
||||
return "0" != Run(@"tag --list --merged HEAD | grep v[0-9]* | wc -l");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the build version from git based on the most recent matching tag and
|
||||
/// commit history. This returns the version as: {major.minor.build} where 'build'
|
||||
/// represents the nth commit after the tagged commit.
|
||||
/// Note: The initial 'v' and the commit hash are removed.
|
||||
/// </summary>
|
||||
static string GetSemanticCommitVersion()
|
||||
{
|
||||
// v0.1-2-g12345678 (where 2 is the amount of commits, g stands for git)
|
||||
string version = GetVersionString();
|
||||
// 0.1-2
|
||||
version = version.Substring(1, version.LastIndexOf('-') - 1);
|
||||
// 0.1.2
|
||||
version = version.Replace('-', '.');
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get version string.
|
||||
///
|
||||
/// Format: `v0.1-2-g12345678` (where 2 is the amount of commits since the last tag)
|
||||
///
|
||||
/// See: https://softwareengineering.stackexchange.com/questions/141973/how-do-you-achieve-a-numeric-versioning-scheme-with-git
|
||||
/// </summary>
|
||||
static string GetVersionString()
|
||||
{
|
||||
return Run(@"describe --tags --long --match ""v[0-9]*""");
|
||||
|
||||
// Todo - implement split function based on this more complete query
|
||||
// return Run(@"describe --long --tags --dirty --always");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs git binary with any given arguments and returns the output.
|
||||
/// </summary>
|
||||
static string Run(string arguments)
|
||||
{
|
||||
using (var process = new System.Diagnostics.Process()) {
|
||||
string workingDirectory = UnityEngine.Application.dataPath;
|
||||
|
||||
string output, errors;
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
|
||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/Git.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/Git.cs.meta
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cdec7fa0f5bb44958fdf74d4658a4601
|
||||
timeCreated: 1587495075
|
14
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/GitException.cs
vendored
Normal file
14
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/GitException.cs
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public class GitException : InvalidOperationException
|
||||
{
|
||||
public readonly int code;
|
||||
|
||||
public GitException(int code, string errors) : base(errors)
|
||||
{
|
||||
this.code = code;
|
||||
}
|
||||
}
|
||||
}
|
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/GitException.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/GitException.cs.meta
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d375e209fd14fc5bc2f3dc3c78ac574
|
||||
timeCreated: 1587490750
|
32
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionApplicator.cs
vendored
Normal file
32
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionApplicator.cs
vendored
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public class VersionApplicator
|
||||
{
|
||||
public static void SetVersion(string version)
|
||||
{
|
||||
if (version == "none") {
|
||||
return;
|
||||
}
|
||||
|
||||
Apply(version);
|
||||
}
|
||||
|
||||
public static void SetAndroidVersionCode(string androidVersionCode) {
|
||||
int bundleVersionCode = Int32.Parse(androidVersionCode);
|
||||
if (bundleVersionCode <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
|
||||
}
|
||||
|
||||
static void Apply(string version)
|
||||
{
|
||||
PlayerSettings.bundleVersion = version;
|
||||
PlayerSettings.macOS.buildNumber = version;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30483367ddc84699a0da377ccb93769a
|
||||
timeCreated: 1587504315
|
10
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionGenerator.cs
vendored
Normal file
10
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionGenerator.cs
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public static class VersionGenerator
|
||||
{
|
||||
public static string Generate()
|
||||
{
|
||||
return Git.GenerateSemanticCommitVersion();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9892e03ae8314b7eacd793c8002de007
|
||||
timeCreated: 1587490842
|
51
dist/default-build-script/Packages/manifest.json
vendored
Normal file
51
dist/default-build-script/Packages/manifest.json
vendored
Normal file
@ -0,0 +1,51 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.2d.tilemap": "1.0.0",
|
||||
"com.unity.ads": "2.0.8",
|
||||
"com.unity.analytics": "3.3.2",
|
||||
"com.unity.collab-proxy": "1.2.16",
|
||||
"com.unity.ext.nunit": "1.0.0",
|
||||
"com.unity.ide.rider": "1.1.0",
|
||||
"com.unity.ide.vscode": "1.1.2",
|
||||
"com.unity.multiplayer-hlapi": "1.0.2",
|
||||
"com.unity.package-manager-ui": "2.2.0",
|
||||
"com.unity.purchasing": "2.0.6",
|
||||
"com.unity.test-framework": "1.0.13",
|
||||
"com.unity.textmeshpro": "2.0.1",
|
||||
"com.unity.timeline": "1.1.0",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.xr.legacyinputhelpers": "2.0.2",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
19
dist/default-build-script/ProjectSettings/AudioManager.asset
vendored
Normal file
19
dist/default-build-script/ProjectSettings/AudioManager.asset
vendored
Normal file
@ -0,0 +1,19 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!11 &1
|
||||
AudioManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Volume: 1
|
||||
Rolloff Scale: 1
|
||||
Doppler Factor: 1
|
||||
Default Speaker Mode: 2
|
||||
m_SampleRate: 0
|
||||
m_DSPBufferSize: 1024
|
||||
m_VirtualVoiceCount: 512
|
||||
m_RealVoiceCount: 32
|
||||
m_SpatializerPlugin:
|
||||
m_AmbisonicDecoderPlugin:
|
||||
m_DisableAudio: 0
|
||||
m_VirtualizeEffects: 1
|
||||
m_RequestedDSPBufferSize: 0
|
6
dist/default-build-script/ProjectSettings/ClusterInputManager.asset
vendored
Normal file
6
dist/default-build-script/ProjectSettings/ClusterInputManager.asset
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!236 &1
|
||||
ClusterInputManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Inputs: []
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user